Parcel Manager Changes:
*Added Parcel Backup Support for DB4. Other storages currently do not save *Added parcelIDList in ParcelManager to speed up parcel fetching at position *Added ParcelData.cs and ParcelData class for better storage support *Documentation for parcel added *2 Parcel Related bug fixeszircon^2
parent
28852d30ca
commit
1742159352
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@ -37,11 +37,17 @@ namespace OpenSim.Framework.Interfaces
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public interface ILocalStorage
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public interface ILocalStorage
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{
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{
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void Initialise(string datastore);
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void Initialise(string datastore);
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void StorePrim(PrimData prim);
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void StorePrim(PrimData prim);
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void RemovePrim(LLUUID primID);
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void RemovePrim(LLUUID primID);
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void LoadPrimitives(ILocalStorageReceiver receiver);
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void LoadPrimitives(ILocalStorageReceiver receiver);
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float[] LoadWorld();
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float[] LoadWorld();
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void SaveMap(float[] heightmap);
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void SaveMap(float[] heightmap);
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void SaveParcels(ParcelData[] parcels);
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void LoadParcels(ILocalStorageParcelReceiver recv);
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void ShutDown();
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void ShutDown();
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}
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}
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@ -50,5 +56,10 @@ namespace OpenSim.Framework.Interfaces
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void PrimFromStorage(PrimData prim);
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void PrimFromStorage(PrimData prim);
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}
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}
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public interface ILocalStorageParcelReceiver
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{
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void ParcelFromStorage(ParcelData data);
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void NoParcelDataFromStorage();
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}
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}
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}
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@ -1,4 +1,4 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PropertyGroup>
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<ProjectType>Local</ProjectType>
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<ProjectType>Local</ProjectType>
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<ProductVersion>8.0.50727</ProductVersion>
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<ProductVersion>8.0.50727</ProductVersion>
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@ -6,7 +6,8 @@
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<ProjectGuid>{8ACA2445-0000-0000-0000-000000000000}</ProjectGuid>
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<ProjectGuid>{8ACA2445-0000-0000-0000-000000000000}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ApplicationIcon></ApplicationIcon>
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<ApplicationIcon>
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</ApplicationIcon>
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<AssemblyKeyContainerName>
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<AssemblyKeyContainerName>
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</AssemblyKeyContainerName>
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</AssemblyKeyContainerName>
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<AssemblyName>OpenSim.Framework</AssemblyName>
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<AssemblyName>OpenSim.Framework</AssemblyName>
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@ -15,9 +16,11 @@
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<DefaultTargetSchema>IE50</DefaultTargetSchema>
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<DefaultTargetSchema>IE50</DefaultTargetSchema>
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<DelaySign>false</DelaySign>
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<DelaySign>false</DelaySign>
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<OutputType>Library</OutputType>
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<OutputType>Library</OutputType>
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<AppDesignerFolder></AppDesignerFolder>
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<AppDesignerFolder>
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</AppDesignerFolder>
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<RootNamespace>OpenSim.Framework</RootNamespace>
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<RootNamespace>OpenSim.Framework</RootNamespace>
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<StartupObject></StartupObject>
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<StartupObject>
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</StartupObject>
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<FileUpgradeFlags>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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</FileUpgradeFlags>
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</PropertyGroup>
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</PropertyGroup>
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@ -28,7 +31,8 @@
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<ConfigurationOverrideFile>
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DocumentationFile>
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</DocumentationFile>
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<DebugSymbols>True</DebugSymbols>
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<DebugSymbols>True</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<FileAlignment>4096</FileAlignment>
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<Optimize>False</Optimize>
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<Optimize>False</Optimize>
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@ -37,7 +41,8 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<NoWarn>
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</NoWarn>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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@ -46,7 +51,8 @@
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<ConfigurationOverrideFile>
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE</DefineConstants>
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<DefineConstants>TRACE</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DocumentationFile>
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</DocumentationFile>
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<DebugSymbols>False</DebugSymbols>
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<DebugSymbols>False</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<FileAlignment>4096</FileAlignment>
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<Optimize>True</Optimize>
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<Optimize>True</Optimize>
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@ -55,22 +61,23 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<NoWarn>
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</NoWarn>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="System" >
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<Reference Include="System">
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<HintPath>System.dll</HintPath>
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<HintPath>System.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="System.Xml" >
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<Reference Include="System.Xml">
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<HintPath>System.Xml.dll</HintPath>
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<HintPath>System.Xml.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="libsecondlife.dll" >
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<Reference Include="libsecondlife.dll">
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<HintPath>..\..\bin\libsecondlife.dll</HintPath>
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<HintPath>..\..\bin\libsecondlife.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="Db4objects.Db4o.dll" >
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<Reference Include="Db4objects.Db4o.dll">
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<HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
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<HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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@ -105,6 +112,7 @@
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<Compile Include="SimProfileBase.cs">
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<Compile Include="SimProfileBase.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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<Compile Include="Types\ParcelData.cs" />
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<Compile Include="UserProfile.cs">
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<Compile Include="UserProfile.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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@ -0,0 +1,33 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenSim.Framework.Types
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{
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public class ParcelData
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{
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public byte[] parcelBitmapByteArray = new byte[512];
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public string parcelName = "";
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public string parcelDesc = "";
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public LLUUID ownerID = new LLUUID();
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public bool isGroupOwned = false;
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public LLVector3 AABBMin = new LLVector3();
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public LLVector3 AABBMax = new LLVector3();
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public int area = 0;
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public uint auctionID = 0; //Unemplemented. If set to 0, not being auctioned
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public LLUUID authBuyerID = new LLUUID(); //Unemplemented. Authorized Buyer's UUID
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public libsecondlife.Parcel.ParcelCategory category = new libsecondlife.Parcel.ParcelCategory(); //Unemplemented. Parcel's chosen category
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public int claimDate = 0; //Unemplemented
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public int claimPrice = 0; //Unemplemented
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public LLUUID groupID = new LLUUID(); //Unemplemented
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public int groupPrims = 0; //Unemplemented
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public int salePrice = 0; //Unemeplemented. Parcels price.
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public libsecondlife.Parcel.ParcelStatus parcelStatus = libsecondlife.Parcel.ParcelStatus.None;
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public libsecondlife.Parcel.ParcelFlags parcelFlags = libsecondlife.Parcel.ParcelFlags.None;
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public int localID = 0;
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}
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}
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@ -3,6 +3,9 @@ Microsoft Visual Studio Solution File, Format Version 9.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim\OpenSim.Storage\LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim\OpenSim.Storage\LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}"
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ProjectSection(ProjectDependencies) = postProject
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{632E1BFD-0000-0000-0000-000000000000} = {632E1BFD-0000-0000-0000-000000000000}
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EndProjectSection
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.OdePlugin", "OpenSim\OpenSim.Physics\OdePlugin\OpenSim.Physics.OdePlugin.csproj", "{63A05FE9-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.OdePlugin", "OpenSim\OpenSim.Physics\OdePlugin\OpenSim.Physics.OdePlugin.csproj", "{63A05FE9-0000-0000-0000-000000000000}"
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EndProject
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EndProject
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@ -27,8 +30,14 @@ EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Servers", "Common\OpenSim.Servers\OpenSim.Servers.csproj", "{8BB20F0A-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Servers", "Common\OpenSim.Servers\OpenSim.Servers.csproj", "{8BB20F0A-0000-0000-0000-000000000000}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageDb4o", "OpenSim\OpenSim.Storage\LocalStorageDb4o\OpenSim.Storage.LocalStorageDb4o.csproj", "{E1B79ECF-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageDb4o", "OpenSim\OpenSim.Storage\LocalStorageDb4o\OpenSim.Storage.LocalStorageDb4o.csproj", "{E1B79ECF-0000-0000-0000-000000000000}"
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ProjectSection(ProjectDependencies) = postProject
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{438A9556-0000-0000-0000-000000000000} = {438A9556-0000-0000-0000-000000000000}
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EndProjectSection
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageSQLite", "OpenSim\OpenSim.Storage\LocalStorageSQLite\OpenSim.Storage.LocalStorageSQLite.csproj", "{6B20B603-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageSQLite", "OpenSim\OpenSim.Storage\LocalStorageSQLite\OpenSim.Storage.LocalStorageSQLite.csproj", "{6B20B603-0000-0000-0000-000000000000}"
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ProjectSection(ProjectDependencies) = postProject
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{632E1BFD-0000-0000-0000-000000000000} = {632E1BFD-0000-0000-0000-000000000000}
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EndProjectSection
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Scripting.EmbeddedJVM", "OpenSim\OpenSim.Scripting\EmbeddedJVM\OpenSim.Scripting.EmbeddedJVM.csproj", "{97A82740-0000-0000-0000-000000000000}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Scripting.EmbeddedJVM", "OpenSim\OpenSim.Scripting\EmbeddedJVM\OpenSim.Scripting.EmbeddedJVM.csproj", "{97A82740-0000-0000-0000-000000000000}"
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EndProject
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EndProject
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@ -14,6 +14,7 @@ using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework.Utilities;
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using OpenSim.world;
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using OpenSim.world;
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using OpenSim.RegionServer.world;
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using OpenSim.Assets;
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using OpenSim.Assets;
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namespace OpenSim
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namespace OpenSim
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@ -59,7 +60,6 @@ namespace OpenSim
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protected override void ProcessInPacket(Packet Pack)
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protected override void ProcessInPacket(Packet Pack)
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{
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{
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ack_pack(Pack);
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ack_pack(Pack);
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debug = true;
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if (debug)
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if (debug)
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{
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{
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if (Pack.Type != PacketType.AgentUpdate)
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if (Pack.Type != PacketType.AgentUpdate)
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@ -3,133 +3,20 @@ using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using libsecondlife;
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using libsecondlife;
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using libsecondlife.Packets;
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using libsecondlife.Packets;
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using OpenSim.world;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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namespace OpenSim.world
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namespace OpenSim.RegionServer.world
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{
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{
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public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client);
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public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client);
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#region Enums
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public enum ParcelFlags : uint
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{
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/// <summary>No flags set</summary>
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None = 0,
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/// <summary>Allow avatars to fly (a client-side only restriction)</summary>
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AllowFly = 1 << 0,
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/// <summary>Allow foreign scripts to run</summary>
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AllowOtherScripts = 1 << 1,
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/// <summary>This parcel is for sale</summary>
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ForSale = 1 << 2,
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/// <summary>Allow avatars to create a landmark on this parcel</summary>
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AllowLandmark = 1 << 3,
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/// <summary>Allows all avatars to edit the terrain on this parcel</summary>
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AllowTerraform = 1 << 4,
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/// <summary>Avatars have health and can take damage on this parcel.
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/// If set, avatars can be killed and sent home here</summary>
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AllowDamage = 1 << 5,
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/// <summary>Foreign avatars can create objects here</summary>
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CreateObjects = 1 << 6,
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/// <summary>All objects on this parcel can be purchased</summary>
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ForSaleObjects = 1 << 7,
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/// <summary>Access is restricted to a group</summary>
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UseAccessGroup = 1 << 8,
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/// <summary>Access is restricted to a whitelist</summary>
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UseAccessList = 1 << 9,
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/// <summary>Ban blacklist is enabled</summary>
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UseBanList = 1 << 10,
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/// <summary>Unknown</summary>
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UsePassList = 1 << 11,
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/// <summary>List this parcel in the search directory</summary>
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ShowDirectory = 1 << 12,
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/// <summary>Unknown</summary>
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AllowDeedToGroup = 1 << 13,
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/// <summary>Unknown</summary>
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ContributeWithDeed = 1 << 14,
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/// <summary>Restrict sounds originating on this parcel to the
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/// parcel boundaries</summary>
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SoundLocal = 1 << 15,
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/// <summary>Objects on this parcel are sold when the land is
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/// purchsaed</summary>
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SellParcelObjects = 1 << 16,
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/// <summary>Allow this parcel to be published on the web</summary>
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AllowPublish = 1 << 17,
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/// <summary>The information for this parcel is mature content</summary>
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MaturePublish = 1 << 18,
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/// <summary>The media URL is an HTML page</summary>
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UrlWebPage = 1 << 19,
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/// <summary>The media URL is a raw HTML string</summary>
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UrlRawHtml = 1 << 20,
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/// <summary>Restrict foreign object pushes</summary>
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RestrictPushObject = 1 << 21,
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/// <summary>Ban all non identified/transacted avatars</summary>
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DenyAnonymous = 1 << 22,
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/// <summary>Ban all identified avatars</summary>
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DenyIdentified = 1 << 23,
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/// <summary>Ban all transacted avatars</summary>
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DenyTransacted = 1 << 24,
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/// <summary>Allow group-owned scripts to run</summary>
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AllowGroupScripts = 1 << 25,
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/// <summary>Allow object creation by group members or group
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/// objects</summary>
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CreateGroupObjects = 1 << 26,
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/// <summary>Allow all objects to enter this parcel</summary>
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AllowAllObjectEntry = 1 << 27,
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/// <summary>Only allow group and owner objects to enter this parcel</summary>
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||||||
AllowGroupObjectEntry = 1 << 28,
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Parcel ownership status
|
|
||||||
/// </summary>
|
|
||||||
public enum ParcelStatus : sbyte
|
|
||||||
{
|
|
||||||
/// <summary>Eh?</summary>
|
|
||||||
None = -1,
|
|
||||||
/// <summary>Land is owned</summary>
|
|
||||||
Leased = 0,
|
|
||||||
/// <summary>Land is for sale</summary>
|
|
||||||
LeasePending = 1,
|
|
||||||
/// <summary>Land is public</summary>
|
|
||||||
Abandoned = 2
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum ParcelCategory : sbyte
|
|
||||||
{
|
|
||||||
/// <summary>No assigned category</summary>
|
|
||||||
None = 0,
|
|
||||||
/// <summary></summary>
|
|
||||||
Linden,
|
|
||||||
/// <summary></summary>
|
|
||||||
Adult,
|
|
||||||
/// <summary></summary>
|
|
||||||
Arts,
|
|
||||||
/// <summary></summary>
|
|
||||||
Business,
|
|
||||||
/// <summary></summary>
|
|
||||||
Educational,
|
|
||||||
/// <summary></summary>
|
|
||||||
Gaming,
|
|
||||||
/// <summary></summary>
|
|
||||||
Hangout,
|
|
||||||
/// <summary></summary>
|
|
||||||
Newcomer,
|
|
||||||
/// <summary></summary>
|
|
||||||
Park,
|
|
||||||
/// <summary></summary>
|
|
||||||
Residential,
|
|
||||||
/// <summary></summary>
|
|
||||||
Shopping,
|
|
||||||
/// <summary></summary>
|
|
||||||
Stage,
|
|
||||||
/// <summary></summary>
|
|
||||||
Other,
|
|
||||||
/// <summary>Not an actual category, only used for queries</summary>
|
|
||||||
Any = -1
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region ParcelManager Class
|
#region ParcelManager Class
|
||||||
public class ParcelManager
|
/// <summary>
|
||||||
|
/// Handles Parcel objects and operations requiring information from other Parcel objects (divide, join, etc)
|
||||||
|
/// </summary>
|
||||||
|
public class ParcelManager : OpenSim.Framework.Interfaces.ILocalStorageParcelReceiver
|
||||||
{
|
{
|
||||||
|
|
||||||
#region Constants
|
#region Constants
|
||||||
|
@ -152,19 +39,18 @@ namespace OpenSim.world
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Member Variables
|
#region Member Variables
|
||||||
private List<Parcel> parcelList;
|
public Dictionary<int, Parcel> parcelList = new Dictionary<int, Parcel>();
|
||||||
|
private int lastParcelLocalID = -1;
|
||||||
|
private int[,] parcelIDList = new int[64, 64];
|
||||||
|
|
||||||
private static World m_world;
|
private static World m_world;
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Constructors
|
#region Constructors
|
||||||
public ParcelManager(World world)
|
public ParcelManager(World world)
|
||||||
{
|
{
|
||||||
parcelList = new List<Parcel>();
|
|
||||||
m_world = world;
|
|
||||||
|
|
||||||
//NOTE: This is temporary until I get to storing the parcels out of memory
|
m_world = world;
|
||||||
//This should later only be for new simulators
|
|
||||||
resetSimParcels();
|
|
||||||
Console.WriteLine("Created ParcelManager Object");
|
Console.WriteLine("Created ParcelManager Object");
|
||||||
|
|
||||||
|
|
||||||
|
@ -173,37 +59,111 @@ namespace OpenSim.world
|
||||||
|
|
||||||
#region Member Functions
|
#region Member Functions
|
||||||
|
|
||||||
#region Parcel Add/Remove/Get
|
#region Parcel From Storage Functions
|
||||||
|
public void ParcelFromStorage(ParcelData data)
|
||||||
|
{
|
||||||
|
Parcel new_parcel = new Parcel(data.ownerID, data.isGroupOwned, m_world);
|
||||||
|
new_parcel.parcelData = data;
|
||||||
|
new_parcel.setParcelBitmapFromByteArray();
|
||||||
|
|
||||||
|
this.addParcel(new_parcel);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void NoParcelDataFromStorage()
|
||||||
|
{
|
||||||
|
this.resetSimParcels();
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Parcel Add/Remove/Get/Create
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a basic Parcel object without an owner (a zeroed key)
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public Parcel createBaseParcel()
|
||||||
|
{
|
||||||
|
return new Parcel(new LLUUID(), false, m_world);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a parcel to the stored list and adds them to the parcelIDList to what they own
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="new_parcel">The parcel being added</param>
|
||||||
public void addParcel(Parcel new_parcel)
|
public void addParcel(Parcel new_parcel)
|
||||||
{
|
{
|
||||||
parcelList.Add(new_parcel);
|
lastParcelLocalID++;
|
||||||
}
|
new_parcel.parcelData.localID = lastParcelLocalID;
|
||||||
public void removeParcel(Parcel old_parcel)
|
parcelList.Add(lastParcelLocalID, new_parcel);
|
||||||
|
|
||||||
|
|
||||||
|
bool[,] parcelBitmap = new_parcel.getParcelBitmap();
|
||||||
|
int x, y;
|
||||||
|
for (x = 0; x < 64; x++)
|
||||||
{
|
{
|
||||||
parcelList.Remove(old_parcel);
|
for (y = 0; y < 64; y++)
|
||||||
|
{
|
||||||
|
if (parcelBitmap[x, y])
|
||||||
|
{
|
||||||
|
parcelIDList[x, y] = lastParcelLocalID;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Removes a parcel from the list. Will not remove if local_id is still owning an area in parcelIDList
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="local_id">Parcel.localID of the parcel to remove.</param>
|
||||||
|
public void removeParcel(int local_id)
|
||||||
|
{
|
||||||
|
int x, y;
|
||||||
|
for (x = 0; x < 64; x++)
|
||||||
|
{
|
||||||
|
for (y = 0; y < 64; y++)
|
||||||
|
{
|
||||||
|
if (parcelIDList[x, y] == local_id)
|
||||||
|
{
|
||||||
|
throw new Exception("Could not remove parcel. Still being used at " + x + ", " + y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
parcelList.Remove(local_id);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Get the parcel at the specified point
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Value between 0 - 256 on the x axis of the point</param>
|
||||||
|
/// <param name="y">Value between 0 - 256 on the y axis of the point</param>
|
||||||
|
/// <returns>Parcel at the point supplied</returns>
|
||||||
public Parcel getParcel(int x, int y)
|
public Parcel getParcel(int x, int y)
|
||||||
{
|
{
|
||||||
int searchParcel;
|
if (x > 256 || y > 256 || x < 0 || y < 0)
|
||||||
for(searchParcel = 0; searchParcel < this.parcelList.Count; searchParcel++)
|
|
||||||
{
|
{
|
||||||
if(parcelList[searchParcel].containsPoint(x,y))
|
|
||||||
{
|
|
||||||
return this.parcelList[searchParcel];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
throw new Exception("Error: Parcel not found at point " + x + ", " + y);
|
throw new Exception("Error: Parcel not found at point " + x + ", " + y);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return parcelList[parcelIDList[x / 4, y / 4]];
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Parcel Modification
|
#region Parcel Modification
|
||||||
|
/// <summary>
|
||||||
|
/// Subdivides a parcel
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="start_x">West Point</param>
|
||||||
|
/// <param name="start_y">South Point</param>
|
||||||
|
/// <param name="end_x">East Point</param>
|
||||||
|
/// <param name="end_y">North Point</param>
|
||||||
|
/// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param>
|
||||||
|
/// <returns>Returns true if successful</returns>
|
||||||
public bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
|
public bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
|
||||||
{
|
{
|
||||||
//First, lets loop through the points and make sure they are all in the same parcel
|
//First, lets loop through the points and make sure they are all in the same parcel
|
||||||
//Get the parcel at start
|
//Get the parcel at start
|
||||||
Parcel startParcel = getParcel(start_x, start_y);
|
Parcel startParcel = getParcel(start_x, start_y);
|
||||||
if(startParcel == null) return false; //No such parcel at the beginning
|
if (startParcel == null) return false; //No such parcel at the beginning
|
||||||
|
|
||||||
//Loop through the points
|
//Loop through the points
|
||||||
try
|
try
|
||||||
|
@ -228,7 +188,7 @@ namespace OpenSim.world
|
||||||
|
|
||||||
//If we are still here, then they are subdividing within one parcel
|
//If we are still here, then they are subdividing within one parcel
|
||||||
//Check owner
|
//Check owner
|
||||||
if (startParcel.ownerID != attempting_user_id)
|
if (startParcel.parcelData.ownerID != attempting_user_id)
|
||||||
{
|
{
|
||||||
return false; //They cant do this!
|
return false; //They cant do this!
|
||||||
}
|
}
|
||||||
|
@ -238,15 +198,23 @@ namespace OpenSim.world
|
||||||
newParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(start_x, start_y, end_x, end_y));
|
newParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(start_x, start_y, end_x, end_y));
|
||||||
|
|
||||||
//Now, lets set the subdivision area of the original to false
|
//Now, lets set the subdivision area of the original to false
|
||||||
int startParcelIndex = parcelList.IndexOf(startParcel);
|
int startParcelIndex = startParcel.parcelData.localID;
|
||||||
parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(parcelList[startParcelIndex].getParcelBitmap(),start_x,start_y,end_x, end_y,false));
|
parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(parcelList[startParcelIndex].getParcelBitmap(), start_x, start_y, end_x, end_y, false));
|
||||||
|
|
||||||
//Now add the new parcel
|
//Now add the new parcel
|
||||||
addParcel(newParcel);
|
addParcel(newParcel);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Join 2 parcels together
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="start_x">x value in first parcel</param>
|
||||||
|
/// <param name="start_y">y value in first parcel</param>
|
||||||
|
/// <param name="end_x">x value in second parcel</param>
|
||||||
|
/// <param name="end_y">y value in second parcel</param>
|
||||||
|
/// <param name="attempting_user_id">LLUUID of the avatar trying to join the parcels</param>
|
||||||
|
/// <returns>Returns true if successful</returns>
|
||||||
public bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
|
public bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
|
||||||
{
|
{
|
||||||
//NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box!
|
//NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box!
|
||||||
|
@ -262,11 +230,11 @@ namespace OpenSim.world
|
||||||
return false; //Error occured when trying to get the start and end parcels
|
return false; //Error occured when trying to get the start and end parcels
|
||||||
}
|
}
|
||||||
//Check the parcel owners:
|
//Check the parcel owners:
|
||||||
if (startParcel.ownerID != endParcel.ownerID)
|
if (startParcel.parcelData.ownerID != endParcel.parcelData.ownerID)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (startParcel.ownerID != attempting_user_id)
|
if (startParcel.parcelData.ownerID != attempting_user_id)
|
||||||
{
|
{
|
||||||
//TODO: Group editing stuff. Avatar owner support for now
|
//TODO: Group editing stuff. Avatar owner support for now
|
||||||
return false;
|
return false;
|
||||||
|
@ -274,10 +242,10 @@ namespace OpenSim.world
|
||||||
|
|
||||||
//Same owners! Lets join them
|
//Same owners! Lets join them
|
||||||
//Merge them to startParcel
|
//Merge them to startParcel
|
||||||
parcelList[parcelList.IndexOf(startParcel)].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(),endParcel.getParcelBitmap()));
|
parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap()));
|
||||||
|
|
||||||
//Remove the old parcel
|
//Remove the old parcel
|
||||||
parcelList.Remove(endParcel);
|
parcelList.Remove(endParcel.parcelData.localID);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
@ -307,17 +275,17 @@ namespace OpenSim.world
|
||||||
byte tempByte = (byte)0; //This represents the byte for the current 4x4
|
byte tempByte = (byte)0; //This represents the byte for the current 4x4
|
||||||
Parcel currentParcelBlock = getParcel(x * 4, y * 4);
|
Parcel currentParcelBlock = getParcel(x * 4, y * 4);
|
||||||
|
|
||||||
if (currentParcelBlock.ownerID == remote_client.AgentID)
|
if (currentParcelBlock.parcelData.ownerID == remote_client.AgentID)
|
||||||
{
|
{
|
||||||
//Owner Flag
|
//Owner Flag
|
||||||
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_REQUESTER);
|
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_REQUESTER);
|
||||||
}
|
}
|
||||||
else if (currentParcelBlock.salePrice > 0 && (currentParcelBlock.authBuyerID == LLUUID.Zero || currentParcelBlock.authBuyerID == remote_client.AgentID))
|
else if (currentParcelBlock.parcelData.salePrice > 0 && (currentParcelBlock.parcelData.authBuyerID == LLUUID.Zero || currentParcelBlock.parcelData.authBuyerID == remote_client.AgentID))
|
||||||
{
|
{
|
||||||
//Sale Flag
|
//Sale Flag
|
||||||
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_IS_FOR_SALE);
|
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_IS_FOR_SALE);
|
||||||
}
|
}
|
||||||
else if (currentParcelBlock.ownerID == LLUUID.Zero)
|
else if (currentParcelBlock.parcelData.ownerID == LLUUID.Zero)
|
||||||
{
|
{
|
||||||
//Public Flag
|
//Public Flag
|
||||||
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_PUBLIC);
|
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_PUBLIC);
|
||||||
|
@ -369,22 +337,24 @@ namespace OpenSim.world
|
||||||
remote_client.OutPacket((Packet)packet);
|
remote_client.OutPacket((Packet)packet);
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Resets the sim to the default parcel (full sim parcel owned by the default user)
|
||||||
|
/// </summary>
|
||||||
public void resetSimParcels()
|
public void resetSimParcels()
|
||||||
{
|
{
|
||||||
//Remove all the parcels in the sim and add a blank, full sim parcel set to public
|
//Remove all the parcels in the sim and add a blank, full sim parcel set to public
|
||||||
parcelList.Clear();
|
parcelList.Clear();
|
||||||
Parcel fullSimParcel = new Parcel(LLUUID.Zero, false,m_world);
|
parcelIDList.Initialize();
|
||||||
|
Parcel fullSimParcel = new Parcel(LLUUID.Zero, false, m_world);
|
||||||
fullSimParcel.setParcelBitmap(Parcel.basicFullRegionParcelBitmap());
|
fullSimParcel.setParcelBitmap(Parcel.basicFullRegionParcelBitmap());
|
||||||
fullSimParcel.parcelName = "Your Sim Parcel";
|
fullSimParcel.parcelData.parcelName = "Your Sim Parcel";
|
||||||
fullSimParcel.parcelDesc = "";
|
fullSimParcel.parcelData.parcelDesc = "";
|
||||||
LLUUID Agent;
|
|
||||||
int AgentRand = OpenSim.Framework.Utilities.Util.RandomClass.Next(1, 9999);
|
|
||||||
Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead");
|
|
||||||
|
|
||||||
fullSimParcel.ownerID = Agent;
|
|
||||||
fullSimParcel.salePrice = 1;
|
|
||||||
fullSimParcel.parcelFlags = ParcelFlags.ForSale;
|
|
||||||
|
|
||||||
|
fullSimParcel.parcelData.ownerID = LLUUID.Zero;
|
||||||
|
fullSimParcel.parcelData.salePrice = -1;
|
||||||
|
fullSimParcel.parcelData.parcelFlags = libsecondlife.Parcel.ParcelFlags.None;
|
||||||
|
fullSimParcel.parcelData.parcelStatus = libsecondlife.Parcel.ParcelStatus.Abandoned;
|
||||||
addParcel(fullSimParcel);
|
addParcel(fullSimParcel);
|
||||||
|
|
||||||
|
|
||||||
|
@ -395,31 +365,17 @@ namespace OpenSim.world
|
||||||
|
|
||||||
|
|
||||||
#region Parcel Class
|
#region Parcel Class
|
||||||
|
/// <summary>
|
||||||
|
/// Keeps track of a specific parcel's information
|
||||||
|
/// </summary>
|
||||||
public class Parcel
|
public class Parcel
|
||||||
{
|
{
|
||||||
#region Member Variables
|
#region Member Variables
|
||||||
private bool[,] parcelBitmap = new bool[64,64];
|
public ParcelData parcelData = new ParcelData();
|
||||||
public string parcelName = "";
|
public World m_world;
|
||||||
public string parcelDesc = "";
|
|
||||||
public LLUUID ownerID = new LLUUID();
|
private bool[,] parcelBitmap = new bool[64, 64];
|
||||||
public bool isGroupOwned = false;
|
|
||||||
public LLVector3 AABBMin = new LLVector3();
|
|
||||||
public LLVector3 AABBMax = new LLVector3();
|
|
||||||
public int area = 0;
|
|
||||||
public uint auctionID = 0; //Unemplemented. If set to 0, not being auctioned
|
|
||||||
public LLUUID authBuyerID = new LLUUID(); //Unemplemented. Authorized Buyer's UUID
|
|
||||||
public ParcelCategory category = new ParcelCategory(); //Unemplemented. Parcel's chosen category
|
|
||||||
public int claimDate = 0; //Unemplemented
|
|
||||||
public int claimPrice = 0; //Unemplemented
|
|
||||||
public LLUUID groupID = new LLUUID(); //Unemplemented
|
|
||||||
public int groupPrims = 0; //Unemplemented
|
|
||||||
public int salePrice = 0; //Unemeplemented. Parcels price.
|
|
||||||
public ParcelStatus parcelStatus = ParcelStatus.None;
|
|
||||||
public ParcelFlags parcelFlags = ParcelFlags.None;
|
|
||||||
|
|
||||||
private int localID;
|
|
||||||
private static int localIDCount = 0;
|
|
||||||
private World m_world;
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
@ -427,11 +383,8 @@ namespace OpenSim.world
|
||||||
public Parcel(LLUUID owner_id, bool is_group_owned, World world)
|
public Parcel(LLUUID owner_id, bool is_group_owned, World world)
|
||||||
{
|
{
|
||||||
m_world = world;
|
m_world = world;
|
||||||
ownerID = owner_id;
|
parcelData.ownerID = owner_id;
|
||||||
isGroupOwned = is_group_owned;
|
parcelData.isGroupOwned = is_group_owned;
|
||||||
|
|
||||||
localID = localIDCount;
|
|
||||||
localIDCount++;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -440,6 +393,12 @@ namespace OpenSim.world
|
||||||
#region Member Functions
|
#region Member Functions
|
||||||
|
|
||||||
#region General Functions
|
#region General Functions
|
||||||
|
/// <summary>
|
||||||
|
/// Checks to see if this parcel contains a point
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x"></param>
|
||||||
|
/// <param name="y"></param>
|
||||||
|
/// <returns>Returns true if the parcel contains the specified point</returns>
|
||||||
public bool containsPoint(int x, int y)
|
public bool containsPoint(int x, int y)
|
||||||
{
|
{
|
||||||
if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
|
if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
|
||||||
|
@ -455,39 +414,45 @@ namespace OpenSim.world
|
||||||
|
|
||||||
|
|
||||||
#region Packet Request Handling
|
#region Packet Request Handling
|
||||||
|
/// <summary>
|
||||||
|
/// Sends parcel properties as requested
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sequence_id">ID sent by client for them to keep track of</param>
|
||||||
|
/// <param name="snap_selection">Bool sent by client for them to use</param>
|
||||||
|
/// <param name="remote_client">Object representing the client</param>
|
||||||
public void sendParcelProperties(int sequence_id, bool snap_selection, ClientView remote_client)
|
public void sendParcelProperties(int sequence_id, bool snap_selection, ClientView remote_client)
|
||||||
{
|
{
|
||||||
|
|
||||||
ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
|
ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
|
||||||
updatePacket.ParcelData.AABBMax = AABBMax;
|
updatePacket.ParcelData.AABBMax = parcelData.AABBMax;
|
||||||
updatePacket.ParcelData.AABBMin = AABBMin;
|
updatePacket.ParcelData.AABBMin = parcelData.AABBMin;
|
||||||
updatePacket.ParcelData.Area = this.area;
|
updatePacket.ParcelData.Area = this.parcelData.area;
|
||||||
updatePacket.ParcelData.AuctionID = this.auctionID;
|
updatePacket.ParcelData.AuctionID = this.parcelData.auctionID;
|
||||||
updatePacket.ParcelData.AuthBuyerID = this.authBuyerID; //unemplemented
|
updatePacket.ParcelData.AuthBuyerID = this.parcelData.authBuyerID; //unemplemented
|
||||||
|
|
||||||
updatePacket.ParcelData.Bitmap = this.convertParcelBitmapToBytes();
|
updatePacket.ParcelData.Bitmap = this.convertParcelBitmapToBytes();
|
||||||
|
|
||||||
updatePacket.ParcelData.Desc = libsecondlife.Helpers.StringToField(this.parcelDesc);
|
updatePacket.ParcelData.Desc = libsecondlife.Helpers.StringToField(this.parcelData.parcelDesc);
|
||||||
updatePacket.ParcelData.Category = (byte)this.category;
|
updatePacket.ParcelData.Category = (byte)this.parcelData.category;
|
||||||
updatePacket.ParcelData.ClaimDate = this.claimDate;
|
updatePacket.ParcelData.ClaimDate = this.parcelData.claimDate;
|
||||||
updatePacket.ParcelData.ClaimPrice = this.claimPrice;
|
updatePacket.ParcelData.ClaimPrice = this.parcelData.claimPrice;
|
||||||
updatePacket.ParcelData.GroupID = this.groupID;
|
updatePacket.ParcelData.GroupID = this.parcelData.groupID;
|
||||||
updatePacket.ParcelData.GroupPrims = this.groupPrims;
|
updatePacket.ParcelData.GroupPrims = this.parcelData.groupPrims;
|
||||||
updatePacket.ParcelData.IsGroupOwned = this.isGroupOwned;
|
updatePacket.ParcelData.IsGroupOwned = this.parcelData.isGroupOwned;
|
||||||
updatePacket.ParcelData.LandingType = (byte)0; //unemplemented
|
updatePacket.ParcelData.LandingType = (byte)0; //unemplemented
|
||||||
updatePacket.ParcelData.LocalID = (byte)this.localID;
|
updatePacket.ParcelData.LocalID = (byte)this.parcelData.localID;
|
||||||
updatePacket.ParcelData.MaxPrims = 1000; //unemplemented
|
updatePacket.ParcelData.MaxPrims = 1000; //unemplemented
|
||||||
updatePacket.ParcelData.MediaAutoScale = (byte)0; //unemplemented
|
updatePacket.ParcelData.MediaAutoScale = (byte)0; //unemplemented
|
||||||
updatePacket.ParcelData.MediaID = LLUUID.Zero; //unemplemented
|
updatePacket.ParcelData.MediaID = LLUUID.Zero; //unemplemented
|
||||||
updatePacket.ParcelData.MediaURL = Helpers.StringToField(""); //unemplemented
|
updatePacket.ParcelData.MediaURL = Helpers.StringToField(""); //unemplemented
|
||||||
updatePacket.ParcelData.MusicURL = Helpers.StringToField(""); //unemplemented
|
updatePacket.ParcelData.MusicURL = Helpers.StringToField(""); //unemplemented
|
||||||
updatePacket.ParcelData.Name = Helpers.StringToField(this.parcelName);
|
updatePacket.ParcelData.Name = Helpers.StringToField(this.parcelData.parcelName);
|
||||||
updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
|
updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
|
||||||
updatePacket.ParcelData.OtherCount = 0; //unemplemented
|
updatePacket.ParcelData.OtherCount = 0; //unemplemented
|
||||||
updatePacket.ParcelData.OtherPrims = 0; //unemplented
|
updatePacket.ParcelData.OtherPrims = 0; //unemplented
|
||||||
updatePacket.ParcelData.OwnerID = this.ownerID;
|
updatePacket.ParcelData.OwnerID = this.parcelData.ownerID;
|
||||||
updatePacket.ParcelData.OwnerPrims = 0; //unemplemented
|
updatePacket.ParcelData.OwnerPrims = 0; //unemplemented
|
||||||
updatePacket.ParcelData.ParcelFlags = (uint)this.parcelFlags; //unemplemented
|
updatePacket.ParcelData.ParcelFlags = (uint)this.parcelData.parcelFlags; //unemplemented
|
||||||
updatePacket.ParcelData.ParcelPrimBonus = (float)1.0; //unemplemented
|
updatePacket.ParcelData.ParcelPrimBonus = (float)1.0; //unemplemented
|
||||||
updatePacket.ParcelData.PassHours = (float)0.0; //unemplemented
|
updatePacket.ParcelData.PassHours = (float)0.0; //unemplemented
|
||||||
updatePacket.ParcelData.PassPrice = 0; //unemeplemented
|
updatePacket.ParcelData.PassPrice = 0; //unemeplemented
|
||||||
|
@ -498,7 +463,7 @@ namespace OpenSim.world
|
||||||
updatePacket.ParcelData.RegionPushOverride = true; //unemplemented
|
updatePacket.ParcelData.RegionPushOverride = true; //unemplemented
|
||||||
updatePacket.ParcelData.RentPrice = 0; //??
|
updatePacket.ParcelData.RentPrice = 0; //??
|
||||||
updatePacket.ParcelData.RequestResult = 0;//??
|
updatePacket.ParcelData.RequestResult = 0;//??
|
||||||
updatePacket.ParcelData.SalePrice = this.salePrice; //unemplemented
|
updatePacket.ParcelData.SalePrice = this.parcelData.salePrice; //unemplemented
|
||||||
updatePacket.ParcelData.SelectedPrims = 0; //unemeplemented
|
updatePacket.ParcelData.SelectedPrims = 0; //unemeplemented
|
||||||
updatePacket.ParcelData.SelfCount = 0;//unemplemented
|
updatePacket.ParcelData.SelfCount = 0;//unemplemented
|
||||||
updatePacket.ParcelData.SequenceID = sequence_id;
|
updatePacket.ParcelData.SequenceID = sequence_id;
|
||||||
|
@ -506,7 +471,7 @@ namespace OpenSim.world
|
||||||
updatePacket.ParcelData.SimWideTotalPrims = 0; //unemplemented
|
updatePacket.ParcelData.SimWideTotalPrims = 0; //unemplemented
|
||||||
updatePacket.ParcelData.SnapSelection = snap_selection; //Bleh - not important yet
|
updatePacket.ParcelData.SnapSelection = snap_selection; //Bleh - not important yet
|
||||||
updatePacket.ParcelData.SnapshotID = LLUUID.Zero; //Unemplemented
|
updatePacket.ParcelData.SnapshotID = LLUUID.Zero; //Unemplemented
|
||||||
updatePacket.ParcelData.Status = (byte)this.parcelStatus; //??
|
updatePacket.ParcelData.Status = (byte)this.parcelData.parcelStatus; //??
|
||||||
updatePacket.ParcelData.TotalPrims = 0; //unemplemented
|
updatePacket.ParcelData.TotalPrims = 0; //unemplemented
|
||||||
updatePacket.ParcelData.UserLocation = LLVector3.Zero; //unemplemented
|
updatePacket.ParcelData.UserLocation = LLVector3.Zero; //unemplemented
|
||||||
updatePacket.ParcelData.UserLookAt = LLVector3.Zero; //unemeplemented
|
updatePacket.ParcelData.UserLookAt = LLVector3.Zero; //unemeplemented
|
||||||
|
@ -517,6 +482,9 @@ namespace OpenSim.world
|
||||||
|
|
||||||
|
|
||||||
#region Update Functions
|
#region Update Functions
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the AABBMin and AABBMax values after area/shape modification of parcel
|
||||||
|
/// </summary>
|
||||||
private void updateAABBAndAreaValues()
|
private void updateAABBAndAreaValues()
|
||||||
{
|
{
|
||||||
int min_x = 64;
|
int min_x = 64;
|
||||||
|
@ -539,14 +507,27 @@ namespace OpenSim.world
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
this.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]);
|
this.parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]);
|
||||||
this.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]);
|
this.parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]);
|
||||||
this.area = tempArea;
|
this.parcelData.area = tempArea;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void updateParcelBitmapByteArray()
|
||||||
|
{
|
||||||
|
parcelData.parcelBitmapByteArray = convertParcelBitmapToBytes();
|
||||||
|
}
|
||||||
|
public void setParcelBitmapFromByteArray()
|
||||||
|
{
|
||||||
|
parcelBitmap = convertBytesToParcelBitmap();
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
#region Parcel Bitmap Functions
|
#region Parcel Bitmap Functions
|
||||||
|
/// <summary>
|
||||||
|
/// Sets the parcel's bitmap manually
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="bitmap">64x64 block representing where this parcel is on a map</param>
|
||||||
public void setParcelBitmap(bool[,] bitmap)
|
public void setParcelBitmap(bool[,] bitmap)
|
||||||
{
|
{
|
||||||
if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
|
if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
|
||||||
|
@ -559,23 +540,32 @@ namespace OpenSim.world
|
||||||
//Valid: Lets set it
|
//Valid: Lets set it
|
||||||
this.parcelBitmap = bitmap;
|
this.parcelBitmap = bitmap;
|
||||||
updateAABBAndAreaValues();
|
updateAABBAndAreaValues();
|
||||||
|
updateParcelBitmapByteArray();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the parcels bitmap manually
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
public bool[,] getParcelBitmap()
|
public bool[,] getParcelBitmap()
|
||||||
{
|
{
|
||||||
return parcelBitmap;
|
return parcelBitmap;
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Converts the parcel bitmap to a packet friendly byte array
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
private byte[] convertParcelBitmapToBytes()
|
private byte[] convertParcelBitmapToBytes()
|
||||||
{
|
{
|
||||||
byte[] tempConvertArr = new byte[64 * 64 / 8];
|
byte[] tempConvertArr = new byte[64 * 64 / 8];
|
||||||
byte tempByte = 0;
|
byte tempByte = 0;
|
||||||
int x, y,i, byteNum = 0;
|
int x, y, i, byteNum = 0;
|
||||||
i = 0;
|
i = 0;
|
||||||
for (x = 0; x < 64; x++)
|
|
||||||
{
|
|
||||||
for (y = 0; y < 64; y++)
|
for (y = 0; y < 64; y++)
|
||||||
{
|
{
|
||||||
tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x,y]) << (i++ % 8));
|
for (x = 0; x < 64; x++)
|
||||||
|
{
|
||||||
|
tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x, y]) << (i++ % 8));
|
||||||
if (i % 8 == 0)
|
if (i % 8 == 0)
|
||||||
{
|
{
|
||||||
tempConvertArr[byteNum] = tempByte;
|
tempConvertArr[byteNum] = tempByte;
|
||||||
|
@ -585,14 +575,44 @@ namespace OpenSim.world
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
tempByte.ToString();
|
|
||||||
return tempConvertArr;
|
return tempConvertArr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool[,] convertBytesToParcelBitmap()
|
||||||
|
{
|
||||||
|
bool[,] tempConvertMap = new bool[64, 64];
|
||||||
|
|
||||||
|
byte tempByte = 0;
|
||||||
|
int x = 0, y = 0, i = 0, bitNum = 0;
|
||||||
|
for(i = 0; i < 512; i++)
|
||||||
|
{
|
||||||
|
tempByte = parcelData.parcelBitmapByteArray[i];
|
||||||
|
for(bitNum = 7; bitNum >= 0; bitNum--)
|
||||||
|
{
|
||||||
|
bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
|
||||||
|
tempConvertMap[x, y] = bit;
|
||||||
|
if (x >= 64) y++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return tempConvertMap;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Full sim parcel creation
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
public static bool[,] basicFullRegionParcelBitmap()
|
public static bool[,] basicFullRegionParcelBitmap()
|
||||||
{
|
{
|
||||||
return getSquareParcelBitmap(0, 0, 256, 256);
|
return getSquareParcelBitmap(0, 0, 256, 256);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Used to modify the bitmap between the x and y points. Points use 64 scale
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="start_x"></param>
|
||||||
|
/// <param name="start_y"></param>
|
||||||
|
/// <param name="end_x"></param>
|
||||||
|
/// <param name="end_y"></param>
|
||||||
|
/// <returns></returns>
|
||||||
public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y)
|
public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -602,6 +622,17 @@ namespace OpenSim.world
|
||||||
tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_x, true);
|
tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_x, true);
|
||||||
return tempBitmap;
|
return tempBitmap;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Change a parcel's bitmap at within a square and set those points to a specific value
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="parcel_bitmap"></param>
|
||||||
|
/// <param name="start_x"></param>
|
||||||
|
/// <param name="start_y"></param>
|
||||||
|
/// <param name="end_x"></param>
|
||||||
|
/// <param name="end_y"></param>
|
||||||
|
/// <param name="set_value"></param>
|
||||||
|
/// <returns></returns>
|
||||||
public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
|
public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
|
||||||
{
|
{
|
||||||
if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2)
|
if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2)
|
||||||
|
@ -624,6 +655,12 @@ namespace OpenSim.world
|
||||||
}
|
}
|
||||||
return parcel_bitmap;
|
return parcel_bitmap;
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Join the true values of 2 bitmaps together
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="bitmap_base"></param>
|
||||||
|
/// <param name="bitmap_add"></param>
|
||||||
|
/// <returns></returns>
|
||||||
public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
|
public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
|
||||||
{
|
{
|
||||||
if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
|
if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
|
||||||
|
@ -642,7 +679,7 @@ namespace OpenSim.world
|
||||||
{
|
{
|
||||||
for (y = 0; y < 64; y++)
|
for (y = 0; y < 64; y++)
|
||||||
{
|
{
|
||||||
if (bitmap_add[x,y])
|
if (bitmap_add[x, y])
|
||||||
{
|
{
|
||||||
bitmap_base[x, y] = true;
|
bitmap_base[x, y] = true;
|
||||||
}
|
}
|
||||||
|
@ -653,6 +690,10 @@ namespace OpenSim.world
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,6 +10,7 @@ using OpenSim.Framework.Terrain;
|
||||||
using OpenSim.Framework.Inventory;
|
using OpenSim.Framework.Inventory;
|
||||||
using OpenSim.Framework.Utilities;
|
using OpenSim.Framework.Utilities;
|
||||||
using OpenSim.Assets;
|
using OpenSim.Assets;
|
||||||
|
using OpenSim.RegionServer.world;
|
||||||
|
|
||||||
namespace OpenSim.world
|
namespace OpenSim.world
|
||||||
{
|
{
|
||||||
|
@ -296,7 +297,7 @@ namespace OpenSim.world
|
||||||
void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client)
|
void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client)
|
||||||
{
|
{
|
||||||
//Get the parcels within the bounds
|
//Get the parcels within the bounds
|
||||||
List<Parcel> temp = new List<Parcel>();
|
List<OpenSim.RegionServer.world.Parcel> temp = new List<OpenSim.RegionServer.world.Parcel>();
|
||||||
int x, y;
|
int x, y;
|
||||||
int inc_x = end_x - start_x;
|
int inc_x = end_x - start_x;
|
||||||
int inc_y = end_y - start_y;
|
int inc_y = end_y - start_y;
|
||||||
|
@ -304,7 +305,7 @@ namespace OpenSim.world
|
||||||
{
|
{
|
||||||
for(y = 0; y < inc_y; y++)
|
for(y = 0; y < inc_y; y++)
|
||||||
{
|
{
|
||||||
Parcel currentParcel = parcelManager.getParcel(start_x + x,start_y + y);
|
OpenSim.RegionServer.world.Parcel currentParcel = parcelManager.getParcel(start_x + x, start_y + y);
|
||||||
if(!temp.Contains(currentParcel))
|
if(!temp.Contains(currentParcel))
|
||||||
{
|
{
|
||||||
temp.Add(currentParcel);
|
temp.Add(currentParcel);
|
||||||
|
|
|
@ -35,7 +35,7 @@ namespace OpenSim.world
|
||||||
private Dictionary<string, ScriptFactory> m_scripts;
|
private Dictionary<string, ScriptFactory> m_scripts;
|
||||||
private Mutex updateLock;
|
private Mutex updateLock;
|
||||||
public string m_datastore;
|
public string m_datastore;
|
||||||
public ParcelManager parcelManager;
|
public OpenSim.RegionServer.world.ParcelManager parcelManager;
|
||||||
|
|
||||||
#region Properties
|
#region Properties
|
||||||
public PhysicsScene PhysScene
|
public PhysicsScene PhysScene
|
||||||
|
@ -86,7 +86,6 @@ namespace OpenSim.world
|
||||||
Avatar.LoadAnims();
|
Avatar.LoadAnims();
|
||||||
this.SetDefaultScripts();
|
this.SetDefaultScripts();
|
||||||
this.LoadScriptEngines();
|
this.LoadScriptEngines();
|
||||||
parcelManager = new ParcelManager(this);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
|
@ -252,6 +251,17 @@ namespace OpenSim.world
|
||||||
Entities[UUID].BackUp();
|
Entities[UUID].BackUp();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//Parcel backup routines. Yay!
|
||||||
|
ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
|
||||||
|
int i;
|
||||||
|
for(i = 0; i < parcelManager.parcelList.Count; i++)
|
||||||
|
{
|
||||||
|
parcels[i] = parcelManager.parcelList[i].parcelData;
|
||||||
|
}
|
||||||
|
localStorage.SaveParcels(parcels);
|
||||||
|
|
||||||
|
|
||||||
// Backup successful
|
// Backup successful
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -576,7 +586,7 @@ namespace OpenSim.world
|
||||||
agentClient.OnUpdatePrimScale += new ClientView.UpdatePrimVector(this.UpdatePrimScale);
|
agentClient.OnUpdatePrimScale += new ClientView.UpdatePrimVector(this.UpdatePrimScale);
|
||||||
agentClient.OnDeRezObject += new ClientView.GenericCall4(this.DeRezObject);
|
agentClient.OnDeRezObject += new ClientView.GenericCall4(this.DeRezObject);
|
||||||
|
|
||||||
agentClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(ParcelPropertiesRequest);
|
agentClient.OnParcelPropertiesRequest += new OpenSim.RegionServer.world.ParcelPropertiesRequest(ParcelPropertiesRequest);
|
||||||
Avatar newAvatar = null;
|
Avatar newAvatar = null;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
|
|
@ -86,6 +86,17 @@ namespace OpenSim.Storage.LocalStorageBDB
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SaveParcels(ParcelData[] parcel_data)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void LoadParcels(ILocalStorageParcelReceiver recv)
|
||||||
|
{
|
||||||
|
recv.NoParcelDataFromStorage();
|
||||||
|
}
|
||||||
|
|
||||||
public void ShutDown()
|
public void ShutDown()
|
||||||
{
|
{
|
||||||
sim.GetDb().Close();
|
sim.GetDb().Close();
|
||||||
|
|
|
@ -28,11 +28,13 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Db4objects.Db4o;
|
using Db4objects.Db4o;
|
||||||
using Db4objects.Db4o.Query;
|
using Db4objects.Db4o.Query;
|
||||||
|
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Framework.Types;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Terrain;
|
using OpenSim.Framework.Terrain;
|
||||||
|
|
||||||
|
|
||||||
namespace OpenSim.Storage.LocalStorageDb4o
|
namespace OpenSim.Storage.LocalStorageDb4o
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -173,6 +175,45 @@ namespace OpenSim.Storage.LocalStorageDb4o
|
||||||
db.Commit();
|
db.Commit();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SaveParcels(ParcelData[] parcel_data)
|
||||||
|
{
|
||||||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Saving Parcels...");
|
||||||
|
IObjectSet result = db.Get(typeof(ParcelData));
|
||||||
|
foreach (ParcelData parcel in result)
|
||||||
|
{
|
||||||
|
db.Delete(parcel);
|
||||||
|
}
|
||||||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Removing old entries complete. Adding new entries.");
|
||||||
|
int i;
|
||||||
|
for (i = 0; i < parcel_data.GetLength(0); i++)
|
||||||
|
{
|
||||||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Adding : " + i);
|
||||||
|
db.Set(parcel_data[i]);
|
||||||
|
|
||||||
|
}
|
||||||
|
db.Commit();
|
||||||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Parcel Save Complete");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadParcels(ILocalStorageParcelReceiver recv)
|
||||||
|
{
|
||||||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Loading Parcels...");
|
||||||
|
IObjectSet result = db.Get(typeof(ParcelData));
|
||||||
|
if (result.Count > 0)
|
||||||
|
{
|
||||||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Parcels exist in database.");
|
||||||
|
foreach (ParcelData parcelData in result)
|
||||||
|
{
|
||||||
|
recv.ParcelFromStorage(parcelData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: No parcels exist. Creating basic parcel.");
|
||||||
|
recv.NoParcelDataFromStorage();
|
||||||
|
}
|
||||||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Parcels Restored");
|
||||||
|
}
|
||||||
public void ShutDown()
|
public void ShutDown()
|
||||||
{
|
{
|
||||||
db.Commit();
|
db.Commit();
|
||||||
|
|
|
@ -167,6 +167,16 @@ namespace OpenSim.Storage.LocalStorageSQLite
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SaveParcels(ParcelData[] parcel_manager)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadParcels(ILocalStorageParcelReceiver recv)
|
||||||
|
{
|
||||||
|
recv.NoParcelDataFromStorage();
|
||||||
|
}
|
||||||
|
|
||||||
public void ShutDown()
|
public void ShutDown()
|
||||||
{
|
{
|
||||||
db.Close();
|
db.Close();
|
||||||
|
|
|
@ -254,6 +254,12 @@ namespace OpenSim
|
||||||
LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
|
LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
|
||||||
LocalWorld.LoadWorldMap();
|
LocalWorld.LoadWorldMap();
|
||||||
|
|
||||||
|
Console.WriteLine("Creating ParcelManager");
|
||||||
|
LocalWorld.parcelManager = new OpenSim.RegionServer.world.ParcelManager(this.LocalWorld);
|
||||||
|
|
||||||
|
Console.WriteLine("Loading Parcels from DB...");
|
||||||
|
LocalWorld.localStorage.LoadParcels((ILocalStorageParcelReceiver)LocalWorld.parcelManager);
|
||||||
|
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting up messaging system");
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting up messaging system");
|
||||||
LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine);
|
LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine);
|
||||||
LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
|
LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
|
||||||
|
|
Loading…
Reference in New Issue