On baked texture save, replace any HG ID with an ordinary asset ID so the HGAssetBroker doesn't try to save back to the avatar's originating region
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			@ -287,6 +287,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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                if (asset != null)
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                {
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                    // Replace an HG ID with the simple asset ID so that we can persist textures for foreign HG avatars
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                    asset.ID = asset.FullID.ToString();
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                    asset.Temporary = false;
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                    asset.Local = false;
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                    m_scene.AssetService.Store(asset);
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