One of these days i WILL have my pulsating cube!
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581ea0d92e
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170b648d4d
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using System.Collections;
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using System.Text;
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using libsecondlife;
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using OpenSim.Region.Capabilities;
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using System.IO;
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namespace OpenSim.Framework.Servers
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{
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}
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@ -30,7 +30,7 @@ namespace SimpleApp
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int x = i % 256;
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int x = i % 256;
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int y = i / 256;
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int y = i / 256;
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map[i] = (float)(x + y / 2);
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map[i] = 0f;
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}
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}
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remoteClient.SendLayerData(map);
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remoteClient.SendLayerData(map);
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@ -65,10 +65,13 @@ namespace SimpleApp
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m_log.WriteLine( LogPriority.NORMAL, "Press enter to quit.");
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m_log.WriteLine( LogPriority.NORMAL, "Press enter to quit.");
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m_log.ReadLine();
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m_log.ReadLine();
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PrimData primData = new PrimData();
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PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox();
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primData.Scale = new LLVector3(1, 1, 1);
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//m_localId = world.AddNewPrim( LLUUID.Zero, primData, LLVector3.Zero, new LLQuaternion(0, 0, 0, 0), LLUUID.Zero, 0);
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shape.Scale = new LLVector3(1, 1, 1);
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LLVector3 pos = new LLVector3(1,1,1);
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world.AddNewPrim( LLUUID.Zero, pos, shape );
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}
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}
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