Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev
commit
170a230e51
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@ -28,7 +28,7 @@ people that make the day to day of OpenSim happen.
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* Diva (Crista Lopes, University of California, Irvine)
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* nlin (3Di)
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* Arthur Rodrigo S Valadares (IBM)
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* BlueWall (James Hughes)
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= Past Open Sim Developers =
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These folks are alumns of the OpenSim core group, but are now
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@ -117,6 +117,7 @@ what it is today.
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* SachaMagne
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* Salahzar Stenvaag
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* sempuki
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* SignpostMarv
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* Snoopy
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* Strawberry Fride
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* tglion
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|
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@ -68,7 +68,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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public void Initialise()
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{
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m_log.Error("[LOADREGIONS]: " + Name + " cannot be default-initialized!");
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m_log.Error("[LOAD REGIONS PLUGIN]: " + Name + " cannot be default-initialized!");
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throw new PluginNotInitialisedException(Name);
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}
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@ -85,41 +85,39 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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IRegionLoader regionLoader;
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if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem")
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{
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m_log.Info("[LOADREGIONS]: Loading region configurations from filesystem");
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m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from filesystem");
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regionLoader = new RegionLoaderFileSystem();
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}
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else
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{
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m_log.Info("[LOADREGIONSPLUGIN]: Loading region configurations from web");
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m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from web");
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regionLoader = new RegionLoaderWebServer();
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}
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m_log.Info("[LOADREGIONSPLUGIN]: Loading region configurations...");
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regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source);
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RegionInfo[] regionsToLoad = regionLoader.LoadRegions();
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m_log.Info("[LOADREGIONSPLUGIN]: Loading specific shared modules...");
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m_log.Info("[LOADREGIONSPLUGIN]: DynamicTextureModule...");
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m_log.Info("[LOAD REGIONS PLUGIN]: Loading specific shared modules...");
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m_log.Info("[LOAD REGIONS PLUGIN]: DynamicTextureModule...");
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m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule());
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m_log.Info("[LOADREGIONSPLUGIN]: LoadImageURLModule...");
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m_log.Info("[LOAD REGIONS PLUGIN]: LoadImageURLModule...");
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m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule());
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m_log.Info("[LOADREGIONSPLUGIN]: XMLRPCModule...");
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m_log.Info("[LOAD REGIONS PLUGIN]: XMLRPCModule...");
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m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule());
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// m_log.Info("[LOADREGIONSPLUGIN]: AssetTransactionModule...");
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// m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule());
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m_log.Info("[LOADREGIONSPLUGIN]: Done.");
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m_log.Info("[LOAD REGIONS PLUGIN]: Done.");
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if (!CheckRegionsForSanity(regionsToLoad))
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{
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m_log.Error("[LOADREGIONS]: Halting startup due to conflicts in region configurations");
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m_log.Error("[LOAD REGIONS PLUGIN]: Halting startup due to conflicts in region configurations");
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Environment.Exit(1);
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}
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for (int i = 0; i < regionsToLoad.Length; i++)
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{
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IScene scene;
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m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
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m_log.Debug("[LOAD REGIONS PLUGIN]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
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Thread.CurrentThread.ManagedThreadId.ToString() +
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")");
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@ -164,7 +162,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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if (regions[i].RegionID == regions[j].RegionID)
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{
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m_log.ErrorFormat(
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"[LOADREGIONS]: Regions {0} and {1} have the same UUID {2}",
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"[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same UUID {2}",
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regions[i].RegionName, regions[j].RegionName, regions[i].RegionID);
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return false;
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}
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@ -172,14 +170,14 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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regions[i].RegionLocX == regions[j].RegionLocX && regions[i].RegionLocY == regions[j].RegionLocY)
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{
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m_log.ErrorFormat(
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"[LOADREGIONS]: Regions {0} and {1} have the same grid location ({2}, {3})",
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"[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same grid location ({2}, {3})",
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regions[i].RegionName, regions[j].RegionName, regions[i].RegionLocX, regions[i].RegionLocY);
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return false;
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}
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else if (regions[i].InternalEndPoint.Port == regions[j].InternalEndPoint.Port)
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{
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m_log.ErrorFormat(
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"[LOADREGIONS]: Regions {0} and {1} have the same internal IP port {2}",
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"[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same internal IP port {2}",
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regions[i].RegionName, regions[j].RegionName, regions[i].InternalEndPoint.Port);
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return false;
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}
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@ -2129,17 +2129,17 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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}
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catch (DllNotFoundException)
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{
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Rest.Log.ErrorFormat("OpenJpeg is not installed correctly on this system. Asset Data is emtpy for {0}", ic.Item.Name);
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Rest.Log.ErrorFormat("OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", ic.Item.Name);
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ic.Asset.Data = new Byte[0];
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}
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catch (IndexOutOfRangeException)
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{
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Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", ic.Item.Name);
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Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is empty for {0}", ic.Item.Name);
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ic.Asset.Data = new Byte[0];
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}
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catch (Exception)
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{
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Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", ic.Item.Name);
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Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is empty for {0}", ic.Item.Name);
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ic.Asset.Data = new Byte[0];
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}
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}
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@ -1259,7 +1259,7 @@ namespace OpenSim.Client.MXP.ClientStack
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// Need to translate to MXP somehow
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}
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public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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{
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// Need to translate to MXP somehow
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}
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@ -806,7 +806,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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throw new System.NotImplementedException();
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}
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public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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{
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throw new System.NotImplementedException();
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}
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@ -350,26 +350,43 @@ namespace OpenSim.Data.MSSQL
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public EstateSettings LoadEstateSettings(int estateID)
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{
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// TODO: Implementation!
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return new EstateSettings();
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}
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public List<EstateSettings> LoadEstateSettingsAll()
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{
|
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// TODO: Implementation!
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return new List<EstateSettings>();
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}
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public List<int> GetEstates(string search)
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{
|
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// TODO: Implementation!
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return new List<int>();
|
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}
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public List<int> GetEstatesAll()
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{
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// TODO: Implementation!
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||||
return new List<int>();
|
||||
}
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|
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public bool LinkRegion(UUID regionID, int estateID)
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{
|
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// TODO: Implementation!
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return false;
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}
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|
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public List<UUID> GetRegions(int estateID)
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{
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// TODO: Implementation!
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return new List<UUID>();
|
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}
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|
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public bool DeleteEstate(int estateID)
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{
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// TODO: Implementation!
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return false;
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}
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#endregion
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|
|
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@ -47,6 +47,11 @@ namespace OpenSim.Data.MySQL
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private string m_connectionString;
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private object m_dbLock = new object();
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protected virtual Assembly Assembly
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||||
{
|
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get { return GetType().Assembly; }
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}
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#region IPlugin Members
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public override string Version { get { return "1.0.0.0"; } }
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@ -66,13 +71,10 @@ namespace OpenSim.Data.MySQL
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{
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m_connectionString = connect;
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// This actually does the roll forward assembly stuff
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Assembly assem = GetType().Assembly;
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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Migration m = new Migration(dbcon, assem, "AssetStore");
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Migration m = new Migration(dbcon, Assembly, "AssetStore");
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m.Update();
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}
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||||
}
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|
|
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@ -28,6 +28,7 @@
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|||
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
|
||||
using System.Data;
|
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using OpenMetaverse;
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using OpenSim.Framework;
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|
@ -42,6 +43,11 @@ namespace OpenSim.Data.MySQL
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private int m_LastExpire;
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// private string m_connectionString;
|
||||
|
||||
protected virtual Assembly Assembly
|
||||
{
|
||||
get { return GetType().Assembly; }
|
||||
}
|
||||
|
||||
public MySqlAuthenticationData(string connectionString, string realm)
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: base(connectionString)
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{
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|
@ -51,7 +57,7 @@ namespace OpenSim.Data.MySQL
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|||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
|
||||
dbcon.Open();
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Migration m = new Migration(dbcon, GetType().Assembly, "AuthStore");
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||||
Migration m = new Migration(dbcon, Assembly, "AuthStore");
|
||||
m.Update();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,6 +54,11 @@ namespace OpenSim.Data.MySQL
|
|||
private Dictionary<string, FieldInfo> m_FieldMap =
|
||||
new Dictionary<string, FieldInfo>();
|
||||
|
||||
protected virtual Assembly Assembly
|
||||
{
|
||||
get { return GetType().Assembly; }
|
||||
}
|
||||
|
||||
public MySQLEstateStore()
|
||||
{
|
||||
}
|
||||
|
@ -82,8 +87,7 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
dbcon.Open();
|
||||
|
||||
Assembly assem = GetType().Assembly;
|
||||
Migration m = new Migration(dbcon, assem, "EstateStore");
|
||||
Migration m = new Migration(dbcon, Assembly, "EstateStore");
|
||||
m.Update();
|
||||
|
||||
Type t = typeof(EstateSettings);
|
||||
|
@ -409,6 +413,46 @@ namespace OpenSim.Data.MySQL
|
|||
return DoLoad(cmd, UUID.Zero, false);
|
||||
}
|
||||
}
|
||||
|
||||
public List<EstateSettings> LoadEstateSettingsAll()
|
||||
{
|
||||
List<EstateSettings> allEstateSettings = new List<EstateSettings>();
|
||||
|
||||
List<int> allEstateIds = GetEstatesAll();
|
||||
|
||||
foreach (int estateId in allEstateIds)
|
||||
allEstateSettings.Add(LoadEstateSettings(estateId));
|
||||
|
||||
return allEstateSettings;
|
||||
}
|
||||
|
||||
public List<int> GetEstatesAll()
|
||||
{
|
||||
List<int> result = new List<int>();
|
||||
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "select estateID from estate_settings";
|
||||
|
||||
using (IDataReader reader = cmd.ExecuteReader())
|
||||
{
|
||||
while (reader.Read())
|
||||
{
|
||||
result.Add(Convert.ToInt32(reader["EstateID"]));
|
||||
}
|
||||
reader.Close();
|
||||
}
|
||||
}
|
||||
|
||||
dbcon.Close();
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public List<int> GetEstates(string search)
|
||||
{
|
||||
|
|
|
@ -46,6 +46,11 @@ namespace OpenSim.Data.MySQL
|
|||
protected string m_Realm;
|
||||
protected FieldInfo m_DataField = null;
|
||||
|
||||
protected virtual Assembly Assembly
|
||||
{
|
||||
get { return GetType().Assembly; }
|
||||
}
|
||||
|
||||
public MySQLGenericTableHandler(string connectionString,
|
||||
string realm, string storeName) : base(connectionString)
|
||||
{
|
||||
|
@ -57,7 +62,7 @@ namespace OpenSim.Data.MySQL
|
|||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
Migration m = new Migration(dbcon, GetType().Assembly, storeName);
|
||||
Migration m = new Migration(dbcon, Assembly, storeName);
|
||||
m.Update();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -29,6 +29,8 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
|
@ -42,6 +44,11 @@ namespace OpenSim.Data.MySQL
|
|||
private List<string> m_ColumnNames;
|
||||
//private string m_connectionString;
|
||||
|
||||
protected virtual Assembly Assembly
|
||||
{
|
||||
get { return GetType().Assembly; }
|
||||
}
|
||||
|
||||
public MySqlRegionData(string connectionString, string realm)
|
||||
: base(connectionString)
|
||||
{
|
||||
|
@ -51,7 +58,7 @@ namespace OpenSim.Data.MySQL
|
|||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
Migration m = new Migration(dbcon, GetType().Assembly, "GridStore");
|
||||
Migration m = new Migration(dbcon, Assembly, "GridStore");
|
||||
m.Update();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -52,6 +52,11 @@ namespace OpenSim.Data.MySQL
|
|||
private string m_connectionString;
|
||||
private object m_dbLock = new object();
|
||||
|
||||
protected virtual Assembly Assembly
|
||||
{
|
||||
get { return GetType().Assembly; }
|
||||
}
|
||||
|
||||
public MySQLSimulationData()
|
||||
{
|
||||
}
|
||||
|
@ -71,8 +76,7 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
// Apply new Migrations
|
||||
//
|
||||
Assembly assem = GetType().Assembly;
|
||||
Migration m = new Migration(dbcon, assem, "RegionStore");
|
||||
Migration m = new Migration(dbcon, Assembly, "RegionStore");
|
||||
m.Update();
|
||||
|
||||
// Clean dropped attachments
|
||||
|
|
|
@ -28,6 +28,9 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
|
@ -36,12 +39,17 @@ namespace OpenSim.Data.Null
|
|||
{
|
||||
public class NullUserAccountData : IUserAccountData
|
||||
{
|
||||
private static Dictionary<UUID, UserAccountData> m_DataByUUID = new Dictionary<UUID, UserAccountData>();
|
||||
private static Dictionary<string, UserAccountData> m_DataByName = new Dictionary<string, UserAccountData>();
|
||||
private static Dictionary<string, UserAccountData> m_DataByEmail = new Dictionary<string, UserAccountData>();
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Dictionary<UUID, UserAccountData> m_DataByUUID = new Dictionary<UUID, UserAccountData>();
|
||||
private Dictionary<string, UserAccountData> m_DataByName = new Dictionary<string, UserAccountData>();
|
||||
private Dictionary<string, UserAccountData> m_DataByEmail = new Dictionary<string, UserAccountData>();
|
||||
|
||||
public NullUserAccountData(string connectionString, string realm)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[NULL USER ACCOUNT DATA]: Initializing new NullUserAccountData with connectionString [{0}], realm [{1}]",
|
||||
// connectionString, realm);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -54,6 +62,15 @@ namespace OpenSim.Data.Null
|
|||
/// <returns></returns>
|
||||
public UserAccountData[] Get(string[] fields, string[] values)
|
||||
{
|
||||
// if (m_log.IsDebugEnabled)
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[NULL USER ACCOUNT DATA]: Called Get with fields [{0}], values [{1}]",
|
||||
// string.Join(", ", fields), string.Join(", ", values));
|
||||
// }
|
||||
|
||||
UserAccountData[] userAccounts = new UserAccountData[0];
|
||||
|
||||
List<string> fieldsLst = new List<string>(fields);
|
||||
if (fieldsLst.Contains("PrincipalID"))
|
||||
{
|
||||
|
@ -61,41 +78,61 @@ namespace OpenSim.Data.Null
|
|||
UUID id = UUID.Zero;
|
||||
if (UUID.TryParse(values[i], out id))
|
||||
if (m_DataByUUID.ContainsKey(id))
|
||||
return new UserAccountData[] { m_DataByUUID[id] };
|
||||
}
|
||||
if (fieldsLst.Contains("FirstName") && fieldsLst.Contains("LastName"))
|
||||
userAccounts = new UserAccountData[] { m_DataByUUID[id] };
|
||||
}
|
||||
else if (fieldsLst.Contains("FirstName") && fieldsLst.Contains("LastName"))
|
||||
{
|
||||
int findex = fieldsLst.IndexOf("FirstName");
|
||||
int lindex = fieldsLst.IndexOf("LastName");
|
||||
if (m_DataByName.ContainsKey(values[findex] + " " + values[lindex]))
|
||||
return new UserAccountData[] { m_DataByName[values[findex] + " " + values[lindex]] };
|
||||
}
|
||||
if (fieldsLst.Contains("Email"))
|
||||
{
|
||||
userAccounts = new UserAccountData[] { m_DataByName[values[findex] + " " + values[lindex]] };
|
||||
}
|
||||
}
|
||||
else if (fieldsLst.Contains("Email"))
|
||||
{
|
||||
int i = fieldsLst.IndexOf("Email");
|
||||
if (m_DataByEmail.ContainsKey(values[i]))
|
||||
return new UserAccountData[] { m_DataByEmail[values[i]] };
|
||||
userAccounts = new UserAccountData[] { m_DataByEmail[values[i]] };
|
||||
}
|
||||
|
||||
// Fail
|
||||
return new UserAccountData[0];
|
||||
|
||||
// if (m_log.IsDebugEnabled)
|
||||
// {
|
||||
// StringBuilder sb = new StringBuilder();
|
||||
// foreach (UserAccountData uad in userAccounts)
|
||||
// sb.AppendFormat("({0} {1} {2}) ", uad.FirstName, uad.LastName, uad.PrincipalID);
|
||||
//
|
||||
// m_log.DebugFormat(
|
||||
// "[NULL USER ACCOUNT DATA]: Returning {0} user accounts out of {1}: [{2}]", userAccounts.Length, m_DataByName.Count, sb);
|
||||
// }
|
||||
|
||||
return userAccounts;
|
||||
}
|
||||
|
||||
public bool Store(UserAccountData data)
|
||||
{
|
||||
if (data == null)
|
||||
return false;
|
||||
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[NULL USER ACCOUNT DATA]: Storing user account {0} {1} {2} {3}",
|
||||
data.FirstName, data.LastName, data.PrincipalID, this.GetHashCode());
|
||||
|
||||
m_DataByUUID[data.PrincipalID] = data;
|
||||
m_DataByName[data.FirstName + " " + data.LastName] = data;
|
||||
if (data.Data.ContainsKey("Email") && data.Data["Email"] != null && data.Data["Email"] != string.Empty)
|
||||
m_DataByEmail[data.Data["Email"]] = data;
|
||||
|
||||
// m_log.DebugFormat("m_DataByUUID count is {0}, m_DataByName count is {1}", m_DataByUUID.Count, m_DataByName.Count);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public UserAccountData[] GetUsers(UUID scopeID, string query)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[NULL USER ACCOUNT DATA]: Called GetUsers with scope [{0}], query [{1}]", scopeID, query);
|
||||
|
||||
string[] words = query.Split(new char[] { ' ' });
|
||||
|
||||
for (int i = 0; i < words.Length; i++)
|
||||
|
|
|
@ -357,6 +357,17 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
return DoLoad(cmd, UUID.Zero, false);
|
||||
}
|
||||
|
||||
public List<EstateSettings> LoadEstateSettingsAll()
|
||||
{
|
||||
List<EstateSettings> estateSettings = new List<EstateSettings>();
|
||||
|
||||
List<int> estateIds = GetEstatesAll();
|
||||
foreach (int estateId in estateIds)
|
||||
estateSettings.Add(LoadEstateSettings(estateId));
|
||||
|
||||
return estateSettings;
|
||||
}
|
||||
|
||||
public List<int> GetEstates(string search)
|
||||
{
|
||||
|
@ -379,6 +390,27 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
return result;
|
||||
}
|
||||
|
||||
public List<int> GetEstatesAll()
|
||||
{
|
||||
List<int> result = new List<int>();
|
||||
|
||||
string sql = "select EstateID from estate_settings";
|
||||
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = sql;
|
||||
|
||||
IDataReader r = cmd.ExecuteReader();
|
||||
|
||||
while (r.Read())
|
||||
{
|
||||
result.Add(Convert.ToInt32(r["EstateID"]));
|
||||
}
|
||||
r.Close();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public bool LinkRegion(UUID regionID, int estateID)
|
||||
{
|
||||
|
|
|
@ -100,6 +100,17 @@ namespace OpenSim.Data.SQLiteLegacy
|
|||
|
||||
return DoLoad(cmd, regionID, create);
|
||||
}
|
||||
|
||||
public List<EstateSettings> LoadEstateSettingsAll()
|
||||
{
|
||||
List<EstateSettings> estateSettings = new List<EstateSettings>();
|
||||
|
||||
List<int> estateIds = GetEstatesAll();
|
||||
foreach (int estateId in estateIds)
|
||||
estateSettings.Add(LoadEstateSettings(estateId));
|
||||
|
||||
return estateSettings;
|
||||
}
|
||||
|
||||
private EstateSettings DoLoad(SqliteCommand cmd, UUID regionID, bool create)
|
||||
{
|
||||
|
@ -369,6 +380,28 @@ namespace OpenSim.Data.SQLiteLegacy
|
|||
return result;
|
||||
}
|
||||
|
||||
|
||||
public List<int> GetEstatesAll()
|
||||
{
|
||||
List<int> result = new List<int>();
|
||||
|
||||
string sql = "select EstateID from estate_settings";
|
||||
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = sql;
|
||||
|
||||
IDataReader r = cmd.ExecuteReader();
|
||||
|
||||
while (r.Read())
|
||||
{
|
||||
result.Add(Convert.ToInt32(r["EstateID"]));
|
||||
}
|
||||
r.Close();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public bool LinkRegion(UUID regionID, int estateID)
|
||||
{
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
|
|
@ -32,13 +32,10 @@ using NUnit.Framework;
|
|||
using NUnit.Framework.Constraints;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Tests.Common;
|
||||
using System.Data.Common;
|
||||
using log4net;
|
||||
|
||||
#if !NUNIT25
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
#endif
|
||||
|
||||
// DBMS-specific:
|
||||
using MySql.Data.MySqlClient;
|
||||
using OpenSim.Data.MySQL;
|
||||
|
@ -51,15 +48,6 @@ using OpenSim.Data.SQLite;
|
|||
|
||||
namespace OpenSim.Data.Tests
|
||||
{
|
||||
|
||||
#if NUNIT25
|
||||
|
||||
[TestFixture(typeof(MySqlConnection), typeof(MySQLAssetData), Description="Basic Asset store tests (MySQL)")]
|
||||
[TestFixture(typeof(SqlConnection), typeof(MSSQLAssetData), Description = "Basic Asset store tests (MS SQL Server)")]
|
||||
[TestFixture(typeof(SqliteConnection), typeof(SQLiteAssetData), Description = "Basic Asset store tests (SQLite)")]
|
||||
|
||||
#else
|
||||
|
||||
[TestFixture(Description = "Asset store tests (SQLite)")]
|
||||
public class SQLiteAssetTests : AssetTests<SqliteConnection, SQLiteAssetData>
|
||||
{
|
||||
|
@ -75,9 +63,6 @@ namespace OpenSim.Data.Tests
|
|||
{
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
public class AssetTests<TConn, TAssetData> : BasicDataServiceTest<TConn, TAssetData>
|
||||
where TConn : DbConnection, new()
|
||||
where TAssetData : AssetDataBase, new()
|
||||
|
@ -121,6 +106,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T001_LoadEmpty()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
Assert.That(m_db.ExistsAsset(uuid1), Is.False);
|
||||
Assert.That(m_db.ExistsAsset(uuid2), Is.False);
|
||||
Assert.That(m_db.ExistsAsset(uuid3), Is.False);
|
||||
|
@ -129,6 +116,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T010_StoreReadVerifyAssets()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1.ToString());
|
||||
AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, critter2.ToString());
|
||||
AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, critter3.ToString());
|
||||
|
@ -194,6 +183,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T020_CheckForWeirdCreatorID()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
// It is expected that eventually the CreatorID might be an arbitrary string (an URI)
|
||||
// rather than a valid UUID (?). This test is to make sure that the database layer does not
|
||||
// attempt to convert CreatorID to GUID, but just passes it both ways as a string.
|
||||
|
@ -218,4 +209,4 @@ namespace OpenSim.Data.Tests
|
|||
Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -28,10 +28,10 @@
|
|||
using System;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using System.Reflection;
|
||||
|
@ -49,15 +49,6 @@ using OpenSim.Data.SQLite;
|
|||
|
||||
namespace OpenSim.Data.Tests
|
||||
{
|
||||
|
||||
#if NUNIT25
|
||||
|
||||
[TestFixture(typeof(MySqlConnection), typeof(MySQLEstateStore), Description = "Estate store tests (MySQL)")]
|
||||
[TestFixture(typeof(SqlConnection), typeof(MSSQLEstateStore), Description = "Estate store tests (MS SQL Server)")]
|
||||
[TestFixture(typeof(SqliteConnection), typeof(SQLiteEstateStore), Description = "Estate store tests (SQLite)")]
|
||||
|
||||
#else
|
||||
|
||||
[TestFixture(Description = "Estate store tests (SQLite)")]
|
||||
public class SQLiteEstateTests : EstateTests<SqliteConnection, SQLiteEstateStore>
|
||||
{
|
||||
|
@ -73,8 +64,6 @@ namespace OpenSim.Data.Tests
|
|||
{
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
public class EstateTests<TConn, TEstateStore> : BasicDataServiceTest<TConn, TEstateStore>
|
||||
where TConn : DbConnection, new()
|
||||
where TEstateStore : class, IEstateDataStore, new()
|
||||
|
@ -118,6 +107,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T010_EstateSettingsSimpleStorage_MinimumParameterSet()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
EstateSettingsSimpleStorage(
|
||||
REGION_ID,
|
||||
DataTestUtil.STRING_MIN,
|
||||
|
@ -149,6 +140,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T011_EstateSettingsSimpleStorage_MaximumParameterSet()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
EstateSettingsSimpleStorage(
|
||||
REGION_ID,
|
||||
DataTestUtil.STRING_MAX(64),
|
||||
|
@ -180,6 +173,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T012_EstateSettingsSimpleStorage_AccurateParameterSet()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
EstateSettingsSimpleStorage(
|
||||
REGION_ID,
|
||||
DataTestUtil.STRING_MAX(1),
|
||||
|
@ -211,6 +206,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T012_EstateSettingsRandomStorage()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
// Letting estate store generate rows to database for us
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||
new PropertyScrambler<EstateSettings>()
|
||||
|
@ -230,6 +227,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T020_EstateSettingsManagerList()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
// Letting estate store generate rows to database for us
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||
|
||||
|
@ -249,6 +248,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T021_EstateSettingsUserList()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
// Letting estate store generate rows to database for us
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||
|
||||
|
@ -268,6 +269,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T022_EstateSettingsGroupList()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
// Letting estate store generate rows to database for us
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||
|
||||
|
@ -287,6 +290,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T022_EstateSettingsBanList()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
// Letting estate store generate rows to database for us
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||
|
||||
|
@ -520,6 +525,5 @@ namespace OpenSim.Data.Tests
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -25,14 +25,12 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
// #define NUNIT25
|
||||
|
||||
using System;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Tests.Common;
|
||||
using log4net;
|
||||
using System.Reflection;
|
||||
using System.Data.Common;
|
||||
|
@ -49,14 +47,6 @@ using OpenSim.Data.SQLite;
|
|||
|
||||
namespace OpenSim.Data.Tests
|
||||
{
|
||||
#if NUNIT25
|
||||
|
||||
[TestFixture(typeof(SqliteConnection), typeof(SQLiteInventoryStore), Description = "Inventory store tests (SQLite)")]
|
||||
[TestFixture(typeof(MySqlConnection), typeof(MySQLInventoryData), Description = "Inventory store tests (MySQL)")]
|
||||
[TestFixture(typeof(SqlConnection), typeof(MSSQLInventoryData), Description = "Inventory store tests (MS SQL Server)")]
|
||||
|
||||
#else
|
||||
|
||||
[TestFixture(Description = "Inventory store tests (SQLite)")]
|
||||
public class SQLiteInventoryTests : InventoryTests<SqliteConnection, SQLiteInventoryStore>
|
||||
{
|
||||
|
@ -71,7 +61,6 @@ namespace OpenSim.Data.Tests
|
|||
public class MSSQLInventoryTests : InventoryTests<SqlConnection, MSSQLInventoryData>
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
||||
public class InventoryTests<TConn, TInvStore> : BasicDataServiceTest<TConn, TInvStore>
|
||||
where TConn : DbConnection, new()
|
||||
|
@ -125,6 +114,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T001_LoadEmpty()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
Assert.That(db.getInventoryFolder(zero), Is.Null);
|
||||
Assert.That(db.getInventoryFolder(folder1), Is.Null);
|
||||
Assert.That(db.getInventoryFolder(folder2), Is.Null);
|
||||
|
@ -143,6 +134,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T010_FolderNonParent()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
InventoryFolderBase f1 = NewFolder(folder2, folder1, owner1, name2);
|
||||
// the folder will go in
|
||||
db.addInventoryFolder(f1);
|
||||
|
@ -153,6 +146,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T011_FolderCreate()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
InventoryFolderBase f1 = NewFolder(folder1, zero, owner1, name1);
|
||||
// TODO: this is probably wrong behavior, but is what we have
|
||||
// db.updateInventoryFolder(f1);
|
||||
|
@ -165,7 +160,7 @@ namespace OpenSim.Data.Tests
|
|||
db.addInventoryFolder(f1);
|
||||
InventoryFolderBase f1a = db.getUserRootFolder(owner1);
|
||||
Assert.That(folder1, Is.EqualTo(f1a.ID), "Assert.That(folder1, Is.EqualTo(f1a.ID))");
|
||||
Assert.That(name1, Text.Matches(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))");
|
||||
Assert.That(name1, Is.StringMatching(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))");
|
||||
}
|
||||
|
||||
// we now have the following tree
|
||||
|
@ -176,6 +171,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T012_FolderList()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
InventoryFolderBase f2 = NewFolder(folder3, folder1, owner1, name3);
|
||||
db.addInventoryFolder(f2);
|
||||
|
||||
|
@ -190,6 +187,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T013_FolderHierarchy()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
int n = db.getFolderHierarchy(zero).Count; // (for dbg - easier to see what's returned)
|
||||
Assert.That(n, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))");
|
||||
n = db.getFolderHierarchy(folder1).Count;
|
||||
|
@ -203,6 +202,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T014_MoveFolder()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
InventoryFolderBase f2 = db.getInventoryFolder(folder2);
|
||||
f2.ParentID = folder3;
|
||||
db.moveInventoryFolder(f2);
|
||||
|
@ -217,6 +218,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T015_FolderHierarchy()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))");
|
||||
Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))");
|
||||
Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))");
|
||||
|
@ -228,6 +231,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T100_NoItems()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))");
|
||||
Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0))");
|
||||
Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0))");
|
||||
|
@ -240,6 +245,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T101_CreatItems()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
db.addInventoryItem(NewItem(item1, folder3, owner1, iname1, asset1));
|
||||
db.addInventoryItem(NewItem(item2, folder3, owner1, iname2, asset2));
|
||||
db.addInventoryItem(NewItem(item3, folder3, owner1, iname3, asset3));
|
||||
|
@ -249,6 +256,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T102_CompareItems()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
InventoryItemBase i1 = db.getInventoryItem(item1);
|
||||
InventoryItemBase i2 = db.getInventoryItem(item2);
|
||||
InventoryItemBase i3 = db.getInventoryItem(item3);
|
||||
|
@ -266,6 +275,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T103_UpdateItem()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
// TODO: probably shouldn't have the ability to have an
|
||||
// owner of an item in a folder not owned by the user
|
||||
|
||||
|
@ -284,6 +295,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T104_RandomUpdateItem()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
PropertyScrambler<InventoryFolderBase> folderScrambler =
|
||||
new PropertyScrambler<InventoryFolderBase>()
|
||||
.DontScramble(x => x.Owner)
|
||||
|
@ -341,6 +354,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T999_StillNull()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
// After all tests are run, these should still return no results
|
||||
Assert.That(db.getInventoryFolder(zero), Is.Null);
|
||||
Assert.That(db.getInventoryItem(zero), Is.Null);
|
||||
|
|
|
@ -34,7 +34,6 @@ using System.Linq.Expressions;
|
|||
using System.Reflection;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.Constraints;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
|
|
|
@ -32,13 +32,11 @@ using System.Linq.Expressions;
|
|||
using System.Reflection;
|
||||
using System.Text;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Data.Tests
|
||||
{
|
||||
|
||||
//This is generic so that the lambda expressions will work right in IDEs.
|
||||
public class PropertyScrambler<T>
|
||||
{
|
||||
|
|
|
@ -31,11 +31,11 @@ using System.Drawing;
|
|||
using System.Text;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
using log4net;
|
||||
using System.Reflection;
|
||||
using System.Data.Common;
|
||||
|
@ -52,14 +52,6 @@ using OpenSim.Data.SQLite;
|
|||
|
||||
namespace OpenSim.Data.Tests
|
||||
{
|
||||
#if NUNIT25
|
||||
|
||||
[TestFixture(typeof(SqliteConnection), typeof(SQLiteRegionData), Description = "Region store tests (SQLite)")]
|
||||
[TestFixture(typeof(MySqlConnection), typeof(MySqlRegionData), Description = "Region store tests (MySQL)")]
|
||||
[TestFixture(typeof(SqlConnection), typeof(MSSQLRegionData), Description = "Region store tests (MS SQL Server)")]
|
||||
|
||||
#else
|
||||
|
||||
[TestFixture(Description = "Region store tests (SQLite)")]
|
||||
public class SQLiteRegionTests : RegionTests<SqliteConnection, SQLiteSimulationData>
|
||||
{
|
||||
|
@ -75,8 +67,6 @@ namespace OpenSim.Data.Tests
|
|||
{
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
public class RegionTests<TConn, TRegStore> : BasicDataServiceTest<TConn, TRegStore>
|
||||
where TConn : DbConnection, new()
|
||||
where TRegStore : class, ISimulationDataStore, new()
|
||||
|
@ -131,15 +121,18 @@ namespace OpenSim.Data.Tests
|
|||
string[] reg_tables = new string[] {
|
||||
"prims", "primshapes", "primitems", "terrain", "land", "landaccesslist", "regionban", "regionsettings"
|
||||
};
|
||||
|
||||
if (m_rebuildDB)
|
||||
{
|
||||
DropTables(reg_tables);
|
||||
ResetMigrations("RegionStore");
|
||||
}else
|
||||
}
|
||||
else
|
||||
{
|
||||
ClearTables(reg_tables);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Test Plan
|
||||
// Prims
|
||||
// - empty test - 001
|
||||
|
@ -158,6 +151,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T001_LoadEmpty()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
List<SceneObjectGroup> objs = db.LoadObjects(region1);
|
||||
List<SceneObjectGroup> objs3 = db.LoadObjects(region3);
|
||||
List<LandData> land = db.LoadLandObjects(region1);
|
||||
|
@ -174,6 +169,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T010_StoreSimpleObject()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
SceneObjectGroup sog = NewSOG("object1", prim1, region1);
|
||||
SceneObjectGroup sog2 = NewSOG("object2", prim2, region1);
|
||||
|
||||
|
@ -207,6 +204,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T011_ObjectNames()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
List<SceneObjectGroup> objs = db.LoadObjects(region1);
|
||||
foreach (SceneObjectGroup sog in objs)
|
||||
{
|
||||
|
@ -219,6 +218,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T012_SceneParts()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
UUID tmp0 = UUID.Random();
|
||||
UUID tmp1 = UUID.Random();
|
||||
UUID tmp2 = UUID.Random();
|
||||
|
@ -252,6 +253,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T013_DatabasePersistency()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
// Sets all ScenePart parameters, stores and retrieves them, then check for consistency with initial data
|
||||
// The commented Asserts are the ones that are unchangeable (when storing on the database, their "Set" values are ignored
|
||||
// The ObjectFlags is an exception, if it is entered incorrectly, the object IS REJECTED on the database silently.
|
||||
|
@ -427,6 +430,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T014_UpdateObject()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
string text1 = "object1 text";
|
||||
SceneObjectGroup sog = FindSOG("object1", region1);
|
||||
sog.RootPart.Text = text1;
|
||||
|
@ -528,15 +533,20 @@ namespace OpenSim.Data.Tests
|
|||
Assert.That(clickaction,Is.EqualTo(p.ClickAction), "Assert.That(clickaction,Is.EqualTo(p.ClickAction))");
|
||||
Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))");
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Test storage and retrieval of a scene object with a large number of parts.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void T015_LargeSceneObjects()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
UUID id = UUID.Random();
|
||||
Dictionary<UUID, SceneObjectPart> mydic = new Dictionary<UUID, SceneObjectPart>();
|
||||
SceneObjectGroup sog = NewSOG("Test SOG", id, region4);
|
||||
mydic.Add(sog.RootPart.UUID,sog.RootPart);
|
||||
for (int i=0;i<30;i++)
|
||||
for (int i = 0; i < 30; i++)
|
||||
{
|
||||
UUID tmp = UUID.Random();
|
||||
SceneObjectPart sop = NewSOP(("Test SOP " + i.ToString()),tmp);
|
||||
|
@ -555,13 +565,14 @@ namespace OpenSim.Data.Tests
|
|||
sop.Acceleration = accel;
|
||||
|
||||
mydic.Add(tmp,sop);
|
||||
sog.AddPart(sop);
|
||||
db.StoreObject(sog, region4);
|
||||
sog.AddPart(sop);
|
||||
}
|
||||
|
||||
db.StoreObject(sog, region4);
|
||||
|
||||
SceneObjectGroup retsog = FindSOG("Test SOG", region4);
|
||||
SceneObjectPart[] parts = retsog.Parts;
|
||||
for (int i=0;i<30;i++)
|
||||
for (int i = 0; i < 30; i++)
|
||||
{
|
||||
SceneObjectPart cursop = mydic[parts[i].UUID];
|
||||
Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition), "Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition))");
|
||||
|
@ -576,6 +587,8 @@ namespace OpenSim.Data.Tests
|
|||
//[Test]
|
||||
public void T016_RandomSogWithSceneParts()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
PropertyScrambler<SceneObjectPart> scrambler =
|
||||
new PropertyScrambler<SceneObjectPart>()
|
||||
.DontScramble(x => x.UUID);
|
||||
|
@ -642,15 +655,16 @@ namespace OpenSim.Data.Tests
|
|||
return sog;
|
||||
}
|
||||
|
||||
|
||||
// NOTE: it is a bad practice to rely on some of the previous tests having been run before.
|
||||
// If the tests are run manually, one at a time, each starts with full class init (DB cleared).
|
||||
// Even when all tests are run, NUnit 2.5+ no longer guarantee a specific test order.
|
||||
// We shouldn't expect to find anything in the DB if we haven't put it there *in the same test*!
|
||||
|
||||
|
||||
[Test]
|
||||
public void T020_PrimInventoryEmpty()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
SceneObjectGroup sog = GetMySOG("object1");
|
||||
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
|
||||
Assert.That(t, Is.Null);
|
||||
|
@ -670,10 +684,11 @@ namespace OpenSim.Data.Tests
|
|||
db.StorePrimInventory(sog.RootPart.UUID, list);
|
||||
}
|
||||
|
||||
|
||||
[Test]
|
||||
public void T021_PrimInventoryBasic()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
SceneObjectGroup sog = GetMySOG("object1");
|
||||
InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero);
|
||||
|
||||
|
@ -701,20 +716,19 @@ namespace OpenSim.Data.Tests
|
|||
Assert.That(t2.Name, Is.EqualTo("My New Name"), "Assert.That(t.Name, Is.EqualTo(\"My New Name\"))");
|
||||
|
||||
// Removing inventory
|
||||
|
||||
List<TaskInventoryItem> list = new List<TaskInventoryItem>();
|
||||
db.StorePrimInventory(prim1, list);
|
||||
|
||||
sog = FindSOG("object1", region1);
|
||||
t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
|
||||
Assert.That(t, Is.Null);
|
||||
|
||||
}
|
||||
|
||||
|
||||
[Test]
|
||||
public void T025_PrimInventoryPersistency()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
InventoryItemBase i = new InventoryItemBase();
|
||||
UUID id = UUID.Random();
|
||||
i.ID = id;
|
||||
|
@ -786,6 +800,8 @@ namespace OpenSim.Data.Tests
|
|||
[ExpectedException(typeof(ArgumentException))]
|
||||
public void T026_PrimInventoryMany()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
UUID i1,i2,i3,i4;
|
||||
i1 = UUID.Random();
|
||||
i2 = UUID.Random();
|
||||
|
@ -816,15 +832,18 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T052_RemoveObject()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
db.RemoveObject(prim1, region1);
|
||||
SceneObjectGroup sog = FindSOG("object1", region1);
|
||||
Assert.That(sog, Is.Null);
|
||||
}
|
||||
|
||||
|
||||
[Test]
|
||||
public void T100_DefaultRegionInfo()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
RegionSettings r1 = db.LoadRegionSettings(region1);
|
||||
Assert.That(r1.RegionUUID, Is.EqualTo(region1), "Assert.That(r1.RegionUUID, Is.EqualTo(region1))");
|
||||
|
||||
|
@ -835,6 +854,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T101_UpdateRegionInfo()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
int agentlimit = random.Next();
|
||||
double objectbonus = random.Next();
|
||||
int maturity = random.Next();
|
||||
|
@ -933,13 +954,14 @@ namespace OpenSim.Data.Tests
|
|||
//Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid), "Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid))");
|
||||
Assert.That(r1a.FixedSun,Is.True);
|
||||
Assert.That(r1a.SunPosition, Is.EqualTo(sunpos), "Assert.That(r1a.SunPosition, Is.EqualTo(sunpos))");
|
||||
Assert.That(r1a.Covenant, Is.EqualTo(cov), "Assert.That(r1a.Covenant, Is.EqualTo(cov))");
|
||||
|
||||
Assert.That(r1a.Covenant, Is.EqualTo(cov), "Assert.That(r1a.Covenant, Is.EqualTo(cov))");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T300_NoTerrain()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
Assert.That(db.LoadTerrain(zero), Is.Null);
|
||||
Assert.That(db.LoadTerrain(region1), Is.Null);
|
||||
Assert.That(db.LoadTerrain(region2), Is.Null);
|
||||
|
@ -949,6 +971,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T301_CreateTerrain()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
double[,] t1 = GenTerrain(height1);
|
||||
db.StoreTerrain(t1, region1);
|
||||
|
||||
|
@ -961,6 +985,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T302_FetchTerrain()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
double[,] baseterrain1 = GenTerrain(height1);
|
||||
double[,] baseterrain2 = GenTerrain(height2);
|
||||
double[,] t1 = db.LoadTerrain(region1);
|
||||
|
@ -971,6 +997,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T303_UpdateTerrain()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
double[,] baseterrain1 = GenTerrain(height1);
|
||||
double[,] baseterrain2 = GenTerrain(height2);
|
||||
db.StoreTerrain(baseterrain2, region1);
|
||||
|
@ -983,6 +1011,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T400_EmptyLand()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0))");
|
||||
Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0))");
|
||||
Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0))");
|
||||
|
@ -1018,25 +1048,12 @@ namespace OpenSim.Data.Tests
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
private SceneObjectGroup FindSOG(string name, UUID r)
|
||||
{
|
||||
List<SceneObjectGroup> objs = db.LoadObjects(r);
|
||||
foreach (SceneObjectGroup sog in objs)
|
||||
{
|
||||
SceneObjectPart p = sog.RootPart;
|
||||
if (p.Name == name) {
|
||||
RegionInfo regionInfo = new RegionInfo();
|
||||
regionInfo.RegionID = r;
|
||||
regionInfo.RegionLocX = 0;
|
||||
regionInfo.RegionLocY = 0;
|
||||
|
||||
Scene scene = new Scene(regionInfo);
|
||||
sog.SetScene(scene);
|
||||
|
||||
if (sog.Name == name)
|
||||
return sog;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
|
|
@ -1149,7 +1149,17 @@ namespace OpenSim.Framework
|
|||
void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags,
|
||||
uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner);
|
||||
|
||||
void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData,
|
||||
/// <summary>
|
||||
/// Send land properties to the client.
|
||||
/// </summary>
|
||||
/// <param name="sequence_id"></param>
|
||||
/// <param name="snap_selection"></param>
|
||||
/// <param name="request_result"></param>
|
||||
/// <param name="lo"></param></param>
|
||||
/// <param name="parcelObjectCapacity">/param>
|
||||
/// <param name="simObjectCapacity"></param>
|
||||
/// <param name="regionFlags"></param>
|
||||
void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo,
|
||||
float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity,
|
||||
uint regionFlags);
|
||||
|
||||
|
|
|
@ -27,10 +27,8 @@
|
|||
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj);
|
||||
public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj);
|
||||
|
@ -45,6 +43,11 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
bool[,] LandBitmap { get; set; }
|
||||
UUID RegionUUID { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Prim counts for this land object.
|
||||
/// </summary>
|
||||
IPrimCounts PrimCounts { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The start point for the land object. This is the western-most point as one scans land working from
|
||||
/// north to south.
|
||||
|
@ -85,11 +88,8 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
|
||||
void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
|
||||
void SendLandObjectOwners(IClientAPI remote_client);
|
||||
void ReturnObject(SceneObjectGroup obj);
|
||||
void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
|
||||
void ResetLandPrimCounts();
|
||||
void AddPrimToCount(SceneObjectGroup obj);
|
||||
void RemovePrimFromCount(SceneObjectGroup obj);
|
||||
void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
|
||||
|
||||
void DeedToGroup(UUID groupID);
|
|
@ -0,0 +1,74 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public interface IPrimCounts
|
||||
{
|
||||
/// <summary>
|
||||
/// Parcel owner owned prims
|
||||
/// </summary>
|
||||
int Owner { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Parcel group owned prims
|
||||
/// </summary>
|
||||
int Group { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Prims owned by others (not parcel owner or parcel group).
|
||||
/// </summary>
|
||||
int Others { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Selected prims
|
||||
/// </summary>
|
||||
int Selected { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Total prims on the parcel.
|
||||
/// </summary>
|
||||
int Total { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Prims on the simulator that are owned by the parcel owner, even if they are in other parcels.
|
||||
/// </summary>
|
||||
int Simulator { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Prims per individual users.
|
||||
/// </summary>
|
||||
IUserPrimCounts Users { get; }
|
||||
}
|
||||
|
||||
public interface IUserPrimCounts
|
||||
{
|
||||
int this[UUID agentID] { get; }
|
||||
}
|
||||
}
|
|
@ -25,15 +25,19 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using log4net;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
|
||||
namespace OpenSim.Framework.RegionLoader.Filesystem
|
||||
{
|
||||
public class RegionLoaderFileSystem : IRegionLoader
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IConfigSource m_configSource;
|
||||
|
||||
public void SetIniConfigSource(IConfigSource configSource)
|
||||
|
@ -63,36 +67,48 @@ namespace OpenSim.Framework.RegionLoader.Filesystem
|
|||
string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
|
||||
string[] iniFiles = Directory.GetFiles(regionConfigPath, "*.ini");
|
||||
|
||||
// Create an empty Regions.ini if there are no existing config files.
|
||||
if (configFiles.Length == 0 && iniFiles.Length == 0)
|
||||
{
|
||||
{
|
||||
new RegionInfo("DEFAULT REGION CONFIG", Path.Combine(regionConfigPath, "Regions.ini"), false, m_configSource);
|
||||
iniFiles = Directory.GetFiles(regionConfigPath, "*.ini");
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config files from {0}", regionConfigPath);
|
||||
|
||||
List<RegionInfo> regionInfos = new List<RegionInfo>();
|
||||
|
||||
int i = 0;
|
||||
foreach (string file in iniFiles)
|
||||
{
|
||||
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config file {0}", file);
|
||||
|
||||
IConfigSource source = new IniConfigSource(file);
|
||||
|
||||
foreach (IConfig config in source.Configs)
|
||||
{
|
||||
//m_log.Info("[REGIONLOADERFILESYSTEM]: Creating RegionInfo for " + config.Name);
|
||||
{
|
||||
RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource, config.Name);
|
||||
regionInfos.Add(regionInfo);
|
||||
|
||||
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loaded config for region {0}", regionInfo.RegionName);
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (string file in configFiles)
|
||||
{
|
||||
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config file {0}", file);
|
||||
|
||||
RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource);
|
||||
regionInfos.Add(regionInfo);
|
||||
|
||||
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loaded config for region {0}", regionInfo.RegionName);
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
return regionInfos.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -66,9 +66,9 @@ namespace OpenSim.Framework.RegionLoader.Web
|
|||
{
|
||||
HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(url);
|
||||
webRequest.Timeout = 30000; //30 Second Timeout
|
||||
m_log.Debug("[WEBLOADER]: Sending Download Request...");
|
||||
m_log.DebugFormat("[WEBLOADER]: Sending download request to {0}", url);
|
||||
HttpWebResponse webResponse = (HttpWebResponse) webRequest.GetResponse();
|
||||
m_log.Debug("[WEBLOADER]: Downloading Region Information From Remote Server...");
|
||||
m_log.Debug("[WEBLOADER]: Downloading region information...");
|
||||
StreamReader reader = new StreamReader(webResponse.GetResponseStream());
|
||||
string xmlSource = String.Empty;
|
||||
string tempStr = reader.ReadLine();
|
||||
|
|
|
@ -66,6 +66,8 @@ namespace OpenSim.Framework.Serialization
|
|||
UserAccount account = userService.GetUserAccount(UUID.Zero, userId);
|
||||
if (account != null)
|
||||
return MakeOspa(account.FirstName, account.LastName);
|
||||
// else
|
||||
// m_log.WarnFormat("[OSP RESOLVER]: No user account for {0}", userId);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
@ -77,6 +79,8 @@ namespace OpenSim.Framework.Serialization
|
|||
/// <returns></returns>
|
||||
public static string MakeOspa(string firstName, string lastName)
|
||||
{
|
||||
// m_log.DebugFormat("[OSP RESOLVER]: Making OSPA for {0} {1}", firstName, lastName);
|
||||
|
||||
return
|
||||
OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
|
||||
}
|
||||
|
@ -97,7 +101,10 @@ namespace OpenSim.Framework.Serialization
|
|||
public static UUID ResolveOspa(string ospa, IUserAccountService userService)
|
||||
{
|
||||
if (!ospa.StartsWith(OSPA_PREFIX))
|
||||
return UUID.Zero;
|
||||
{
|
||||
// m_log.DebugFormat("[OSP RESOLVER]: ResolveOspa() got unrecognized format [{0}]", ospa);
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[OSP RESOLVER]: Resolving {0}", ospa);
|
||||
|
||||
|
@ -161,7 +168,17 @@ namespace OpenSim.Framework.Serialization
|
|||
|
||||
UserAccount account = userService.GetUserAccount(UUID.Zero, firstName, lastName);
|
||||
if (account != null)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[OSP RESOLVER]: Found user account with uuid {0} for {1} {2}",
|
||||
// account.PrincipalID, firstName, lastName);
|
||||
|
||||
return account.PrincipalID;
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// m_log.DebugFormat("[OSP RESOLVER]: No resolved OSPA user account for {0}", name);
|
||||
// }
|
||||
|
||||
// XXX: Disable temporary user profile creation for now as implementation is incomplete - justincc
|
||||
/*
|
||||
|
|
|
@ -378,6 +378,22 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
/// <param name="response"></param>
|
||||
public virtual void HandleRequest(OSHttpRequest request, OSHttpResponse response)
|
||||
{
|
||||
if (request.HttpMethod == String.Empty) // Can't handle empty requests, not wasting a thread
|
||||
{
|
||||
try
|
||||
{
|
||||
SendHTML500(response);
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
string requestMethod = request.HttpMethod;
|
||||
string uriString = request.RawUrl;
|
||||
|
||||
string reqnum = "unknown";
|
||||
int tickstart = Environment.TickCount;
|
||||
|
||||
|
@ -495,7 +511,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
|
||||
request.InputStream.Close();
|
||||
|
||||
// HTTP IN support. The script engine taes it from here
|
||||
// HTTP IN support. The script engine takes it from here
|
||||
// Nothing to worry about for us.
|
||||
//
|
||||
if (buffer == null)
|
||||
|
@ -609,19 +625,19 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
{
|
||||
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw ", e);
|
||||
}
|
||||
catch (InvalidOperationException e)
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw {0}", e);
|
||||
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw " + e.ToString());
|
||||
SendHTML500(response);
|
||||
}
|
||||
finally
|
||||
{
|
||||
// Every month or so this will wrap and give bad numbers, not really a problem
|
||||
// since its just for reporting, 200ms limit can be adjusted
|
||||
// since its just for reporting, tickdiff limit can be adjusted
|
||||
int tickdiff = Environment.TickCount - tickstart;
|
||||
if (tickdiff > 500)
|
||||
if (tickdiff > 3000)
|
||||
m_log.InfoFormat(
|
||||
"[BASE HTTP SERVER]: slow request <{0}> for {1} took {2} ms", reqnum, request.RawUrl, tickdiff);
|
||||
"[BASE HTTP SERVER]: slow {0} request for {1} from {2} took {3} ms", requestMethod, uriString, request.RemoteIPEndPoint.ToString(), tickdiff);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -83,7 +83,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
/// <summary>
|
||||
/// Regular expression used to match against path of the
|
||||
/// incoming HTTP request. If you want to match any string
|
||||
/// either use '.*' or null. To match on the emtpy string use
|
||||
/// either use '.*' or null. To match on the empty string use
|
||||
/// '^$'.
|
||||
/// </summary>
|
||||
public virtual Regex Path
|
||||
|
|
|
@ -34,7 +34,6 @@ using System.Text;
|
|||
using HttpServer;
|
||||
using HttpServer.FormDecoders;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
|
||||
namespace OpenSim.Framework.Servers.Tests
|
||||
|
|
|
@ -28,7 +28,6 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
|
|
|
@ -28,7 +28,6 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
|
@ -38,8 +37,6 @@ namespace OpenSim.Framework.Tests
|
|||
[TestFixture]
|
||||
public class PrimeNumberHelperTests
|
||||
{
|
||||
|
||||
|
||||
[Test]
|
||||
public void TestGetPrime()
|
||||
{
|
||||
|
|
|
@ -27,7 +27,6 @@
|
|||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
|
|
|
@ -90,7 +90,7 @@ namespace OpenSim.Framework
|
|||
return deleted;
|
||||
}
|
||||
else
|
||||
throw new InvalidOperationException("Cannot pop from emtpy stack");
|
||||
throw new InvalidOperationException("Cannot pop from empty stack");
|
||||
}
|
||||
|
||||
public T Peek()
|
||||
|
|
|
@ -798,67 +798,116 @@ namespace OpenSim
|
|||
regionnum = m_sceneManager.Scenes.Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an estate with an initial region.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method doesn't allow an estate to be created with the same name as existing estates.
|
||||
/// </remarks>
|
||||
/// <param name="regInfo"></param>
|
||||
/// <param name="existingName">A list of estate names that already exist.</param>
|
||||
/// <returns>true if the estate was created, false otherwise</returns>
|
||||
public bool CreateEstate(RegionInfo regInfo, List<string> existingNames)
|
||||
{
|
||||
// Create a new estate
|
||||
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true);
|
||||
string newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
|
||||
|
||||
if (existingNames.Contains(newName))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("An estate named {0} already exists. Please try again.", newName);
|
||||
return false;
|
||||
}
|
||||
|
||||
regInfo.EstateSettings.EstateName = newName;
|
||||
|
||||
// FIXME: Later on, the scene constructor will reload the estate settings no matter what.
|
||||
// Therefore, we need to do an initial save here otherwise the new estate name will be reset
|
||||
// back to the default. The reloading of estate settings by scene could be eliminated if it
|
||||
// knows that the passed in settings in RegionInfo are already valid. Also, it might be
|
||||
// possible to eliminate some additional later saves made by callers of this method.
|
||||
regInfo.EstateSettings.Save();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load the estate information for the provided RegionInfo object.
|
||||
/// </summary>
|
||||
/// <param name="regInfo"></param>
|
||||
public void PopulateRegionEstateInfo(RegionInfo regInfo)
|
||||
{
|
||||
IEstateDataService estateDataService = EstateDataService;
|
||||
|
||||
if (estateDataService != null)
|
||||
{
|
||||
regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, false);
|
||||
}
|
||||
if (EstateDataService != null)
|
||||
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false);
|
||||
|
||||
if (regInfo.EstateSettings.EstateID == 0) // No record at all
|
||||
{
|
||||
MainConsole.Instance.Output("Your region is not part of an estate.");
|
||||
MainConsole.Instance.OutputFormat("Region {0} is not part of an estate.", regInfo.RegionName);
|
||||
|
||||
List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll();
|
||||
List<string> estateNames = new List<string>();
|
||||
foreach (EstateSettings estate in estates)
|
||||
estateNames.Add(estate.EstateName);
|
||||
|
||||
while (true)
|
||||
{
|
||||
string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() { "yes", "no" });
|
||||
if (response == "no")
|
||||
{
|
||||
// Create a new estate
|
||||
regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true);
|
||||
|
||||
regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
|
||||
if (estates.Count == 0)
|
||||
{
|
||||
MainConsole.Instance.Output("No existing estates found. You must create a new one.");
|
||||
|
||||
// FIXME: Later on, the scene constructor will reload the estate settings no matter what.
|
||||
// Therefore, we need to do an initial save here otherwise the new estate name will be reset
|
||||
// back to the default. The reloading of estate settings by scene could be eliminated if it
|
||||
// knows that the passed in settings in RegionInfo are already valid. Also, it might be
|
||||
// possible to eliminate some additional later saves made by callers of this method.
|
||||
regInfo.EstateSettings.Save();
|
||||
break;
|
||||
if (CreateEstate(regInfo, estateNames))
|
||||
break;
|
||||
else
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
response = MainConsole.Instance.CmdPrompt("Estate name to join", "None");
|
||||
if (response == "None")
|
||||
continue;
|
||||
|
||||
List<int> estateIDs = estateDataService.GetEstates(response);
|
||||
if (estateIDs.Count < 1)
|
||||
string response
|
||||
= MainConsole.Instance.CmdPrompt(
|
||||
string.Format(
|
||||
"Do you wish to join region {0} to an existing estate (yes/no)?", regInfo.RegionName),
|
||||
"no",
|
||||
new List<string>() { "yes", "no" });
|
||||
|
||||
if (response == "no")
|
||||
{
|
||||
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again");
|
||||
continue;
|
||||
if (CreateEstate(regInfo, estateNames))
|
||||
break;
|
||||
else
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
response
|
||||
= MainConsole.Instance.CmdPrompt(
|
||||
string.Format(
|
||||
"Name of estate to join. Existing estate names are ({0})", string.Join(", ", estateNames.ToArray())),
|
||||
"None");
|
||||
|
||||
if (response == "None")
|
||||
continue;
|
||||
|
||||
List<int> estateIDs = EstateDataService.GetEstates(response);
|
||||
if (estateIDs.Count < 1)
|
||||
{
|
||||
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again.");
|
||||
continue;
|
||||
}
|
||||
|
||||
int estateID = estateIDs[0];
|
||||
|
||||
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID);
|
||||
|
||||
if (EstateDataService.LinkRegion(regInfo.RegionID, estateID))
|
||||
break;
|
||||
|
||||
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
|
||||
}
|
||||
|
||||
int estateID = estateIDs[0];
|
||||
|
||||
regInfo.EstateSettings = estateDataService.LoadEstateSettings(estateID);
|
||||
|
||||
if (estateDataService.LinkRegion(regInfo.RegionID, estateID))
|
||||
break;
|
||||
|
||||
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class OpenSimConfigSource
|
||||
{
|
||||
|
|
|
@ -4345,8 +4345,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
OutPacket(packet, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||
public void SendLandProperties(
|
||||
int sequence_id, bool snap_selection, int request_result, ILandObject lo,
|
||||
float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||
{
|
||||
// m_log.DebugFormat("[LLCLIENTVIEW]: Sending land properties for {0} to {1}", lo.LandData.GlobalID, Name);
|
||||
|
||||
LandData landData = lo.LandData;
|
||||
|
||||
ParcelPropertiesMessage updateMessage = new ParcelPropertiesMessage();
|
||||
|
||||
updateMessage.AABBMax = landData.AABBMax;
|
||||
|
@ -4354,15 +4360,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
updateMessage.Area = landData.Area;
|
||||
updateMessage.AuctionID = landData.AuctionID;
|
||||
updateMessage.AuthBuyerID = landData.AuthBuyerID;
|
||||
|
||||
updateMessage.Bitmap = landData.Bitmap;
|
||||
|
||||
updateMessage.Desc = landData.Description;
|
||||
updateMessage.Category = landData.Category;
|
||||
updateMessage.ClaimDate = Util.ToDateTime(landData.ClaimDate);
|
||||
updateMessage.ClaimPrice = landData.ClaimPrice;
|
||||
updateMessage.GroupID = landData.GroupID;
|
||||
updateMessage.GroupPrims = landData.GroupPrims;
|
||||
updateMessage.GroupID = landData.GroupID;
|
||||
updateMessage.IsGroupOwned = landData.IsGroupOwned;
|
||||
updateMessage.LandingType = (LandingType) landData.LandingType;
|
||||
updateMessage.LocalID = landData.LocalID;
|
||||
|
@ -4383,9 +4386,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
updateMessage.Name = landData.Name;
|
||||
updateMessage.OtherCleanTime = landData.OtherCleanTime;
|
||||
updateMessage.OtherCount = 0; //TODO: Unimplemented
|
||||
updateMessage.OtherPrims = landData.OtherPrims;
|
||||
updateMessage.OwnerID = landData.OwnerID;
|
||||
updateMessage.OwnerPrims = landData.OwnerPrims;
|
||||
updateMessage.OwnerID = landData.OwnerID;
|
||||
updateMessage.ParcelFlags = (ParcelFlags) landData.Flags;
|
||||
updateMessage.ParcelPrimBonus = simObjectBonusFactor;
|
||||
updateMessage.PassHours = landData.PassHours;
|
||||
|
@ -4400,10 +4401,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
updateMessage.RentPrice = 0;
|
||||
updateMessage.RequestResult = (ParcelResult) request_result;
|
||||
updateMessage.SalePrice = landData.SalePrice;
|
||||
updateMessage.SelectedPrims = landData.SelectedPrims;
|
||||
updateMessage.SalePrice = landData.SalePrice;
|
||||
updateMessage.SelfCount = 0; //TODO: Unimplemented
|
||||
updateMessage.SequenceID = sequence_id;
|
||||
|
||||
if (landData.SimwideArea > 0)
|
||||
{
|
||||
int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
|
||||
|
@ -4413,22 +4414,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
updateMessage.SimWideMaxPrims = 0;
|
||||
}
|
||||
updateMessage.SimWideTotalPrims = landData.SimwidePrims;
|
||||
|
||||
updateMessage.SnapSelection = snap_selection;
|
||||
updateMessage.SnapshotID = landData.SnapshotID;
|
||||
updateMessage.Status = (ParcelStatus) landData.Status;
|
||||
updateMessage.TotalPrims = landData.OwnerPrims + landData.GroupPrims + landData.OtherPrims +
|
||||
landData.SelectedPrims;
|
||||
updateMessage.UserLocation = landData.UserLocation;
|
||||
updateMessage.UserLookAt = landData.UserLookAt;
|
||||
updateMessage.SnapshotID = landData.SnapshotID;
|
||||
updateMessage.Status = (ParcelStatus) landData.Status;
|
||||
updateMessage.UserLocation = landData.UserLocation;
|
||||
updateMessage.UserLookAt = landData.UserLookAt;
|
||||
|
||||
updateMessage.MediaType = landData.MediaType;
|
||||
updateMessage.MediaDesc = landData.MediaDescription;
|
||||
updateMessage.MediaWidth = landData.MediaWidth;
|
||||
updateMessage.MediaHeight = landData.MediaHeight;
|
||||
updateMessage.MediaLoop = landData.MediaLoop;
|
||||
updateMessage.ObscureMusic = landData.ObscureMusic;
|
||||
updateMessage.ObscureMedia = landData.ObscureMedia;
|
||||
updateMessage.MediaType = landData.MediaType;
|
||||
updateMessage.MediaDesc = landData.MediaDescription;
|
||||
updateMessage.MediaWidth = landData.MediaWidth;
|
||||
updateMessage.MediaHeight = landData.MediaHeight;
|
||||
updateMessage.MediaLoop = landData.MediaLoop;
|
||||
updateMessage.ObscureMusic = landData.ObscureMusic;
|
||||
updateMessage.ObscureMedia = landData.ObscureMedia;
|
||||
|
||||
IPrimCounts pc = lo.PrimCounts;
|
||||
updateMessage.OwnerPrims = pc.Owner;
|
||||
updateMessage.GroupPrims = pc.Group;
|
||||
updateMessage.OtherPrims = pc.Others;
|
||||
updateMessage.SelectedPrims = pc.Selected;
|
||||
updateMessage.TotalPrims = pc.Total;
|
||||
updateMessage.SimWideTotalPrims = pc.Simulator;
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -4436,13 +4443,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (eq != null)
|
||||
{
|
||||
eq.ParcelProperties(updateMessage, this.AgentId);
|
||||
} else {
|
||||
m_log.Warn("No EQ Interface when sending parcel data.");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[LLCLIENTVIEW]: No EQ Interface when sending parcel data.");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("Unable to send parcel data via eventqueue - exception: " + ex.ToString());
|
||||
m_log.Error("[LLCLIENTVIEW]: Unable to send parcel data via eventqueue - exception: " + ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenMetaverse;
|
||||
|
|
|
@ -41,6 +41,7 @@ using OpenSim.Framework.Serialization;
|
|||
using OpenSim.Framework.Serialization.External;
|
||||
using OpenSim.Region.CoreModules.World.Archiver;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
|
@ -75,6 +76,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
/// The stream from which the inventory archive will be loaded.
|
||||
/// </value>
|
||||
private Stream m_loadStream;
|
||||
|
||||
protected bool m_controlFileLoaded;
|
||||
protected bool m_assetsLoaded;
|
||||
protected bool m_inventoryNodesLoaded;
|
||||
|
||||
protected int m_successfulAssetRestores;
|
||||
protected int m_failedAssetRestores;
|
||||
protected int m_successfulItemRestores;
|
||||
|
||||
/// <summary>
|
||||
/// Root destination folder for the IAR load.
|
||||
/// </summary>
|
||||
protected InventoryFolderBase m_rootDestinationFolder;
|
||||
|
||||
/// <summary>
|
||||
/// Inventory nodes loaded from the iar.
|
||||
/// </summary>
|
||||
protected HashSet<InventoryNodeBase> m_loadedNodes = new HashSet<InventoryNodeBase>();
|
||||
|
||||
/// <summary>
|
||||
/// In order to load identically named folders, we need to keep track of the folders that we have already
|
||||
/// resolved.
|
||||
/// </summary>
|
||||
Dictionary <string, InventoryFolderBase> m_resolvedFolders = new Dictionary<string, InventoryFolderBase>();
|
||||
|
||||
/// <summary>
|
||||
/// Record the creator id that should be associated with an asset. This is used to adjust asset creator ids
|
||||
/// after OSP resolution (since OSP creators are only stored in the item
|
||||
/// </summary>
|
||||
protected Dictionary<UUID, UUID> m_creatorIdForAssetId = new Dictionary<UUID, UUID>();
|
||||
|
||||
public InventoryArchiveReadRequest(
|
||||
Scene scene, UserAccount userInfo, string invPath, string loadPath, bool merge)
|
||||
|
@ -100,20 +131,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
/// <summary>
|
||||
/// Execute the request
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Only call this once. To load another IAR, construct another request object.
|
||||
/// </remarks>
|
||||
/// <returns>
|
||||
/// A list of the inventory nodes loaded. If folders were loaded then only the root folders are
|
||||
/// returned
|
||||
/// </returns>
|
||||
/// <exception cref="System.Exception">Thrown if load fails.</exception>
|
||||
public HashSet<InventoryNodeBase> Execute()
|
||||
{
|
||||
try
|
||||
{
|
||||
string filePath = "ERROR";
|
||||
int successfulAssetRestores = 0;
|
||||
int failedAssetRestores = 0;
|
||||
int successfulItemRestores = 0;
|
||||
|
||||
HashSet<InventoryNodeBase> loadedNodes = new HashSet<InventoryNodeBase>();
|
||||
|
||||
List<InventoryFolderBase> folderCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(
|
||||
|
@ -124,16 +154,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
// Possibly provide an option later on to automatically create this folder if it does not exist
|
||||
m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath);
|
||||
|
||||
return loadedNodes;
|
||||
return m_loadedNodes;
|
||||
}
|
||||
|
||||
InventoryFolderBase rootDestinationFolder = folderCandidates[0];
|
||||
m_rootDestinationFolder = folderCandidates[0];
|
||||
archive = new TarArchiveReader(m_loadStream);
|
||||
|
||||
// In order to load identically named folders, we need to keep track of the folders that we have already
|
||||
// resolved
|
||||
Dictionary <string, InventoryFolderBase> resolvedFolders = new Dictionary<string, InventoryFolderBase>();
|
||||
|
||||
byte[] data;
|
||||
TarArchiveReader.TarEntryType entryType;
|
||||
|
||||
|
@ -142,45 +167,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
|
||||
{
|
||||
LoadControlFile(filePath, data);
|
||||
}
|
||||
}
|
||||
else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
|
||||
{
|
||||
if (LoadAsset(filePath, data))
|
||||
successfulAssetRestores++;
|
||||
else
|
||||
failedAssetRestores++;
|
||||
|
||||
if ((successfulAssetRestores) % 50 == 0)
|
||||
m_log.DebugFormat(
|
||||
"[INVENTORY ARCHIVER]: Loaded {0} assets...",
|
||||
successfulAssetRestores);
|
||||
LoadAssetFile(filePath, data);
|
||||
}
|
||||
else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
|
||||
{
|
||||
filePath = filePath.Substring(ArchiveConstants.INVENTORY_PATH.Length);
|
||||
|
||||
// Trim off the file portion if we aren't already dealing with a directory path
|
||||
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
|
||||
filePath = filePath.Remove(filePath.LastIndexOf("/") + 1);
|
||||
|
||||
InventoryFolderBase foundFolder
|
||||
= ReplicateArchivePathToUserInventory(
|
||||
filePath, rootDestinationFolder, resolvedFolders, loadedNodes);
|
||||
|
||||
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
|
||||
{
|
||||
InventoryItemBase item = LoadItem(data, foundFolder);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
successfulItemRestores++;
|
||||
|
||||
// If we aren't loading the folder containing the item then well need to update the
|
||||
// viewer separately for that item.
|
||||
if (!loadedNodes.Contains(foundFolder))
|
||||
loadedNodes.Add(item);
|
||||
}
|
||||
}
|
||||
LoadInventoryFile(filePath, entryType, data);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -188,10 +182,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
|
||||
m_log.DebugFormat(
|
||||
"[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
|
||||
successfulAssetRestores, failedAssetRestores);
|
||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores);
|
||||
m_successfulAssetRestores, m_failedAssetRestores);
|
||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", m_successfulItemRestores);
|
||||
|
||||
return loadedNodes;
|
||||
return m_loadedNodes;
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -400,9 +394,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.UserAccountService);
|
||||
if (UUID.Zero != ospResolvedId) // The user exists in this grid
|
||||
{
|
||||
// m_log.DebugFormat("[INVENTORY ARCHIVER]: Found creator {0} via OSPA resolution", ospResolvedId);
|
||||
|
||||
item.CreatorIdAsUuid = ospResolvedId;
|
||||
|
||||
// XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the
|
||||
// Don't preserve the OSPA in the creator id (which actually gets persisted to the
|
||||
// database). Instead, replace with the UUID that we found.
|
||||
item.CreatorId = ospResolvedId.ToString();
|
||||
|
||||
|
@ -410,7 +406,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
}
|
||||
else if (item.CreatorData == null || item.CreatorData == String.Empty)
|
||||
{
|
||||
item.CreatorIdAsUuid = m_userInfo.PrincipalID;
|
||||
item.CreatorId = m_userInfo.PrincipalID.ToString();
|
||||
item.CreatorIdAsUuid = new UUID(item.CreatorId);
|
||||
}
|
||||
|
||||
item.Owner = m_userInfo.PrincipalID;
|
||||
|
@ -418,6 +415,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
// Reset folder ID to the one in which we want to load it
|
||||
item.Folder = loadFolder.ID;
|
||||
|
||||
// Record the creator id for the item's asset so that we can use it later, if necessary, when the asset
|
||||
// is loaded.
|
||||
// FIXME: This relies on the items coming before the assets in the TAR file. Need to create stronger
|
||||
// checks for this, and maybe even an external tool for creating OARs which enforces this, rather than
|
||||
// relying on native tar tools.
|
||||
m_creatorIdForAssetId[item.AssetID] = item.CreatorIdAsUuid;
|
||||
|
||||
m_scene.AddInventoryItem(item);
|
||||
|
||||
return item;
|
||||
|
@ -446,18 +450,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
}
|
||||
|
||||
string extension = filename.Substring(i);
|
||||
string uuid = filename.Remove(filename.Length - extension.Length);
|
||||
string rawUuid = filename.Remove(filename.Length - extension.Length);
|
||||
UUID assetId = new UUID(rawUuid);
|
||||
|
||||
if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))
|
||||
{
|
||||
sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
|
||||
|
||||
if (assetType == (sbyte)AssetType.Unknown)
|
||||
m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid);
|
||||
{
|
||||
m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, assetId);
|
||||
}
|
||||
else if (assetType == (sbyte)AssetType.Object)
|
||||
{
|
||||
if (m_creatorIdForAssetId.ContainsKey(assetId))
|
||||
{
|
||||
string xmlData = Utils.BytesToString(data);
|
||||
SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||
foreach (SceneObjectPart sop in sog.Parts)
|
||||
{
|
||||
if (sop.CreatorData == null || sop.CreatorData == "")
|
||||
{
|
||||
sop.CreatorID = m_creatorIdForAssetId[assetId];
|
||||
}
|
||||
}
|
||||
|
||||
data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog));
|
||||
}
|
||||
}
|
||||
|
||||
//m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
|
||||
|
||||
AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType, UUID.Zero.ToString());
|
||||
AssetBase asset = new AssetBase(assetId, "From IAR", assetType, UUID.Zero.ToString());
|
||||
asset.Data = data;
|
||||
|
||||
m_scene.AssetService.Store(asset);
|
||||
|
@ -495,7 +519,88 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
majorVersion, MAX_MAJOR_VERSION));
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version);
|
||||
m_controlFileLoaded = true;
|
||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load inventory file
|
||||
/// </summary>
|
||||
/// <param name="path"></param>
|
||||
/// <param name="entryType"></param>
|
||||
/// <param name="data"></param>
|
||||
protected void LoadInventoryFile(string path, TarArchiveReader.TarEntryType entryType, byte[] data)
|
||||
{
|
||||
if (!m_controlFileLoaded)
|
||||
throw new Exception(
|
||||
string.Format(
|
||||
"The IAR you are trying to load does not list {0} before {1}. Aborting load",
|
||||
ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.INVENTORY_PATH));
|
||||
|
||||
if (m_assetsLoaded)
|
||||
throw new Exception(
|
||||
string.Format(
|
||||
"The IAR you are trying to load does not list all {0} before {1}. Aborting load",
|
||||
ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH));
|
||||
|
||||
path = path.Substring(ArchiveConstants.INVENTORY_PATH.Length);
|
||||
|
||||
// Trim off the file portion if we aren't already dealing with a directory path
|
||||
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
|
||||
path = path.Remove(path.LastIndexOf("/") + 1);
|
||||
|
||||
InventoryFolderBase foundFolder
|
||||
= ReplicateArchivePathToUserInventory(
|
||||
path, m_rootDestinationFolder, m_resolvedFolders, m_loadedNodes);
|
||||
|
||||
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
|
||||
{
|
||||
InventoryItemBase item = LoadItem(data, foundFolder);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
m_successfulItemRestores++;
|
||||
|
||||
// If we aren't loading the folder containing the item then well need to update the
|
||||
// viewer separately for that item.
|
||||
if (!m_loadedNodes.Contains(foundFolder))
|
||||
m_loadedNodes.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
m_inventoryNodesLoaded = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load asset file
|
||||
/// </summary>
|
||||
/// <param name="path"></param>
|
||||
/// <param name="data"></param>
|
||||
protected void LoadAssetFile(string path, byte[] data)
|
||||
{
|
||||
if (!m_controlFileLoaded)
|
||||
throw new Exception(
|
||||
string.Format(
|
||||
"The IAR you are trying to load does not list {0} before {1}. Aborting load",
|
||||
ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.ASSETS_PATH));
|
||||
|
||||
if (!m_inventoryNodesLoaded)
|
||||
throw new Exception(
|
||||
string.Format(
|
||||
"The IAR you are trying to load does not list all {0} before {1}. Aborting load",
|
||||
ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH));
|
||||
|
||||
if (LoadAsset(path, data))
|
||||
m_successfulAssetRestores++;
|
||||
else
|
||||
m_failedAssetRestores++;
|
||||
|
||||
if ((m_successfulAssetRestores) % 50 == 0)
|
||||
m_log.DebugFormat(
|
||||
"[INVENTORY ARCHIVER]: Loaded {0} assets...",
|
||||
m_successfulAssetRestores);
|
||||
|
||||
m_assetsLoaded = true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -109,9 +109,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
|
||||
scene.AddCommand(
|
||||
this, "load iar",
|
||||
"load iar [--merge] <first> <last> <inventory path> <password> [<IAR path>]",
|
||||
"load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]",
|
||||
"Load user inventory archive (IAR).",
|
||||
"--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones"
|
||||
"-m|--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones"
|
||||
+ "<first> is user's first name." + Environment.NewLine
|
||||
+ "<last> is user's last name." + Environment.NewLine
|
||||
+ "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine
|
||||
|
@ -181,7 +181,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
catch (EntryPointNotFoundException e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||
"[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
||||
m_log.Error(e);
|
||||
|
||||
|
@ -221,7 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
catch (EntryPointNotFoundException e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||
"[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
||||
m_log.Error(e);
|
||||
|
||||
|
@ -269,7 +269,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
catch (EntryPointNotFoundException e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||
"[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
||||
m_log.Error(e);
|
||||
|
||||
|
@ -317,7 +317,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
catch (EntryPointNotFoundException e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||
"[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
||||
m_log.Error(e);
|
||||
|
||||
|
@ -358,7 +358,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
if (mainParams.Count < 6)
|
||||
{
|
||||
m_log.Error(
|
||||
"[INVENTORY ARCHIVER]: usage is load iar [--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
|
||||
"[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,155 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Serialization;
|
||||
using OpenSim.Framework.Serialization.External;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
|
||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class InventoryArchiveTestCase
|
||||
{
|
||||
protected ManualResetEvent mre = new ManualResetEvent(false);
|
||||
|
||||
/// <summary>
|
||||
/// A raw array of bytes that we'll use to create an IAR memory stream suitable for isolated use in each test.
|
||||
/// </summary>
|
||||
protected byte[] m_iarStreamBytes;
|
||||
|
||||
/// <summary>
|
||||
/// Stream of data representing a common IAR for load tests.
|
||||
/// </summary>
|
||||
protected MemoryStream m_iarStream;
|
||||
|
||||
protected UserAccount m_uaMT
|
||||
= new UserAccount {
|
||||
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
|
||||
FirstName = "Mr",
|
||||
LastName = "Tiddles" };
|
||||
protected UserAccount m_uaLL1
|
||||
= new UserAccount {
|
||||
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
|
||||
FirstName = "Lord",
|
||||
LastName = "Lucan" };
|
||||
protected UserAccount m_uaLL2
|
||||
= new UserAccount {
|
||||
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"),
|
||||
FirstName = "Lord",
|
||||
LastName = "Lucan" };
|
||||
protected string m_item1Name = "Ray Gun Item";
|
||||
|
||||
[SetUp]
|
||||
public virtual void SetUp()
|
||||
{
|
||||
m_iarStream = new MemoryStream(m_iarStreamBytes);
|
||||
}
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void FixtureSetup()
|
||||
{
|
||||
ConstructDefaultIarBytesForTestLoad();
|
||||
}
|
||||
|
||||
protected void ConstructDefaultIarBytesForTestLoad()
|
||||
{
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
SceneObjectPart part1;
|
||||
{
|
||||
string partName = "Ray Gun Object";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
part1
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Name = partName;
|
||||
|
||||
object1 = new SceneObjectGroup(part1);
|
||||
scene.AddNewSceneObject(object1, false);
|
||||
}
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
scene.AssetService.Store(asset1);
|
||||
|
||||
// Create item
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = m_item1Name;
|
||||
item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
item1.AssetID = asset1.FullID;
|
||||
item1.GroupID = UUID.Random();
|
||||
item1.CreatorIdAsUuid = m_uaLL1.PrincipalID;
|
||||
item1.Owner = m_uaLL1.PrincipalID;
|
||||
item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
|
||||
scene.AddInventoryItem(item1);
|
||||
|
||||
archiverModule.ArchiveInventory(
|
||||
Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, m_item1Name, "hampshire", archiveWriteStream);
|
||||
|
||||
m_iarStreamBytes = archiveWriteStream.ToArray();
|
||||
}
|
||||
|
||||
protected void SaveCompleted(
|
||||
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
|
||||
Exception reportedException)
|
||||
{
|
||||
mre.Set();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -31,7 +31,6 @@ using System.IO;
|
|||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
|
@ -50,193 +49,21 @@ using OpenSim.Tests.Common.Setup;
|
|||
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class InventoryArchiverTests
|
||||
{
|
||||
protected ManualResetEvent mre = new ManualResetEvent(false);
|
||||
|
||||
/// <summary>
|
||||
/// A raw array of bytes that we'll use to create an IAR memory stream suitable for isolated use in each test.
|
||||
/// </summary>
|
||||
protected byte[] m_iarStreamBytes;
|
||||
|
||||
/// <summary>
|
||||
/// Stream of data representing a common IAR for load tests.
|
||||
/// </summary>
|
||||
protected MemoryStream m_iarStream;
|
||||
|
||||
protected UserAccount m_ua1
|
||||
= new UserAccount {
|
||||
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
|
||||
FirstName = "Mr",
|
||||
LastName = "Tiddles" };
|
||||
protected UserAccount m_ua2
|
||||
= new UserAccount {
|
||||
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
|
||||
FirstName = "Lord",
|
||||
LastName = "Lucan" };
|
||||
string m_item1Name = "b.lsl";
|
||||
|
||||
private void SaveCompleted(
|
||||
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
|
||||
Exception reportedException)
|
||||
{
|
||||
mre.Set();
|
||||
}
|
||||
|
||||
public class InventoryArchiverTests : InventoryArchiveTestCase
|
||||
{
|
||||
protected TestScene m_scene;
|
||||
protected InventoryArchiverModule m_archiverModule;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
public override void SetUp()
|
||||
{
|
||||
m_iarStream = new MemoryStream(m_iarStreamBytes);
|
||||
}
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void FixtureSetup()
|
||||
{
|
||||
ConstructDefaultIarBytesForTestLoad();
|
||||
}
|
||||
|
||||
protected void ConstructDefaultIarBytesForTestLoad()
|
||||
{
|
||||
string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
|
||||
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = m_item1Name;
|
||||
item1.AssetID = UUID.Random();
|
||||
item1.GroupID = UUID.Random();
|
||||
//item1.CreatorId = OspResolver.MakeOspa(m_ua2.FirstName, m_ua2.LastName);
|
||||
//item1.CreatorId = userUuid.ToString();
|
||||
item1.CreatorId = m_ua2.PrincipalID.ToString();
|
||||
item1.Owner = UUID.Zero;
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
|
||||
|
||||
string item1FileName
|
||||
= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
|
||||
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary<string, object>(), scene.UserAccountService));
|
||||
tar.Close();
|
||||
m_iarStreamBytes = archiveWriteStream.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
|
||||
/// (subject to change since there is no fixed format yet).
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestSavePathToIarV0_1()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
|
||||
// Create user
|
||||
string userFirstName = "Jock";
|
||||
string userLastName = "Stirrup";
|
||||
string userPassword = "troll";
|
||||
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
|
||||
base.SetUp();
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
SceneObjectPart part1;
|
||||
{
|
||||
string partName = "My Little Dog Object";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
m_archiverModule = new InventoryArchiverModule();
|
||||
|
||||
part1
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Name = partName;
|
||||
|
||||
object1 = new SceneObjectGroup(part1);
|
||||
scene.AddNewSceneObject(object1, false);
|
||||
}
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
scene.AssetService.Store(asset1);
|
||||
|
||||
// Create item
|
||||
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = "My Little Dog";
|
||||
item1.AssetID = asset1.FullID;
|
||||
item1.ID = item1Id;
|
||||
InventoryFolderBase objsFolder
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
|
||||
item1.Folder = objsFolder.ID;
|
||||
scene.AddInventoryItem(item1);
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
||||
|
||||
// Test saving a particular path
|
||||
mre.Reset();
|
||||
archiverModule.ArchiveInventory(
|
||||
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
|
||||
mre.WaitOne(60000, false);
|
||||
|
||||
byte[] archive = archiveWriteStream.ToArray();
|
||||
MemoryStream archiveReadStream = new MemoryStream(archive);
|
||||
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
|
||||
|
||||
//bool gotControlFile = false;
|
||||
bool gotObject1File = false;
|
||||
//bool gotObject2File = false;
|
||||
string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
|
||||
string expectedObject1FilePath = string.Format(
|
||||
"{0}{1}{2}",
|
||||
ArchiveConstants.INVENTORY_PATH,
|
||||
InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
|
||||
expectedObject1FileName);
|
||||
|
||||
string filePath;
|
||||
TarArchiveReader.TarEntryType tarEntryType;
|
||||
|
||||
// Console.WriteLine("Reading archive");
|
||||
|
||||
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
|
||||
{
|
||||
// Console.WriteLine("Got {0}", filePath);
|
||||
|
||||
// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
|
||||
// {
|
||||
// gotControlFile = true;
|
||||
// }
|
||||
|
||||
if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
|
||||
{
|
||||
// string fileName = filePath.Remove(0, "Objects/".Length);
|
||||
//
|
||||
// if (fileName.StartsWith(part1.Name))
|
||||
// {
|
||||
Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
|
||||
gotObject1File = true;
|
||||
// }
|
||||
// else if (fileName.StartsWith(part2.Name))
|
||||
// {
|
||||
// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
|
||||
// gotObject2File = true;
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
// Assert.That(gotControlFile, Is.True, "No control file in archive");
|
||||
Assert.That(gotObject1File, Is.True, "No item1 file in archive");
|
||||
// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
|
||||
|
||||
// TODO: Test presence of more files and contents of files.
|
||||
m_scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -249,17 +76,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
|
||||
// Create user
|
||||
string userFirstName = "Jock";
|
||||
string userLastName = "Stirrup";
|
||||
string userPassword = "troll";
|
||||
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
|
||||
UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
|
@ -278,12 +100,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
part1.Name = partName;
|
||||
|
||||
object1 = new SceneObjectGroup(part1);
|
||||
scene.AddNewSceneObject(object1, false);
|
||||
m_scene.AddNewSceneObject(object1, false);
|
||||
}
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
scene.AssetService.Store(asset1);
|
||||
m_scene.AssetService.Store(asset1);
|
||||
|
||||
// Create item
|
||||
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||
|
@ -293,15 +115,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
item1.AssetID = asset1.FullID;
|
||||
item1.ID = item1Id;
|
||||
InventoryFolderBase objsFolder
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
|
||||
= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0];
|
||||
item1.Folder = objsFolder.ID;
|
||||
scene.AddInventoryItem(item1);
|
||||
m_scene.AddInventoryItem(item1);
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
||||
m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
||||
|
||||
mre.Reset();
|
||||
archiverModule.ArchiveInventory(
|
||||
m_archiverModule.ArchiveInventory(
|
||||
Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream);
|
||||
mre.WaitOne(60000, false);
|
||||
|
||||
|
@ -357,473 +179,99 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that things work when the load path specified starts with a slash
|
||||
/// </summary>
|
||||
/// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized
|
||||
/// objects.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLoadIarPathStartsWithSlash()
|
||||
public void TestLoadIarCreatorAccountPresent()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password");
|
||||
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream);
|
||||
|
||||
UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
|
||||
|
||||
m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
|
||||
InventoryItemBase foundItem1
|
||||
= InventoryArchiveUtils.FindItemByPath(
|
||||
scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name);
|
||||
|
||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||
/// an account exists with the creator name.
|
||||
/// </summary>
|
||||
///
|
||||
/// This test also does some deeper probing of loading into nested inventory structures
|
||||
[Test]
|
||||
public void TestLoadIarV0_1ExistingUsers()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
|
||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name);
|
||||
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
|
||||
|
||||
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
|
||||
InventoryItemBase foundItem1
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
|
||||
|
||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
||||
|
||||
// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
|
||||
// UUID, not the OSPA itself.
|
||||
// Assert.That(
|
||||
// foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
|
||||
// "Loaded item non-uuid creator doesn't match original");
|
||||
Assert.That(
|
||||
foundItem1.CreatorId, Is.EqualTo(m_ua2.PrincipalID.ToString()),
|
||||
"Loaded item non-uuid creator doesn't match original");
|
||||
|
||||
foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()),
|
||||
"Loaded item non-uuid creator doesn't match original");
|
||||
Assert.That(
|
||||
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua2.PrincipalID),
|
||||
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID),
|
||||
"Loaded item uuid creator doesn't match original");
|
||||
Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID),
|
||||
Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID),
|
||||
"Loaded item owner doesn't match inventory reciever");
|
||||
|
||||
// Now try loading to a root child folder
|
||||
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xA");
|
||||
MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
|
||||
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xA", "meowfood", archiveReadStream);
|
||||
|
||||
InventoryItemBase foundItem2
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xA/" + m_item1Name);
|
||||
Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
|
||||
|
||||
// Now try loading to a more deeply nested folder
|
||||
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xB/xC");
|
||||
archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
|
||||
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xB/xC", "meowfood", archiveReadStream);
|
||||
|
||||
InventoryItemBase foundItem3
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xB/xC/" + m_item1Name);
|
||||
Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
|
||||
|
||||
AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
|
||||
string xmlData = Utils.BytesToString(asset1.Data);
|
||||
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||
|
||||
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||
/// an account exists with the same name as the creator, though not the same id.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestIarV0_1WithEscapedChars()
|
||||
public void TestLoadIarV0_1SameNameCreator()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
string itemName = "You & you are a mean/man/";
|
||||
string humanEscapedItemName = @"You & you are a mean\/man\/";
|
||||
string userPassword = "meowfood";
|
||||
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
|
||||
// Create user
|
||||
string userFirstName = "Jock";
|
||||
string userLastName = "Stirrup";
|
||||
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
|
||||
UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
|
||||
UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
SceneObjectPart part1;
|
||||
{
|
||||
string partName = "part name";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
part1
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Name = partName;
|
||||
|
||||
object1 = new SceneObjectGroup(part1);
|
||||
scene.AddNewSceneObject(object1, false);
|
||||
}
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
scene.AssetService.Store(asset1);
|
||||
|
||||
// Create item
|
||||
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = itemName;
|
||||
item1.AssetID = asset1.FullID;
|
||||
item1.ID = item1Id;
|
||||
InventoryFolderBase objsFolder
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
|
||||
item1.Folder = objsFolder.ID;
|
||||
scene.AddInventoryItem(item1);
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
||||
|
||||
mre.Reset();
|
||||
archiverModule.ArchiveInventory(
|
||||
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
|
||||
mre.WaitOne(60000, false);
|
||||
|
||||
// LOAD ITEM
|
||||
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
|
||||
|
||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
|
||||
|
||||
m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
|
||||
InventoryItemBase foundItem1
|
||||
= InventoryArchiveUtils.FindItemByPath(
|
||||
scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
|
||||
|
||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
||||
// Assert.That(
|
||||
// foundItem1.CreatorId, Is.EqualTo(userUuid),
|
||||
// "Loaded item non-uuid creator doesn't match that of the loading user");
|
||||
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
|
||||
|
||||
Assert.That(
|
||||
foundItem1.Name, Is.EqualTo(itemName),
|
||||
"Loaded item name doesn't match saved name");
|
||||
foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
|
||||
"Loaded item non-uuid creator doesn't match original");
|
||||
Assert.That(
|
||||
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
|
||||
"Loaded item uuid creator doesn't match original");
|
||||
Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
|
||||
"Loaded item owner doesn't match inventory reciever");
|
||||
|
||||
AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
|
||||
string xmlData = Utils.BytesToString(asset1.Data);
|
||||
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||
|
||||
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||
/// embedded creators do not exist in the system
|
||||
/// the creator or an account with the creator's name does not exist within the system.
|
||||
/// </summary>
|
||||
///
|
||||
/// This may possibly one day get overtaken by the as yet incomplete temporary profiles feature
|
||||
/// (as tested in the a later commented out test)
|
||||
/// This test is currently disabled
|
||||
[Test]
|
||||
public void TestLoadIarV0_1AbsentUsers()
|
||||
public void TestLoadIarV0_1AbsentCreator()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
string userFirstName = "Charlie";
|
||||
string userLastName = "Chan";
|
||||
UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000999");
|
||||
string userItemCreatorFirstName = "Bat";
|
||||
string userItemCreatorLastName = "Man";
|
||||
//UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000008888");
|
||||
|
||||
string itemName = "b.lsl";
|
||||
string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
|
||||
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = itemName;
|
||||
item1.AssetID = UUID.Random();
|
||||
item1.GroupID = UUID.Random();
|
||||
item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
|
||||
//item1.CreatorId = userUuid.ToString();
|
||||
//item1.CreatorId = "00000000-0000-0000-0000-000000000444";
|
||||
item1.Owner = UUID.Zero;
|
||||
|
||||
string item1FileName
|
||||
= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
|
||||
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary<string,object>(), null));
|
||||
tar.Close();
|
||||
|
||||
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
|
||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood");
|
||||
|
||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);
|
||||
UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "password");
|
||||
m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);
|
||||
|
||||
InventoryItemBase foundItem1
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, itemName);
|
||||
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
|
||||
|
||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
||||
// Assert.That(
|
||||
// foundItem1.CreatorId, Is.EqualTo(userUuid),
|
||||
// "Loaded item non-uuid creator doesn't match that of the loading user");
|
||||
Assert.That(
|
||||
foundItem1.CreatorIdAsUuid, Is.EqualTo(userUuid),
|
||||
foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()),
|
||||
"Loaded item non-uuid creator doesn't match that of the loading user");
|
||||
Assert.That(
|
||||
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID),
|
||||
"Loaded item uuid creator doesn't match that of the loading user");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||
/// no account exists with the creator name
|
||||
/// </summary>
|
||||
/// Disabled since temporary profiles have not yet been implemented.
|
||||
///
|
||||
//[Test]
|
||||
//public void TestLoadIarV0_1TempProfiles()
|
||||
//{
|
||||
// TestHelper.InMethod();
|
||||
|
||||
// //log4net.Config.XmlConfigurator.Configure();
|
||||
AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
|
||||
string xmlData = Utils.BytesToString(asset1.Data);
|
||||
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||
|
||||
// string userFirstName = "Dennis";
|
||||
// string userLastName = "Menace";
|
||||
// UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000aaa");
|
||||
// string user2FirstName = "Walter";
|
||||
// string user2LastName = "Mitty";
|
||||
|
||||
// string itemName = "b.lsl";
|
||||
// string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
|
||||
|
||||
// MemoryStream archiveWriteStream = new MemoryStream();
|
||||
// TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
|
||||
|
||||
// InventoryItemBase item1 = new InventoryItemBase();
|
||||
// item1.Name = itemName;
|
||||
// item1.AssetID = UUID.Random();
|
||||
// item1.GroupID = UUID.Random();
|
||||
// item1.CreatorId = OspResolver.MakeOspa(user2FirstName, user2LastName);
|
||||
// item1.Owner = UUID.Zero;
|
||||
|
||||
// string item1FileName
|
||||
// = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
|
||||
// tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
|
||||
// tar.Close();
|
||||
|
||||
// MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
|
||||
// SerialiserModule serialiserModule = new SerialiserModule();
|
||||
// InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
// // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
|
||||
// Scene scene = SceneSetupHelpers.SetupScene();
|
||||
// IUserAdminService userAdminService = scene.CommsManager.UserAdminService;
|
||||
|
||||
// SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
// userAdminService.AddUser(
|
||||
// userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
|
||||
|
||||
// archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "troll", archiveReadStream);
|
||||
|
||||
// // Check that a suitable temporary user profile has been created.
|
||||
// UserProfileData user2Profile
|
||||
// = scene.CommsManager.UserService.GetUserProfile(
|
||||
// OspResolver.HashName(user2FirstName + " " + user2LastName));
|
||||
// Assert.That(user2Profile, Is.Not.Null);
|
||||
// Assert.That(user2Profile.FirstName == user2FirstName);
|
||||
// Assert.That(user2Profile.SurName == user2LastName);
|
||||
|
||||
// CachedUserInfo userInfo
|
||||
// = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
|
||||
// userInfo.OnInventoryReceived += InventoryReceived;
|
||||
|
||||
// lock (this)
|
||||
// {
|
||||
// userInfo.FetchInventory();
|
||||
// Monitor.Wait(this, 60000);
|
||||
// }
|
||||
|
||||
// InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
|
||||
|
||||
// Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId));
|
||||
// Assert.That(
|
||||
// foundItem.CreatorIdAsUuid, Is.EqualTo(OspResolver.HashName(user2FirstName + " " + user2LastName)));
|
||||
// Assert.That(foundItem.Owner, Is.EqualTo(userUuid));
|
||||
|
||||
// Console.WriteLine("### Successfully completed {0} ###", MethodBase.GetCurrentMethod());
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// Test replication of an archive path to the user's inventory.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestNewIarPath()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
||||
|
||||
Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
|
||||
HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>();
|
||||
|
||||
string folder1Name = "1";
|
||||
string folder2aName = "2a";
|
||||
string folder2bName = "2b";
|
||||
|
||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
|
||||
string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
|
||||
string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
|
||||
|
||||
string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
|
||||
string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
|
||||
|
||||
{
|
||||
// Test replication of path1
|
||||
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
|
||||
.ReplicateArchivePathToUserInventory(
|
||||
iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||
foldersCreated, nodesLoaded);
|
||||
|
||||
List<InventoryFolderBase> folder1Candidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
|
||||
Assert.That(folder1Candidates.Count, Is.EqualTo(1));
|
||||
|
||||
InventoryFolderBase folder1 = folder1Candidates[0];
|
||||
List<InventoryFolderBase> folder2aCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
|
||||
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
{
|
||||
// Test replication of path2
|
||||
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
|
||||
.ReplicateArchivePathToUserInventory(
|
||||
iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||
foldersCreated, nodesLoaded);
|
||||
|
||||
List<InventoryFolderBase> folder1Candidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
|
||||
Assert.That(folder1Candidates.Count, Is.EqualTo(1));
|
||||
|
||||
InventoryFolderBase folder1 = folder1Candidates[0];
|
||||
|
||||
List<InventoryFolderBase> folder2aCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
|
||||
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
|
||||
|
||||
List<InventoryFolderBase> folder2bCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName);
|
||||
Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test replication of a partly existing archive path to the user's inventory. This should create
|
||||
/// a duplicate path without the merge option.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPartExistingIarPath()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
||||
|
||||
string folder1ExistingName = "a";
|
||||
string folder2Name = "b";
|
||||
|
||||
InventoryFolderBase folder1
|
||||
= UserInventoryTestUtils.CreateInventoryFolder(
|
||||
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
|
||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
|
||||
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
|
||||
|
||||
string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
|
||||
|
||||
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
|
||||
.ReplicateArchivePathToUserInventory(
|
||||
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||
new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
|
||||
|
||||
List<InventoryFolderBase> folder1PostCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
|
||||
|
||||
// FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
|
||||
InventoryFolderBase folder1Post = null;
|
||||
foreach (InventoryFolderBase folder in folder1PostCandidates)
|
||||
{
|
||||
if (folder.ID != folder1.ID)
|
||||
{
|
||||
folder1Post = folder;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
|
||||
|
||||
List<InventoryFolderBase> folder2PostCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
|
||||
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test replication of a partly existing archive path to the user's inventory. This should create
|
||||
/// a merged path.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestMergeIarPath()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
||||
|
||||
string folder1ExistingName = "a";
|
||||
string folder2Name = "b";
|
||||
|
||||
InventoryFolderBase folder1
|
||||
= UserInventoryTestUtils.CreateInventoryFolder(
|
||||
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
|
||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
|
||||
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
|
||||
|
||||
string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
|
||||
|
||||
new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true)
|
||||
.ReplicateArchivePathToUserInventory(
|
||||
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||
new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
|
||||
|
||||
List<InventoryFolderBase> folder1PostCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
|
||||
Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));
|
||||
|
||||
List<InventoryFolderBase> folder2PostCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b");
|
||||
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
|
||||
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,478 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Serialization;
|
||||
using OpenSim.Framework.Serialization.External;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
|
||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class PathTests : InventoryArchiveTestCase
|
||||
{
|
||||
/// <summary>
|
||||
/// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
|
||||
/// (subject to change since there is no fixed format yet).
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestSavePathToIarV0_1()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
|
||||
// Create user
|
||||
string userFirstName = "Jock";
|
||||
string userLastName = "Stirrup";
|
||||
string userPassword = "troll";
|
||||
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
SceneObjectPart part1;
|
||||
{
|
||||
string partName = "My Little Dog Object";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
part1 = new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Name = partName;
|
||||
|
||||
object1 = new SceneObjectGroup(part1);
|
||||
scene.AddNewSceneObject(object1, false);
|
||||
}
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
scene.AssetService.Store(asset1);
|
||||
|
||||
// Create item
|
||||
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = "My Little Dog";
|
||||
item1.AssetID = asset1.FullID;
|
||||
item1.ID = item1Id;
|
||||
InventoryFolderBase objsFolder
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
|
||||
item1.Folder = objsFolder.ID;
|
||||
scene.AddInventoryItem(item1);
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
||||
|
||||
// Test saving a particular path
|
||||
mre.Reset();
|
||||
archiverModule.ArchiveInventory(
|
||||
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
|
||||
mre.WaitOne(60000, false);
|
||||
|
||||
byte[] archive = archiveWriteStream.ToArray();
|
||||
MemoryStream archiveReadStream = new MemoryStream(archive);
|
||||
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
|
||||
|
||||
//bool gotControlFile = false;
|
||||
bool gotObject1File = false;
|
||||
//bool gotObject2File = false;
|
||||
string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
|
||||
string expectedObject1FilePath = string.Format(
|
||||
"{0}{1}{2}",
|
||||
ArchiveConstants.INVENTORY_PATH,
|
||||
InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
|
||||
expectedObject1FileName);
|
||||
|
||||
string filePath;
|
||||
TarArchiveReader.TarEntryType tarEntryType;
|
||||
|
||||
// Console.WriteLine("Reading archive");
|
||||
|
||||
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
|
||||
{
|
||||
// Console.WriteLine("Got {0}", filePath);
|
||||
|
||||
// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
|
||||
// {
|
||||
// gotControlFile = true;
|
||||
// }
|
||||
|
||||
if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
|
||||
{
|
||||
// string fileName = filePath.Remove(0, "Objects/".Length);
|
||||
//
|
||||
// if (fileName.StartsWith(part1.Name))
|
||||
// {
|
||||
Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
|
||||
gotObject1File = true;
|
||||
// }
|
||||
// else if (fileName.StartsWith(part2.Name))
|
||||
// {
|
||||
// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
|
||||
// gotObject2File = true;
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
// Assert.That(gotControlFile, Is.True, "No control file in archive");
|
||||
Assert.That(gotObject1File, Is.True, "No item1 file in archive");
|
||||
// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
|
||||
|
||||
// TODO: Test presence of more files and contents of files.
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test loading an IAR to various different inventory paths.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLoadIarToInventoryPaths()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
|
||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "meowfood");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
|
||||
|
||||
archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
|
||||
InventoryItemBase foundItem1
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
|
||||
|
||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
||||
|
||||
// Now try loading to a root child folder
|
||||
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA");
|
||||
MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
|
||||
archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream);
|
||||
|
||||
InventoryItemBase foundItem2
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xA/" + m_item1Name);
|
||||
Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
|
||||
|
||||
// Now try loading to a more deeply nested folder
|
||||
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC");
|
||||
archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
|
||||
archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream);
|
||||
|
||||
InventoryItemBase foundItem3
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC/" + m_item1Name);
|
||||
Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that things work when the load path specified starts with a slash
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLoadIarPathStartsWithSlash()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password");
|
||||
archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream);
|
||||
|
||||
InventoryItemBase foundItem1
|
||||
= InventoryArchiveUtils.FindItemByPath(
|
||||
scene.InventoryService, m_uaMT.PrincipalID, "/Objects/" + m_item1Name);
|
||||
|
||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLoadIarPathWithEscapedChars()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
string itemName = "You & you are a mean/man/";
|
||||
string humanEscapedItemName = @"You & you are a mean\/man\/";
|
||||
string userPassword = "meowfood";
|
||||
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
|
||||
// Create user
|
||||
string userFirstName = "Jock";
|
||||
string userLastName = "Stirrup";
|
||||
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
SceneObjectPart part1;
|
||||
{
|
||||
string partName = "part name";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
part1
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Name = partName;
|
||||
|
||||
object1 = new SceneObjectGroup(part1);
|
||||
scene.AddNewSceneObject(object1, false);
|
||||
}
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
scene.AssetService.Store(asset1);
|
||||
|
||||
// Create item
|
||||
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = itemName;
|
||||
item1.AssetID = asset1.FullID;
|
||||
item1.ID = item1Id;
|
||||
InventoryFolderBase objsFolder
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
|
||||
item1.Folder = objsFolder.ID;
|
||||
scene.AddInventoryItem(item1);
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
||||
|
||||
mre.Reset();
|
||||
archiverModule.ArchiveInventory(
|
||||
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
|
||||
mre.WaitOne(60000, false);
|
||||
|
||||
// LOAD ITEM
|
||||
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
|
||||
|
||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
|
||||
|
||||
InventoryItemBase foundItem1
|
||||
= InventoryArchiveUtils.FindItemByPath(
|
||||
scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
|
||||
|
||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
||||
// Assert.That(
|
||||
// foundItem1.CreatorId, Is.EqualTo(userUuid),
|
||||
// "Loaded item non-uuid creator doesn't match that of the loading user");
|
||||
Assert.That(
|
||||
foundItem1.Name, Is.EqualTo(itemName),
|
||||
"Loaded item name doesn't match saved name");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test replication of an archive path to the user's inventory.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestNewIarPath()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
||||
|
||||
Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
|
||||
HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>();
|
||||
|
||||
string folder1Name = "1";
|
||||
string folder2aName = "2a";
|
||||
string folder2bName = "2b";
|
||||
|
||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
|
||||
string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
|
||||
string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
|
||||
|
||||
string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
|
||||
string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
|
||||
|
||||
{
|
||||
// Test replication of path1
|
||||
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
|
||||
.ReplicateArchivePathToUserInventory(
|
||||
iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||
foldersCreated, nodesLoaded);
|
||||
|
||||
List<InventoryFolderBase> folder1Candidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
|
||||
Assert.That(folder1Candidates.Count, Is.EqualTo(1));
|
||||
|
||||
InventoryFolderBase folder1 = folder1Candidates[0];
|
||||
List<InventoryFolderBase> folder2aCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
|
||||
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
{
|
||||
// Test replication of path2
|
||||
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
|
||||
.ReplicateArchivePathToUserInventory(
|
||||
iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||
foldersCreated, nodesLoaded);
|
||||
|
||||
List<InventoryFolderBase> folder1Candidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
|
||||
Assert.That(folder1Candidates.Count, Is.EqualTo(1));
|
||||
|
||||
InventoryFolderBase folder1 = folder1Candidates[0];
|
||||
|
||||
List<InventoryFolderBase> folder2aCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
|
||||
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
|
||||
|
||||
List<InventoryFolderBase> folder2bCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName);
|
||||
Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test replication of a partly existing archive path to the user's inventory. This should create
|
||||
/// a duplicate path without the merge option.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPartExistingIarPath()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
||||
|
||||
string folder1ExistingName = "a";
|
||||
string folder2Name = "b";
|
||||
|
||||
InventoryFolderBase folder1
|
||||
= UserInventoryTestUtils.CreateInventoryFolder(
|
||||
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
|
||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
|
||||
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
|
||||
|
||||
string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
|
||||
|
||||
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
|
||||
.ReplicateArchivePathToUserInventory(
|
||||
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||
new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
|
||||
|
||||
List<InventoryFolderBase> folder1PostCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
|
||||
|
||||
// FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
|
||||
InventoryFolderBase folder1Post = null;
|
||||
foreach (InventoryFolderBase folder in folder1PostCandidates)
|
||||
{
|
||||
if (folder.ID != folder1.ID)
|
||||
{
|
||||
folder1Post = folder;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
|
||||
|
||||
List<InventoryFolderBase> folder2PostCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
|
||||
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test replication of a partly existing archive path to the user's inventory. This should create
|
||||
/// a merged path.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestMergeIarPath()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
||||
|
||||
string folder1ExistingName = "a";
|
||||
string folder2Name = "b";
|
||||
|
||||
InventoryFolderBase folder1
|
||||
= UserInventoryTestUtils.CreateInventoryFolder(
|
||||
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
|
||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
|
||||
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
|
||||
|
||||
string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
|
||||
|
||||
new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true)
|
||||
.ReplicateArchivePathToUserInventory(
|
||||
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||
new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
|
||||
|
||||
List<InventoryFolderBase> folder1PostCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
|
||||
Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));
|
||||
|
||||
List<InventoryFolderBase> folder2PostCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b");
|
||||
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -399,6 +399,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
if (!UpdateAgent(reg, finalDestination, agent))
|
||||
{
|
||||
// Region doesn't take it
|
||||
m_log.WarnFormat(
|
||||
"[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1}. Returning avatar to source region.",
|
||||
sp.Name, finalDestination.RegionName);
|
||||
|
||||
Fail(sp, finalDestination);
|
||||
return;
|
||||
}
|
||||
|
@ -425,16 +429,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
// that the client contacted the destination before we send the attachments and close things here.
|
||||
if (!WaitForCallback(sp.UUID))
|
||||
{
|
||||
Fail(sp, finalDestination);
|
||||
m_log.WarnFormat(
|
||||
"[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.",
|
||||
sp.Name, finalDestination.RegionName);
|
||||
|
||||
Fail(sp, finalDestination);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
|
||||
CrossAttachmentsIntoNewRegion(finalDestination, sp, true);
|
||||
|
||||
// Well, this is it. The agent is over there.
|
||||
|
||||
KillEntity(sp.Scene, sp.LocalId);
|
||||
|
||||
// May need to logout or other cleanup
|
||||
|
|
|
@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
|
|||
m_scene = scene;
|
||||
m_scene.RegisterModuleInterface<IRegionModule>(this);
|
||||
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
||||
|
||||
|
||||
// ini file settings
|
||||
try
|
||||
{
|
||||
|
@ -148,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
|
|||
public void SendProfileToClient(ScenePresence presence)
|
||||
{
|
||||
IClientAPI client = presence.ControllingClient;
|
||||
if (m_enableWindlight)
|
||||
if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
|
||||
{
|
||||
if (presence.IsChildAgent == false)
|
||||
{
|
||||
|
@ -165,7 +165,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
|
|||
public void SendProfileToClient(ScenePresence presence, RegionLightShareData wl)
|
||||
{
|
||||
IClientAPI client = presence.ControllingClient;
|
||||
if (m_enableWindlight)
|
||||
if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
|
||||
{
|
||||
if (presence.IsChildAgent == false)
|
||||
{
|
||||
|
@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
|
|||
{
|
||||
Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast");
|
||||
Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin");
|
||||
Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Enable the windlight plugin");
|
||||
Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Disable the windlight plugin");
|
||||
|
||||
m_commander.RegisterCommand("load", wlload);
|
||||
m_commander.RegisterCommand("enable", wlenable);
|
||||
|
|
|
@ -978,6 +978,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
|
||||
public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||
|
|
|
@ -32,7 +32,6 @@ using System.Reflection;
|
|||
using System.Threading;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using Nini.Config;
|
||||
|
|
|
@ -32,7 +32,6 @@ using System.Reflection;
|
|||
using System.Threading;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using Nini.Config;
|
||||
|
|
|
@ -32,7 +32,6 @@ using System.Reflection;
|
|||
using System.Threading;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Assets;
|
||||
using OpenSim.Framework;
|
||||
|
|
|
@ -72,6 +72,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
protected Commander m_commander = new Commander("land");
|
||||
|
||||
protected IUserManagement m_userManager;
|
||||
protected IPrimCountModule m_primCountModule;
|
||||
|
||||
// Minimum for parcels to work is 64m even if we don't actually use them.
|
||||
#pragma warning disable 0429
|
||||
|
@ -147,6 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
m_userManager = m_scene.RequestModuleInterface<IUserManagement>();
|
||||
m_primCountModule = m_scene.RequestModuleInterface<IPrimCountModule>();
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
|
@ -306,10 +308,14 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
/// <returns>The parcel created.</returns>
|
||||
protected ILandObject CreateDefaultParcel()
|
||||
{
|
||||
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
|
||||
// m_log.DebugFormat(
|
||||
// "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
|
||||
|
||||
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
|
||||
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
|
||||
fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
|
||||
|
||||
return AddLandObject(fullSimParcel);
|
||||
}
|
||||
|
||||
|
@ -579,7 +585,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[LAND]: Invalid local land ID {0}", landLocalID);
|
||||
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid local land ID {0}", landLocalID);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -590,6 +596,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
public ILandObject AddLandObject(ILandObject land)
|
||||
{
|
||||
ILandObject new_land = land.Copy();
|
||||
|
||||
// Only now can we add the prim counts to the land object - we rely on the global ID which is generated
|
||||
// as a random UUID inside LandData initialization
|
||||
if (m_primCountModule != null)
|
||||
new_land.PrimCounts = m_primCountModule.GetPrimCounts(new_land.LandData.GlobalID);
|
||||
|
||||
lock (m_landList)
|
||||
{
|
||||
|
@ -630,7 +641,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
if (m_landIDList[x, y] == local_id)
|
||||
{
|
||||
m_log.WarnFormat("[LAND]: Not removing land object {0}; still being used at {1}, {2}",
|
||||
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Not removing land object {0}; still being used at {1}, {2}",
|
||||
local_id, x, y);
|
||||
return;
|
||||
//throw new Exception("Could not remove land object. Still being used at " + x + ", " + y);
|
||||
|
@ -794,7 +805,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
ILandObject landUnderPrim = GetLandObject(position.X, position.Y);
|
||||
if (landUnderPrim != null)
|
||||
{
|
||||
landUnderPrim.AddPrimToCount(obj);
|
||||
((LandObject)landUnderPrim).AddPrimToCount(obj);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -851,6 +862,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
public void EventManagerOnParcelPrimCountUpdate()
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[LAND MANAGEMENT MODULE]: Triggered EventManagerOnParcelPrimCountUpdate() for {0}",
|
||||
// m_scene.RegionInfo.RegionName);
|
||||
|
||||
ResetAllLandPrimCounts();
|
||||
EntityBase[] entities = m_scene.Entities.GetEntities();
|
||||
foreach (EntityBase obj in entities)
|
||||
|
@ -1198,7 +1213,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[PARCEL]: Invalid land object {0} passed for parcel object owner request", local_id);
|
||||
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid land object {0} passed for parcel object owner request", local_id);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1361,7 +1376,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
|
||||
new_land.LandData = data.Copy();
|
||||
new_land.SetLandBitmapFromByteArray();
|
||||
new_land.SetLandBitmapFromByteArray();
|
||||
AddLandObject(new_land);
|
||||
}
|
||||
|
||||
|
@ -1426,7 +1441,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
IClientAPI client;
|
||||
if (! m_scene.TryGetClient(agentID, out client)) {
|
||||
m_log.WarnFormat("[LAND] unable to retrieve IClientAPI for {0}", agentID.ToString());
|
||||
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to retrieve IClientAPI for {0}", agentID);
|
||||
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
|
||||
}
|
||||
|
||||
|
@ -1475,7 +1490,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID);
|
||||
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to find parcelID {0}", parcelID);
|
||||
}
|
||||
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
|
||||
}
|
||||
|
@ -1533,17 +1548,17 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
catch (LLSD.LLSDParseException e)
|
||||
{
|
||||
m_log.ErrorFormat("[LAND] Fetch error: {0}", e.Message);
|
||||
m_log.ErrorFormat("[LAND] ... in request {0}", request);
|
||||
m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Fetch error: {0}", e.Message);
|
||||
m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: ... in request {0}", request);
|
||||
}
|
||||
catch(InvalidCastException)
|
||||
catch (InvalidCastException)
|
||||
{
|
||||
m_log.ErrorFormat("[LAND] Wrong type in request {0}", request);
|
||||
m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Wrong type in request {0}", request);
|
||||
}
|
||||
|
||||
LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse();
|
||||
response.parcel_id = parcelID;
|
||||
m_log.DebugFormat("[LAND] got parcelID {0}", parcelID);
|
||||
m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelID {0}", parcelID);
|
||||
|
||||
return LLSDHelpers.SerialiseLLSDReply(response);
|
||||
}
|
||||
|
@ -1564,7 +1579,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
ExtendedLandData extLandData = new ExtendedLandData();
|
||||
Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
|
||||
out extLandData.X, out extLandData.Y);
|
||||
m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
|
||||
m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
|
||||
extLandData.RegionHandle, extLandData.X, extLandData.Y);
|
||||
|
||||
// for this region or for somewhere else?
|
||||
|
@ -1605,7 +1620,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
|
||||
}
|
||||
// we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
|
||||
m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...",
|
||||
m_log.DebugFormat("[LAND MANAGEMENT MODULE]: got parcelinfo for parcel {0} in region {1}; sending...",
|
||||
data.LandData.Name, data.RegionHandle);
|
||||
// HACK for now
|
||||
RegionInfo r = new RegionInfo();
|
||||
|
@ -1616,7 +1631,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y);
|
||||
}
|
||||
else
|
||||
m_log.Debug("[LAND] got no parcelinfo; not sending");
|
||||
m_log.Debug("[LAND MANAGEMENT MODULE]: got no parcelinfo; not sending");
|
||||
}
|
||||
|
||||
public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
|
||||
|
|
|
@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
private int m_lastSeqId = 0;
|
||||
|
||||
protected LandData m_landData = new LandData();
|
||||
protected LandData m_landData = new LandData();
|
||||
protected Scene m_scene;
|
||||
protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
|
||||
protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>();
|
||||
|
@ -79,6 +79,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
set { m_landData = value; }
|
||||
}
|
||||
|
||||
public IPrimCounts PrimCounts { get; set; }
|
||||
|
||||
public UUID RegionUUID
|
||||
{
|
||||
|
@ -241,7 +243,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
|
||||
remote_client.SendLandProperties(seq_id,
|
||||
snap_selection, request_result, LandData,
|
||||
snap_selection, request_result, this,
|
||||
(float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
|
||||
GetParcelMaxPrimCount(this),
|
||||
GetSimulatorMaxPrimCount(this), regionFlags);
|
||||
|
|
|
@ -45,14 +45,13 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
public int Owner = 0;
|
||||
public int Group = 0;
|
||||
public int Others = 0;
|
||||
public Dictionary <UUID, int> Users =
|
||||
new Dictionary <UUID, int>();
|
||||
public int Selected = 0;
|
||||
public Dictionary <UUID, int> Users = new Dictionary <UUID, int>();
|
||||
}
|
||||
|
||||
public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_Scene;
|
||||
private Dictionary<UUID, PrimCounts> m_PrimCounts =
|
||||
|
@ -64,10 +63,15 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
private Dictionary<UUID, ParcelCounts> m_ParcelCounts =
|
||||
new Dictionary<UUID, ParcelCounts>();
|
||||
|
||||
// For now, a simple simwide taint to get this up. Later parcel based
|
||||
// taint to allow recounting a parcel if only ownership has changed
|
||||
// without recounting the whole sim.
|
||||
/// <value>
|
||||
/// For now, a simple simwide taint to get this up. Later parcel based
|
||||
/// taint to allow recounting a parcel if only ownership has changed
|
||||
/// without recounting the whole sim.
|
||||
///
|
||||
/// We start out tainted so that the first get call resets the various prim counts.
|
||||
/// <value>
|
||||
private bool m_Tainted = true;
|
||||
|
||||
private Object m_TaintLock = new Object();
|
||||
|
||||
public Type ReplaceableInterface
|
||||
|
@ -82,13 +86,15 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
public void AddRegion(Scene scene)
|
||||
{
|
||||
m_Scene = scene;
|
||||
|
||||
m_Scene.RegisterModuleInterface<IPrimCountModule>(this);
|
||||
|
||||
m_Scene.EventManager.OnParcelPrimCountAdd +=
|
||||
OnParcelPrimCountAdd;
|
||||
m_Scene.EventManager.OnObjectAddedToScene += OnParcelPrimCountAdd;
|
||||
m_Scene.EventManager.OnObjectBeingRemovedFromScene +=
|
||||
OnObjectBeingRemovedFromScene;
|
||||
m_Scene.EventManager.OnParcelPrimCountTainted +=
|
||||
OnParcelPrimCountTainted;
|
||||
m_Scene.EventManager.OnLandObjectAdded += delegate(ILandObject lo) { OnParcelPrimCountTainted(); };
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
|
@ -116,6 +122,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
if (!m_Tainted)
|
||||
AddObject(obj);
|
||||
// else
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted",
|
||||
// obj.Name, m_Scene.RegionInfo.RegionName);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -126,11 +137,18 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
if (!m_Tainted)
|
||||
RemoveObject(obj);
|
||||
// else
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: Ignoring OnObjectBeingRemovedFromScene() for {0} on {1} since count is tainted",
|
||||
// obj.Name, m_Scene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnParcelPrimCountTainted()
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: OnParcelPrimCountTainted() called on {0}", m_Scene.RegionInfo.RegionName);
|
||||
|
||||
lock (m_TaintLock)
|
||||
m_Tainted = true;
|
||||
}
|
||||
|
@ -156,6 +174,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
// NOTE: Call under Taint Lock
|
||||
private void AddObject(SceneObjectGroup obj)
|
||||
{
|
||||
// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} {1} to prim count", obj.Name, obj.UUID);
|
||||
|
||||
if (obj.IsAttachment)
|
||||
return;
|
||||
if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0))
|
||||
|
@ -164,6 +184,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
Vector3 pos = obj.AbsolutePosition;
|
||||
ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
|
||||
LandData landData = landObject.LandData;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}",
|
||||
// obj.Name, obj.OwnerID, landData.OwnerID);
|
||||
|
||||
ParcelCounts parcelCounts;
|
||||
if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
|
||||
|
@ -195,16 +219,25 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
else
|
||||
parcelCounts.Others += partCount;
|
||||
}
|
||||
|
||||
if (obj.IsSelected)
|
||||
parcelCounts.Selected += partCount;
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: Call under Taint Lock
|
||||
private void RemoveObject(SceneObjectGroup obj)
|
||||
{
|
||||
// m_log.DebugFormat("[PRIM COUNT MODULE]: Removing object {0} {1} from prim count", obj.Name, obj.UUID);
|
||||
|
||||
// Currently this is being done by tainting the count instead.
|
||||
}
|
||||
|
||||
public IPrimCounts GetPrimCounts(UUID parcelID)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: GetPrimCounts for parcel {0} in {1}", parcelID, m_Scene.RegionInfo.RegionName);
|
||||
|
||||
PrimCounts primCounts;
|
||||
|
||||
lock (m_PrimCounts)
|
||||
|
@ -218,8 +251,16 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
return primCounts;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Get the number of prims on the parcel that are owned by the parcel owner.
|
||||
/// </summary>
|
||||
/// <param name="parcelID"></param>
|
||||
/// <returns></returns>
|
||||
public int GetOwnerCount(UUID parcelID)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
lock (m_TaintLock)
|
||||
{
|
||||
if (m_Tainted)
|
||||
|
@ -227,13 +268,25 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
ParcelCounts counts;
|
||||
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
|
||||
return counts.Owner;
|
||||
count = counts.Owner;
|
||||
}
|
||||
return 0;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: GetOwnerCount for parcel {0} in {1} returning {2}",
|
||||
// parcelID, m_Scene.RegionInfo.RegionName, count);
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the number of prims on the parcel that have been set to the group that owns the parcel.
|
||||
/// </summary>
|
||||
/// <param name="parcelID"></param>
|
||||
/// <returns></returns>
|
||||
public int GetGroupCount(UUID parcelID)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
lock (m_TaintLock)
|
||||
{
|
||||
if (m_Tainted)
|
||||
|
@ -241,13 +294,25 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
ParcelCounts counts;
|
||||
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
|
||||
return counts.Group;
|
||||
count = counts.Group;
|
||||
}
|
||||
return 0;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: GetGroupCount for parcel {0} in {1} returning {2}",
|
||||
// parcelID, m_Scene.RegionInfo.RegionName, count);
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the number of prims on the parcel that are not owned by the parcel owner or set to the parcel group.
|
||||
/// </summary>
|
||||
/// <param name="parcelID"></param>
|
||||
/// <returns></returns>
|
||||
public int GetOthersCount(UUID parcelID)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
lock (m_TaintLock)
|
||||
{
|
||||
if (m_Tainted)
|
||||
|
@ -255,13 +320,82 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
ParcelCounts counts;
|
||||
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
|
||||
return counts.Others;
|
||||
count = counts.Others;
|
||||
}
|
||||
return 0;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}",
|
||||
// parcelID, m_Scene.RegionInfo.RegionName, count);
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the number of selected prims.
|
||||
/// </summary>
|
||||
/// <param name="parcelID"></param>
|
||||
/// <returns></returns>
|
||||
public int GetSelectedCount(UUID parcelID)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
lock (m_TaintLock)
|
||||
{
|
||||
if (m_Tainted)
|
||||
Recount();
|
||||
|
||||
ParcelCounts counts;
|
||||
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
|
||||
count = counts.Selected;
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: GetSelectedCount for parcel {0} in {1} returning {2}",
|
||||
// parcelID, m_Scene.RegionInfo.RegionName, count);
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the total count of owner, group and others prims on the parcel.
|
||||
/// FIXME: Need to do selected prims once this is reimplemented.
|
||||
/// </summary>
|
||||
/// <param name="parcelID"></param>
|
||||
/// <returns></returns>
|
||||
public int GetTotalCount(UUID parcelID)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
lock (m_TaintLock)
|
||||
{
|
||||
if (m_Tainted)
|
||||
Recount();
|
||||
|
||||
ParcelCounts counts;
|
||||
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
|
||||
{
|
||||
count = counts.Owner;
|
||||
count += counts.Group;
|
||||
count += counts.Others;
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: GetTotalCount for parcel {0} in {1} returning {2}",
|
||||
// parcelID, m_Scene.RegionInfo.RegionName, count);
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the number of prims that are in the entire simulator for the owner of this parcel.
|
||||
/// </summary>
|
||||
/// <param name="parcelID"></param>
|
||||
/// <returns></returns>
|
||||
public int GetSimulatorCount(UUID parcelID)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
lock (m_TaintLock)
|
||||
{
|
||||
if (m_Tainted)
|
||||
|
@ -272,14 +406,27 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
int val;
|
||||
if (m_SimwideCounts.TryGetValue(owner, out val))
|
||||
return val;
|
||||
count = val;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}",
|
||||
// parcelID, m_Scene.RegionInfo.RegionName, count);
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the number of prims that a particular user owns on this parcel.
|
||||
/// </summary>
|
||||
/// <param name="parcelID"></param>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
public int GetUserCount(UUID parcelID, UUID userID)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
lock (m_TaintLock)
|
||||
{
|
||||
if (m_Tainted)
|
||||
|
@ -290,27 +437,35 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
int val;
|
||||
if (counts.Users.TryGetValue(userID, out val))
|
||||
return val;
|
||||
count = val;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: GetUserCount for user {0} in parcel {1} in region {2} returning {3}",
|
||||
// userID, parcelID, m_Scene.RegionInfo.RegionName, count);
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
// NOTE: This method MUST be called while holding the taint lock!
|
||||
private void Recount()
|
||||
{
|
||||
// m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName);
|
||||
|
||||
m_OwnerMap.Clear();
|
||||
m_SimwideCounts.Clear();
|
||||
m_ParcelCounts.Clear();
|
||||
|
||||
List<ILandObject> land = m_Scene.LandChannel.AllParcels();
|
||||
|
||||
|
||||
foreach (ILandObject l in land)
|
||||
{
|
||||
LandData landData = l.LandData;
|
||||
|
||||
m_OwnerMap[landData.GlobalID] = landData.OwnerID;
|
||||
m_SimwideCounts[landData.OwnerID] = 0;
|
||||
// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding parcel count for {0}", landData.GlobalID);
|
||||
m_ParcelCounts[landData.GlobalID] = new ParcelCounts();
|
||||
}
|
||||
|
||||
|
@ -322,6 +477,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
if (!m_OwnerMap.ContainsKey(k))
|
||||
m_PrimCounts.Remove(k);
|
||||
}
|
||||
|
||||
m_Tainted = false;
|
||||
}
|
||||
}
|
||||
|
@ -363,6 +519,22 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
return m_Parent.GetOthersCount(m_ParcelID);
|
||||
}
|
||||
}
|
||||
|
||||
public int Selected
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Parent.GetSelectedCount(m_ParcelID);
|
||||
}
|
||||
}
|
||||
|
||||
public int Total
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Parent.GetTotalCount(m_ParcelID);
|
||||
}
|
||||
}
|
||||
|
||||
public int Simulator
|
||||
{
|
||||
|
|
|
@ -0,0 +1,188 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Assets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Land.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class PrimCountModuleTests
|
||||
{
|
||||
protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000");
|
||||
protected UUID m_dummyUserId = new UUID("99999999-9999-9999-9999-999999999999");
|
||||
protected TestScene m_scene;
|
||||
protected PrimCountModule m_pcm;
|
||||
protected ILandObject m_lo;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
m_pcm = new PrimCountModule();
|
||||
LandManagementModule lmm = new LandManagementModule();
|
||||
m_scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
|
||||
|
||||
ILandObject lo = new LandObject(m_userId, false, m_scene);
|
||||
lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
|
||||
m_lo = lmm.AddLandObject(lo);
|
||||
//scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test count after a parcel owner owned object is added.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestAddOwnerObject()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
IPrimCounts pc = m_lo.PrimCounts;
|
||||
|
||||
Assert.That(pc.Owner, Is.EqualTo(0));
|
||||
Assert.That(pc.Group, Is.EqualTo(0));
|
||||
Assert.That(pc.Others, Is.EqualTo(0));
|
||||
Assert.That(pc.Total, Is.EqualTo(0));
|
||||
Assert.That(pc.Selected, Is.EqualTo(0));
|
||||
Assert.That(pc.Users[m_userId], Is.EqualTo(0));
|
||||
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
|
||||
Assert.That(pc.Simulator, Is.EqualTo(0));
|
||||
|
||||
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
|
||||
m_scene.AddNewSceneObject(sog, false);
|
||||
|
||||
Assert.That(pc.Owner, Is.EqualTo(3));
|
||||
Assert.That(pc.Group, Is.EqualTo(0));
|
||||
Assert.That(pc.Others, Is.EqualTo(0));
|
||||
Assert.That(pc.Total, Is.EqualTo(3));
|
||||
Assert.That(pc.Selected, Is.EqualTo(0));
|
||||
Assert.That(pc.Users[m_userId], Is.EqualTo(3));
|
||||
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
|
||||
Assert.That(pc.Simulator, Is.EqualTo(3));
|
||||
|
||||
// Add a second object and retest
|
||||
SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, 0x10);
|
||||
m_scene.AddNewSceneObject(sog2, false);
|
||||
|
||||
Assert.That(pc.Owner, Is.EqualTo(5));
|
||||
Assert.That(pc.Group, Is.EqualTo(0));
|
||||
Assert.That(pc.Others, Is.EqualTo(0));
|
||||
Assert.That(pc.Total, Is.EqualTo(5));
|
||||
Assert.That(pc.Selected, Is.EqualTo(0));
|
||||
Assert.That(pc.Users[m_userId], Is.EqualTo(5));
|
||||
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
|
||||
Assert.That(pc.Simulator, Is.EqualTo(5));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test count after a parcel owner owned copied object is added.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestCopiedOwnerObject()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
IPrimCounts pc = m_lo.PrimCounts;
|
||||
|
||||
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
|
||||
m_scene.AddNewSceneObject(sog, false);
|
||||
m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity);
|
||||
|
||||
Assert.That(pc.Owner, Is.EqualTo(6));
|
||||
Assert.That(pc.Group, Is.EqualTo(0));
|
||||
Assert.That(pc.Others, Is.EqualTo(0));
|
||||
Assert.That(pc.Total, Is.EqualTo(6));
|
||||
Assert.That(pc.Selected, Is.EqualTo(0));
|
||||
Assert.That(pc.Users[m_userId], Is.EqualTo(6));
|
||||
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
|
||||
Assert.That(pc.Simulator, Is.EqualTo(6));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test count after a parcel owner owned object is removed.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestRemoveOwnerObject()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
IPrimCounts pc = m_lo.PrimCounts;
|
||||
|
||||
m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, 0x1), false);
|
||||
SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x10);
|
||||
m_scene.AddNewSceneObject(sogToDelete, false);
|
||||
m_scene.DeleteSceneObject(sogToDelete, false);
|
||||
|
||||
Assert.That(pc.Owner, Is.EqualTo(1));
|
||||
Assert.That(pc.Group, Is.EqualTo(0));
|
||||
Assert.That(pc.Others, Is.EqualTo(0));
|
||||
Assert.That(pc.Total, Is.EqualTo(1));
|
||||
Assert.That(pc.Selected, Is.EqualTo(0));
|
||||
Assert.That(pc.Users[m_userId], Is.EqualTo(1));
|
||||
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
|
||||
Assert.That(pc.Simulator, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test the count is correct after is has been tainted.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestTaint()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
IPrimCounts pc = m_lo.PrimCounts;
|
||||
|
||||
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
|
||||
m_scene.AddNewSceneObject(sog, false);
|
||||
|
||||
m_pcm.TaintPrimCount();
|
||||
|
||||
Assert.That(pc.Owner, Is.EqualTo(3));
|
||||
Assert.That(pc.Group, Is.EqualTo(0));
|
||||
Assert.That(pc.Others, Is.EqualTo(0));
|
||||
Assert.That(pc.Total, Is.EqualTo(3));
|
||||
Assert.That(pc.Selected, Is.EqualTo(0));
|
||||
Assert.That(pc.Users[m_userId], Is.EqualTo(3));
|
||||
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
|
||||
Assert.That(pc.Simulator, Is.EqualTo(3));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -188,17 +188,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
|||
}
|
||||
catch (DllNotFoundException)
|
||||
{
|
||||
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is emtpy for {0}", id);
|
||||
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", id);
|
||||
|
||||
}
|
||||
catch (IndexOutOfRangeException)
|
||||
{
|
||||
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", id);
|
||||
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
|
||||
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", id);
|
||||
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
|
||||
|
||||
}
|
||||
return null;
|
||||
|
|
|
@ -32,7 +32,6 @@ using System.Reflection;
|
|||
using System.Threading;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Assets;
|
||||
using OpenSim.Framework;
|
||||
|
|
|
@ -642,7 +642,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
/// implemented by callers.
|
||||
/// </summary>
|
||||
/// <param name="currentUser"></param>
|
||||
/// <param name="objId"></param>
|
||||
/// <param name="objId">This is a scene object group UUID</param>
|
||||
/// <param name="denyOnLocked"></param>
|
||||
/// <returns></returns>
|
||||
protected bool GenericObjectPermission(UUID currentUser, UUID objId, bool denyOnLocked)
|
||||
|
@ -1896,7 +1896,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
// "[PERMISSIONS]: Checking CanControlPrimMedia for {0} on {1} face {2} with control permissions {3}",
|
||||
// agentID, primID, face, me.ControlPermissions);
|
||||
|
||||
return GenericPrimMediaPermission(part, agentID, me.ControlPermissions);
|
||||
return GenericObjectPermission(agentID, part.ParentGroup.UUID, true);
|
||||
}
|
||||
|
||||
private bool CanInteractWithPrimMedia(UUID agentID, UUID primID, int face)
|
||||
|
|
|
@ -30,7 +30,6 @@ using System.IO;
|
|||
using System.Xml;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
|
|
@ -62,9 +62,20 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
|||
return LoadBitmap(new Bitmap(filename));
|
||||
}
|
||||
|
||||
public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
|
||||
public virtual ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int w, int h)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
Bitmap bitmap = new Bitmap(filename);
|
||||
ITerrainChannel retval = new TerrainChannel(true);
|
||||
|
||||
for (int x = 0; x < retval.Width; x++)
|
||||
{
|
||||
for (int y = 0; y < retval.Height; y++)
|
||||
{
|
||||
retval[x, y] = bitmap.GetPixel(offsetX * retval.Width + x, (bitmap.Height - (retval.Height * (offsetY + 1))) + retval.Height - y - 1).GetBrightness() * 128;
|
||||
}
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
public virtual ITerrainChannel LoadStream(Stream stream)
|
||||
|
|
|
@ -100,8 +100,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
// service wasn't available; maybe still an old GridServer. Try the old API, though it will return only one region
|
||||
regionInfos = new List<GridRegion>();
|
||||
GridRegion info = m_scene.GridService.GetRegionByName(m_scene.RegionInfo.ScopeID, mapName);
|
||||
if (info != null) regionInfos.Add(info);
|
||||
if (info != null)
|
||||
regionInfos.Add(info);
|
||||
}
|
||||
else if (regionInfos.Count == 0 && mapName.StartsWith("http://"))
|
||||
remoteClient.SendAlertMessage("Hyperlink could not be established.");
|
||||
|
||||
m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count);
|
||||
List<MapBlockData> blocks = new List<MapBlockData>();
|
||||
|
||||
|
@ -113,7 +117,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
data = new MapBlockData();
|
||||
data.Agents = 0;
|
||||
data.Access = info.Access;
|
||||
data.MapImageId = info.TerrainImage;
|
||||
data.MapImageId = UUID.Zero; // could use info.TerrainImage but it seems to break viewer2
|
||||
data.Name = info.RegionName;
|
||||
data.RegionFlags = 0; // TODO not used?
|
||||
data.WaterHeight = 0; // not used
|
||||
|
@ -135,7 +139,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
data.Y = 0;
|
||||
blocks.Add(data);
|
||||
|
||||
remoteClient.SendMapBlock(blocks, 0);
|
||||
// not sure what the flags do here, but seems to be necessary
|
||||
// to set to "2" for viewer 2
|
||||
remoteClient.SendMapBlock(blocks, 2);
|
||||
}
|
||||
|
||||
// private Scene GetClientScene(IClientAPI client)
|
||||
|
|
|
@ -916,7 +916,7 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
{
|
||||
}
|
||||
|
||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -34,12 +34,68 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
{
|
||||
public interface IEstateDataService
|
||||
{
|
||||
/// <summary>
|
||||
/// Load estate settings for a region.
|
||||
/// </summary>
|
||||
/// <param name="regionID"></param>
|
||||
/// <param name="create">If true, then an estate is created if one is not found.</param>
|
||||
/// <returns></returns>
|
||||
EstateSettings LoadEstateSettings(UUID regionID, bool create);
|
||||
|
||||
/// <summary>
|
||||
/// Load estate settings for an estate ID.
|
||||
/// </summary>
|
||||
/// <param name="estateID"></param>
|
||||
/// <returns></returns>
|
||||
EstateSettings LoadEstateSettings(int estateID);
|
||||
|
||||
/// <summary>
|
||||
/// Load/Get all estate settings.
|
||||
/// </summary>
|
||||
/// <returns>An empty list if no estates were found.</returns>
|
||||
List<EstateSettings> LoadEstateSettingsAll();
|
||||
|
||||
/// <summary>
|
||||
/// Store estate settings.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is also called by EstateSettings.Save()</remarks>
|
||||
/// <param name="es"></param>
|
||||
void StoreEstateSettings(EstateSettings es);
|
||||
|
||||
/// <summary>
|
||||
/// Get estate IDs.
|
||||
/// </summary>
|
||||
/// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
|
||||
/// <returns></returns>
|
||||
List<int> GetEstates(string search);
|
||||
|
||||
/// <summary>
|
||||
/// Get the IDs of all estates.
|
||||
/// </summary>
|
||||
/// <returns>An empty list if no estates were found.</returns>
|
||||
List<int> GetEstatesAll();
|
||||
|
||||
/// <summary>
|
||||
/// Link a region to an estate.
|
||||
/// </summary>
|
||||
/// <param name="regionID"></param>
|
||||
/// <param name="estateID"></param>
|
||||
/// <returns>true if the link succeeded, false otherwise</returns>
|
||||
bool LinkRegion(UUID regionID, int estateID);
|
||||
|
||||
/// <summary>
|
||||
/// Get the UUIDs of all the regions in an estate.
|
||||
/// </summary>
|
||||
/// <param name="estateID"></param>
|
||||
/// <returns></returns>
|
||||
List<UUID> GetRegions(int estateID);
|
||||
|
||||
/// <summary>
|
||||
/// Delete an estate
|
||||
/// </summary>
|
||||
/// <param name="estateID"></param>
|
||||
/// <returns>true if the delete succeeded, false otherwise</returns>
|
||||
bool DeleteEstate(int estateID);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -33,14 +33,74 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
{
|
||||
public interface IEstateDataStore
|
||||
{
|
||||
/// <summary>
|
||||
/// Initialise the data store.
|
||||
/// </summary>
|
||||
/// <param name="connectstring"></param>
|
||||
void Initialise(string connectstring);
|
||||
|
||||
/// <summary>
|
||||
/// Load estate settings for a region.
|
||||
/// </summary>
|
||||
/// <param name="regionID"></param>
|
||||
/// <param name="create">If true, then an estate is created if one is not found.</param>
|
||||
/// <returns></returns>
|
||||
EstateSettings LoadEstateSettings(UUID regionID, bool create);
|
||||
|
||||
/// <summary>
|
||||
/// Load estate settings for an estate ID.
|
||||
/// </summary>
|
||||
/// <param name="estateID"></param>
|
||||
/// <returns></returns>
|
||||
EstateSettings LoadEstateSettings(int estateID);
|
||||
|
||||
/// <summary>
|
||||
/// Load/Get all estate settings.
|
||||
/// </summary>
|
||||
/// <returns>An empty list if no estates were found.</returns>
|
||||
List<EstateSettings> LoadEstateSettingsAll();
|
||||
|
||||
/// <summary>
|
||||
/// Store estate settings.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is also called by EstateSettings.Save()</remarks>
|
||||
/// <param name="es"></param>
|
||||
void StoreEstateSettings(EstateSettings es);
|
||||
|
||||
/// <summary>
|
||||
/// Get estate IDs.
|
||||
/// </summary>
|
||||
/// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
|
||||
/// <returns></returns>
|
||||
List<int> GetEstates(string search);
|
||||
|
||||
/// <summary>
|
||||
/// Get the IDs of all estates.
|
||||
/// </summary>
|
||||
/// <returns>An empty list if no estates were found.</returns>
|
||||
List<int> GetEstatesAll();
|
||||
|
||||
/// <summary>
|
||||
/// Link a region to an estate.
|
||||
/// </summary>
|
||||
/// <param name="regionID"></param>
|
||||
/// <param name="estateID"></param>
|
||||
/// <returns>true if the link succeeded, false otherwise</returns>
|
||||
bool LinkRegion(UUID regionID, int estateID);
|
||||
|
||||
/// <summary>
|
||||
/// Get the UUIDs of all the regions in an estate.
|
||||
/// </summary>
|
||||
/// <param name="estateID"></param>
|
||||
/// <returns></returns>
|
||||
List<UUID> GetRegions(int estateID);
|
||||
|
||||
/// <summary>
|
||||
/// Delete an estate
|
||||
/// </summary>
|
||||
/// <param name="estateID"></param>
|
||||
/// <returns>true if the delete succeeded, false otherwise</returns>
|
||||
bool DeleteEstate(int estateID);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -38,18 +38,4 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
|
||||
IPrimCounts GetPrimCounts(UUID parcelID);
|
||||
}
|
||||
|
||||
public interface IPrimCounts
|
||||
{
|
||||
int Owner { get; }
|
||||
int Group { get; }
|
||||
int Others { get; }
|
||||
int Simulator { get; }
|
||||
IUserPrimCounts Users { get; }
|
||||
}
|
||||
|
||||
public interface IUserPrimCounts
|
||||
{
|
||||
int this[UUID agentID] { get; }
|
||||
}
|
||||
}
|
||||
}
|
|
@ -482,7 +482,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID);
|
||||
|
||||
public event EstateToolsSunUpdate OnEstateToolsSunUpdate;
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object is added to the scene.
|
||||
/// </summary>
|
||||
public event Action<SceneObjectGroup> OnObjectAddedToScene;
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object is removed from the scene.
|
||||
/// </summary>
|
||||
public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
|
||||
public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene;
|
||||
|
||||
|
@ -585,6 +593,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
|
||||
public event Attach OnAttach;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Called immediately after an object is loaded from storage.
|
||||
/// </summary>
|
||||
|
@ -1041,6 +1050,27 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void TriggerObjectAddedToScene(SceneObjectGroup obj)
|
||||
{
|
||||
Action<SceneObjectGroup> handler = OnObjectAddedToScene;
|
||||
if (handler != null)
|
||||
{
|
||||
foreach (Action<SceneObjectGroup> d in handler.GetInvocationList())
|
||||
{
|
||||
try
|
||||
{
|
||||
d(obj);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[EVENT MANAGER]: Delegate for TriggerObjectAddedToScene failed - continuing. {0} {1}",
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
|
||||
{
|
||||
ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene;
|
||||
|
|
|
@ -1570,7 +1570,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//
|
||||
while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
|
||||
{
|
||||
MainConsole.Instance.Output("The current estate has no owner set.");
|
||||
MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", m_regInfo.EstateSettings.EstateName);
|
||||
List<char> excluded = new List<char>(new char[1]{' '});
|
||||
string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
|
||||
string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
|
||||
|
@ -2494,8 +2494,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// If false, it is left to the caller to schedule the update
|
||||
/// </param>
|
||||
public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
|
||||
{
|
||||
return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
|
||||
{
|
||||
if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates))
|
||||
{
|
||||
EventManager.TriggerObjectAddedToScene(sceneObject);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2512,7 +2518,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public bool AddNewSceneObject(
|
||||
SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
|
||||
{
|
||||
return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel);
|
||||
if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel))
|
||||
{
|
||||
EventManager.TriggerObjectAddedToScene(sceneObject);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -97,9 +97,21 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
protected internal object m_syncRoot = new object();
|
||||
|
||||
protected internal PhysicsScene _PhyScene;
|
||||
|
||||
protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalID = new Dictionary<uint, SceneObjectGroup>();
|
||||
|
||||
/// <summary>
|
||||
/// Index the SceneObjectGroup for each part by the root part's UUID.
|
||||
/// </summary>
|
||||
protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>();
|
||||
|
||||
/// <summary>
|
||||
/// Index the SceneObjectGroup for each part by that part's UUID.
|
||||
/// </summary>
|
||||
protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullPartID = new Dictionary<UUID, SceneObjectGroup>();
|
||||
|
||||
/// <summary>
|
||||
/// Index the SceneObjectGroup for each part by that part's local ID.
|
||||
/// </summary>
|
||||
protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>();
|
||||
|
||||
private Object m_updateLock = new Object();
|
||||
|
||||
|
@ -142,8 +154,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID.Clear();
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
SceneObjectGroupsByLocalID.Clear();
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
SceneObjectGroupsByFullPartID.Clear();
|
||||
lock (SceneObjectGroupsByLocalPartID)
|
||||
SceneObjectGroupsByLocalPartID.Clear();
|
||||
|
||||
Entities.Clear();
|
||||
}
|
||||
|
@ -361,6 +375,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (Entities.ContainsKey(sceneObject.UUID))
|
||||
return false;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}",
|
||||
// sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName);
|
||||
|
||||
SceneObjectPart[] children = sceneObject.Parts;
|
||||
|
||||
|
@ -395,17 +413,20 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
OnObjectCreate(sceneObject);
|
||||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
{
|
||||
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
|
||||
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
{
|
||||
SceneObjectGroupsByFullPartID[sceneObject.UUID] = sceneObject;
|
||||
foreach (SceneObjectPart part in children)
|
||||
SceneObjectGroupsByFullID[part.UUID] = sceneObject;
|
||||
SceneObjectGroupsByFullPartID[part.UUID] = sceneObject;
|
||||
}
|
||||
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
lock (SceneObjectGroupsByLocalPartID)
|
||||
{
|
||||
SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
|
||||
SceneObjectGroupsByLocalPartID[sceneObject.LocalId] = sceneObject;
|
||||
foreach (SceneObjectPart part in children)
|
||||
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
|
||||
SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject;
|
||||
}
|
||||
|
||||
//SYMMETRIC SYNC: sending NewObject event, and sending it before calling ScheduleGroupForFullUpdate
|
||||
|
@ -446,21 +467,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (OnObjectRemove != null)
|
||||
OnObjectRemove(Entities[uuid]);
|
||||
|
||||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID.Remove(grp.UUID);
|
||||
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
{
|
||||
SceneObjectPart[] parts = grp.Parts;
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
SceneObjectGroupsByFullID.Remove(parts[i].UUID);
|
||||
SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID);
|
||||
SceneObjectGroupsByFullPartID.Remove(parts[i].UUID);
|
||||
SceneObjectGroupsByFullPartID.Remove(grp.RootPart.UUID);
|
||||
}
|
||||
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
lock (SceneObjectGroupsByLocalPartID)
|
||||
{
|
||||
SceneObjectPart[] parts = grp.Parts;
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
SceneObjectGroupsByLocalID.Remove(parts[i].LocalId);
|
||||
SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId);
|
||||
SceneObjectGroupsByLocalPartID.Remove(parts[i].LocalId);
|
||||
SceneObjectGroupsByLocalPartID.Remove(grp.RootPart.LocalId);
|
||||
}
|
||||
|
||||
return Entities.Remove(uuid);
|
||||
|
@ -659,7 +683,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (!Entities.Remove(agentID))
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list",
|
||||
"[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list",
|
||||
agentID);
|
||||
}
|
||||
|
||||
|
@ -682,7 +706,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
|
||||
m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -886,14 +910,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
//m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID);
|
||||
SceneObjectGroup sog;
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
SceneObjectGroupsByLocalID.TryGetValue(localID, out sog);
|
||||
lock (SceneObjectGroupsByLocalPartID)
|
||||
SceneObjectGroupsByLocalPartID.TryGetValue(localID, out sog);
|
||||
|
||||
if (sog != null)
|
||||
{
|
||||
if (sog.HasChildPrim(localID))
|
||||
return sog;
|
||||
SceneObjectGroupsByLocalID.Remove(localID);
|
||||
SceneObjectGroupsByLocalPartID.Remove(localID);
|
||||
}
|
||||
|
||||
EntityBase[] entityList = GetEntities();
|
||||
|
@ -905,8 +929,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sog = (SceneObjectGroup)ent;
|
||||
if (sog.HasChildPrim(localID))
|
||||
{
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
SceneObjectGroupsByLocalID[localID] = sog;
|
||||
lock (SceneObjectGroupsByLocalPartID)
|
||||
SceneObjectGroupsByLocalPartID[localID] = sog;
|
||||
return sog;
|
||||
}
|
||||
}
|
||||
|
@ -923,16 +947,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public SceneObjectGroup GetGroupByPrim(UUID fullID)
|
||||
{
|
||||
SceneObjectGroup sog;
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID.TryGetValue(fullID, out sog);
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
SceneObjectGroupsByFullPartID.TryGetValue(fullID, out sog);
|
||||
|
||||
if (sog != null)
|
||||
{
|
||||
if (sog.ContainsPart(fullID))
|
||||
return sog;
|
||||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID.Remove(fullID);
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
SceneObjectGroupsByFullPartID.Remove(fullID);
|
||||
}
|
||||
|
||||
EntityBase[] entityList = GetEntities();
|
||||
|
@ -943,8 +967,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sog = (SceneObjectGroup)ent;
|
||||
if (sog.HasChildPrim(fullID))
|
||||
{
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID[fullID] = sog;
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
SceneObjectGroupsByFullPartID[fullID] = sog;
|
||||
return sog;
|
||||
}
|
||||
}
|
||||
|
@ -1096,11 +1120,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs action on all scene object groups.
|
||||
/// Performs action once on all scene object groups.
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
protected internal void ForEachSOG(Action<SceneObjectGroup> action)
|
||||
{
|
||||
// FIXME: Need to lock here, really.
|
||||
List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values);
|
||||
foreach (SceneObjectGroup obj in objlist)
|
||||
{
|
||||
|
@ -1111,11 +1136,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
catch (Exception e)
|
||||
{
|
||||
// Catch it and move on. This includes situations where splist has inconsistent info
|
||||
m_log.WarnFormat("[SCENE]: Problem processing action in ForEachSOG: ", e.ToString());
|
||||
m_log.WarnFormat(
|
||||
"[SCENEGRAPH]: Problem processing action in ForEachSOG: {0} {1}", e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Performs action on all scene presences. This can ultimately run the actions in parallel but
|
||||
|
@ -1135,8 +1160,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
|
||||
m_log.Info("[BUG] Stack Trace: " + e.StackTrace);
|
||||
m_log.Info("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
|
||||
m_log.Info("[SCENEGRAPH]: Stack Trace: " + e.StackTrace);
|
||||
}
|
||||
});
|
||||
Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction);
|
||||
|
@ -1151,7 +1176,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
|
||||
m_log.Error("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1855,7 +1880,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="rot"></param>
|
||||
public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
|
||||
{
|
||||
//m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",
|
||||
// originalPrimID, offset, AgentID);
|
||||
|
||||
SceneObjectGroup original = GetGroupByPrim(originalPrimID);
|
||||
if (original != null)
|
||||
{
|
||||
|
@ -1886,7 +1914,28 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
copy.RootPart.SalePrice = 10;
|
||||
}
|
||||
|
||||
// FIXME: This section needs to be refactored so that it just calls AddSceneObject()
|
||||
Entities.Add(copy);
|
||||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID[copy.UUID] = copy;
|
||||
|
||||
SceneObjectPart[] children = copy.Parts;
|
||||
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
{
|
||||
SceneObjectGroupsByFullPartID[copy.UUID] = copy;
|
||||
foreach (SceneObjectPart part in children)
|
||||
SceneObjectGroupsByFullPartID[part.UUID] = copy;
|
||||
}
|
||||
|
||||
lock (SceneObjectGroupsByLocalPartID)
|
||||
{
|
||||
SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
|
||||
foreach (SceneObjectPart part in children)
|
||||
SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
|
||||
}
|
||||
// PROBABLE END OF FIXME
|
||||
|
||||
// Since we copy from a source group that is in selected
|
||||
// state, but the copy is shown deselected in the viewer,
|
||||
|
@ -2143,11 +2192,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SceneObjectGroupsByFullID[part.UUID] = sceneObject;
|
||||
}
|
||||
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
lock (SceneObjectGroupsByLocalPartID)
|
||||
{
|
||||
SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
|
||||
SceneObjectGroupsByLocalPartID[sceneObject.LocalId] = sceneObject;
|
||||
foreach (SceneObjectPart part in children)
|
||||
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
|
||||
SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject;
|
||||
}
|
||||
|
||||
return updateResult;
|
||||
|
@ -2164,11 +2213,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SceneObjectGroupsByFullID[newPart.UUID] = parentGroup;
|
||||
}
|
||||
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
lock (SceneObjectGroupsByLocalPartID)
|
||||
{
|
||||
SceneObjectGroupsByLocalID[parentGroup.LocalId] = parentGroup;
|
||||
SceneObjectGroupsByLocalPartID[parentGroup.LocalId] = parentGroup;
|
||||
foreach (SceneObjectPart part in children)
|
||||
SceneObjectGroupsByLocalID[newPart.LocalId] = parentGroup;
|
||||
SceneObjectGroupsByLocalPartID[newPart.LocalId] = parentGroup;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1095,9 +1095,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public Dictionary<UUID, string> GetScriptStates()
|
||||
{
|
||||
Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
|
||||
|
||||
if (m_part.ParentGroup.Scene == null) // Group not in a scene
|
||||
return ret;
|
||||
|
||||
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
|
||||
|
||||
Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
|
||||
|
||||
if (engines == null) // No engine at all
|
||||
return ret;
|
||||
|
||||
|
|
|
@ -34,7 +34,6 @@ using System.Timers;
|
|||
using Timer=System.Timers.Timer;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
|
|
@ -32,7 +32,6 @@ using System.Text;
|
|||
using System.Collections.Generic;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
|
|
@ -28,7 +28,6 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
|
|
@ -28,7 +28,6 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
|
|
@ -30,7 +30,6 @@ using System.Collections.Generic;
|
|||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
|
|
@ -29,7 +29,6 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
|
|
@ -30,7 +30,6 @@ using System.Collections.Generic;
|
|||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
|
|
@ -34,7 +34,6 @@ using System.Timers;
|
|||
using Timer=System.Timers.Timer;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
|
|
@ -34,7 +34,6 @@ using System.Timers;
|
|||
using Timer=System.Timers.Timer;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
|
|
@ -29,7 +29,6 @@ using System;
|
|||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
|
|
@ -34,7 +34,6 @@ using System.Timers;
|
|||
using Timer=System.Timers.Timer;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Assets;
|
||||
using OpenSim.Framework;
|
||||
|
|
|
@ -28,7 +28,6 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
|
|
@ -1254,7 +1254,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
|
||||
}
|
||||
|
||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -29,7 +29,6 @@ using System;
|
|||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
|
|
|
@ -929,7 +929,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
{
|
||||
}
|
||||
|
||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||
{
|
||||
}
|
||||
public void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID)
|
||||
|
|
|
@ -74,12 +74,23 @@ namespace OpenSim.Server.Handlers.Login
|
|||
if (requestData != null)
|
||||
{
|
||||
if (requestData.ContainsKey("first") && requestData["first"] != null &&
|
||||
requestData.ContainsKey("last") && requestData["last"] != null &&
|
||||
requestData.ContainsKey("passwd") && requestData["passwd"] != null)
|
||||
requestData.ContainsKey("last") && requestData["last"] != null && (
|
||||
(requestData.ContainsKey("passwd") && requestData["passwd"] != null) ||
|
||||
(!requestData.ContainsKey("passwd") && requestData.ContainsKey("web_login_key") && requestData["web_login_key"] != null && requestData["web_login_key"].ToString() != UUID.Zero.ToString())
|
||||
))
|
||||
{
|
||||
string first = requestData["first"].ToString();
|
||||
string last = requestData["last"].ToString();
|
||||
string passwd = requestData["passwd"].ToString();
|
||||
string passwd = null;
|
||||
if (requestData.ContainsKey("passwd"))
|
||||
{
|
||||
passwd = requestData["passwd"].ToString();
|
||||
}
|
||||
else if (requestData.ContainsKey("web_login_key"))
|
||||
{
|
||||
passwd = "$1$" + requestData["web_login_key"].ToString();
|
||||
m_log.InfoFormat("[LOGIN]: XMLRPC Login Req key {0}", passwd);
|
||||
}
|
||||
string startLocation = string.Empty;
|
||||
UUID scopeID = UUID.Zero;
|
||||
if (requestData["scope_id"] != null)
|
||||
|
@ -103,7 +114,7 @@ namespace OpenSim.Server.Handlers.Login
|
|||
string id0 = "Unknown";
|
||||
if (requestData.Contains("id0") && requestData["id0"] != null)
|
||||
id0 = requestData["id0"].ToString();
|
||||
|
||||
|
||||
//m_log.InfoFormat("[LOGIN]: XMLRPC Login Requested for {0} {1}, starting in {2}, using {3}", first, last, startLocation, clientVersion);
|
||||
|
||||
LoginResponse reply = null;
|
||||
|
|
|
@ -31,6 +31,9 @@ using OpenSim.Services.Interfaces;
|
|||
using log4net;
|
||||
using Nini.Config;
|
||||
using System.Reflection;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenSim.Services.AuthenticationService
|
||||
{
|
||||
|
@ -43,17 +46,45 @@ namespace OpenSim.Services.AuthenticationService
|
|||
public class WebkeyAuthenticationService :
|
||||
AuthenticationServiceBase, IAuthenticationService
|
||||
{
|
||||
// private static readonly ILog m_log =
|
||||
// LogManager.GetLogger(
|
||||
// MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public WebkeyAuthenticationService(IConfigSource config) :
|
||||
base(config)
|
||||
base(config)
|
||||
{
|
||||
}
|
||||
|
||||
public string Authenticate(UUID principalID, string password, int lifetime)
|
||||
{
|
||||
if (new UUID(password) == UUID.Zero)
|
||||
{
|
||||
m_log.DebugFormat("[AUTH SERVICE]: UUID.Zero is not a valid web_login_key on PrincipalID {0}", principalID);
|
||||
}
|
||||
else
|
||||
{
|
||||
AuthenticationData data = m_Database.Get(principalID);
|
||||
if (data != null && data.Data != null)
|
||||
{
|
||||
if (data.Data.ContainsKey("webLoginKey"))
|
||||
{
|
||||
string key = data.Data["webLoginKey"].ToString();
|
||||
if (key == password)
|
||||
{
|
||||
data.Data["webLoginKey"] = UUID.Zero.ToString();
|
||||
m_Database.Store(data);
|
||||
return GetToken(principalID, lifetime);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[AUTH SERVICE]: web login auth failed, got PrincipalID {0} gave {1} instead of {2}", principalID, password, key);
|
||||
}
|
||||
}else{
|
||||
m_log.DebugFormat("[AUTH SERVICE]: no col webLoginKey in passwd.db");
|
||||
}
|
||||
}
|
||||
m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
|
||||
}
|
||||
return String.Empty;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,94 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using System.Reflection;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Server.Base;
|
||||
|
||||
namespace OpenSim.Services.AuthenticationService
|
||||
{
|
||||
public class WebkeyOrPasswordAuthenticationService : AuthenticationServiceBase, IAuthenticationService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IConfigSource m_config;
|
||||
private Dictionary<string, IAuthenticationService> m_svcChecks
|
||||
= new Dictionary<string, IAuthenticationService>();
|
||||
|
||||
public WebkeyOrPasswordAuthenticationService(IConfigSource config)
|
||||
: base(config)
|
||||
{
|
||||
this.m_config = config;
|
||||
m_svcChecks["web_login_key"] = new WebkeyAuthenticationService(config);
|
||||
m_svcChecks["password"] = new PasswordAuthenticationService(config);
|
||||
}
|
||||
|
||||
public string Authenticate(UUID principalID, string password, int lifetime)
|
||||
{
|
||||
AuthenticationData data = m_Database.Get(principalID);
|
||||
string result = String.Empty;
|
||||
if (data != null && data.Data != null)
|
||||
{
|
||||
if (data.Data.ContainsKey("webLoginKey"))
|
||||
{
|
||||
m_log.DebugFormat("[AUTH SERVICE]: Attempting web key authentication for PrincipalID {0}", principalID);
|
||||
result = m_svcChecks["web_login_key"].Authenticate(principalID, password, lifetime);
|
||||
if (result == String.Empty)
|
||||
{
|
||||
m_log.DebugFormat("[AUTH SERVICE]: Web Login failed for PrincipalID {0}", principalID);
|
||||
}
|
||||
}
|
||||
if (result == string.Empty && data.Data.ContainsKey("passwordHash") && data.Data.ContainsKey("passwordSalt"))
|
||||
{
|
||||
m_log.DebugFormat("[AUTH SERVICE]: Attempting password authentication for PrincipalID {0}", principalID);
|
||||
result = m_svcChecks["password"].Authenticate(principalID, password, lifetime);
|
||||
if (result == String.Empty)
|
||||
{
|
||||
m_log.DebugFormat("[AUTH SERVICE]: Password login failed for PrincipalID {0}", principalID);
|
||||
}
|
||||
}
|
||||
if (result == string.Empty)
|
||||
{
|
||||
m_log.DebugFormat("[AUTH SERVICE]: Both password and webLoginKey-based authentication failed for PrincipalID {0}", principalID);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -90,6 +90,11 @@ namespace OpenSim.Services.Connectors
|
|||
{
|
||||
return m_database.LoadEstateSettings(estateID);
|
||||
}
|
||||
|
||||
public List<EstateSettings> LoadEstateSettingsAll()
|
||||
{
|
||||
return m_database.LoadEstateSettingsAll();
|
||||
}
|
||||
|
||||
public void StoreEstateSettings(EstateSettings es)
|
||||
{
|
||||
|
@ -100,6 +105,11 @@ namespace OpenSim.Services.Connectors
|
|||
{
|
||||
return m_database.GetEstates(search);
|
||||
}
|
||||
|
||||
public List<int> GetEstatesAll()
|
||||
{
|
||||
return m_database.GetEstatesAll();
|
||||
}
|
||||
|
||||
public bool LinkRegion(UUID regionID, int estateID)
|
||||
{
|
||||
|
|
|
@ -79,9 +79,6 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
return "agent/";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint flags, out string reason)
|
||||
{
|
||||
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateAgent start");
|
||||
|
@ -109,6 +106,9 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
if (result["Success"].AsBoolean())
|
||||
return true;
|
||||
|
||||
m_log.WarnFormat(
|
||||
"[REMOTE SIMULATION CONNECTOR]: Failed to create agent {0} {1} at remote simulator {1}",
|
||||
aCircuit.firstname, aCircuit.lastname, destination.RegionName);
|
||||
reason = result["Message"] != null ? result["Message"].AsString() : "error";
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -65,6 +65,8 @@ namespace OpenSim.Services.GridService
|
|||
protected UUID m_ScopeID = UUID.Zero;
|
||||
protected bool m_Check4096 = true;
|
||||
protected string m_MapTileDirectory = string.Empty;
|
||||
protected string m_ThisGatekeeper = string.Empty;
|
||||
protected Uri m_ThisGatekeeperURI = null;
|
||||
|
||||
// Hyperlink regions are hyperlinks on the map
|
||||
public readonly Dictionary<UUID, GridRegion> m_HyperlinkRegions = new Dictionary<UUID, GridRegion>();
|
||||
|
@ -123,6 +125,16 @@ namespace OpenSim.Services.GridService
|
|||
|
||||
m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", "maptiles");
|
||||
|
||||
m_ThisGatekeeper = gridConfig.GetString("Gatekeeper", string.Empty);
|
||||
try
|
||||
{
|
||||
m_ThisGatekeeperURI = new Uri(m_ThisGatekeeper);
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_log.WarnFormat("[HYPERGRID LINKER]: Malformed URL in [GridService], variable Gatekeeper = {0}", m_ThisGatekeeper);
|
||||
}
|
||||
|
||||
m_GatekeeperConnector = new GatekeeperServiceConnector(m_AssetService);
|
||||
|
||||
m_log.Debug("[HYPERGRID LINKER]: Loaded all services...");
|
||||
|
@ -246,6 +258,8 @@ namespace OpenSim.Services.GridService
|
|||
remoteRegionName, xloc / Constants.RegionSize, yloc / Constants.RegionSize);
|
||||
|
||||
reason = string.Empty;
|
||||
Uri uri = null;
|
||||
|
||||
regInfo = new GridRegion();
|
||||
if ( externalPort > 0)
|
||||
regInfo.HttpPort = externalPort;
|
||||
|
@ -256,8 +270,17 @@ namespace OpenSim.Services.GridService
|
|||
else
|
||||
regInfo.ExternalHostName = "0.0.0.0";
|
||||
if ( serverURI != null)
|
||||
{
|
||||
regInfo.ServerURI = serverURI;
|
||||
|
||||
try
|
||||
{
|
||||
uri = new Uri(serverURI);
|
||||
regInfo.ExternalHostName = uri.Host;
|
||||
regInfo.HttpPort = (uint)uri.Port;
|
||||
}
|
||||
catch {}
|
||||
}
|
||||
|
||||
if ( remoteRegionName != string.Empty )
|
||||
regInfo.RegionName = remoteRegionName;
|
||||
|
||||
|
@ -266,6 +289,18 @@ namespace OpenSim.Services.GridService
|
|||
regInfo.ScopeID = scopeID;
|
||||
regInfo.EstateOwner = ownerID;
|
||||
|
||||
// Make sure we're not hyperlinking to regions on this grid!
|
||||
if (m_ThisGatekeeperURI != null)
|
||||
{
|
||||
if (regInfo.ExternalHostName == m_ThisGatekeeperURI.Host && regInfo.HttpPort == m_ThisGatekeeperURI.Port)
|
||||
{
|
||||
reason = "Cannot hyperlink to regions on the same grid";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
m_log.WarnFormat("[HYPERGRID LINKER]: Please set this grid's Gatekeeper's address in [GridService]!");
|
||||
|
||||
// Check for free coordinates
|
||||
GridRegion region = m_GridService.GetRegionByPosition(regInfo.ScopeID, regInfo.RegionLocX, regInfo.RegionLocY);
|
||||
if (region != null)
|
||||
|
|
|
@ -40,6 +40,13 @@ namespace OpenSim.Services.Interfaces
|
|||
|
||||
#region Agents
|
||||
|
||||
/// <summary>
|
||||
/// Ask the simulator hosting the destination to create an agent on that region.
|
||||
/// </summary>
|
||||
/// <param name="destination"></param>
|
||||
/// <param name="aCircuit"></param>
|
||||
/// <param name="flags"></param>
|
||||
/// <param name="reason">Reason message in the event of a failure.</param>
|
||||
bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint flags, out string reason);
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.Constraints;
|
||||
|
||||
namespace OpenSim.Tests.Common
|
||||
{
|
||||
|
|
|
@ -964,7 +964,7 @@ namespace OpenSim.Tests.Common.Mock
|
|||
{
|
||||
}
|
||||
|
||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -68,7 +68,7 @@ namespace OpenSim.Tests.Common
|
|||
return CreateAsset(
|
||||
assetUuid,
|
||||
AssetType.Object,
|
||||
Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)),
|
||||
Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)),
|
||||
sog.OwnerID);
|
||||
}
|
||||
|
||||
|
|
|
@ -57,21 +57,12 @@ namespace OpenSim.Tests.Common.Setup
|
|||
/// </summary>
|
||||
public class SceneSetupHelpers
|
||||
{
|
||||
// These static variables in order to allow regions to be linked by shared modules and same
|
||||
// CommunicationsManager.
|
||||
private static ISharedRegionModule m_assetService = null;
|
||||
// private static ISharedRegionModule m_authenticationService = null;
|
||||
private static ISharedRegionModule m_inventoryService = null;
|
||||
private static ISharedRegionModule m_gridService = null;
|
||||
private static ISharedRegionModule m_userAccountService = null;
|
||||
private static ISharedRegionModule m_presenceService = null;
|
||||
|
||||
/// <summary>
|
||||
/// Set up a test scene
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// Automatically starts service threads, as would the normal runtime.
|
||||
///
|
||||
/// </remarks>
|
||||
/// <returns></returns>
|
||||
public static TestScene SetupScene()
|
||||
{
|
||||
|
@ -86,24 +77,9 @@ namespace OpenSim.Tests.Common.Setup
|
|||
/// <returns></returns>
|
||||
public static TestScene SetupScene(String realServices)
|
||||
{
|
||||
return SetupScene(
|
||||
"Unit test region", UUID.Random(), 1000, 1000, realServices);
|
||||
return SetupScene("Unit test region", UUID.Random(), 1000, 1000, realServices);
|
||||
}
|
||||
|
||||
// REFACTORING PROBLEM. No idea what the difference is with the previous one
|
||||
///// <summary>
|
||||
///// Set up a test scene
|
||||
///// </summary>
|
||||
/////
|
||||
///// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
|
||||
///// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
|
||||
///// <returns></returns>
|
||||
//public static TestScene SetupScene(String realServices)
|
||||
//{
|
||||
// return SetupScene(
|
||||
// "Unit test region", UUID.Random(), 1000, 1000, "");
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// Set up a test scene
|
||||
/// </summary>
|
||||
|
@ -115,7 +91,7 @@ namespace OpenSim.Tests.Common.Setup
|
|||
/// <returns></returns>
|
||||
public static TestScene SetupScene(string name, UUID id, uint x, uint y)
|
||||
{
|
||||
return SetupScene(name, id, x, y,"");
|
||||
return SetupScene(name, id, x, y, "");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -156,27 +132,21 @@ namespace OpenSim.Tests.Common.Setup
|
|||
testScene.AddModule(godsModule.Name, godsModule);
|
||||
realServices = realServices.ToLower();
|
||||
|
||||
if (realServices.Contains("asset"))
|
||||
StartAssetService(testScene, true);
|
||||
else
|
||||
StartAssetService(testScene, false);
|
||||
LocalAssetServicesConnector assetService = StartAssetService(testScene, realServices.Contains("asset"));
|
||||
|
||||
// For now, always started a 'real' authentication service
|
||||
StartAuthenticationService(testScene, true);
|
||||
|
||||
if (realServices.Contains("inventory"))
|
||||
StartInventoryService(testScene, true);
|
||||
else
|
||||
StartInventoryService(testScene, false);
|
||||
LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene, realServices.Contains("inventory"));
|
||||
StartGridService(testScene, true);
|
||||
LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene);
|
||||
LocalPresenceServicesConnector presenceService = StartPresenceService(testScene);
|
||||
|
||||
StartGridService(testScene, true);
|
||||
StartUserAccountService(testScene);
|
||||
StartPresenceService(testScene);
|
||||
|
||||
m_inventoryService.PostInitialise();
|
||||
m_assetService.PostInitialise();
|
||||
m_userAccountService.PostInitialise();
|
||||
m_presenceService.PostInitialise();
|
||||
inventoryService.PostInitialise();
|
||||
assetService.PostInitialise();
|
||||
userAccountService.PostInitialise();
|
||||
presenceService.PostInitialise();
|
||||
|
||||
testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random();
|
||||
testScene.SetModuleInterfaces();
|
||||
|
||||
|
@ -188,24 +158,15 @@ namespace OpenSim.Tests.Common.Setup
|
|||
testScene.PhysicsScene
|
||||
= physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test");
|
||||
|
||||
// It's really not a good idea to use static variables as they carry over between tests, leading to
|
||||
// problems that are extremely hard to debug. Really, these static fields need to be eliminated -
|
||||
// tests using multiple regions that need to share modules need to find another solution.
|
||||
m_assetService = null;
|
||||
m_inventoryService = null;
|
||||
m_gridService = null;
|
||||
m_userAccountService = null;
|
||||
m_presenceService = null;
|
||||
|
||||
testScene.RegionInfo.EstateSettings = new EstateSettings();
|
||||
testScene.LoginsDisabled = false;
|
||||
|
||||
return testScene;
|
||||
}
|
||||
|
||||
private static void StartAssetService(Scene testScene, bool real)
|
||||
private static LocalAssetServicesConnector StartAssetService(Scene testScene, bool real)
|
||||
{
|
||||
ISharedRegionModule assetService = new LocalAssetServicesConnector();
|
||||
LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.AddConfig("AssetService");
|
||||
|
@ -219,7 +180,8 @@ namespace OpenSim.Tests.Common.Setup
|
|||
assetService.AddRegion(testScene);
|
||||
assetService.RegionLoaded(testScene);
|
||||
testScene.AddRegionModule(assetService.Name, assetService);
|
||||
m_assetService = assetService;
|
||||
|
||||
return assetService;
|
||||
}
|
||||
|
||||
private static void StartAuthenticationService(Scene testScene, bool real)
|
||||
|
@ -243,9 +205,9 @@ namespace OpenSim.Tests.Common.Setup
|
|||
//m_authenticationService = service;
|
||||
}
|
||||
|
||||
private static void StartInventoryService(Scene testScene, bool real)
|
||||
private static LocalInventoryServicesConnector StartInventoryService(Scene testScene, bool real)
|
||||
{
|
||||
ISharedRegionModule inventoryService = new LocalInventoryServicesConnector();
|
||||
LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.AddConfig("InventoryService");
|
||||
|
@ -265,10 +227,11 @@ namespace OpenSim.Tests.Common.Setup
|
|||
inventoryService.AddRegion(testScene);
|
||||
inventoryService.RegionLoaded(testScene);
|
||||
testScene.AddRegionModule(inventoryService.Name, inventoryService);
|
||||
m_inventoryService = inventoryService;
|
||||
|
||||
return inventoryService;
|
||||
}
|
||||
|
||||
private static void StartGridService(Scene testScene, bool real)
|
||||
private static LocalGridServicesConnector StartGridService(Scene testScene, bool real)
|
||||
{
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
|
@ -277,24 +240,25 @@ namespace OpenSim.Tests.Common.Setup
|
|||
config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData");
|
||||
if (real)
|
||||
config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService");
|
||||
if (m_gridService == null)
|
||||
{
|
||||
ISharedRegionModule gridService = new LocalGridServicesConnector();
|
||||
gridService.Initialise(config);
|
||||
m_gridService = gridService;
|
||||
}
|
||||
|
||||
LocalGridServicesConnector gridService = new LocalGridServicesConnector();
|
||||
gridService.Initialise(config);
|
||||
|
||||
//else
|
||||
// config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestGridService");
|
||||
m_gridService.AddRegion(testScene);
|
||||
m_gridService.RegionLoaded(testScene);
|
||||
gridService.AddRegion(testScene);
|
||||
gridService.RegionLoaded(testScene);
|
||||
//testScene.AddRegionModule(m_gridService.Name, m_gridService);
|
||||
|
||||
return gridService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start a user account service
|
||||
/// </summary>
|
||||
/// <param name="testScene"></param>
|
||||
private static void StartUserAccountService(Scene testScene)
|
||||
/// <returns></returns>
|
||||
private static LocalUserAccountServicesConnector StartUserAccountService(Scene testScene)
|
||||
{
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
|
@ -304,23 +268,21 @@ namespace OpenSim.Tests.Common.Setup
|
|||
config.Configs["UserAccountService"].Set(
|
||||
"LocalServiceModule", "OpenSim.Services.UserAccountService.dll:UserAccountService");
|
||||
|
||||
if (m_userAccountService == null)
|
||||
{
|
||||
ISharedRegionModule userAccountService = new LocalUserAccountServicesConnector();
|
||||
userAccountService.Initialise(config);
|
||||
m_userAccountService = userAccountService;
|
||||
}
|
||||
LocalUserAccountServicesConnector userAccountService = new LocalUserAccountServicesConnector();
|
||||
userAccountService.Initialise(config);
|
||||
|
||||
m_userAccountService.AddRegion(testScene);
|
||||
m_userAccountService.RegionLoaded(testScene);
|
||||
testScene.AddRegionModule(m_userAccountService.Name, m_userAccountService);
|
||||
userAccountService.AddRegion(testScene);
|
||||
userAccountService.RegionLoaded(testScene);
|
||||
testScene.AddRegionModule(userAccountService.Name, userAccountService);
|
||||
|
||||
return userAccountService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start a presence service
|
||||
/// </summary>
|
||||
/// <param name="testScene"></param>
|
||||
private static void StartPresenceService(Scene testScene)
|
||||
private static LocalPresenceServicesConnector StartPresenceService(Scene testScene)
|
||||
{
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
|
@ -330,16 +292,14 @@ namespace OpenSim.Tests.Common.Setup
|
|||
config.Configs["PresenceService"].Set(
|
||||
"LocalServiceModule", "OpenSim.Services.PresenceService.dll:PresenceService");
|
||||
|
||||
if (m_presenceService == null)
|
||||
{
|
||||
ISharedRegionModule presenceService = new LocalPresenceServicesConnector();
|
||||
presenceService.Initialise(config);
|
||||
m_presenceService = presenceService;
|
||||
}
|
||||
LocalPresenceServicesConnector presenceService = new LocalPresenceServicesConnector();
|
||||
presenceService.Initialise(config);
|
||||
|
||||
m_presenceService.AddRegion(testScene);
|
||||
m_presenceService.RegionLoaded(testScene);
|
||||
testScene.AddRegionModule(m_presenceService.Name, m_presenceService);
|
||||
presenceService.AddRegion(testScene);
|
||||
presenceService.RegionLoaded(testScene);
|
||||
testScene.AddRegionModule(presenceService.Name, presenceService);
|
||||
|
||||
return presenceService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -436,7 +396,7 @@ namespace OpenSim.Tests.Common.Setup
|
|||
/// <summary>
|
||||
/// Add a root agent.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// This function
|
||||
///
|
||||
/// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the
|
||||
|
@ -447,7 +407,7 @@ namespace OpenSim.Tests.Common.Setup
|
|||
///
|
||||
/// This function performs actions equivalent with notifying the scene that an agent is
|
||||
/// coming and then actually connecting the agent to the scene. The one step missed out is the very first
|
||||
///
|
||||
/// </remarks>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="agentData"></param>
|
||||
/// <returns></returns>
|
||||
|
@ -494,9 +454,7 @@ namespace OpenSim.Tests.Common.Setup
|
|||
/// <returns></returns>
|
||||
public static SceneObjectPart AddSceneObject(Scene scene, string name)
|
||||
{
|
||||
SceneObjectPart part
|
||||
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
|
||||
part.Name = name;
|
||||
SceneObjectPart part = CreateSceneObjectPart(name, UUID.Random(), UUID.Zero);
|
||||
|
||||
//part.UpdatePrimFlags(false, false, true);
|
||||
//part.ObjectFlags |= (uint)PrimFlags.Phantom;
|
||||
|
@ -505,5 +463,62 @@ namespace OpenSim.Tests.Common.Setup
|
|||
|
||||
return part;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a scene object part.
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="id"></param>
|
||||
/// <param name="ownerId"></param>
|
||||
/// <returns></returns>
|
||||
public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId)
|
||||
{
|
||||
return new SceneObjectPart(
|
||||
ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
|
||||
{ Name = name, UUID = id };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a scene object but do not add it to the scene.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// UUID always starts at 00000000-0000-0000-0000-000000000001
|
||||
/// </remarks>
|
||||
/// <param name="parts">The number of parts that should be in the scene object</param>
|
||||
/// <param name="ownerId"></param>
|
||||
/// <returns></returns>
|
||||
public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId)
|
||||
{
|
||||
return CreateSceneObject(parts, ownerId, 0x1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a scene object but do not add it to the scene.
|
||||
/// </summary>
|
||||
/// <param name="parts">The number of parts that should be in the scene object</param>
|
||||
/// <param name="ownerId"></param>
|
||||
/// <param name="uuidTail">
|
||||
/// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
|
||||
/// will be given to the root part, and incremented for each part thereafter.
|
||||
/// </param>
|
||||
/// <returns></returns>
|
||||
public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, int uuidTail)
|
||||
{
|
||||
string rawSogId = string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail);
|
||||
|
||||
SceneObjectGroup sog
|
||||
= new SceneObjectGroup(
|
||||
CreateSceneObjectPart("part0", new UUID(rawSogId), ownerId));
|
||||
|
||||
if (parts > 1)
|
||||
for (int i = 1; i < parts; i++)
|
||||
sog.AddPart(
|
||||
CreateSceneObjectPart(
|
||||
string.Format("obj{0}", i),
|
||||
new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i)),
|
||||
ownerId));
|
||||
|
||||
return sog;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -27,11 +27,10 @@
|
|||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace OpenSim.Tests.Common
|
||||
{
|
||||
public delegate void TestDelegate();
|
||||
|
||||
public class TestHelper
|
||||
{
|
||||
public static bool AssertThisDelegateCausesArgumentException(TestDelegate d)
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
using System;
|
||||
using OpenMetaverse;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.Constraints;
|
||||
|
||||
namespace OpenSim.Tests.Common
|
||||
{
|
||||
|
|
81
TESTING.txt
81
TESTING.txt
|
@ -2,23 +2,14 @@
|
|||
|
||||
== Running Tests ==
|
||||
|
||||
On Linux:
|
||||
On Linux you will need to have NUnit installed (http://www.nunit.org).
|
||||
This is commonly available in distribution package repositories.
|
||||
|
||||
When this is installed, run the command
|
||||
|
||||
> nant test
|
||||
|
||||
This will print out to the console the test state.
|
||||
|
||||
On Windows: Please see the TESTING ON WINDOWS section below.
|
||||
|
||||
|
||||
Also, every checkin will run tests that are kicked off by bamboo.
|
||||
Results are posted here: http://www.opensimulator.org:8085/ as well as
|
||||
to #opensim-dev IRC channel.
|
||||
|
||||
== Writing Tests ==
|
||||
|
||||
Tests are written to run under NUnit. For more information on NUnit
|
||||
please see: http://www.nunit.org/index.php
|
||||
Please see the TESTING ON WINDOWS section below for Windows instructions.
|
||||
|
||||
== Adding Tests ==
|
||||
|
||||
|
@ -32,70 +23,15 @@ that if you are writing tests they end up in a "Tests" sub-directory
|
|||
of the directory where the code you are testing resides.
|
||||
|
||||
If you have added a new test assembly that hasn't existed before you
|
||||
must list it in both ".nant/local.include" and ".nant/bamboo.build"
|
||||
must list it in both ".nant/local.include"
|
||||
for it to be accessible to Linux users and to the continuous
|
||||
integration system.
|
||||
|
||||
|
||||
=== The Gory Details ===
|
||||
The following is the original document which started off this
|
||||
document. It should probably be better integrated with the new info.
|
||||
|
||||
==UPDATE==
|
||||
|
||||
The text immediately following is an update to the testing documentation. The
|
||||
update is written on 2008.08.30 and is copied from an email to the opensim-dev
|
||||
mailing list[1]. The information below the update, beginning with the section
|
||||
titled TESTING, is still relevant, so please read this document in its
|
||||
entirety.
|
||||
|
||||
Mike Mazur
|
||||
|
||||
[1] https://lists.berlios.de/pipermail/opensim-dev/2008-August/002695.html
|
||||
|
||||
"""
|
||||
The tests are contained in certain DLLs. At the time of writing, these DLLs
|
||||
have tests in them:
|
||||
|
||||
OpenSim.Region.ScriptEngine.Common.Tests.dll
|
||||
OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests.dll
|
||||
OpenSim.Region.ScriptEngine.Shared.Tests.dll
|
||||
OpenSim.Framework.Tests.dll OpenSim.Region.CoreModules.dll
|
||||
OpenSim.Region.Physics.OdePlugin.dll[2]
|
||||
|
||||
The console command used to run the tests is `nunit-console` (or
|
||||
`nunit-console2` on some systems). This command takes a listing of DLLs to
|
||||
inspect for tests.
|
||||
|
||||
Currently Bamboo's[3] build file (.nant/bamboo.build) lists only those DLLs
|
||||
for nunit-console to use. However it would be equally correct to simply pass
|
||||
in all DLLs in bin/; those without tests are just skipped.
|
||||
|
||||
The nunit-console command generates a file TestResults.txt by default. This is
|
||||
an XML file containing a listing of all DLLs inspected, tests executed,
|
||||
successes, failures, etc. If nunit-console is passed in all DLLs in bin/, this
|
||||
file bloats with lots of entries like this:
|
||||
|
||||
<test-suite name="/home/mike/source/workspace/bin/OpenSim.Grid.Communications.OGS1.dll" success="True" time="0.000" asserts="0">
|
||||
<results />
|
||||
</test-suite>
|
||||
<test-suite name="/home/mike/source/workspace/bin/OpenSim.Region.ClientStack.dll" success="True" time="0.000" asserts="0">
|
||||
<results />
|
||||
</test-suite>
|
||||
|
||||
Therefore it makes more sense to me to specify the DLLs when running
|
||||
nunit-console.
|
||||
|
||||
[2] Note that OpenSim.Region.Physics.OdePlugin.dll is in bin/Physics/ and
|
||||
needs to be first copied to bin/ before nunit-console is executed.
|
||||
[3] http://opensimulator.org:8085/
|
||||
"""
|
||||
|
||||
==TESTING ON WINDOWS==
|
||||
|
||||
To use nunit testing on opensim code, you have a variety of methods. The
|
||||
easiast methods involve using IDE capabilities to test code. Using
|
||||
VS2005/2008 I recommend using the testing capabilities of Resarper(commercial)
|
||||
VS2005/2008 I recommend using the testing capabilities of Resharper(commercial)
|
||||
or TestDriven.Net(free). Both will recognize nunit tests within your
|
||||
application and allow you to test them individually, or all at once, etc. You
|
||||
will also be able to step into debug mode into a test through these add-ins
|
||||
|
@ -133,6 +69,3 @@ Example
|
|||
|
||||
nunit-console2 OpenSim.Framework.Tests.dll (on linux)
|
||||
nunit-console OpenSim.Framework.Tests.dll (on windows)
|
||||
|
||||
For more information on testing contact the autor of this testing readme: Daedius Moskvitch ( daedius @@@@ daedius com)
|
||||
|
||||
|
|
|
@ -0,0 +1,4 @@
|
|||
<configuration>
|
||||
<dllmap os="!windows,osx" cpu="x86-64,ia64" wordsize="64" dll="sqlite3" target="./libsqlite3_64.so" />
|
||||
<dllmap os="!windows,osx" cpu="x86" wordsize="32" dll="sqlite3" target="./libsqlite3_32.so" />
|
||||
</configuration>
|
Binary file not shown.
|
@ -45,6 +45,12 @@
|
|||
;; Directory for map tile images of linked regions
|
||||
; MapTileDirectory = "./maptiles"
|
||||
|
||||
; === HG ONLY ===
|
||||
;; change this to the address of your Gatekeeper service
|
||||
;; (usually bundled with the rest of the services in one
|
||||
;; Robust server in port 8002, but not always)
|
||||
Gatekeeper="http://mygridserver.com:8002"
|
||||
|
||||
[AvatarService]
|
||||
;
|
||||
; change this to your grid-wide grid server
|
||||
|
|
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Reference in New Issue