parent
3f9cc28103
commit
1732baca0e
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@ -5616,7 +5616,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
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v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut
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hollow = (float)Convert.ToDouble(rules.Data[idx++]);
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hollow = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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@ -5630,7 +5630,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
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v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut
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hollow = (float)Convert.ToDouble(rules.Data[idx++]);
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hollow = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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@ -5645,7 +5645,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
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v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
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hollow = (float)Convert.ToDouble(rules.Data[idx++]);
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hollow = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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@ -5659,7 +5659,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
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v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut
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hollow = (float)Convert.ToDouble(rules.Data[idx++]);
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hollow = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // dimple
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part.Shape.PathCurve = (byte)Extrusion.Curve1;
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@ -5672,15 +5672,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
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v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
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hollow = (float)Convert.ToDouble(rules.Data[idx++]);
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hollow = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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holesize = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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profilecut = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // taper_a
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revolutions = (float)Convert.ToDouble(rules.Data[idx++]);
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radiusoffset = (float)Convert.ToDouble(rules.Data[idx++]);
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skew = (float)Convert.ToDouble(rules.Data[idx++]);
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revolutions = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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radiusoffset = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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skew = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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part.Shape.PathCurve = (byte)Extrusion.Curve1;
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SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 0);
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break;
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@ -5691,15 +5691,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
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v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
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hollow = (float)Convert.ToDouble(rules.Data[idx++]);
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hollow = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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holesize = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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profilecut = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // taper_a
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revolutions = (float)Convert.ToDouble(rules.Data[idx++]);
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radiusoffset = (float)Convert.ToDouble(rules.Data[idx++]);
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skew = (float)Convert.ToDouble(rules.Data[idx++]);
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revolutions = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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radiusoffset = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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skew = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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part.Shape.PathCurve = (byte)Extrusion.Curve1;
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SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 1);
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break;
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@ -5710,15 +5710,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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face = Convert.ToInt32(rules.Data[idx++].ToString()); // holeshape
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v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
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hollow = (float)Convert.ToDouble(rules.Data[idx++]);
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hollow = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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holesize = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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profilecut = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // taper_a
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revolutions = (float)Convert.ToDouble(rules.Data[idx++]);
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radiusoffset = (float)Convert.ToDouble(rules.Data[idx++]);
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skew = (float)Convert.ToDouble(rules.Data[idx++]);
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revolutions = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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radiusoffset = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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skew = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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part.Shape.PathCurve = (byte)Extrusion.Curve1;
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SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 3);
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break;
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@ -5744,7 +5744,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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string tex=rules.Data[idx++].ToString();
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LSL_Types.Vector3 repeats=new LSL_Types.Vector3(rules.Data[idx++].ToString());
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LSL_Types.Vector3 offsets=new LSL_Types.Vector3(rules.Data[idx++].ToString());
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double rotation=Convert.ToDouble(rules.Data[idx++]);
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double rotation=Convert.ToDouble(rules.Data[idx++].ToString());
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SetTexture(part, tex, face);
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ScaleTexture(part, repeats.x, repeats.y, face);
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@ -5759,7 +5759,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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face=Convert.ToInt32(rules.Data[idx++].ToString());
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LSL_Types.Vector3 color=new LSL_Types.Vector3(rules.Data[idx++].ToString());
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double alpha=Convert.ToDouble(rules.Data[idx++]);
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double alpha=Convert.ToDouble(rules.Data[idx++].ToString());
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SetColor(part, color, face);
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SetAlpha(part, alpha, face);
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@ -5785,9 +5785,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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LSL_Types.LSLInteger light = new LSL_Types.LSLInteger(rules.Data[idx++].ToString());
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LSL_Types.Vector3 lightcolor = new LSL_Types.Vector3(rules.Data[idx++].ToString());
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float intensity = (float)Convert.ToDouble(rules.Data[idx++]);
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float radius = (float)Convert.ToDouble(rules.Data[idx++]);
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float falloff = (float)Convert.ToDouble(rules.Data[idx++]);
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float intensity = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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float radius = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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float falloff = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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SetPointLight(part, light, lightcolor, intensity, radius, falloff);
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@ -5796,7 +5796,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (remain < 2)
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return;
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face = Convert.ToInt32(rules.Data[idx++].ToString());
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float glow = (float)Convert.ToDouble(rules.Data[idx++]);
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float glow = (float)Convert.ToDouble(rules.Data[idx++].ToString());
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SetGlow(part, face, glow);
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@ -5806,7 +5806,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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face = Convert.ToInt32(rules.Data[idx++].ToString());
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int shiny = Convert.ToInt32(rules.Data[idx++].ToString());
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Bumpiness bump = (Bumpiness)Convert.ToByte(rules.Data[idx++]);
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Bumpiness bump = (Bumpiness)Convert.ToByte(rules.Data[idx++].ToString());
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SetShiny(part, face, shiny, bump);
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@ -5831,7 +5831,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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/* Unhandled at this time - sends "Unhandled" message
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will enable when available
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byte material = (byte)Convert.ToByte( rules.Data[idx++]);
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byte material = (byte)Convert.ToByte( rules.Data[idx++].ToString());
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part.Material = material;
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*/
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return;
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