Fix prim returns I broke earlier
parent
eca15cfbf2
commit
16d8602d3c
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@ -1637,11 +1637,14 @@ namespace OpenSim.Region.Framework.Scenes
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null,
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null,
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remoteClient.AgentId,
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remoteClient.AgentId,
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deleteGroups))
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deleteGroups))
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foreach (SceneObjectGroup g in deleteGroups)
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{
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{
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AddReturn(g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return");
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permissionToTake = true;
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DeleteSceneObject(g, false);
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permissionToDelete = true;
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return;
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foreach (SceneObjectGroup g in deleteGroups)
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{
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AddReturn(g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return");
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}
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}
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}
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}
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}
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else // Auto return passes through here with null agent
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else // Auto return passes through here with null agent
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@ -801,7 +801,7 @@ namespace OpenSim.Region.Framework.Scenes
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maxZ = -256f;
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maxZ = -256f;
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minX = 256f;
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minX = 256f;
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minY = 256f;
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minY = 256f;
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minZ = 256f;
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minZ = 8192f;
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lockPartsForRead(true);
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lockPartsForRead(true);
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{
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{
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