Fix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root prims moved camera/focus to wrong position.
For non-root prim, eye offsets now need to be made relative to root prim if either camera-at or camera-eye are set. Probably a regression since November 2013 when all sits were made relative to root prim to match viewer expections (and fix other bugs). Addresses http://opensimulator.org/mantis/view.php?id=7176bullet-2.82
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@ -2755,6 +2755,10 @@ namespace OpenSim.Region.Framework.Scenes
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cameraAtOffset = part.GetCameraAtOffset();
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cameraAtOffset = part.GetCameraAtOffset();
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cameraEyeOffset = part.GetCameraEyeOffset();
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cameraEyeOffset = part.GetCameraEyeOffset();
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if (cameraEyeOffset != Vector3.Zero || cameraAtOffset != Vector3.Zero)
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cameraEyeOffset += part.OffsetPosition;
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forceMouselook = part.GetForceMouselook();
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forceMouselook = part.GetForceMouselook();
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// An viewer expects to specify sit positions as offsets to the root prim, even if a child prim is
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// An viewer expects to specify sit positions as offsets to the root prim, even if a child prim is
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