On baked texture save, replace any HG ID with an ordinary asset ID so the HGAssetBroker doesn't try to save back to the avatar's originating region
parent
84407e322f
commit
170d376967
|
@ -287,6 +287,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
|
||||
if (asset != null)
|
||||
{
|
||||
// Replace an HG ID with the simple asset ID so that we can persist textures for foreign HG avatars
|
||||
asset.ID = asset.FullID.ToString();
|
||||
|
||||
asset.Temporary = false;
|
||||
asset.Local = false;
|
||||
m_scene.AssetService.Store(asset);
|
||||
|
|
Loading…
Reference in New Issue