Thank you, Snoopy, for a patch to fix child prim movement. This still doesn't

address limiting link distance, but at least it makes the UI and LSL
match.
prebuild-update
Melanie 2010-07-31 01:03:14 +01:00
parent 86bc25b84f
commit 168a8e9ae5
1 changed files with 5 additions and 7 deletions

View File

@ -1934,15 +1934,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
else
{
if (llVecDist(new LSL_Vector(0,0,0), targetPos) <= 10.0f)
{
part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z);
LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos);
part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z);
SceneObjectGroup parent = part.ParentGroup;
parent.HasGroupChanged = true;
parent.ScheduleGroupForTerseUpdate();
}
}
}
public LSL_Vector llGetPos()
{