Added a stub for OpenSim.Services.Connectors.Simulation.SimulationDataServiceConnector
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface ISimulationDataService
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{
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/// <summary>
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/// Stores all object's details apart from inventory
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/// </summary>
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/// <param name="obj"></param>
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/// <param name="regionUUID"></param>
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void StoreObject(SceneObjectGroup obj, UUID regionUUID);
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/// <summary>
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/// Entirely removes the object, including inventory
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/// </summary>
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/// <param name="uuid"></param>
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/// <param name="regionUUID"></param>
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/// <returns></returns>
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void RemoveObject(UUID uuid, UUID regionUUID);
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/// <summary>
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/// Store a prim's inventory
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/// </summary>
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/// <returns></returns>
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void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items);
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/// <summary>
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/// Load persisted objects from region storage.
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/// </summary>
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/// <param name="regionUUID">the Region UUID</param>
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/// <returns>List of loaded groups</returns>
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List<SceneObjectGroup> LoadObjects(UUID regionUUID);
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/// <summary>
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/// Store a terrain revision in region storage
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/// </summary>
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/// <param name="ter">HeightField data</param>
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/// <param name="regionID">region UUID</param>
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void StoreTerrain(double[,] terrain, UUID regionID);
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/// <summary>
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/// Load the latest terrain revision from region storage
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/// </summary>
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/// <param name="regionID">the region UUID</param>
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/// <returns>Heightfield data</returns>
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double[,] LoadTerrain(UUID regionID);
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void StoreLandObject(ILandObject Parcel);
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/// <summary>
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/// <list type="bullet">
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/// <item>delete from land where UUID=globalID</item>
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/// <item>delete from landaccesslist where LandUUID=globalID</item>
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/// </list>
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/// </summary>
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/// <param name="globalID"></param>
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void RemoveLandObject(UUID globalID);
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List<LandData> LoadLandObjects(UUID regionUUID);
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void StoreRegionSettings(RegionSettings rs);
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RegionSettings LoadRegionSettings(UUID regionUUID);
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RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
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void StoreRegionWindlightSettings(RegionLightShareData wl);
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}
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}
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@ -36,24 +36,8 @@ namespace OpenSim.Region.Framework
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected ISimulationDataStore m_dataStore;
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public ISimulationDataStore DataStore
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{
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get { return m_dataStore; }
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}
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private IEstateDataStore m_estateDataStore;
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public IEstateDataStore EstateDataStore
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{
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get { return m_estateDataStore; }
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}
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public StorageManager(ISimulationDataStore storage)
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{
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m_dataStore = storage;
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}
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public readonly ISimulationDataStore DataStore;
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public readonly IEstateDataStore EstateDataStore;
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public StorageManager(string dllName, string connectionstring, string estateconnectionstring)
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{
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@ -72,7 +56,7 @@ namespace OpenSim.Region.Framework
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(ISimulationDataStore)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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plug.Initialise(connectionstring);
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m_dataStore = plug;
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DataStore = plug;
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m_log.Info("[DATASTORE]: Added ISimulationDataStore Interface");
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}
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@ -85,7 +69,7 @@ namespace OpenSim.Region.Framework
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(IEstateDataStore) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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estPlug.Initialise(estateconnectionstring);
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m_estateDataStore = estPlug;
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EstateDataStore = estPlug;
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}
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}
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}
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@ -0,0 +1,125 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Server.Base;
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namespace OpenSim.Services.Connectors.Simulation
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{
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public class SimulationDataServiceConnector : ISimulationDataService
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private ISimulationDataStore m_simDataStore;
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public SimulationDataServiceConnector()
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{
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}
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public SimulationDataServiceConnector(IConfigSource config)
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{
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Initialise(config);
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}
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public virtual void Initialise(IConfigSource config)
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{
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IConfig serverConfig = config.Configs["SimulationDataStore"];
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if (serverConfig == null)
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throw new Exception("No section 'SimulationDataStore' in config file");
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string simDataStore = serverConfig.GetString("StoreModule", String.Empty);
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Object[] args = new Object[] { config };
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m_simDataStore = ServerUtils.LoadPlugin<ISimulationDataStore>(simDataStore, args);
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}
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public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
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{
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}
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public void RemoveObject(UUID uuid, UUID regionUUID)
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{
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}
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public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
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{
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}
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public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
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{
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return new List<SceneObjectGroup>(0);
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}
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public void StoreTerrain(double[,] terrain, UUID regionID)
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{
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}
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public double[,] LoadTerrain(UUID regionID)
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{
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return new double[Constants.RegionSize, Constants.RegionSize];
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}
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public void StoreLandObject(ILandObject Parcel)
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{
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}
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public void RemoveLandObject(UUID globalID)
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{
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}
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public List<LandData> LoadLandObjects(UUID regionUUID)
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{
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return new List<LandData>(0);
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}
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public void StoreRegionSettings(RegionSettings rs)
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{
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}
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public RegionSettings LoadRegionSettings(UUID regionUUID)
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{
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return null;
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}
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public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
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{
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return null;
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}
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public void StoreRegionWindlightSettings(RegionLightShareData wl)
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{
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}
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}
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}
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