* Added maintenance patch (issue #139) from BigfootAg to /trunk
parent
c8db62e0e4
commit
16b43b8bff
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@ -113,6 +113,9 @@
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<Compile Include="LoginServer.cs">
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<Compile Include="LoginServer.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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<Compile Include="SocketRegistry.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="UDPServerBase.cs">
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<Compile Include="UDPServerBase.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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@ -18,6 +18,7 @@
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<include name="LocalUserProfileManager.cs" />
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<include name="LocalUserProfileManager.cs" />
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<include name="LoginResponse.cs" />
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<include name="LoginResponse.cs" />
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<include name="LoginServer.cs" />
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<include name="LoginServer.cs" />
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<include name="SocketRegistry.cs" />
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<include name="UDPServerBase.cs" />
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<include name="UDPServerBase.cs" />
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<include name="XmlRpcMethod.cs" />
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<include name="XmlRpcMethod.cs" />
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</sources>
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</sources>
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@ -0,0 +1,63 @@
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/*
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* Created by SharpDevelop.
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* User: Adam Stevenson
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* Date: 6/13/2007
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* Time: 12:55 AM
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*
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* To change this template use Tools | Options | Coding | Edit Standard Headers.
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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namespace OpenSim.Servers
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{
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/// <summary>
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///
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/// </summary>
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public class SocketRegistry
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{
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static List<Socket> _Sockets;
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static SocketRegistry()
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{
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_Sockets = new List<Socket>();
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}
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private SocketRegistry()
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{
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}
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public static void Register(Socket pSocket)
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{
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_Sockets.Add(pSocket);
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}
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public static void Unregister(Socket pSocket)
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{
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_Sockets.Remove(pSocket);
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}
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public static void UnregisterAllAndClose()
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{
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int iSockets = _Sockets.Count;
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for (int i = 0; i < iSockets; i++)
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{
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try
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{
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_Sockets[i].Close();
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}
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catch
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{
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}
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}
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_Sockets.Clear();
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}
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}
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}
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@ -78,6 +78,13 @@ namespace OpenSim.Servers
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ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort);
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ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort);
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Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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/// Add this new socket to the list of sockets that was opened by the application. When the application
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/// closes, either gracefully or not, all sockets can be cleaned up. Right now I am not aware of any method
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/// to get all of the sockets for a process within .NET, but if so, this process can be refactored, as
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/// socket registration would not be neccessary.
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SocketRegistry.Register(Server);
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Server.Bind(ServerIncoming);
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Server.Bind(ServerIncoming);
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ipeSender = new IPEndPoint(IPAddress.Any, 0);
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ipeSender = new IPEndPoint(IPAddress.Any, 0);
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@ -93,3 +100,4 @@ namespace OpenSim.Servers
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}
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}
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}
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}
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@ -21,8 +21,8 @@
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</lib>
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</lib>
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<include name="../../../bin/Db4objects.Db4o.dll" />
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<include name="../../../bin/Db4objects.Db4o.dll" />
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<include name="../../../bin/libsecondlife.dll" />
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<include name="../../../bin/libsecondlife.dll" />
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<include name="../../../bin/OpenSim.Framework.dll" />
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<include name="OpenSim.Framework.dll" />
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<include name="../../../bin/OpenSim.Framework.Console.dll" />
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<include name="OpenSim.Framework.Console.dll" />
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<include name="System.dll" />
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<include name="System.dll" />
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<include name="System.Data.dll.dll" />
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<include name="System.Data.dll.dll" />
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<include name="System.Xml.dll" />
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<include name="System.Xml.dll" />
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@ -20,10 +20,10 @@
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<include name="${project::get-base-directory()}/${build.dir}" />
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<include name="${project::get-base-directory()}/${build.dir}" />
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</lib>
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</lib>
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<include name="../../bin/libsecondlife.dll" />
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<include name="../../bin/libsecondlife.dll" />
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<include name="../../bin/OpenSim.Framework.dll" />
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<include name="OpenSim.Framework.dll.dll" />
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<include name="../../bin/OpenSim.Servers.dll" />
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<include name="OpenSim.Servers.dll.dll" />
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<include name="System.dll" />
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<include name="System.dll" />
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<include name="../../bin/XMLRPC.dll" />
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<include name="XMLRPC.dll" />
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</references>
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</references>
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</csc>
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</csc>
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
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@ -22,14 +22,14 @@
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</lib>
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</lib>
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<include name="../../bin/Db4objects.Db4o.dll" />
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<include name="../../bin/Db4objects.Db4o.dll" />
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<include name="../../bin/libsecondlife.dll" />
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<include name="../../bin/libsecondlife.dll" />
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<include name="../../bin/OpenSim.Framework.dll" />
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<include name="OpenSim.Framework.dll" />
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<include name="../../bin/OpenSim.Framework.Console.dll" />
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<include name="OpenSim.Framework.Console.dll" />
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<include name="../../bin/OpenSim.GridInterfaces.Local.dll" />
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<include name="OpenSim.GridInterfaces.Local.dll" />
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<include name="../../bin/OpenSim.Servers.dll" />
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<include name="OpenSim.Servers.dll" />
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<include name="System.dll" />
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<include name="System.dll" />
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<include name="System.Data.dll" />
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<include name="System.Data.dll" />
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<include name="System.Xml.dll" />
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<include name="System.Xml.dll" />
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<include name="../../bin/XMLRPC.dll" />
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<include name="XMLRPC.dll" />
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</references>
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</references>
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</csc>
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</csc>
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
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@ -24,14 +24,14 @@
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<include name="../../bin/libsecondlife.dll" />
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<include name="../../bin/libsecondlife.dll" />
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<include name="../../bin/OpenGrid.Framework.Data.dll" />
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<include name="../../bin/OpenGrid.Framework.Data.dll" />
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<include name="../../bin/OpenGrid.Framework.Manager.dll" />
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<include name="../../bin/OpenGrid.Framework.Manager.dll" />
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<include name="../../bin/OpenSim.Framework.dll" />
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<include name="OpenSim.Framework.dll" />
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<include name="../../bin/OpenSim.Framework.Console.dll" />
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<include name="OpenSim.Framework.Console.dll" />
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<include name="../../bin/OpenSim.GenericConfig.Xml.dll" />
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<include name="OpenSim.GenericConfig.Xml.dll" />
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<include name="../../bin/OpenSim.Servers.dll" />
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<include name="OpenSim.Servers.dll" />
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<include name="System.dll" />
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<include name="System.dll" />
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<include name="System.Data.dll" />
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<include name="System.Data.dll" />
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<include name="System.Xml.dll" />
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<include name="System.Xml.dll" />
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<include name="../../bin/XMLRPC.dll" />
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<include name="XMLRPC.dll" />
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</references>
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</references>
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</csc>
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</csc>
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
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@ -2,7 +2,7 @@
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<PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ReferencePath>C:\Documents and Settings\Stefan\My Documents\source\opensim\trunk\bin\</ReferencePath>
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<ReferencePath>E:\work\oslauth\sim\trunk\bin\</ReferencePath>
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<LastOpenVersion>8.0.50727</LastOpenVersion>
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<LastOpenVersion>8.0.50727</LastOpenVersion>
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<ProjectView>ProjectFiles</ProjectView>
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<ProjectView>ProjectFiles</ProjectView>
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<ProjectTrust>0</ProjectTrust>
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<ProjectTrust>0</ProjectTrust>
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@ -22,14 +22,14 @@
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<include name="../../bin/Db4objects.Db4o.dll" />
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<include name="../../bin/Db4objects.Db4o.dll" />
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<include name="../../bin/libsecondlife.dll" />
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<include name="../../bin/libsecondlife.dll" />
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<include name="../../bin/OpenGrid.Framework.Data.dll" />
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<include name="../../bin/OpenGrid.Framework.Data.dll" />
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<include name="../../bin/OpenSim.Framework.dll" />
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<include name="OpenSim.Framework.dll" />
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<include name="../../bin/OpenSim.Framework.Console.dll" />
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<include name="OpenSim.Framework.Console.dll" />
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<include name="../../bin/OpenSim.GridInterfaces.Local.dll" />
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<include name="OpenSim.GridInterfaces.Local.dll" />
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<include name="../../bin/OpenSim.Servers.dll" />
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<include name="OpenSim.Servers.dll" />
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<include name="System.dll" />
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<include name="System.dll" />
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<include name="System.Data.dll" />
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<include name="System.Data.dll" />
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<include name="System.Xml.dll" />
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<include name="System.Xml.dll" />
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<include name="../../bin/XMLRPC.dll" />
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<include name="XMLRPC.dll" />
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</references>
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</references>
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</csc>
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</csc>
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
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@ -23,14 +23,14 @@
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<include name="../../bin/Db4objects.Db4o.dll" />
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<include name="../../bin/Db4objects.Db4o.dll" />
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<include name="../../bin/libsecondlife.dll" />
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<include name="../../bin/libsecondlife.dll" />
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<include name="../../bin/OpenGrid.Framework.Data.dll" />
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<include name="../../bin/OpenGrid.Framework.Data.dll" />
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<include name="../../bin/OpenSim.Framework.dll" />
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<include name="OpenSim.Framework.dll" />
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<include name="../../bin/OpenSim.Framework.Console.dll" />
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<include name="OpenSim.Framework.Console.dll" />
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<include name="../../bin/OpenSim.GenericConfig.Xml.dll" />
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<include name="OpenSim.GenericConfig.Xml.dll" />
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<include name="../../bin/OpenSim.Servers.dll" />
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<include name="OpenSim.Servers.dll" />
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<include name="System.dll" />
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<include name="System.dll" />
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<include name="System.Data.dll" />
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<include name="System.Data.dll" />
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<include name="System.Xml.dll" />
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<include name="System.Xml.dll" />
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<include name="../../bin/XMLRPC.dll" />
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<include name="XMLRPC.dll" />
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</references>
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</references>
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</csc>
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</csc>
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
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@ -21,8 +21,8 @@
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</lib>
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</lib>
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<include name="../../../bin/Db4objects.Db4o.dll" />
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<include name="../../../bin/Db4objects.Db4o.dll" />
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<include name="../../../bin/libsecondlife.dll" />
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<include name="../../../bin/libsecondlife.dll" />
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<include name="../../../bin/OpenSim.Framework.dll" />
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<include name="OpenSim.Framework.dll" />
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<include name="../../../bin/OpenSim.Framework.Console.dll" />
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<include name="OpenSim.Framework.Console.dll" />
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<include name="System.dll" />
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<include name="System.dll" />
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<include name="System.Data.dll.dll" />
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<include name="System.Data.dll.dll" />
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<include name="System.Xml.dll" />
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<include name="System.Xml.dll" />
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<include name="${project::get-base-directory()}/${build.dir}" />
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<include name="${project::get-base-directory()}/${build.dir}" />
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</lib>
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</lib>
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<include name="../../bin/libsecondlife.dll" />
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<include name="../../bin/libsecondlife.dll" />
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<include name="../../bin/OpenSim.Framework.dll" />
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<include name="OpenSim.Framework.dll.dll" />
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<include name="../../bin/OpenSim.GenericConfig.Xml.dll" />
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<include name="OpenSim.GenericConfig.Xml.dll" />
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<include name="System.dll" />
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<include name="System.dll" />
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<include name="System.ServiceProcess.dll" />
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<include name="System.ServiceProcess.dll" />
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<include name="System.Xml.dll" />
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<include name="System.Xml.dll" />
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@ -61,7 +61,7 @@ namespace OpenSim.RegionServer
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public class UDPServer : OpenSimNetworkHandler
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public class UDPServer : OpenSimNetworkHandler
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{
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{
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protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
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protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
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public Socket Server;
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private Socket Server;
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protected IPEndPoint ServerIncoming;
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protected IPEndPoint ServerIncoming;
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protected byte[] RecvBuffer = new byte[4096];
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protected byte[] RecvBuffer = new byte[4096];
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protected byte[] ZeroBuffer = new byte[8192];
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protected byte[] ZeroBuffer = new byte[8192];
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@ -201,6 +201,13 @@ namespace OpenSim.RegionServer
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ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort);
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ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort);
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Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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/// Add this new socket to the list of sockets that was opened by the application. When the application
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/// closes, either gracefully or not, all sockets can be cleaned up. Right now I am not aware of any method
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/// to get all of the sockets for a process within .NET, but if so, this process can be refactored, as
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/// socket registration would not be neccessary.
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SocketRegistry.Register(Server);
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Server.Bind(ServerIncoming);
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Server.Bind(ServerIncoming);
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m_console.Notice("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
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m_console.Notice("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
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@ -255,4 +262,4 @@ namespace OpenSim.RegionServer
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return this.AuthenticateHandler(sessionID, agentID, circuitCode);
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return this.AuthenticateHandler(sessionID, agentID, circuitCode);
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}
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}
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}
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}
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}
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}
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@ -41,84 +41,103 @@ namespace OpenSim
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[STAThread]
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[STAThread]
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public static void Main(string[] args)
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public static void Main(string[] args)
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{
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{
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Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
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try
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Console.WriteLine("Starting...\n");
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bool sandBoxMode = false;
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bool startLoginServer = false;
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string physicsEngine = "basicphysics";
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bool allowFlying = false;
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bool userAccounts = false;
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bool gridLocalAsset = false;
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bool useConfigFile = false;
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bool silent = false;
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string configFile = "simconfig.xml";
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for (int i = 0; i < args.Length; i++)
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{
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{
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if (args[i] == "-sandbox")
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Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
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|
Console.WriteLine("Starting...\n");
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|
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bool sandBoxMode = false;
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bool startLoginServer = false;
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string physicsEngine = "basicphysics";
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bool allowFlying = false;
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bool userAccounts = false;
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bool gridLocalAsset = false;
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bool useConfigFile = false;
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bool silent = false;
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string configFile = "simconfig.xml";
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|
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for (int i = 0; i < args.Length; i++)
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{
|
{
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sandBoxMode = true;
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if (args[i] == "-sandbox")
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userAccounts = true;
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|
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startLoginServer = true;
|
|
||||||
}
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|
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/*
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|
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if (args[i] == "-loginserver")
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|
||||||
{
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|
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startLoginServer = true;
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|
||||||
}*/
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|
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if (args[i] == "-accounts")
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|
||||||
{
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userAccounts = true;
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|
||||||
}
|
|
||||||
if (args[i] == "-realphysx")
|
|
||||||
{
|
|
||||||
physicsEngine = "RealPhysX";
|
|
||||||
allowFlying = true;
|
|
||||||
}
|
|
||||||
if (args[i] == "-ode")
|
|
||||||
{
|
|
||||||
physicsEngine = "OpenDynamicsEngine";
|
|
||||||
allowFlying = true;
|
|
||||||
}
|
|
||||||
if (args[i] == "-localasset")
|
|
||||||
{
|
|
||||||
gridLocalAsset = true;
|
|
||||||
}
|
|
||||||
if (args[i] == "-configfile")
|
|
||||||
{
|
|
||||||
useConfigFile = true;
|
|
||||||
}
|
|
||||||
if (args[i] == "-noverbose")
|
|
||||||
{
|
|
||||||
silent = true;
|
|
||||||
}
|
|
||||||
if (args[i] == "-config")
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
{
|
||||||
i++;
|
sandBoxMode = true;
|
||||||
configFile = args[i];
|
userAccounts = true;
|
||||||
|
startLoginServer = true;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
/*
|
||||||
|
if (args[i] == "-loginserver")
|
||||||
{
|
{
|
||||||
Console.WriteLine("-config: Please specify a config file. (" + e.ToString() + ")");
|
startLoginServer = true;
|
||||||
|
}*/
|
||||||
|
if (args[i] == "-accounts")
|
||||||
|
{
|
||||||
|
userAccounts = true;
|
||||||
}
|
}
|
||||||
|
if (args[i] == "-realphysx")
|
||||||
|
{
|
||||||
|
physicsEngine = "RealPhysX";
|
||||||
|
allowFlying = true;
|
||||||
|
}
|
||||||
|
if (args[i] == "-ode")
|
||||||
|
{
|
||||||
|
physicsEngine = "OpenDynamicsEngine";
|
||||||
|
allowFlying = true;
|
||||||
|
}
|
||||||
|
if (args[i] == "-localasset")
|
||||||
|
{
|
||||||
|
gridLocalAsset = true;
|
||||||
|
}
|
||||||
|
if (args[i] == "-configfile")
|
||||||
|
{
|
||||||
|
useConfigFile = true;
|
||||||
|
}
|
||||||
|
if (args[i] == "-noverbose")
|
||||||
|
{
|
||||||
|
silent = true;
|
||||||
|
}
|
||||||
|
if (args[i] == "-config")
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
i++;
|
||||||
|
configFile = args[i];
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Console.WriteLine("-config: Please specify a config file. (" + e.ToString() + ")");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
OpenSimMain sim = new OpenSimMain(sandBoxMode, startLoginServer, physicsEngine, useConfigFile, silent, configFile);
|
||||||
|
// OpenSimRoot.Instance.Application = sim;
|
||||||
|
sim.m_sandbox = sandBoxMode;
|
||||||
|
sim.user_accounts = userAccounts;
|
||||||
|
sim.gridLocalAsset = gridLocalAsset;
|
||||||
|
OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = allowFlying;
|
||||||
|
|
||||||
|
sim.StartUp();
|
||||||
|
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
OpenSim.Framework.Console.MainConsole.Instance.MainConsolePrompt();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
catch (Exception oException)
|
||||||
OpenSimMain sim = new OpenSimMain(sandBoxMode, startLoginServer, physicsEngine, useConfigFile, silent, configFile);
|
|
||||||
// OpenSimRoot.Instance.Application = sim;
|
|
||||||
sim.m_sandbox = sandBoxMode;
|
|
||||||
sim.user_accounts = userAccounts;
|
|
||||||
sim.gridLocalAsset = gridLocalAsset;
|
|
||||||
OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = allowFlying;
|
|
||||||
|
|
||||||
sim.StartUp();
|
|
||||||
|
|
||||||
while (true)
|
|
||||||
{
|
{
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.MainConsolePrompt();
|
Console.WriteLine(oException.Message);
|
||||||
|
Console.WriteLine("Fatal error. Server is shutdown. Press 'Enter' to close.");
|
||||||
|
Console.ReadLine();
|
||||||
|
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
/// Ensure that all sockets have been closed before the process closes. This helps ensure that no
|
||||||
|
/// open ports are left open on process that '<do not exist>'. This is in the finally block, as it
|
||||||
|
/// should be done regardless of whether a exception closes the application, or if the application
|
||||||
|
/// is closed normally.
|
||||||
|
|
||||||
|
OpenSim.Servers.SocketRegistry.UnregisterAllAndClose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,17 +3,17 @@ Microsoft Visual Studio Solution File, Format Version 9.00
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Prebuild", "src\Prebuild.csproj", "{92E80C1C-0000-0000-0000-000000000000}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Prebuild", "src\Prebuild.csproj", "{92E80C1C-0000-0000-0000-000000000000}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
Release|Any CPU = Release|Any CPU
|
Release|Any CPU = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
{92E80C1C-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{92E80C1C-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{92E80C1C-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{92E80C1C-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{92E80C1C-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{92E80C1C-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{92E80C1C-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
{92E80C1C-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
EndGlobal
|
EndGlobal
|
||||||
|
|
Loading…
Reference in New Issue