Merge branch 'master' into careminster
commit
1676e70dfe
|
@ -60,21 +60,6 @@ namespace OpenSim.Client.Linden
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||||||
m_port = port;
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m_port = port;
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}
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}
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|
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protected bool RegionLoginsEnabled
|
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{
|
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get
|
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{
|
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if (m_firstScene != null)
|
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{
|
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return m_firstScene.SceneGridService.RegionLoginsEnabled;
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}
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else
|
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{
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return false;
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}
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}
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}
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|
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protected List<Scene> m_scenes = new List<Scene>();
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protected List<Scene> m_scenes = new List<Scene>();
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protected Scene m_firstScene;
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protected Scene m_firstScene;
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@ -239,67 +224,53 @@ namespace OpenSim.Client.Linden
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agentData.child = false;
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agentData.child = false;
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}
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}
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|
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if (!RegionLoginsEnabled)
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bool success = false;
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{
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string denyMess = "";
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m_log.InfoFormat(
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"[CLIENT]: Denying access for user {0} {1} because region login is currently disabled",
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agentData.firstname, agentData.lastname);
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Scene scene;
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if (TryGetRegion(regionHandle, out scene))
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{
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if (scene.RegionInfo.EstateSettings.IsBanned(agentData.AgentID))
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{
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denyMess = "User is banned from this region";
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m_log.InfoFormat(
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"[CLIENT]: Denying access for user {0} {1} because user is banned",
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|
agentData.firstname, agentData.lastname);
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}
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else
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{
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string reason;
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if (scene.NewUserConnection(agentData, (uint)TeleportFlags.ViaLogin, out reason))
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{
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success = true;
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}
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else
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{
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denyMess = String.Format("Login refused by region: {0}", reason);
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m_log.InfoFormat(
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"[CLIENT]: Denying access for user {0} {1} because user connection was refused by the region",
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|
agentData.firstname, agentData.lastname);
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}
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}
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}
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else
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{
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denyMess = "Region not found";
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}
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if (success)
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{
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Hashtable respdata = new Hashtable();
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Hashtable respdata = new Hashtable();
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respdata["success"] = "FALSE";
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respdata["success"] = "TRUE";
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respdata["reason"] = "region login currently disabled";
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resp.Value = respdata;
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resp.Value = respdata;
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}
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}
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else
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else
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{
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{
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bool success = false;
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Hashtable respdata = new Hashtable();
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string denyMess = "";
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respdata["success"] = "FALSE";
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||||||
|
respdata["reason"] = denyMess;
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Scene scene;
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resp.Value = respdata;
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if (TryGetRegion(regionHandle, out scene))
|
|
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{
|
|
||||||
if (scene.RegionInfo.EstateSettings.IsBanned(agentData.AgentID))
|
|
||||||
{
|
|
||||||
denyMess = "User is banned from this region";
|
|
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m_log.InfoFormat(
|
|
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"[CLIENT]: Denying access for user {0} {1} because user is banned",
|
|
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agentData.firstname, agentData.lastname);
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|
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}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
string reason;
|
|
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if (scene.NewUserConnection(agentData, (uint)TeleportFlags.ViaLogin, out reason))
|
|
||||||
{
|
|
||||||
success = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
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denyMess = String.Format("Login refused by region: {0}", reason);
|
|
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m_log.InfoFormat(
|
|
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"[CLIENT]: Denying access for user {0} {1} because user connection was refused by the region",
|
|
||||||
agentData.firstname, agentData.lastname);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
denyMess = "Region not found";
|
|
||||||
}
|
|
||||||
|
|
||||||
if (success)
|
|
||||||
{
|
|
||||||
Hashtable respdata = new Hashtable();
|
|
||||||
respdata["success"] = "TRUE";
|
|
||||||
resp.Value = respdata;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Hashtable respdata = new Hashtable();
|
|
||||||
respdata["success"] = "FALSE";
|
|
||||||
respdata["reason"] = denyMess;
|
|
||||||
resp.Value = respdata;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
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|
|
|
@ -56,21 +56,6 @@ namespace OpenSim.Client.Linden
|
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protected bool authenticate;
|
protected bool authenticate;
|
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protected string welcomeMessage;
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protected string welcomeMessage;
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|
|
||||||
public bool RegionLoginsEnabled
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (m_firstScene != null)
|
|
||||||
{
|
|
||||||
return m_firstScene.SceneGridService.RegionLoginsEnabled;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected LLStandaloneLoginService m_loginService;
|
protected LLStandaloneLoginService m_loginService;
|
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|
|
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#region IRegionModule Members
|
#region IRegionModule Members
|
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|
|
|
@ -202,20 +202,15 @@ namespace OpenSim.Client.Linden
|
||||||
agent.Appearance = new AvatarAppearance(agent.AgentID);
|
agent.Appearance = new AvatarAppearance(agent.AgentID);
|
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}
|
}
|
||||||
|
|
||||||
if (m_regionsConnector.RegionLoginsEnabled)
|
string reason;
|
||||||
|
bool success = m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent, out reason);
|
||||||
|
if (!success)
|
||||||
{
|
{
|
||||||
string reason;
|
response.ErrorReason = "key";
|
||||||
bool success = m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent, out reason);
|
response.ErrorMessage = reason;
|
||||||
if (!success)
|
|
||||||
{
|
|
||||||
response.ErrorReason = "key";
|
|
||||||
response.ErrorMessage = reason;
|
|
||||||
}
|
|
||||||
return success;
|
|
||||||
// return m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent, out reason);
|
|
||||||
}
|
}
|
||||||
|
return success;
|
||||||
return false;
|
// return m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent, out reason);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void LogOffUser(UserProfileData theUser, string message)
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public override void LogOffUser(UserProfileData theUser, string message)
|
||||||
|
|
|
@ -388,12 +388,6 @@ namespace OpenSim.Framework.Communications.Tests
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#region ILoginRegionsConnector Members
|
|
||||||
public bool RegionLoginsEnabled
|
|
||||||
{
|
|
||||||
get { return true; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LogOffUserFromGrid(ulong regionHandle, OpenMetaverse.UUID AvatarID, OpenMetaverse.UUID RegionSecret, string message)
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public void LogOffUserFromGrid(ulong regionHandle, OpenMetaverse.UUID AvatarID, OpenMetaverse.UUID RegionSecret, string message)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -454,8 +448,6 @@ namespace OpenSim.Framework.Communications.Tests
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -32,7 +32,6 @@ namespace OpenSim.Framework
|
||||||
{
|
{
|
||||||
public interface ILoginServiceToRegionsConnector
|
public interface ILoginServiceToRegionsConnector
|
||||||
{
|
{
|
||||||
bool RegionLoginsEnabled { get; }
|
|
||||||
void LogOffUserFromGrid(ulong regionHandle, UUID AvatarID, UUID RegionSecret, string message);
|
void LogOffUserFromGrid(ulong regionHandle, UUID AvatarID, UUID RegionSecret, string message);
|
||||||
bool NewUserConnection(ulong regionHandle, AgentCircuitData agent, out string reason);
|
bool NewUserConnection(ulong regionHandle, AgentCircuitData agent, out string reason);
|
||||||
RegionInfo RequestClosestRegion(string region);
|
RegionInfo RequestClosestRegion(string region);
|
||||||
|
|
|
@ -287,18 +287,6 @@ namespace OpenSim
|
||||||
"create region",
|
"create region",
|
||||||
"Create a new region", HandleCreateRegion);
|
"Create a new region", HandleCreateRegion);
|
||||||
|
|
||||||
m_console.Commands.AddCommand("region", false, "login enable",
|
|
||||||
"login enable",
|
|
||||||
"Enable logins to the simulator", HandleLoginEnable);
|
|
||||||
|
|
||||||
m_console.Commands.AddCommand("region", false, "login disable",
|
|
||||||
"login disable",
|
|
||||||
"Disable logins to the simulator", HandleLoginDisable);
|
|
||||||
|
|
||||||
m_console.Commands.AddCommand("region", false, "login status",
|
|
||||||
"login status",
|
|
||||||
"Display status of logins", HandleLoginStatus);
|
|
||||||
|
|
||||||
m_console.Commands.AddCommand("region", false, "restart",
|
m_console.Commands.AddCommand("region", false, "restart",
|
||||||
"restart",
|
"restart",
|
||||||
"Restart all sims in this instance", RunCommand);
|
"Restart all sims in this instance", RunCommand);
|
||||||
|
@ -558,42 +546,6 @@ namespace OpenSim
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Enable logins
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="module"></param>
|
|
||||||
/// <param name="cmd"></param>
|
|
||||||
private void HandleLoginEnable(string module, string[] cmd)
|
|
||||||
{
|
|
||||||
ProcessLogin(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Disable logins
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="module"></param>
|
|
||||||
/// <param name="cmd"></param>
|
|
||||||
private void HandleLoginDisable(string module, string[] cmd)
|
|
||||||
{
|
|
||||||
ProcessLogin(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Log login status to the console
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="module"></param>
|
|
||||||
/// <param name="cmd"></param>
|
|
||||||
private void HandleLoginStatus(string module, string[] cmd)
|
|
||||||
{
|
|
||||||
if (m_sceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled == false)
|
|
||||||
|
|
||||||
m_log.Info("[ Login ] Login are disabled ");
|
|
||||||
else
|
|
||||||
m_log.Info("[ Login ] Login are enabled");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Change and load configuration file data.
|
/// Change and load configuration file data.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -203,12 +203,6 @@ namespace OpenSim
|
||||||
plugin.PostInitialise();
|
plugin.PostInitialise();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Only enable logins to the regions once we have completely finished starting up (apart from scripts)
|
|
||||||
if ((SceneManager.CurrentOrFirstScene != null) && (SceneManager.CurrentOrFirstScene.SceneGridService != null))
|
|
||||||
{
|
|
||||||
SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
AddPluginCommands();
|
AddPluginCommands();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -278,31 +272,6 @@ namespace OpenSim
|
||||||
m_sceneManager.OnRestartSim += handleRestartRegion;
|
m_sceneManager.OnRestartSim += handleRestartRegion;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Initialises the asset cache. This supports legacy configuration values
|
|
||||||
/// to ensure consistent operation, but values outside of that namespace
|
|
||||||
/// are handled by the more generic resolution mechanism provided by
|
|
||||||
/// the ResolveAssetServer virtual method. If extended resolution fails,
|
|
||||||
/// then the normal default action is taken.
|
|
||||||
/// Creation of the AssetCache is handled by ResolveAssetCache. This
|
|
||||||
/// function accepts a reference to the instantiated AssetServer and
|
|
||||||
/// returns an IAssetCache implementation, if possible. This is a virtual
|
|
||||||
/// method.
|
|
||||||
/// </summary>
|
|
||||||
public void ProcessLogin(bool LoginEnabled)
|
|
||||||
{
|
|
||||||
if (LoginEnabled)
|
|
||||||
{
|
|
||||||
m_log.Info("[LOGIN]: Login is now enabled.");
|
|
||||||
SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_log.Info("[LOGIN]: Login is now disabled.");
|
|
||||||
SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Execute the region creation process. This includes setting up scene infrastructure.
|
/// Execute the region creation process. This includes setting up scene infrastructure.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -55,21 +55,6 @@ namespace OpenSim.Region.CoreModules.Hypergrid
|
||||||
|
|
||||||
protected bool m_enabled = false; // Module is only enabled if running in standalone mode
|
protected bool m_enabled = false; // Module is only enabled if running in standalone mode
|
||||||
|
|
||||||
public bool RegionLoginsEnabled
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (m_firstScene != null)
|
|
||||||
{
|
|
||||||
return m_firstScene.SceneGridService.RegionLoginsEnabled;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected HGLoginAuthService m_loginService;
|
protected HGLoginAuthService m_loginService;
|
||||||
|
|
||||||
#region IRegionModule Members
|
#region IRegionModule Members
|
||||||
|
|
|
@ -47,6 +47,7 @@
|
||||||
<RegionModule id="LandServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Land.LandServiceInConnectorModule" />
|
<RegionModule id="LandServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Land.LandServiceInConnectorModule" />
|
||||||
<RegionModule id="NeighbourServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour.NeighbourServiceInConnectorModule" /> \
|
<RegionModule id="NeighbourServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour.NeighbourServiceInConnectorModule" /> \
|
||||||
<RegionModule id="HypergridServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Grid.HypergridServiceInConnectorModule" /> \
|
<RegionModule id="HypergridServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Grid.HypergridServiceInConnectorModule" /> \
|
||||||
|
<RegionModule id="AccessModule" type="OpenSim.Region.CoreModules.World.AccessModule" /> \
|
||||||
|
|
||||||
</Extension>
|
</Extension>
|
||||||
|
|
||||||
|
|
|
@ -696,8 +696,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
||||||
public bool CheckUserAtEntry(UUID userID, UUID sessionID, out bool comingHome)
|
public bool CheckUserAtEntry(UUID userID, UUID sessionID, out bool comingHome)
|
||||||
{
|
{
|
||||||
comingHome = false;
|
comingHome = false;
|
||||||
if (!m_aScene.SceneGridService.RegionLoginsEnabled)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
CachedUserInfo uinfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
|
CachedUserInfo uinfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
|
||||||
if (uinfo != null)
|
if (uinfo != null)
|
||||||
|
|
|
@ -0,0 +1,158 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using log4net;
|
||||||
|
using Nini.Config;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Console;
|
||||||
|
using OpenSim.Framework.Communications.Cache;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Services.Interfaces;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World
|
||||||
|
{
|
||||||
|
public class AccessModule : ISharedRegionModule
|
||||||
|
{
|
||||||
|
private static readonly ILog m_log =
|
||||||
|
LogManager.GetLogger(
|
||||||
|
MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
private List<Scene> m_SceneList = new List<Scene>();
|
||||||
|
|
||||||
|
public void Initialise(IConfigSource config)
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Commands.AddCommand("access", true,
|
||||||
|
"login enable",
|
||||||
|
"login enable",
|
||||||
|
"Enable simulator logins",
|
||||||
|
String.Empty,
|
||||||
|
HandleLoginCommand);
|
||||||
|
|
||||||
|
MainConsole.Instance.Commands.AddCommand("access", true,
|
||||||
|
"login disable",
|
||||||
|
"login disable",
|
||||||
|
"Disable simulator logins",
|
||||||
|
String.Empty,
|
||||||
|
HandleLoginCommand);
|
||||||
|
|
||||||
|
MainConsole.Instance.Commands.AddCommand("access", true,
|
||||||
|
"login status",
|
||||||
|
"login status",
|
||||||
|
"Show login status",
|
||||||
|
String.Empty,
|
||||||
|
HandleLoginCommand);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PostInitialise()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public string Name
|
||||||
|
{
|
||||||
|
get { return "AccessModule"; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public Type ReplaceableInterface
|
||||||
|
{
|
||||||
|
get { return null; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddRegion(Scene scene)
|
||||||
|
{
|
||||||
|
if (!m_SceneList.Contains(scene))
|
||||||
|
m_SceneList.Add(scene);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveRegion(Scene scene)
|
||||||
|
{
|
||||||
|
m_SceneList.Remove(scene);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegionLoaded(Scene scene)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HandleLoginCommand(string module, string[] cmd)
|
||||||
|
{
|
||||||
|
if ((Scene)MainConsole.Instance.ConsoleScene == null)
|
||||||
|
{
|
||||||
|
foreach (Scene s in m_SceneList)
|
||||||
|
{
|
||||||
|
if(!ProcessCommand(s, cmd))
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ProcessCommand((Scene)MainConsole.Instance.ConsoleScene, cmd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ProcessCommand(Scene scene, string[] cmd)
|
||||||
|
{
|
||||||
|
if (cmd.Length < 2)
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output("Syntax: login enable|disable|status");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (cmd[1])
|
||||||
|
{
|
||||||
|
case "enable":
|
||||||
|
if (scene.LoginsDisabled)
|
||||||
|
MainConsole.Instance.Output(String.Format("Enabling logins for region {0}", scene.RegionInfo.RegionName));
|
||||||
|
scene.LoginsDisabled = false;
|
||||||
|
break;
|
||||||
|
case "disable":
|
||||||
|
if (!scene.LoginsDisabled)
|
||||||
|
MainConsole.Instance.Output(String.Format("Disabling logins for region {0}", scene.RegionInfo.RegionName));
|
||||||
|
scene.LoginsDisabled = true;
|
||||||
|
break;
|
||||||
|
case "status":
|
||||||
|
if (scene.LoginsDisabled)
|
||||||
|
MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
|
||||||
|
else
|
||||||
|
MainConsole.Instance.Output(String.Format("Login in {0} are enabled", scene.RegionInfo.RegionName));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
MainConsole.Instance.Output("Syntax: login enable|disable|status");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public CommunicationsManager CommsManager;
|
public CommunicationsManager CommsManager;
|
||||||
|
|
||||||
protected SceneCommunicationService m_sceneGridService;
|
protected SceneCommunicationService m_sceneGridService;
|
||||||
public bool loginsdisabled = true;
|
public bool LoginsDisabled = true;
|
||||||
|
|
||||||
public new float TimeDilation
|
public new float TimeDilation
|
||||||
{
|
{
|
||||||
|
@ -1289,15 +1289,19 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
|
StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (loginsdisabled && m_frame > 20)
|
if (LoginsDisabled && m_frame == 20)
|
||||||
{
|
{
|
||||||
// In 99.9% of cases it is a bad idea to manually force garbage collection. However,
|
// In 99.9% of cases it is a bad idea to manually force garbage collection. However,
|
||||||
// this is a rare case where we know we have just went through a long cycle of heap
|
// this is a rare case where we know we have just went through a long cycle of heap
|
||||||
// allocations, and there is no more work to be done until someone logs in
|
// allocations, and there is no more work to be done until someone logs in
|
||||||
GC.Collect();
|
GC.Collect();
|
||||||
|
|
||||||
m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
|
IConfig startupConfig = m_config.Configs["Startup"];
|
||||||
loginsdisabled = false;
|
if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
|
||||||
|
LoginsDisabled = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (NotImplementedException)
|
catch (NotImplementedException)
|
||||||
|
@ -3375,7 +3379,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
|
// TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
|
||||||
|
|
||||||
|
|
||||||
if (loginsdisabled)
|
if (LoginsDisabled)
|
||||||
{
|
{
|
||||||
reason = "Logins Disabled";
|
reason = "Logins Disabled";
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -65,13 +65,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
protected List<UUID> m_agentsInTransit;
|
protected List<UUID> m_agentsInTransit;
|
||||||
|
|
||||||
public bool RegionLoginsEnabled
|
|
||||||
{
|
|
||||||
get { return m_regionLoginsEnabled; }
|
|
||||||
set { m_regionLoginsEnabled = value; }
|
|
||||||
}
|
|
||||||
private bool m_regionLoginsEnabled = false;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// An agent is crossing into this region
|
/// An agent is crossing into this region
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -268,6 +268,9 @@
|
||||||
; Enable JSON simulator data by setting a URI name (case sensitive)
|
; Enable JSON simulator data by setting a URI name (case sensitive)
|
||||||
; Stats_URI = "jsonSimStats"
|
; Stats_URI = "jsonSimStats"
|
||||||
|
|
||||||
|
; Make OpenSim start all regions woth logins disabled. They will need
|
||||||
|
; to be enabled from the console if this is set
|
||||||
|
; StartDisabled = false
|
||||||
|
|
||||||
[SMTP]
|
[SMTP]
|
||||||
enabled=false
|
enabled=false
|
||||||
|
|
Loading…
Reference in New Issue