* More removing stuff. Tortoise SVN I hate you.
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9383fea40b
commit
17275f3ab7
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using System;
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using System.Collections.Generic;
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using System.Text;
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// Compilation stuff
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using System.CodeDom;
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using System.CodeDom.Compiler;
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using Microsoft.CSharp;
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namespace OpenSim.Scripting
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{
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public class CSharpScriptEngine : IScriptCompiler
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{
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public string fileExt()
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{
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return ".cs";
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}
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private Dictionary<string,IScript> LoadDotNetScript(ICodeCompiler compiler, string filename)
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{
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CompilerParameters compilerParams = new CompilerParameters();
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CompilerResults compilerResults;
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compilerParams.GenerateExecutable = false;
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compilerParams.GenerateInMemory = true;
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compilerParams.IncludeDebugInformation = false;
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compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
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compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
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compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
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compilerParams.ReferencedAssemblies.Add("System.dll");
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compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
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if (compilerResults.Errors.Count > 0)
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{
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OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors");
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foreach (CompilerError error in compilerResults.Errors)
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{
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OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
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}
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}
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else
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{
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Dictionary<string,IScript> scripts = new Dictionary<string,IScript>();
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foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
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{
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Type testInterface = pluginType.GetInterface("IScript", true);
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if (testInterface != null)
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{
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IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
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string scriptName = "C#/" + script.getName();
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Console.WriteLine("Script: " + scriptName + " loaded.");
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if (!scripts.ContainsKey(scriptName))
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{
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scripts.Add(scriptName, script);
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}
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else
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{
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scripts[scriptName] = script;
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}
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}
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}
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return scripts;
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}
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return null;
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}
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public Dictionary<string,IScript> compile(string filename)
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{
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CSharpCodeProvider csharpProvider = new CSharpCodeProvider();
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return LoadDotNetScript(csharpProvider.CreateCompiler(), filename);
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}
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}
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}
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@ -1,44 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Console;
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using OpenSim.Framework;
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using OpenSim.Region;
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using OpenSim.Region.Scenes;
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namespace OpenSim.Scripting
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{
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public interface IScript
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{
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void Initialise(ScriptInfo scriptInfo);
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string getName();
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}
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public class TestScript : IScript
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{
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ScriptInfo script;
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public string getName()
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{
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return "TestScript 0.1";
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}
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public void Initialise(ScriptInfo scriptInfo)
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{
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script = scriptInfo;
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script.events.OnFrame += new OpenSim.Region.Scenes.EventManager.OnFrameDelegate(events_OnFrame);
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script.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence);
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}
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void events_OnNewPresence(ScenePresence presence)
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{
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script.logger.Verbose("Hello " + presence.firstname.ToString() + "!");
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}
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void events_OnFrame()
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{
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//script.logger.Verbose("Hello World!");
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}
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}
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}
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@ -1,31 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Scenes;
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using OpenSim.Framework.Console;
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namespace OpenSim.Scripting
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{
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/// <summary>
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/// Class which provides access to the world
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/// </summary>
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public class ScriptInfo
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{
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// Reference to world.eventsManager provided for convenience
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public EventManager events;
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// The main world
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public Scene world;
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// The console
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public LogBase logger;
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public ScriptInfo(Scene scene)
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{
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world = scene;
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events = world.eventManager;
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logger = OpenSim.Framework.Console.MainLog.Instance;
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}
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}
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}
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@ -1,66 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Scripting
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{
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public class ScriptManager
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{
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List<IScript> scripts = new List<IScript>();
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OpenSim.Region.Scenes.Scene scene;
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Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>();
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private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts)
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{
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foreach (KeyValuePair<string, IScript> script in compiledscripts)
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{
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ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
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OpenSim.Framework.Console.MainLog.Instance.Verbose("Loading " + script.Key);
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script.Value.Initialise(scriptInfo);
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scripts.Add(script.Value);
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}
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OpenSim.Framework.Console.MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)");
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}
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public ScriptManager(OpenSim.Region.Scenes.Scene world)
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{
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scene = world;
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// Defualt Engines
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CSharpScriptEngine csharpCompiler = new CSharpScriptEngine();
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compilers.Add(csharpCompiler.fileExt(),csharpCompiler);
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}
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public void Compile(string filename)
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{
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foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers)
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{
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if (filename.EndsWith(compiler.Key))
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{
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LoadFromCompiler(compiler.Value.compile(filename));
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break;
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}
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}
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}
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public void RunScriptCmd(string[] args)
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{
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switch (args[0])
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{
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case "load":
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Compile(args[1]);
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break;
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default:
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OpenSim.Framework.Console.MainLog.Instance.Error("Unknown script command");
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break;
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}
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}
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}
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interface IScriptCompiler
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{
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Dictionary<string,IScript> compile(string filename);
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string fileExt();
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}
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}
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