Added a stub for OpenSim.Services.Connectors.Simulation.SimulationDataServiceConnector

viewer-2-initial-appearance
John Hurliman 2010-09-12 00:30:13 -07:00
parent 007912d6f4
commit 16d782eaa2
3 changed files with 227 additions and 20 deletions

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@ -0,0 +1,98 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
{
public interface ISimulationDataService
{
/// <summary>
/// Stores all object's details apart from inventory
/// </summary>
/// <param name="obj"></param>
/// <param name="regionUUID"></param>
void StoreObject(SceneObjectGroup obj, UUID regionUUID);
/// <summary>
/// Entirely removes the object, including inventory
/// </summary>
/// <param name="uuid"></param>
/// <param name="regionUUID"></param>
/// <returns></returns>
void RemoveObject(UUID uuid, UUID regionUUID);
/// <summary>
/// Store a prim's inventory
/// </summary>
/// <returns></returns>
void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items);
/// <summary>
/// Load persisted objects from region storage.
/// </summary>
/// <param name="regionUUID">the Region UUID</param>
/// <returns>List of loaded groups</returns>
List<SceneObjectGroup> LoadObjects(UUID regionUUID);
/// <summary>
/// Store a terrain revision in region storage
/// </summary>
/// <param name="ter">HeightField data</param>
/// <param name="regionID">region UUID</param>
void StoreTerrain(double[,] terrain, UUID regionID);
/// <summary>
/// Load the latest terrain revision from region storage
/// </summary>
/// <param name="regionID">the region UUID</param>
/// <returns>Heightfield data</returns>
double[,] LoadTerrain(UUID regionID);
void StoreLandObject(ILandObject Parcel);
/// <summary>
/// <list type="bullet">
/// <item>delete from land where UUID=globalID</item>
/// <item>delete from landaccesslist where LandUUID=globalID</item>
/// </list>
/// </summary>
/// <param name="globalID"></param>
void RemoveLandObject(UUID globalID);
List<LandData> LoadLandObjects(UUID regionUUID);
void StoreRegionSettings(RegionSettings rs);
RegionSettings LoadRegionSettings(UUID regionUUID);
RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
void StoreRegionWindlightSettings(RegionLightShareData wl);
}
}

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@ -36,24 +36,8 @@ namespace OpenSim.Region.Framework
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected ISimulationDataStore m_dataStore;
public ISimulationDataStore DataStore
{
get { return m_dataStore; }
}
private IEstateDataStore m_estateDataStore;
public IEstateDataStore EstateDataStore
{
get { return m_estateDataStore; }
}
public StorageManager(ISimulationDataStore storage)
{
m_dataStore = storage;
}
public readonly ISimulationDataStore DataStore;
public readonly IEstateDataStore EstateDataStore;
public StorageManager(string dllName, string connectionstring, string estateconnectionstring)
{
@ -72,7 +56,7 @@ namespace OpenSim.Region.Framework
(ISimulationDataStore)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
plug.Initialise(connectionstring);
m_dataStore = plug;
DataStore = plug;
m_log.Info("[DATASTORE]: Added ISimulationDataStore Interface");
}
@ -85,7 +69,7 @@ namespace OpenSim.Region.Framework
(IEstateDataStore) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
estPlug.Initialise(estateconnectionstring);
m_estateDataStore = estPlug;
EstateDataStore = estPlug;
}
}
}

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@ -0,0 +1,125 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Server.Base;
namespace OpenSim.Services.Connectors.Simulation
{
public class SimulationDataServiceConnector : ISimulationDataService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private ISimulationDataStore m_simDataStore;
public SimulationDataServiceConnector()
{
}
public SimulationDataServiceConnector(IConfigSource config)
{
Initialise(config);
}
public virtual void Initialise(IConfigSource config)
{
IConfig serverConfig = config.Configs["SimulationDataStore"];
if (serverConfig == null)
throw new Exception("No section 'SimulationDataStore' in config file");
string simDataStore = serverConfig.GetString("StoreModule", String.Empty);
Object[] args = new Object[] { config };
m_simDataStore = ServerUtils.LoadPlugin<ISimulationDataStore>(simDataStore, args);
}
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
{
}
public void RemoveObject(UUID uuid, UUID regionUUID)
{
}
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
{
}
public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
{
return new List<SceneObjectGroup>(0);
}
public void StoreTerrain(double[,] terrain, UUID regionID)
{
}
public double[,] LoadTerrain(UUID regionID)
{
return new double[Constants.RegionSize, Constants.RegionSize];
}
public void StoreLandObject(ILandObject Parcel)
{
}
public void RemoveLandObject(UUID globalID)
{
}
public List<LandData> LoadLandObjects(UUID regionUUID)
{
return new List<LandData>(0);
}
public void StoreRegionSettings(RegionSettings rs)
{
}
public RegionSettings LoadRegionSettings(UUID regionUUID)
{
return null;
}
public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
{
return null;
}
public void StoreRegionWindlightSettings(RegionLightShareData wl)
{
}
}
}