* Reinstate texture tests, eliminating duplicate OpenSim.Region.CoreModules.Tests
parent
ac6657d0f1
commit
170aad040d
57
prebuild.xml
57
prebuild.xml
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@ -2629,8 +2629,8 @@
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.Statistics"/>
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<Reference name="OpenSim.Framework.Statistics"/>
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<Reference name="OpenSim.Region.Communications.Local"/>
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<Reference name="OpenSim.Region.Communications.Local"/>
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<Reference name="OpenSim.Region.CoreModules"/>
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<Reference name="OpenSim.Region.Framework"/>
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<Reference name="OpenSim.Region.Framework"/>
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<Reference name="OpenSim.Region.CoreModules"/>
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<Reference name="OpenSim.Region.Physics.Manager"/>
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<Reference name="OpenSim.Region.Physics.Manager"/>
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<!-- Unit tests -->
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<!-- Unit tests -->
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@ -2656,61 +2656,6 @@
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<Files>
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<Files>
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<!-- SADLY the way this works means you need to keep adding these paths -->
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<!-- SADLY the way this works means you need to keep adding these paths -->
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<Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true" />
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<Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true" />
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</Files>
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</Project>
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<Project name="OpenSim.Region.CoreModules.Tests" path="OpenSim/Region/CoreModules" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<OutputPath>../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<ReferencePath>../../../bin/</ReferencePath>
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<Reference name="System" localCopy="false"/>
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<Reference name="System.Xml"/>
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<Reference name="System.Drawing"/>
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<Reference name="System.Runtime.Remoting"/>
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<Reference name="OpenMetaverseTypes.dll"/>
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<Reference name="OpenMetaverse.dll"/>
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<Reference name="OpenSim.Data"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Communications"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.Statistics"/>
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<Reference name="OpenSim.Region.Communications.Local"/>
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<Reference name="OpenSim.Region.Framework"/>
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<Reference name="OpenSim.Region.CoreModules"/>
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<Reference name="OpenSim.Region.Physics.Manager"/>
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<!-- Unit tests -->
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<!-- <Reference name="OpenSim.Tests.Common"/> -->
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<Reference name="OpenSim.Tests.Common"/>
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<Reference name="Nini.dll"/>
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<Reference name="nunit.framework.dll"/>
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<!-- For scripting in funny languages by default -->
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<Reference name="Microsoft.JScript"/>
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<Reference name="XMLRPC.dll"/>
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<Reference name="OpenSim.Framework.Communications"/>
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<Reference name="Nini.dll" />
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<Reference name="log4net.dll"/>
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<Reference name="DotNetOpenMail.dll"/>
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<!--
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TODO: this is kind of lame, we basically build a duplicate
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assembly but with tests added in, just so that we don't
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need to hard code in a bunch of Test directories here. If
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pattern="Tests/*.cs" worked, we wouldn't need this.
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-->
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<Files>
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<!-- SADLY the way this works means you need to keep adding these paths -->
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<Match path="World/Terrain/Tests" pattern="*.cs" recurse="true" />
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<Match path="World/Terrain/Tests" pattern="*.cs" recurse="true" />
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<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true" />
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<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true" />
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</Files>
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</Files>
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