Allow GetMesh capability to be served directly by a server like GetTexture
To do this required GetMesh to be converted to a BaseStreamHandler Unlike GetTexture connector, no redirect URL functionality yet (this wasn't present in the first place).mb-throttle-test
parent
281969093f
commit
16a5e15443
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@ -30,6 +30,7 @@ using System.Collections;
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using System.Collections.Specialized;
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using System.Reflection;
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using System.IO;
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using System.Text;
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using System.Web;
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using log4net;
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using Nini.Config;
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@ -43,41 +44,37 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
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namespace OpenSim.Capabilities.Handlers
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{
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public class GetMeshHandler
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public class GetMeshHandler : BaseStreamHandler
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{
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// private static readonly ILog m_log =
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IAssetService m_assetService;
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public GetMeshHandler(IAssetService assService)
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public GetMeshHandler(string path, IAssetService assService, string name, string description)
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: base("GET", path, name, description)
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{
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m_assetService = assService;
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}
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public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
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protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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{
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Hashtable responsedata = new Hashtable();
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responsedata["int_response_code"] = 400; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "Request wasn't what was expected";
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// Try to parse the texture ID from the request URL
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NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
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string meshStr = query.GetOne("mesh_id");
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string meshStr = string.Empty;
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if (request.ContainsKey("mesh_id"))
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meshStr = request["mesh_id"].ToString();
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// m_log.DebugFormat("Fetching mesh {0}", meshStr);
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UUID meshID = UUID.Zero;
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if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID))
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{
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if (m_assetService == null)
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{
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responsedata["int_response_code"] = 404; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh.";
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return responsedata;
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httpResponse.StatusCode = 404;
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httpResponse.ContentType = "text/plain";
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byte[] data = Encoding.UTF8.GetBytes("The asset service is unavailable. So is your mesh.");
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httpResponse.Body.Write(data, 0, data.Length);
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return null;
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}
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AssetBase mesh = m_assetService.Get(meshID.ToString());
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@ -86,31 +83,32 @@ namespace OpenSim.Capabilities.Handlers
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{
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if (mesh.Type == (SByte)AssetType.Mesh)
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{
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responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
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responsedata["content_type"] = "application/vnd.ll.mesh";
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responsedata["int_response_code"] = 200;
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byte[] data = mesh.Data;
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httpResponse.Body.Write(data, 0, data.Length);
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httpResponse.ContentType = "application/vnd.ll.mesh";
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httpResponse.StatusCode = 200;
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}
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// Optionally add additional mesh types here
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else
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{
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responsedata["int_response_code"] = 404; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
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return responsedata;
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httpResponse.StatusCode = 404;
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httpResponse.ContentType = "text/plain";
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byte[] data = Encoding.UTF8.GetBytes("Unfortunately, this asset isn't a mesh.");
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httpResponse.Body.Write(data, 0, data.Length);
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httpResponse.KeepAlive = false;
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}
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}
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else
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{
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responsedata["int_response_code"] = 404; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!";
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return responsedata;
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httpResponse.StatusCode = 404;
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httpResponse.ContentType = "text/plain";
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byte[] data = Encoding.UTF8.GetBytes("Your Mesh wasn't found. Sorry!");
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httpResponse.Body.Write(data, 0, data.Length);
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httpResponse.KeepAlive = false;
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}
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}
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return responsedata;
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return null;
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}
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}
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}
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@ -65,15 +65,8 @@ namespace OpenSim.Capabilities.Handlers
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if (m_AssetService == null)
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throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
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GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService);
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IRequestHandler reqHandler
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= new RestHTTPHandler(
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"GET",
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"/CAPS/" + UUID.Random(),
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httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null),
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"GetMesh",
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null);
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server.AddStreamHandler(reqHandler);
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server.AddStreamHandler(
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new GetMeshHandler("/CAPS/GetMesh/" /*+ UUID.Random() */, m_AssetService, "GetMesh", null));
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}
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}
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}
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@ -110,32 +110,29 @@ namespace OpenSim.Region.ClientStack.Linden
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#endregion
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public void RegisterCaps(UUID agentID, Caps caps)
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{
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// UUID capID = UUID.Random();
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//caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
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if (m_URL == "localhost")
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{
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// m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
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GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService);
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IRequestHandler reqHandler
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= new RestHTTPHandler(
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"GET",
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"/CAPS/" + UUID.Random(),
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httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null),
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"GetMesh",
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agentID.ToString());
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// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
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caps.RegisterHandler("GetMesh", reqHandler);
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UUID capID = UUID.Random();
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caps.RegisterHandler(
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"GetMesh",
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new GetMeshHandler("/CAPS/" + capID + "/", m_AssetService, "GetMesh", agentID.ToString()));
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}
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else
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{
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// m_log.DebugFormat("[GETMESH]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName);
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// m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName);
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IExternalCapsModule handler = m_scene.RequestModuleInterface<IExternalCapsModule>();
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if (handler != null)
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handler.RegisterExternalUserCapsHandler(agentID, caps, "GetMesh", m_URL);
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else
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caps.RegisterHandler("GetMesh", m_URL);
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}
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}
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}
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}
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