revert adding a new IM parameter ( commit bf604c85c6
, that was a mistake. this should fix invites accepts etc, that got brokenLSLKeyTest
parent
19df2a2916
commit
16a7232f55
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@ -47,7 +47,6 @@ namespace OpenSim.Framework
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public uint ParentEstateID;
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public uint ParentEstateID;
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public Guid RegionID;
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public Guid RegionID;
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public uint timestamp;
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public uint timestamp;
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public Guid ID;
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public GridInstantMessage()
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public GridInstantMessage()
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{
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{
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@ -68,7 +67,6 @@ namespace OpenSim.Framework
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binaryBucket = im.binaryBucket;
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binaryBucket = im.binaryBucket;
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RegionID = im.RegionID;
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RegionID = im.RegionID;
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ParentEstateID = im.ParentEstateID;
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ParentEstateID = im.ParentEstateID;
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ID = im.ID;
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if (addTimestamp)
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if (addTimestamp)
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timestamp = (uint)Util.UnixTimeSinceEpoch();
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timestamp = (uint)Util.UnixTimeSinceEpoch();
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@ -78,7 +76,7 @@ namespace OpenSim.Framework
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string _fromAgentName, UUID _toAgentID,
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string _fromAgentName, UUID _toAgentID,
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byte _dialog, bool _fromGroup, string _message,
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byte _dialog, bool _fromGroup, string _message,
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UUID _imSessionID, bool _offline, Vector3 _position,
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UUID _imSessionID, bool _offline, Vector3 _position,
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byte[] _binaryBucket, UUID _ID, bool addTimestamp)
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byte[] _binaryBucket, bool addTimestamp)
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{
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{
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fromAgentID = _fromAgentID.Guid;
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fromAgentID = _fromAgentID.Guid;
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fromAgentName = _fromAgentName;
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fromAgentName = _fromAgentName;
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@ -87,7 +85,6 @@ namespace OpenSim.Framework
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fromGroup = _fromGroup;
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fromGroup = _fromGroup;
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message = _message;
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message = _message;
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imSessionID = _imSessionID.Guid;
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imSessionID = _imSessionID.Guid;
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ID = _ID.Guid;
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if (_offline)
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if (_offline)
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offline = 1;
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offline = 1;
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@ -106,22 +103,12 @@ namespace OpenSim.Framework
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timestamp = (uint)Util.UnixTimeSinceEpoch();
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timestamp = (uint)Util.UnixTimeSinceEpoch();
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}
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}
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public GridInstantMessage(IScene scene, UUID _fromAgentID,
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string _fromAgentName, UUID _toAgentID,
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byte _dialog, bool _fromGroup, string _message,
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UUID _imSessionID, bool _offline, Vector3 _position,
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byte[] _binaryBucket, bool addTimestamp) : this (scene, _fromAgentID,
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_fromAgentName, _toAgentID, _dialog, _fromGroup, _message,
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_imSessionID, _offline, _position, _binaryBucket, UUID.Zero, addTimestamp)
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{
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}
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public GridInstantMessage(IScene scene, UUID _fromAgentID,
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public GridInstantMessage(IScene scene, UUID _fromAgentID,
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string _fromAgentName, UUID _toAgentID, byte _dialog,
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string _fromAgentName, UUID _toAgentID, byte _dialog,
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string _message, bool _offline,
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string _message, bool _offline,
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Vector3 _position) : this(scene, _fromAgentID, _fromAgentName,
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Vector3 _position) : this(scene, _fromAgentID, _fromAgentName,
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_toAgentID, _dialog, false, _message,
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_toAgentID, _dialog, false, _message,
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_fromAgentID ^ _toAgentID, _offline, _position, new byte[0], UUID.Zero, true)
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_fromAgentID ^ _toAgentID, _offline, _position, new byte[0], true)
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{
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{
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}
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}
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}
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}
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@ -961,11 +961,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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= (ImprovedInstantMessagePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedInstantMessage);
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= (ImprovedInstantMessagePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedInstantMessage);
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msg.AgentData.AgentID = new UUID(im.fromAgentID);
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msg.AgentData.AgentID = new UUID(im.fromAgentID);
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msg.AgentData.SessionID = new UUID(im.imSessionID);
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msg.AgentData.SessionID = UUID.Zero;
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msg.MessageBlock.FromAgentName = Util.StringToBytes256(im.fromAgentName);
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msg.MessageBlock.FromAgentName = Util.StringToBytes256(im.fromAgentName);
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msg.MessageBlock.Dialog = im.dialog;
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msg.MessageBlock.Dialog = im.dialog;
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msg.MessageBlock.FromGroup = im.fromGroup;
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msg.MessageBlock.FromGroup = im.fromGroup;
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msg.MessageBlock.ID = new UUID(im.ID);
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// this is odd
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if (im.imSessionID == UUID.Zero.Guid)
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msg.MessageBlock.ID = new UUID(im.fromAgentID) ^ new UUID(im.toAgentID);
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else
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msg.MessageBlock.ID = new UUID(im.imSessionID);
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msg.MessageBlock.Offline = im.offline;
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msg.MessageBlock.Offline = im.offline;
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msg.MessageBlock.ParentEstateID = im.ParentEstateID;
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msg.MessageBlock.ParentEstateID = im.ParentEstateID;
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msg.MessageBlock.Position = im.Position;
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msg.MessageBlock.Position = im.Position;
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@ -216,7 +216,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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UUID fromAgentID = UUID.Zero;
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UUID fromAgentID = UUID.Zero;
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UUID toAgentID = UUID.Zero;
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UUID toAgentID = UUID.Zero;
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UUID imSessionID = UUID.Zero;
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UUID imSessionID = UUID.Zero;
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UUID imID = UUID.Zero;
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uint timestamp = 0;
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uint timestamp = 0;
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string fromAgentName = "";
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string fromAgentName = "";
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string message = "";
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string message = "";
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@ -263,7 +262,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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UUID.TryParse((string)requestData["to_agent_id"], out toAgentID);
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UUID.TryParse((string)requestData["to_agent_id"], out toAgentID);
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UUID.TryParse((string)requestData["im_session_id"], out imSessionID);
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UUID.TryParse((string)requestData["im_session_id"], out imSessionID);
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UUID.TryParse((string)requestData["region_id"], out RegionID);
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UUID.TryParse((string)requestData["region_id"], out RegionID);
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UUID.TryParse((string)requestData["id"], out imID);
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try
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try
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{
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{
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@ -391,8 +389,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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gim.ParentEstateID = ParentEstateID;
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gim.ParentEstateID = ParentEstateID;
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gim.Position = Position;
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gim.Position = Position;
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gim.binaryBucket = binaryBucket;
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gim.binaryBucket = binaryBucket;
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gim.ID = imID.Guid;
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// Trigger the Instant message in the scene.
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// Trigger the Instant message in the scene.
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foreach (Scene scene in m_Scenes)
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foreach (Scene scene in m_Scenes)
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@ -702,8 +698,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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gim["from_agent_session"] = UUID.Zero.ToString();
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gim["from_agent_session"] = UUID.Zero.ToString();
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gim["to_agent_id"] = msg.toAgentID.ToString();
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gim["to_agent_id"] = msg.toAgentID.ToString();
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gim["im_session_id"] = msg.imSessionID.ToString();
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gim["im_session_id"] = msg.imSessionID.ToString();
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if(msg.ID != Guid.Empty)
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gim["id"] = msg.ID.ToString();
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gim["timestamp"] = msg.timestamp.ToString();
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gim["timestamp"] = msg.timestamp.ToString();
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gim["from_agent_name"] = msg.fromAgentName;
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gim["from_agent_name"] = msg.fromAgentName;
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gim["message"] = msg.message;
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gim["message"] = msg.message;
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