Parcel Manager Changes:

*Added Parcel Backup Support for DB4. Other storages currently do not save 
*Added parcelIDList in ParcelManager to speed up parcel fetching at position
*Added ParcelData.cs and ParcelData class for better storage support
*Documentation for parcel added
*2 Parcel Related bug fixes
zircon^2
mingchen 2007-06-04 14:09:19 +00:00
parent 28852d30ca
commit 1742159352
12 changed files with 435 additions and 254 deletions

View File

@ -37,11 +37,17 @@ namespace OpenSim.Framework.Interfaces
public interface ILocalStorage public interface ILocalStorage
{ {
void Initialise(string datastore); void Initialise(string datastore);
void StorePrim(PrimData prim); void StorePrim(PrimData prim);
void RemovePrim(LLUUID primID); void RemovePrim(LLUUID primID);
void LoadPrimitives(ILocalStorageReceiver receiver); void LoadPrimitives(ILocalStorageReceiver receiver);
float[] LoadWorld(); float[] LoadWorld();
void SaveMap(float[] heightmap); void SaveMap(float[] heightmap);
void SaveParcels(ParcelData[] parcels);
void LoadParcels(ILocalStorageParcelReceiver recv);
void ShutDown(); void ShutDown();
} }
@ -50,5 +56,10 @@ namespace OpenSim.Framework.Interfaces
void PrimFromStorage(PrimData prim); void PrimFromStorage(PrimData prim);
} }
public interface ILocalStorageParcelReceiver
{
void ParcelFromStorage(ParcelData data);
void NoParcelDataFromStorage();
}
} }

View File

@ -1,4 +1,4 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<ProjectType>Local</ProjectType> <ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion> <ProductVersion>8.0.50727</ProductVersion>
@ -6,7 +6,8 @@
<ProjectGuid>{8ACA2445-0000-0000-0000-000000000000}</ProjectGuid> <ProjectGuid>{8ACA2445-0000-0000-0000-000000000000}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon> <ApplicationIcon>
</ApplicationIcon>
<AssemblyKeyContainerName> <AssemblyKeyContainerName>
</AssemblyKeyContainerName> </AssemblyKeyContainerName>
<AssemblyName>OpenSim.Framework</AssemblyName> <AssemblyName>OpenSim.Framework</AssemblyName>
@ -15,9 +16,11 @@
<DefaultTargetSchema>IE50</DefaultTargetSchema> <DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign> <DelaySign>false</DelaySign>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder> <AppDesignerFolder>
</AppDesignerFolder>
<RootNamespace>OpenSim.Framework</RootNamespace> <RootNamespace>OpenSim.Framework</RootNamespace>
<StartupObject></StartupObject> <StartupObject>
</StartupObject>
<FileUpgradeFlags> <FileUpgradeFlags>
</FileUpgradeFlags> </FileUpgradeFlags>
</PropertyGroup> </PropertyGroup>
@ -28,7 +31,8 @@
<ConfigurationOverrideFile> <ConfigurationOverrideFile>
</ConfigurationOverrideFile> </ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants> <DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile> <DocumentationFile>
</DocumentationFile>
<DebugSymbols>True</DebugSymbols> <DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment> <FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize> <Optimize>False</Optimize>
@ -37,7 +41,8 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks> <RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors> <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn></NoWarn> <NoWarn>
</NoWarn>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks> <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
@ -46,7 +51,8 @@
<ConfigurationOverrideFile> <ConfigurationOverrideFile>
</ConfigurationOverrideFile> </ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile> <DocumentationFile>
</DocumentationFile>
<DebugSymbols>False</DebugSymbols> <DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment> <FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize> <Optimize>True</Optimize>
@ -55,22 +61,23 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks> <RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors> <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn></NoWarn> <NoWarn>
</NoWarn>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="System" > <Reference Include="System">
<HintPath>System.dll</HintPath> <HintPath>System.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="System.Xml" > <Reference Include="System.Xml">
<HintPath>System.Xml.dll</HintPath> <HintPath>System.Xml.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="libsecondlife.dll" > <Reference Include="libsecondlife.dll">
<HintPath>..\..\bin\libsecondlife.dll</HintPath> <HintPath>..\..\bin\libsecondlife.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="Db4objects.Db4o.dll" > <Reference Include="Db4objects.Db4o.dll">
<HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath> <HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
@ -80,7 +87,7 @@
<Name>XMLRPC</Name> <Name>XMLRPC</Name>
<Project>{8E81D43C-0000-0000-0000-000000000000}</Project> <Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private> <Private>False</Private>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@ -105,6 +112,7 @@
<Compile Include="SimProfileBase.cs"> <Compile Include="SimProfileBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\ParcelData.cs" />
<Compile Include="UserProfile.cs"> <Compile Include="UserProfile.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>

View File

@ -0,0 +1,33 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Framework.Types
{
public class ParcelData
{
public byte[] parcelBitmapByteArray = new byte[512];
public string parcelName = "";
public string parcelDesc = "";
public LLUUID ownerID = new LLUUID();
public bool isGroupOwned = false;
public LLVector3 AABBMin = new LLVector3();
public LLVector3 AABBMax = new LLVector3();
public int area = 0;
public uint auctionID = 0; //Unemplemented. If set to 0, not being auctioned
public LLUUID authBuyerID = new LLUUID(); //Unemplemented. Authorized Buyer's UUID
public libsecondlife.Parcel.ParcelCategory category = new libsecondlife.Parcel.ParcelCategory(); //Unemplemented. Parcel's chosen category
public int claimDate = 0; //Unemplemented
public int claimPrice = 0; //Unemplemented
public LLUUID groupID = new LLUUID(); //Unemplemented
public int groupPrims = 0; //Unemplemented
public int salePrice = 0; //Unemeplemented. Parcels price.
public libsecondlife.Parcel.ParcelStatus parcelStatus = libsecondlife.Parcel.ParcelStatus.None;
public libsecondlife.Parcel.ParcelFlags parcelFlags = libsecondlife.Parcel.ParcelFlags.None;
public int localID = 0;
}
}

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@ -3,6 +3,9 @@ Microsoft Visual Studio Solution File, Format Version 9.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim\OpenSim.Storage\LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim\OpenSim.Storage\LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}"
ProjectSection(ProjectDependencies) = postProject
{632E1BFD-0000-0000-0000-000000000000} = {632E1BFD-0000-0000-0000-000000000000}
EndProjectSection
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.OdePlugin", "OpenSim\OpenSim.Physics\OdePlugin\OpenSim.Physics.OdePlugin.csproj", "{63A05FE9-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.OdePlugin", "OpenSim\OpenSim.Physics\OdePlugin\OpenSim.Physics.OdePlugin.csproj", "{63A05FE9-0000-0000-0000-000000000000}"
EndProject EndProject
@ -27,8 +30,14 @@ EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Servers", "Common\OpenSim.Servers\OpenSim.Servers.csproj", "{8BB20F0A-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Servers", "Common\OpenSim.Servers\OpenSim.Servers.csproj", "{8BB20F0A-0000-0000-0000-000000000000}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageDb4o", "OpenSim\OpenSim.Storage\LocalStorageDb4o\OpenSim.Storage.LocalStorageDb4o.csproj", "{E1B79ECF-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageDb4o", "OpenSim\OpenSim.Storage\LocalStorageDb4o\OpenSim.Storage.LocalStorageDb4o.csproj", "{E1B79ECF-0000-0000-0000-000000000000}"
ProjectSection(ProjectDependencies) = postProject
{438A9556-0000-0000-0000-000000000000} = {438A9556-0000-0000-0000-000000000000}
EndProjectSection
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageSQLite", "OpenSim\OpenSim.Storage\LocalStorageSQLite\OpenSim.Storage.LocalStorageSQLite.csproj", "{6B20B603-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageSQLite", "OpenSim\OpenSim.Storage\LocalStorageSQLite\OpenSim.Storage.LocalStorageSQLite.csproj", "{6B20B603-0000-0000-0000-000000000000}"
ProjectSection(ProjectDependencies) = postProject
{632E1BFD-0000-0000-0000-000000000000} = {632E1BFD-0000-0000-0000-000000000000}
EndProjectSection
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Scripting.EmbeddedJVM", "OpenSim\OpenSim.Scripting\EmbeddedJVM\OpenSim.Scripting.EmbeddedJVM.csproj", "{97A82740-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Scripting.EmbeddedJVM", "OpenSim\OpenSim.Scripting\EmbeddedJVM\OpenSim.Scripting.EmbeddedJVM.csproj", "{97A82740-0000-0000-0000-000000000000}"
EndProject EndProject

View File

@ -14,6 +14,7 @@ using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory; using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities; using OpenSim.Framework.Utilities;
using OpenSim.world; using OpenSim.world;
using OpenSim.RegionServer.world;
using OpenSim.Assets; using OpenSim.Assets;
namespace OpenSim namespace OpenSim
@ -59,7 +60,6 @@ namespace OpenSim
protected override void ProcessInPacket(Packet Pack) protected override void ProcessInPacket(Packet Pack)
{ {
ack_pack(Pack); ack_pack(Pack);
debug = true;
if (debug) if (debug)
{ {
if (Pack.Type != PacketType.AgentUpdate) if (Pack.Type != PacketType.AgentUpdate)

View File

@ -3,168 +3,54 @@ using System.Collections.Generic;
using System.Text; using System.Text;
using libsecondlife; using libsecondlife;
using libsecondlife.Packets; using libsecondlife.Packets;
using OpenSim.world;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
namespace OpenSim.world namespace OpenSim.RegionServer.world
{ {
public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client); public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client);
#region Enums
public enum ParcelFlags : uint
{
/// <summary>No flags set</summary>
None = 0,
/// <summary>Allow avatars to fly (a client-side only restriction)</summary>
AllowFly = 1 << 0,
/// <summary>Allow foreign scripts to run</summary>
AllowOtherScripts = 1 << 1,
/// <summary>This parcel is for sale</summary>
ForSale = 1 << 2,
/// <summary>Allow avatars to create a landmark on this parcel</summary>
AllowLandmark = 1 << 3,
/// <summary>Allows all avatars to edit the terrain on this parcel</summary>
AllowTerraform = 1 << 4,
/// <summary>Avatars have health and can take damage on this parcel.
/// If set, avatars can be killed and sent home here</summary>
AllowDamage = 1 << 5,
/// <summary>Foreign avatars can create objects here</summary>
CreateObjects = 1 << 6,
/// <summary>All objects on this parcel can be purchased</summary>
ForSaleObjects = 1 << 7,
/// <summary>Access is restricted to a group</summary>
UseAccessGroup = 1 << 8,
/// <summary>Access is restricted to a whitelist</summary>
UseAccessList = 1 << 9,
/// <summary>Ban blacklist is enabled</summary>
UseBanList = 1 << 10,
/// <summary>Unknown</summary>
UsePassList = 1 << 11,
/// <summary>List this parcel in the search directory</summary>
ShowDirectory = 1 << 12,
/// <summary>Unknown</summary>
AllowDeedToGroup = 1 << 13,
/// <summary>Unknown</summary>
ContributeWithDeed = 1 << 14,
/// <summary>Restrict sounds originating on this parcel to the
/// parcel boundaries</summary>
SoundLocal = 1 << 15,
/// <summary>Objects on this parcel are sold when the land is
/// purchsaed</summary>
SellParcelObjects = 1 << 16,
/// <summary>Allow this parcel to be published on the web</summary>
AllowPublish = 1 << 17,
/// <summary>The information for this parcel is mature content</summary>
MaturePublish = 1 << 18,
/// <summary>The media URL is an HTML page</summary>
UrlWebPage = 1 << 19,
/// <summary>The media URL is a raw HTML string</summary>
UrlRawHtml = 1 << 20,
/// <summary>Restrict foreign object pushes</summary>
RestrictPushObject = 1 << 21,
/// <summary>Ban all non identified/transacted avatars</summary>
DenyAnonymous = 1 << 22,
/// <summary>Ban all identified avatars</summary>
DenyIdentified = 1 << 23,
/// <summary>Ban all transacted avatars</summary>
DenyTransacted = 1 << 24,
/// <summary>Allow group-owned scripts to run</summary>
AllowGroupScripts = 1 << 25,
/// <summary>Allow object creation by group members or group
/// objects</summary>
CreateGroupObjects = 1 << 26,
/// <summary>Allow all objects to enter this parcel</summary>
AllowAllObjectEntry = 1 << 27,
/// <summary>Only allow group and owner objects to enter this parcel</summary>
AllowGroupObjectEntry = 1 << 28,
}
/// <summary>
/// Parcel ownership status
/// </summary>
public enum ParcelStatus : sbyte
{
/// <summary>Eh?</summary>
None = -1,
/// <summary>Land is owned</summary>
Leased = 0,
/// <summary>Land is for sale</summary>
LeasePending = 1,
/// <summary>Land is public</summary>
Abandoned = 2
}
public enum ParcelCategory : sbyte
{
/// <summary>No assigned category</summary>
None = 0,
/// <summary></summary>
Linden,
/// <summary></summary>
Adult,
/// <summary></summary>
Arts,
/// <summary></summary>
Business,
/// <summary></summary>
Educational,
/// <summary></summary>
Gaming,
/// <summary></summary>
Hangout,
/// <summary></summary>
Newcomer,
/// <summary></summary>
Park,
/// <summary></summary>
Residential,
/// <summary></summary>
Shopping,
/// <summary></summary>
Stage,
/// <summary></summary>
Other,
/// <summary>Not an actual category, only used for queries</summary>
Any = -1
}
#endregion
#region ParcelManager Class #region ParcelManager Class
public class ParcelManager /// <summary>
/// Handles Parcel objects and operations requiring information from other Parcel objects (divide, join, etc)
/// </summary>
public class ParcelManager : OpenSim.Framework.Interfaces.ILocalStorageParcelReceiver
{ {
#region Constants #region Constants
//Parcel types set with flags in ParcelOverlay. //Parcel types set with flags in ParcelOverlay.
//Only one of these can be used. //Only one of these can be used.
public static byte PARCEL_TYPE_PUBLIC = (byte)0; //Equals 00000000 public static byte PARCEL_TYPE_PUBLIC = (byte)0; //Equals 00000000
public static byte PARCEL_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001 public static byte PARCEL_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001
public static byte PARCEL_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010 public static byte PARCEL_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010
public static byte PARCEL_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011 public static byte PARCEL_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011
public static byte PARCEL_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100 public static byte PARCEL_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100
public static byte PARCEL_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101 public static byte PARCEL_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101
//Flags that when set, a border on the given side will be placed //Flags that when set, a border on the given side will be placed
//NOTE: North and East is assumable by the west and south sides (if parcel to east has a west border, then I have an east border; etc) //NOTE: North and East is assumable by the west and south sides (if parcel to east has a west border, then I have an east border; etc)
//This took forever to figure out -- jeesh. /blame LL for even having to send these //This took forever to figure out -- jeesh. /blame LL for even having to send these
public static byte PARCEL_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000 public static byte PARCEL_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000
public static byte PARCEL_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000 public static byte PARCEL_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000
#endregion #endregion
#region Member Variables #region Member Variables
private List<Parcel> parcelList; public Dictionary<int, Parcel> parcelList = new Dictionary<int, Parcel>();
private static World m_world; private int lastParcelLocalID = -1;
private int[,] parcelIDList = new int[64, 64];
private static World m_world;
#endregion #endregion
#region Constructors #region Constructors
public ParcelManager(World world) public ParcelManager(World world)
{ {
parcelList = new List<Parcel>();
m_world = world;
//NOTE: This is temporary until I get to storing the parcels out of memory m_world = world;
//This should later only be for new simulators
resetSimParcels();
Console.WriteLine("Created ParcelManager Object"); Console.WriteLine("Created ParcelManager Object");
@ -173,37 +59,111 @@ namespace OpenSim.world
#region Member Functions #region Member Functions
#region Parcel Add/Remove/Get #region Parcel From Storage Functions
public void ParcelFromStorage(ParcelData data)
{
Parcel new_parcel = new Parcel(data.ownerID, data.isGroupOwned, m_world);
new_parcel.parcelData = data;
new_parcel.setParcelBitmapFromByteArray();
this.addParcel(new_parcel);
}
public void NoParcelDataFromStorage()
{
this.resetSimParcels();
}
#endregion
#region Parcel Add/Remove/Get/Create
/// <summary>
/// Creates a basic Parcel object without an owner (a zeroed key)
/// </summary>
/// <returns></returns>
public Parcel createBaseParcel()
{
return new Parcel(new LLUUID(), false, m_world);
}
/// <summary>
/// Adds a parcel to the stored list and adds them to the parcelIDList to what they own
/// </summary>
/// <param name="new_parcel">The parcel being added</param>
public void addParcel(Parcel new_parcel) public void addParcel(Parcel new_parcel)
{ {
parcelList.Add(new_parcel); lastParcelLocalID++;
} new_parcel.parcelData.localID = lastParcelLocalID;
public void removeParcel(Parcel old_parcel) parcelList.Add(lastParcelLocalID, new_parcel);
{
parcelList.Remove(old_parcel);
} bool[,] parcelBitmap = new_parcel.getParcelBitmap();
public Parcel getParcel(int x, int y) int x, y;
{ for (x = 0; x < 64; x++)
int searchParcel;
for(searchParcel = 0; searchParcel < this.parcelList.Count; searchParcel++)
{ {
if(parcelList[searchParcel].containsPoint(x,y)) for (y = 0; y < 64; y++)
{ {
return this.parcelList[searchParcel]; if (parcelBitmap[x, y])
{
parcelIDList[x, y] = lastParcelLocalID;
}
} }
} }
throw new Exception("Error: Parcel not found at point " + x + ", " + y); }
/// <summary>
/// Removes a parcel from the list. Will not remove if local_id is still owning an area in parcelIDList
/// </summary>
/// <param name="local_id">Parcel.localID of the parcel to remove.</param>
public void removeParcel(int local_id)
{
int x, y;
for (x = 0; x < 64; x++)
{
for (y = 0; y < 64; y++)
{
if (parcelIDList[x, y] == local_id)
{
throw new Exception("Could not remove parcel. Still being used at " + x + ", " + y);
}
}
}
parcelList.Remove(local_id);
}
/// <summary>
/// Get the parcel at the specified point
/// </summary>
/// <param name="x">Value between 0 - 256 on the x axis of the point</param>
/// <param name="y">Value between 0 - 256 on the y axis of the point</param>
/// <returns>Parcel at the point supplied</returns>
public Parcel getParcel(int x, int y)
{
if (x > 256 || y > 256 || x < 0 || y < 0)
{
throw new Exception("Error: Parcel not found at point " + x + ", " + y);
}
else
{
return parcelList[parcelIDList[x / 4, y / 4]];
}
} }
#endregion #endregion
#region Parcel Modification #region Parcel Modification
/// <summary>
/// Subdivides a parcel
/// </summary>
/// <param name="start_x">West Point</param>
/// <param name="start_y">South Point</param>
/// <param name="end_x">East Point</param>
/// <param name="end_y">North Point</param>
/// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param>
/// <returns>Returns true if successful</returns>
public bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) public bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
{ {
//First, lets loop through the points and make sure they are all in the same parcel //First, lets loop through the points and make sure they are all in the same parcel
//Get the parcel at start //Get the parcel at start
Parcel startParcel = getParcel(start_x, start_y); Parcel startParcel = getParcel(start_x, start_y);
if(startParcel == null) return false; //No such parcel at the beginning if (startParcel == null) return false; //No such parcel at the beginning
//Loop through the points //Loop through the points
try try
@ -228,7 +188,7 @@ namespace OpenSim.world
//If we are still here, then they are subdividing within one parcel //If we are still here, then they are subdividing within one parcel
//Check owner //Check owner
if (startParcel.ownerID != attempting_user_id) if (startParcel.parcelData.ownerID != attempting_user_id)
{ {
return false; //They cant do this! return false; //They cant do this!
} }
@ -238,15 +198,23 @@ namespace OpenSim.world
newParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(start_x, start_y, end_x, end_y)); newParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(start_x, start_y, end_x, end_y));
//Now, lets set the subdivision area of the original to false //Now, lets set the subdivision area of the original to false
int startParcelIndex = parcelList.IndexOf(startParcel); int startParcelIndex = startParcel.parcelData.localID;
parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(parcelList[startParcelIndex].getParcelBitmap(),start_x,start_y,end_x, end_y,false)); parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(parcelList[startParcelIndex].getParcelBitmap(), start_x, start_y, end_x, end_y, false));
//Now add the new parcel //Now add the new parcel
addParcel(newParcel); addParcel(newParcel);
return true; return true;
} }
/// <summary>
/// Join 2 parcels together
/// </summary>
/// <param name="start_x">x value in first parcel</param>
/// <param name="start_y">y value in first parcel</param>
/// <param name="end_x">x value in second parcel</param>
/// <param name="end_y">y value in second parcel</param>
/// <param name="attempting_user_id">LLUUID of the avatar trying to join the parcels</param>
/// <returns>Returns true if successful</returns>
public bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) public bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
{ {
//NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box! //NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box!
@ -262,11 +230,11 @@ namespace OpenSim.world
return false; //Error occured when trying to get the start and end parcels return false; //Error occured when trying to get the start and end parcels
} }
//Check the parcel owners: //Check the parcel owners:
if (startParcel.ownerID != endParcel.ownerID) if (startParcel.parcelData.ownerID != endParcel.parcelData.ownerID)
{ {
return false; return false;
} }
if (startParcel.ownerID != attempting_user_id) if (startParcel.parcelData.ownerID != attempting_user_id)
{ {
//TODO: Group editing stuff. Avatar owner support for now //TODO: Group editing stuff. Avatar owner support for now
return false; return false;
@ -274,10 +242,10 @@ namespace OpenSim.world
//Same owners! Lets join them //Same owners! Lets join them
//Merge them to startParcel //Merge them to startParcel
parcelList[parcelList.IndexOf(startParcel)].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(),endParcel.getParcelBitmap())); parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap()));
//Remove the old parcel //Remove the old parcel
parcelList.Remove(endParcel); parcelList.Remove(endParcel.parcelData.localID);
return true; return true;
@ -307,17 +275,17 @@ namespace OpenSim.world
byte tempByte = (byte)0; //This represents the byte for the current 4x4 byte tempByte = (byte)0; //This represents the byte for the current 4x4
Parcel currentParcelBlock = getParcel(x * 4, y * 4); Parcel currentParcelBlock = getParcel(x * 4, y * 4);
if (currentParcelBlock.ownerID == remote_client.AgentID) if (currentParcelBlock.parcelData.ownerID == remote_client.AgentID)
{ {
//Owner Flag //Owner Flag
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_REQUESTER); tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_REQUESTER);
} }
else if (currentParcelBlock.salePrice > 0 && (currentParcelBlock.authBuyerID == LLUUID.Zero || currentParcelBlock.authBuyerID == remote_client.AgentID)) else if (currentParcelBlock.parcelData.salePrice > 0 && (currentParcelBlock.parcelData.authBuyerID == LLUUID.Zero || currentParcelBlock.parcelData.authBuyerID == remote_client.AgentID))
{ {
//Sale Flag //Sale Flag
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_IS_FOR_SALE); tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_IS_FOR_SALE);
} }
else if (currentParcelBlock.ownerID == LLUUID.Zero) else if (currentParcelBlock.parcelData.ownerID == LLUUID.Zero)
{ {
//Public Flag //Public Flag
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_PUBLIC); tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_PUBLIC);
@ -369,22 +337,24 @@ namespace OpenSim.world
remote_client.OutPacket((Packet)packet); remote_client.OutPacket((Packet)packet);
} }
#endregion #endregion
/// <summary>
/// Resets the sim to the default parcel (full sim parcel owned by the default user)
/// </summary>
public void resetSimParcels() public void resetSimParcels()
{ {
//Remove all the parcels in the sim and add a blank, full sim parcel set to public //Remove all the parcels in the sim and add a blank, full sim parcel set to public
parcelList.Clear(); parcelList.Clear();
Parcel fullSimParcel = new Parcel(LLUUID.Zero, false,m_world); parcelIDList.Initialize();
Parcel fullSimParcel = new Parcel(LLUUID.Zero, false, m_world);
fullSimParcel.setParcelBitmap(Parcel.basicFullRegionParcelBitmap()); fullSimParcel.setParcelBitmap(Parcel.basicFullRegionParcelBitmap());
fullSimParcel.parcelName = "Your Sim Parcel"; fullSimParcel.parcelData.parcelName = "Your Sim Parcel";
fullSimParcel.parcelDesc = ""; fullSimParcel.parcelData.parcelDesc = "";
LLUUID Agent;
int AgentRand = OpenSim.Framework.Utilities.Util.RandomClass.Next(1, 9999);
Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead");
fullSimParcel.ownerID = Agent;
fullSimParcel.salePrice = 1;
fullSimParcel.parcelFlags = ParcelFlags.ForSale;
fullSimParcel.parcelData.ownerID = LLUUID.Zero;
fullSimParcel.parcelData.salePrice = -1;
fullSimParcel.parcelData.parcelFlags = libsecondlife.Parcel.ParcelFlags.None;
fullSimParcel.parcelData.parcelStatus = libsecondlife.Parcel.ParcelStatus.Abandoned;
addParcel(fullSimParcel); addParcel(fullSimParcel);
@ -395,31 +365,17 @@ namespace OpenSim.world
#region Parcel Class #region Parcel Class
/// <summary>
/// Keeps track of a specific parcel's information
/// </summary>
public class Parcel public class Parcel
{ {
#region Member Variables #region Member Variables
private bool[,] parcelBitmap = new bool[64,64]; public ParcelData parcelData = new ParcelData();
public string parcelName = ""; public World m_world;
public string parcelDesc = "";
public LLUUID ownerID = new LLUUID(); private bool[,] parcelBitmap = new bool[64, 64];
public bool isGroupOwned = false;
public LLVector3 AABBMin = new LLVector3();
public LLVector3 AABBMax = new LLVector3();
public int area = 0;
public uint auctionID = 0; //Unemplemented. If set to 0, not being auctioned
public LLUUID authBuyerID = new LLUUID(); //Unemplemented. Authorized Buyer's UUID
public ParcelCategory category = new ParcelCategory(); //Unemplemented. Parcel's chosen category
public int claimDate = 0; //Unemplemented
public int claimPrice = 0; //Unemplemented
public LLUUID groupID = new LLUUID(); //Unemplemented
public int groupPrims = 0; //Unemplemented
public int salePrice = 0; //Unemeplemented. Parcels price.
public ParcelStatus parcelStatus = ParcelStatus.None;
public ParcelFlags parcelFlags = ParcelFlags.None;
private int localID;
private static int localIDCount = 0;
private World m_world;
#endregion #endregion
@ -427,11 +383,8 @@ namespace OpenSim.world
public Parcel(LLUUID owner_id, bool is_group_owned, World world) public Parcel(LLUUID owner_id, bool is_group_owned, World world)
{ {
m_world = world; m_world = world;
ownerID = owner_id; parcelData.ownerID = owner_id;
isGroupOwned = is_group_owned; parcelData.isGroupOwned = is_group_owned;
localID = localIDCount;
localIDCount++;
} }
#endregion #endregion
@ -440,6 +393,12 @@ namespace OpenSim.world
#region Member Functions #region Member Functions
#region General Functions #region General Functions
/// <summary>
/// Checks to see if this parcel contains a point
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <returns>Returns true if the parcel contains the specified point</returns>
public bool containsPoint(int x, int y) public bool containsPoint(int x, int y)
{ {
if (x >= 0 && y >= 0 && x <= 256 && x <= 256) if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
@ -455,39 +414,45 @@ namespace OpenSim.world
#region Packet Request Handling #region Packet Request Handling
/// <summary>
/// Sends parcel properties as requested
/// </summary>
/// <param name="sequence_id">ID sent by client for them to keep track of</param>
/// <param name="snap_selection">Bool sent by client for them to use</param>
/// <param name="remote_client">Object representing the client</param>
public void sendParcelProperties(int sequence_id, bool snap_selection, ClientView remote_client) public void sendParcelProperties(int sequence_id, bool snap_selection, ClientView remote_client)
{ {
ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket(); ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
updatePacket.ParcelData.AABBMax = AABBMax; updatePacket.ParcelData.AABBMax = parcelData.AABBMax;
updatePacket.ParcelData.AABBMin = AABBMin; updatePacket.ParcelData.AABBMin = parcelData.AABBMin;
updatePacket.ParcelData.Area = this.area; updatePacket.ParcelData.Area = this.parcelData.area;
updatePacket.ParcelData.AuctionID = this.auctionID; updatePacket.ParcelData.AuctionID = this.parcelData.auctionID;
updatePacket.ParcelData.AuthBuyerID = this.authBuyerID; //unemplemented updatePacket.ParcelData.AuthBuyerID = this.parcelData.authBuyerID; //unemplemented
updatePacket.ParcelData.Bitmap = this.convertParcelBitmapToBytes(); updatePacket.ParcelData.Bitmap = this.convertParcelBitmapToBytes();
updatePacket.ParcelData.Desc = libsecondlife.Helpers.StringToField(this.parcelDesc); updatePacket.ParcelData.Desc = libsecondlife.Helpers.StringToField(this.parcelData.parcelDesc);
updatePacket.ParcelData.Category = (byte)this.category; updatePacket.ParcelData.Category = (byte)this.parcelData.category;
updatePacket.ParcelData.ClaimDate = this.claimDate; updatePacket.ParcelData.ClaimDate = this.parcelData.claimDate;
updatePacket.ParcelData.ClaimPrice = this.claimPrice; updatePacket.ParcelData.ClaimPrice = this.parcelData.claimPrice;
updatePacket.ParcelData.GroupID = this.groupID; updatePacket.ParcelData.GroupID = this.parcelData.groupID;
updatePacket.ParcelData.GroupPrims = this.groupPrims; updatePacket.ParcelData.GroupPrims = this.parcelData.groupPrims;
updatePacket.ParcelData.IsGroupOwned = this.isGroupOwned; updatePacket.ParcelData.IsGroupOwned = this.parcelData.isGroupOwned;
updatePacket.ParcelData.LandingType = (byte)0; //unemplemented updatePacket.ParcelData.LandingType = (byte)0; //unemplemented
updatePacket.ParcelData.LocalID = (byte)this.localID; updatePacket.ParcelData.LocalID = (byte)this.parcelData.localID;
updatePacket.ParcelData.MaxPrims = 1000; //unemplemented updatePacket.ParcelData.MaxPrims = 1000; //unemplemented
updatePacket.ParcelData.MediaAutoScale = (byte)0; //unemplemented updatePacket.ParcelData.MediaAutoScale = (byte)0; //unemplemented
updatePacket.ParcelData.MediaID = LLUUID.Zero; //unemplemented updatePacket.ParcelData.MediaID = LLUUID.Zero; //unemplemented
updatePacket.ParcelData.MediaURL = Helpers.StringToField(""); //unemplemented updatePacket.ParcelData.MediaURL = Helpers.StringToField(""); //unemplemented
updatePacket.ParcelData.MusicURL = Helpers.StringToField(""); //unemplemented updatePacket.ParcelData.MusicURL = Helpers.StringToField(""); //unemplemented
updatePacket.ParcelData.Name = Helpers.StringToField(this.parcelName); updatePacket.ParcelData.Name = Helpers.StringToField(this.parcelData.parcelName);
updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
updatePacket.ParcelData.OtherCount = 0; //unemplemented updatePacket.ParcelData.OtherCount = 0; //unemplemented
updatePacket.ParcelData.OtherPrims = 0; //unemplented updatePacket.ParcelData.OtherPrims = 0; //unemplented
updatePacket.ParcelData.OwnerID = this.ownerID; updatePacket.ParcelData.OwnerID = this.parcelData.ownerID;
updatePacket.ParcelData.OwnerPrims = 0; //unemplemented updatePacket.ParcelData.OwnerPrims = 0; //unemplemented
updatePacket.ParcelData.ParcelFlags = (uint)this.parcelFlags; //unemplemented updatePacket.ParcelData.ParcelFlags = (uint)this.parcelData.parcelFlags; //unemplemented
updatePacket.ParcelData.ParcelPrimBonus = (float)1.0; //unemplemented updatePacket.ParcelData.ParcelPrimBonus = (float)1.0; //unemplemented
updatePacket.ParcelData.PassHours = (float)0.0; //unemplemented updatePacket.ParcelData.PassHours = (float)0.0; //unemplemented
updatePacket.ParcelData.PassPrice = 0; //unemeplemented updatePacket.ParcelData.PassPrice = 0; //unemeplemented
@ -498,7 +463,7 @@ namespace OpenSim.world
updatePacket.ParcelData.RegionPushOverride = true; //unemplemented updatePacket.ParcelData.RegionPushOverride = true; //unemplemented
updatePacket.ParcelData.RentPrice = 0; //?? updatePacket.ParcelData.RentPrice = 0; //??
updatePacket.ParcelData.RequestResult = 0;//?? updatePacket.ParcelData.RequestResult = 0;//??
updatePacket.ParcelData.SalePrice = this.salePrice; //unemplemented updatePacket.ParcelData.SalePrice = this.parcelData.salePrice; //unemplemented
updatePacket.ParcelData.SelectedPrims = 0; //unemeplemented updatePacket.ParcelData.SelectedPrims = 0; //unemeplemented
updatePacket.ParcelData.SelfCount = 0;//unemplemented updatePacket.ParcelData.SelfCount = 0;//unemplemented
updatePacket.ParcelData.SequenceID = sequence_id; updatePacket.ParcelData.SequenceID = sequence_id;
@ -506,7 +471,7 @@ namespace OpenSim.world
updatePacket.ParcelData.SimWideTotalPrims = 0; //unemplemented updatePacket.ParcelData.SimWideTotalPrims = 0; //unemplemented
updatePacket.ParcelData.SnapSelection = snap_selection; //Bleh - not important yet updatePacket.ParcelData.SnapSelection = snap_selection; //Bleh - not important yet
updatePacket.ParcelData.SnapshotID = LLUUID.Zero; //Unemplemented updatePacket.ParcelData.SnapshotID = LLUUID.Zero; //Unemplemented
updatePacket.ParcelData.Status = (byte)this.parcelStatus; //?? updatePacket.ParcelData.Status = (byte)this.parcelData.parcelStatus; //??
updatePacket.ParcelData.TotalPrims = 0; //unemplemented updatePacket.ParcelData.TotalPrims = 0; //unemplemented
updatePacket.ParcelData.UserLocation = LLVector3.Zero; //unemplemented updatePacket.ParcelData.UserLocation = LLVector3.Zero; //unemplemented
updatePacket.ParcelData.UserLookAt = LLVector3.Zero; //unemeplemented updatePacket.ParcelData.UserLookAt = LLVector3.Zero; //unemeplemented
@ -517,6 +482,9 @@ namespace OpenSim.world
#region Update Functions #region Update Functions
/// <summary>
/// Updates the AABBMin and AABBMax values after area/shape modification of parcel
/// </summary>
private void updateAABBAndAreaValues() private void updateAABBAndAreaValues()
{ {
int min_x = 64; int min_x = 64;
@ -539,14 +507,27 @@ namespace OpenSim.world
} }
} }
} }
this.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]); this.parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]);
this.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]); this.parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]);
this.area = tempArea; this.parcelData.area = tempArea;
}
public void updateParcelBitmapByteArray()
{
parcelData.parcelBitmapByteArray = convertParcelBitmapToBytes();
}
public void setParcelBitmapFromByteArray()
{
parcelBitmap = convertBytesToParcelBitmap();
} }
#endregion #endregion
#region Parcel Bitmap Functions #region Parcel Bitmap Functions
/// <summary>
/// Sets the parcel's bitmap manually
/// </summary>
/// <param name="bitmap">64x64 block representing where this parcel is on a map</param>
public void setParcelBitmap(bool[,] bitmap) public void setParcelBitmap(bool[,] bitmap)
{ {
if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
@ -559,23 +540,32 @@ namespace OpenSim.world
//Valid: Lets set it //Valid: Lets set it
this.parcelBitmap = bitmap; this.parcelBitmap = bitmap;
updateAABBAndAreaValues(); updateAABBAndAreaValues();
updateParcelBitmapByteArray();
} }
} }
/// <summary>
/// Gets the parcels bitmap manually
/// </summary>
/// <returns></returns>
public bool[,] getParcelBitmap() public bool[,] getParcelBitmap()
{ {
return parcelBitmap; return parcelBitmap;
} }
/// <summary>
/// Converts the parcel bitmap to a packet friendly byte array
/// </summary>
/// <returns></returns>
private byte[] convertParcelBitmapToBytes() private byte[] convertParcelBitmapToBytes()
{ {
byte[] tempConvertArr = new byte[64 * 64 / 8]; byte[] tempConvertArr = new byte[64 * 64 / 8];
byte tempByte = 0; byte tempByte = 0;
int x, y,i, byteNum = 0; int x, y, i, byteNum = 0;
i = 0; i = 0;
for (x = 0; x < 64; x++) for (y = 0; y < 64; y++)
{ {
for (y = 0; y < 64; y++) for (x = 0; x < 64; x++)
{ {
tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x,y]) << (i++ % 8)); tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x, y]) << (i++ % 8));
if (i % 8 == 0) if (i % 8 == 0)
{ {
tempConvertArr[byteNum] = tempByte; tempConvertArr[byteNum] = tempByte;
@ -585,14 +575,44 @@ namespace OpenSim.world
} }
} }
} }
tempByte.ToString();
return tempConvertArr; return tempConvertArr;
} }
private bool[,] convertBytesToParcelBitmap()
{
bool[,] tempConvertMap = new bool[64, 64];
byte tempByte = 0;
int x = 0, y = 0, i = 0, bitNum = 0;
for(i = 0; i < 512; i++)
{
tempByte = parcelData.parcelBitmapByteArray[i];
for(bitNum = 7; bitNum >= 0; bitNum--)
{
bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
tempConvertMap[x, y] = bit;
if (x >= 64) y++;
}
}
return tempConvertMap;
}
/// <summary>
/// Full sim parcel creation
/// </summary>
/// <returns></returns>
public static bool[,] basicFullRegionParcelBitmap() public static bool[,] basicFullRegionParcelBitmap()
{ {
return getSquareParcelBitmap(0, 0, 256, 256); return getSquareParcelBitmap(0, 0, 256, 256);
} }
/// <summary>
/// Used to modify the bitmap between the x and y points. Points use 64 scale
/// </summary>
/// <param name="start_x"></param>
/// <param name="start_y"></param>
/// <param name="end_x"></param>
/// <param name="end_y"></param>
/// <returns></returns>
public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y) public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y)
{ {
@ -602,6 +622,17 @@ namespace OpenSim.world
tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_x, true); tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_x, true);
return tempBitmap; return tempBitmap;
} }
/// <summary>
/// Change a parcel's bitmap at within a square and set those points to a specific value
/// </summary>
/// <param name="parcel_bitmap"></param>
/// <param name="start_x"></param>
/// <param name="start_y"></param>
/// <param name="end_x"></param>
/// <param name="end_y"></param>
/// <param name="set_value"></param>
/// <returns></returns>
public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value) public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
{ {
if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2) if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2)
@ -624,6 +655,12 @@ namespace OpenSim.world
} }
return parcel_bitmap; return parcel_bitmap;
} }
/// <summary>
/// Join the true values of 2 bitmaps together
/// </summary>
/// <param name="bitmap_base"></param>
/// <param name="bitmap_add"></param>
/// <returns></returns>
public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
{ {
if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
@ -642,7 +679,7 @@ namespace OpenSim.world
{ {
for (y = 0; y < 64; y++) for (y = 0; y < 64; y++)
{ {
if (bitmap_add[x,y]) if (bitmap_add[x, y])
{ {
bitmap_base[x, y] = true; bitmap_base[x, y] = true;
} }
@ -653,6 +690,10 @@ namespace OpenSim.world
#endregion #endregion
#endregion #endregion
} }
#endregion #endregion
} }

View File

@ -10,6 +10,7 @@ using OpenSim.Framework.Terrain;
using OpenSim.Framework.Inventory; using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities; using OpenSim.Framework.Utilities;
using OpenSim.Assets; using OpenSim.Assets;
using OpenSim.RegionServer.world;
namespace OpenSim.world namespace OpenSim.world
{ {
@ -296,7 +297,7 @@ namespace OpenSim.world
void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client) void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client)
{ {
//Get the parcels within the bounds //Get the parcels within the bounds
List<Parcel> temp = new List<Parcel>(); List<OpenSim.RegionServer.world.Parcel> temp = new List<OpenSim.RegionServer.world.Parcel>();
int x, y; int x, y;
int inc_x = end_x - start_x; int inc_x = end_x - start_x;
int inc_y = end_y - start_y; int inc_y = end_y - start_y;
@ -304,7 +305,7 @@ namespace OpenSim.world
{ {
for(y = 0; y < inc_y; y++) for(y = 0; y < inc_y; y++)
{ {
Parcel currentParcel = parcelManager.getParcel(start_x + x,start_y + y); OpenSim.RegionServer.world.Parcel currentParcel = parcelManager.getParcel(start_x + x, start_y + y);
if(!temp.Contains(currentParcel)) if(!temp.Contains(currentParcel))
{ {
temp.Add(currentParcel); temp.Add(currentParcel);

View File

@ -35,7 +35,7 @@ namespace OpenSim.world
private Dictionary<string, ScriptFactory> m_scripts; private Dictionary<string, ScriptFactory> m_scripts;
private Mutex updateLock; private Mutex updateLock;
public string m_datastore; public string m_datastore;
public ParcelManager parcelManager; public OpenSim.RegionServer.world.ParcelManager parcelManager;
#region Properties #region Properties
public PhysicsScene PhysScene public PhysicsScene PhysScene
@ -86,7 +86,6 @@ namespace OpenSim.world
Avatar.LoadAnims(); Avatar.LoadAnims();
this.SetDefaultScripts(); this.SetDefaultScripts();
this.LoadScriptEngines(); this.LoadScriptEngines();
parcelManager = new ParcelManager(this);
} }
catch (Exception e) catch (Exception e)
@ -252,6 +251,17 @@ namespace OpenSim.world
Entities[UUID].BackUp(); Entities[UUID].BackUp();
} }
//Parcel backup routines. Yay!
ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
int i;
for(i = 0; i < parcelManager.parcelList.Count; i++)
{
parcels[i] = parcelManager.parcelList[i].parcelData;
}
localStorage.SaveParcels(parcels);
// Backup successful // Backup successful
return true; return true;
} }
@ -576,7 +586,7 @@ namespace OpenSim.world
agentClient.OnUpdatePrimScale += new ClientView.UpdatePrimVector(this.UpdatePrimScale); agentClient.OnUpdatePrimScale += new ClientView.UpdatePrimVector(this.UpdatePrimScale);
agentClient.OnDeRezObject += new ClientView.GenericCall4(this.DeRezObject); agentClient.OnDeRezObject += new ClientView.GenericCall4(this.DeRezObject);
agentClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(ParcelPropertiesRequest); agentClient.OnParcelPropertiesRequest += new OpenSim.RegionServer.world.ParcelPropertiesRequest(ParcelPropertiesRequest);
Avatar newAvatar = null; Avatar newAvatar = null;
try try
{ {

View File

@ -86,6 +86,17 @@ namespace OpenSim.Storage.LocalStorageBDB
{ {
} }
public void SaveParcels(ParcelData[] parcel_data)
{
}
public void LoadParcels(ILocalStorageParcelReceiver recv)
{
recv.NoParcelDataFromStorage();
}
public void ShutDown() public void ShutDown()
{ {
sim.GetDb().Close(); sim.GetDb().Close();

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@ -28,11 +28,13 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using Db4objects.Db4o; using Db4objects.Db4o;
using Db4objects.Db4o.Query; using Db4objects.Db4o.Query;
using libsecondlife; using libsecondlife;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using OpenSim.Framework.Terrain; using OpenSim.Framework.Terrain;
namespace OpenSim.Storage.LocalStorageDb4o namespace OpenSim.Storage.LocalStorageDb4o
{ {
/// <summary> /// <summary>
@ -173,6 +175,45 @@ namespace OpenSim.Storage.LocalStorageDb4o
db.Commit(); db.Commit();
} }
public void SaveParcels(ParcelData[] parcel_data)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Saving Parcels...");
IObjectSet result = db.Get(typeof(ParcelData));
foreach (ParcelData parcel in result)
{
db.Delete(parcel);
}
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Removing old entries complete. Adding new entries.");
int i;
for (i = 0; i < parcel_data.GetLength(0); i++)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Adding : " + i);
db.Set(parcel_data[i]);
}
db.Commit();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Parcel Save Complete");
}
public void LoadParcels(ILocalStorageParcelReceiver recv)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Loading Parcels...");
IObjectSet result = db.Get(typeof(ParcelData));
if (result.Count > 0)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Parcels exist in database.");
foreach (ParcelData parcelData in result)
{
recv.ParcelFromStorage(parcelData);
}
}
else
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: No parcels exist. Creating basic parcel.");
recv.NoParcelDataFromStorage();
}
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Parcel Backup: Parcels Restored");
}
public void ShutDown() public void ShutDown()
{ {
db.Commit(); db.Commit();

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@ -167,6 +167,16 @@ namespace OpenSim.Storage.LocalStorageSQLite
} }
public void SaveParcels(ParcelData[] parcel_manager)
{
}
public void LoadParcels(ILocalStorageParcelReceiver recv)
{
recv.NoParcelDataFromStorage();
}
public void ShutDown() public void ShutDown()
{ {
db.Close(); db.Close();

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@ -254,6 +254,12 @@ namespace OpenSim
LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
LocalWorld.LoadWorldMap(); LocalWorld.LoadWorldMap();
Console.WriteLine("Creating ParcelManager");
LocalWorld.parcelManager = new OpenSim.RegionServer.world.ParcelManager(this.LocalWorld);
Console.WriteLine("Loading Parcels from DB...");
LocalWorld.localStorage.LoadParcels((ILocalStorageParcelReceiver)LocalWorld.parcelManager);
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting up messaging system"); m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting up messaging system");
LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine);
LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D()); LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());