Merge branch 'master' into careminster
commit
1676e70dfe
|
@ -60,21 +60,6 @@ namespace OpenSim.Client.Linden
|
|||
m_port = port;
|
||||
}
|
||||
|
||||
protected bool RegionLoginsEnabled
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_firstScene != null)
|
||||
{
|
||||
return m_firstScene.SceneGridService.RegionLoginsEnabled;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected List<Scene> m_scenes = new List<Scene>();
|
||||
protected Scene m_firstScene;
|
||||
|
||||
|
@ -239,67 +224,53 @@ namespace OpenSim.Client.Linden
|
|||
agentData.child = false;
|
||||
}
|
||||
|
||||
if (!RegionLoginsEnabled)
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[CLIENT]: Denying access for user {0} {1} because region login is currently disabled",
|
||||
agentData.firstname, agentData.lastname);
|
||||
bool success = false;
|
||||
string denyMess = "";
|
||||
|
||||
Scene scene;
|
||||
if (TryGetRegion(regionHandle, out scene))
|
||||
{
|
||||
if (scene.RegionInfo.EstateSettings.IsBanned(agentData.AgentID))
|
||||
{
|
||||
denyMess = "User is banned from this region";
|
||||
m_log.InfoFormat(
|
||||
"[CLIENT]: Denying access for user {0} {1} because user is banned",
|
||||
agentData.firstname, agentData.lastname);
|
||||
}
|
||||
else
|
||||
{
|
||||
string reason;
|
||||
if (scene.NewUserConnection(agentData, (uint)TeleportFlags.ViaLogin, out reason))
|
||||
{
|
||||
success = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
denyMess = String.Format("Login refused by region: {0}", reason);
|
||||
m_log.InfoFormat(
|
||||
"[CLIENT]: Denying access for user {0} {1} because user connection was refused by the region",
|
||||
agentData.firstname, agentData.lastname);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
denyMess = "Region not found";
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
Hashtable respdata = new Hashtable();
|
||||
respdata["success"] = "FALSE";
|
||||
respdata["reason"] = "region login currently disabled";
|
||||
respdata["success"] = "TRUE";
|
||||
resp.Value = respdata;
|
||||
}
|
||||
else
|
||||
{
|
||||
bool success = false;
|
||||
string denyMess = "";
|
||||
|
||||
Scene scene;
|
||||
if (TryGetRegion(regionHandle, out scene))
|
||||
{
|
||||
if (scene.RegionInfo.EstateSettings.IsBanned(agentData.AgentID))
|
||||
{
|
||||
denyMess = "User is banned from this region";
|
||||
m_log.InfoFormat(
|
||||
"[CLIENT]: Denying access for user {0} {1} because user is banned",
|
||||
agentData.firstname, agentData.lastname);
|
||||
}
|
||||
else
|
||||
{
|
||||
string reason;
|
||||
if (scene.NewUserConnection(agentData, (uint)TeleportFlags.ViaLogin, out reason))
|
||||
{
|
||||
success = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
denyMess = String.Format("Login refused by region: {0}", reason);
|
||||
m_log.InfoFormat(
|
||||
"[CLIENT]: Denying access for user {0} {1} because user connection was refused by the region",
|
||||
agentData.firstname, agentData.lastname);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
denyMess = "Region not found";
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
Hashtable respdata = new Hashtable();
|
||||
respdata["success"] = "TRUE";
|
||||
resp.Value = respdata;
|
||||
}
|
||||
else
|
||||
{
|
||||
Hashtable respdata = new Hashtable();
|
||||
respdata["success"] = "FALSE";
|
||||
respdata["reason"] = denyMess;
|
||||
resp.Value = respdata;
|
||||
}
|
||||
Hashtable respdata = new Hashtable();
|
||||
respdata["success"] = "FALSE";
|
||||
respdata["reason"] = denyMess;
|
||||
resp.Value = respdata;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
|
|
|
@ -56,21 +56,6 @@ namespace OpenSim.Client.Linden
|
|||
protected bool authenticate;
|
||||
protected string welcomeMessage;
|
||||
|
||||
public bool RegionLoginsEnabled
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_firstScene != null)
|
||||
{
|
||||
return m_firstScene.SceneGridService.RegionLoginsEnabled;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected LLStandaloneLoginService m_loginService;
|
||||
|
||||
#region IRegionModule Members
|
||||
|
|
|
@ -202,20 +202,15 @@ namespace OpenSim.Client.Linden
|
|||
agent.Appearance = new AvatarAppearance(agent.AgentID);
|
||||
}
|
||||
|
||||
if (m_regionsConnector.RegionLoginsEnabled)
|
||||
string reason;
|
||||
bool success = m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent, out reason);
|
||||
if (!success)
|
||||
{
|
||||
string reason;
|
||||
bool success = m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent, out reason);
|
||||
if (!success)
|
||||
{
|
||||
response.ErrorReason = "key";
|
||||
response.ErrorMessage = reason;
|
||||
}
|
||||
return success;
|
||||
// return m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent, out reason);
|
||||
response.ErrorReason = "key";
|
||||
response.ErrorMessage = reason;
|
||||
}
|
||||
|
||||
return false;
|
||||
return success;
|
||||
// return m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent, out reason);
|
||||
}
|
||||
|
||||
public override void LogOffUser(UserProfileData theUser, string message)
|
||||
|
|
|
@ -388,12 +388,6 @@ namespace OpenSim.Framework.Communications.Tests
|
|||
}
|
||||
}
|
||||
|
||||
#region ILoginRegionsConnector Members
|
||||
public bool RegionLoginsEnabled
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
public void LogOffUserFromGrid(ulong regionHandle, OpenMetaverse.UUID AvatarID, OpenMetaverse.UUID RegionSecret, string message)
|
||||
{
|
||||
}
|
||||
|
@ -454,8 +448,6 @@ namespace OpenSim.Framework.Communications.Tests
|
|||
|
||||
return null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,7 +32,6 @@ namespace OpenSim.Framework
|
|||
{
|
||||
public interface ILoginServiceToRegionsConnector
|
||||
{
|
||||
bool RegionLoginsEnabled { get; }
|
||||
void LogOffUserFromGrid(ulong regionHandle, UUID AvatarID, UUID RegionSecret, string message);
|
||||
bool NewUserConnection(ulong regionHandle, AgentCircuitData agent, out string reason);
|
||||
RegionInfo RequestClosestRegion(string region);
|
||||
|
|
|
@ -287,18 +287,6 @@ namespace OpenSim
|
|||
"create region",
|
||||
"Create a new region", HandleCreateRegion);
|
||||
|
||||
m_console.Commands.AddCommand("region", false, "login enable",
|
||||
"login enable",
|
||||
"Enable logins to the simulator", HandleLoginEnable);
|
||||
|
||||
m_console.Commands.AddCommand("region", false, "login disable",
|
||||
"login disable",
|
||||
"Disable logins to the simulator", HandleLoginDisable);
|
||||
|
||||
m_console.Commands.AddCommand("region", false, "login status",
|
||||
"login status",
|
||||
"Display status of logins", HandleLoginStatus);
|
||||
|
||||
m_console.Commands.AddCommand("region", false, "restart",
|
||||
"restart",
|
||||
"Restart all sims in this instance", RunCommand);
|
||||
|
@ -558,42 +546,6 @@ namespace OpenSim
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enable logins
|
||||
/// </summary>
|
||||
/// <param name="module"></param>
|
||||
/// <param name="cmd"></param>
|
||||
private void HandleLoginEnable(string module, string[] cmd)
|
||||
{
|
||||
ProcessLogin(true);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Disable logins
|
||||
/// </summary>
|
||||
/// <param name="module"></param>
|
||||
/// <param name="cmd"></param>
|
||||
private void HandleLoginDisable(string module, string[] cmd)
|
||||
{
|
||||
ProcessLogin(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Log login status to the console
|
||||
/// </summary>
|
||||
/// <param name="module"></param>
|
||||
/// <param name="cmd"></param>
|
||||
private void HandleLoginStatus(string module, string[] cmd)
|
||||
{
|
||||
if (m_sceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled == false)
|
||||
|
||||
m_log.Info("[ Login ] Login are disabled ");
|
||||
else
|
||||
m_log.Info("[ Login ] Login are enabled");
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Change and load configuration file data.
|
||||
/// </summary>
|
||||
|
|
|
@ -203,12 +203,6 @@ namespace OpenSim
|
|||
plugin.PostInitialise();
|
||||
}
|
||||
|
||||
// Only enable logins to the regions once we have completely finished starting up (apart from scripts)
|
||||
if ((SceneManager.CurrentOrFirstScene != null) && (SceneManager.CurrentOrFirstScene.SceneGridService != null))
|
||||
{
|
||||
SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
|
||||
}
|
||||
|
||||
AddPluginCommands();
|
||||
}
|
||||
|
||||
|
@ -278,31 +272,6 @@ namespace OpenSim
|
|||
m_sceneManager.OnRestartSim += handleRestartRegion;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialises the asset cache. This supports legacy configuration values
|
||||
/// to ensure consistent operation, but values outside of that namespace
|
||||
/// are handled by the more generic resolution mechanism provided by
|
||||
/// the ResolveAssetServer virtual method. If extended resolution fails,
|
||||
/// then the normal default action is taken.
|
||||
/// Creation of the AssetCache is handled by ResolveAssetCache. This
|
||||
/// function accepts a reference to the instantiated AssetServer and
|
||||
/// returns an IAssetCache implementation, if possible. This is a virtual
|
||||
/// method.
|
||||
/// </summary>
|
||||
public void ProcessLogin(bool LoginEnabled)
|
||||
{
|
||||
if (LoginEnabled)
|
||||
{
|
||||
m_log.Info("[LOGIN]: Login is now enabled.");
|
||||
SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[LOGIN]: Login is now disabled.");
|
||||
SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Execute the region creation process. This includes setting up scene infrastructure.
|
||||
/// </summary>
|
||||
|
|
|
@ -55,21 +55,6 @@ namespace OpenSim.Region.CoreModules.Hypergrid
|
|||
|
||||
protected bool m_enabled = false; // Module is only enabled if running in standalone mode
|
||||
|
||||
public bool RegionLoginsEnabled
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_firstScene != null)
|
||||
{
|
||||
return m_firstScene.SceneGridService.RegionLoginsEnabled;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected HGLoginAuthService m_loginService;
|
||||
|
||||
#region IRegionModule Members
|
||||
|
|
|
@ -47,6 +47,7 @@
|
|||
<RegionModule id="LandServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Land.LandServiceInConnectorModule" />
|
||||
<RegionModule id="NeighbourServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour.NeighbourServiceInConnectorModule" /> \
|
||||
<RegionModule id="HypergridServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Grid.HypergridServiceInConnectorModule" /> \
|
||||
<RegionModule id="AccessModule" type="OpenSim.Region.CoreModules.World.AccessModule" /> \
|
||||
|
||||
</Extension>
|
||||
|
||||
|
|
|
@ -696,8 +696,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
public bool CheckUserAtEntry(UUID userID, UUID sessionID, out bool comingHome)
|
||||
{
|
||||
comingHome = false;
|
||||
if (!m_aScene.SceneGridService.RegionLoginsEnabled)
|
||||
return false;
|
||||
|
||||
CachedUserInfo uinfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
|
||||
if (uinfo != null)
|
||||
|
|
|
@ -0,0 +1,158 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World
|
||||
{
|
||||
public class AccessModule : ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private List<Scene> m_SceneList = new List<Scene>();
|
||||
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
MainConsole.Instance.Commands.AddCommand("access", true,
|
||||
"login enable",
|
||||
"login enable",
|
||||
"Enable simulator logins",
|
||||
String.Empty,
|
||||
HandleLoginCommand);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("access", true,
|
||||
"login disable",
|
||||
"login disable",
|
||||
"Disable simulator logins",
|
||||
String.Empty,
|
||||
HandleLoginCommand);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("access", true,
|
||||
"login status",
|
||||
"login status",
|
||||
"Show login status",
|
||||
String.Empty,
|
||||
HandleLoginCommand);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "AccessModule"; }
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_SceneList.Contains(scene))
|
||||
m_SceneList.Add(scene);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
m_SceneList.Remove(scene);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void HandleLoginCommand(string module, string[] cmd)
|
||||
{
|
||||
if ((Scene)MainConsole.Instance.ConsoleScene == null)
|
||||
{
|
||||
foreach (Scene s in m_SceneList)
|
||||
{
|
||||
if(!ProcessCommand(s, cmd))
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ProcessCommand((Scene)MainConsole.Instance.ConsoleScene, cmd);
|
||||
}
|
||||
}
|
||||
|
||||
bool ProcessCommand(Scene scene, string[] cmd)
|
||||
{
|
||||
if (cmd.Length < 2)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: login enable|disable|status");
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (cmd[1])
|
||||
{
|
||||
case "enable":
|
||||
if (scene.LoginsDisabled)
|
||||
MainConsole.Instance.Output(String.Format("Enabling logins for region {0}", scene.RegionInfo.RegionName));
|
||||
scene.LoginsDisabled = false;
|
||||
break;
|
||||
case "disable":
|
||||
if (!scene.LoginsDisabled)
|
||||
MainConsole.Instance.Output(String.Format("Disabling logins for region {0}", scene.RegionInfo.RegionName));
|
||||
scene.LoginsDisabled = true;
|
||||
break;
|
||||
case "status":
|
||||
if (scene.LoginsDisabled)
|
||||
MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
|
||||
else
|
||||
MainConsole.Instance.Output(String.Format("Login in {0} are enabled", scene.RegionInfo.RegionName));
|
||||
break;
|
||||
default:
|
||||
MainConsole.Instance.Output("Syntax: login enable|disable|status");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public CommunicationsManager CommsManager;
|
||||
|
||||
protected SceneCommunicationService m_sceneGridService;
|
||||
public bool loginsdisabled = true;
|
||||
public bool LoginsDisabled = true;
|
||||
|
||||
public new float TimeDilation
|
||||
{
|
||||
|
@ -1289,15 +1289,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
|
||||
}
|
||||
|
||||
if (loginsdisabled && m_frame > 20)
|
||||
if (LoginsDisabled && m_frame == 20)
|
||||
{
|
||||
// In 99.9% of cases it is a bad idea to manually force garbage collection. However,
|
||||
// this is a rare case where we know we have just went through a long cycle of heap
|
||||
// allocations, and there is no more work to be done until someone logs in
|
||||
GC.Collect();
|
||||
|
||||
m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
|
||||
loginsdisabled = false;
|
||||
IConfig startupConfig = m_config.Configs["Startup"];
|
||||
if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
|
||||
{
|
||||
m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
|
||||
LoginsDisabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
|
@ -3375,7 +3379,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
|
||||
|
||||
|
||||
if (loginsdisabled)
|
||||
if (LoginsDisabled)
|
||||
{
|
||||
reason = "Logins Disabled";
|
||||
return false;
|
||||
|
|
|
@ -65,13 +65,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
protected List<UUID> m_agentsInTransit;
|
||||
|
||||
public bool RegionLoginsEnabled
|
||||
{
|
||||
get { return m_regionLoginsEnabled; }
|
||||
set { m_regionLoginsEnabled = value; }
|
||||
}
|
||||
private bool m_regionLoginsEnabled = false;
|
||||
|
||||
/// <summary>
|
||||
/// An agent is crossing into this region
|
||||
/// </summary>
|
||||
|
|
|
@ -268,6 +268,9 @@
|
|||
; Enable JSON simulator data by setting a URI name (case sensitive)
|
||||
; Stats_URI = "jsonSimStats"
|
||||
|
||||
; Make OpenSim start all regions woth logins disabled. They will need
|
||||
; to be enabled from the console if this is set
|
||||
; StartDisabled = false
|
||||
|
||||
[SMTP]
|
||||
enabled=false
|
||||
|
|
Loading…
Reference in New Issue