Move npc creation tests involving appearance from OSSL_ApiAppearanceTest to OSSL_ApiNpcTests
This is a more intuitive location.integration
parent
81aeecc907
commit
1743fe5d62
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@ -75,76 +75,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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m_engine.AddRegion(m_scene);
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m_engine.AddRegion(m_scene);
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}
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}
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/// <summary>
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/// Test creation of an NPC where the appearance data comes from a notecard
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/// </summary>
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[Test]
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public void TestOsNpcCreateUsingAppearanceFromNotecard()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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// Store an avatar with a different height from default in a notecard.
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UUID userId = TestHelpers.ParseTail(0x1);
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float newHeight = 1.9f;
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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sp.Appearance.AvatarHeight = newHeight;
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
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SceneObjectPart part = so.RootPart;
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m_scene.AddSceneObject(so);
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OSSL_Api osslApi = new OSSL_Api();
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osslApi.Initialize(m_engine, part, null);
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string notecardName = "appearanceNc";
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osslApi.osOwnerSaveAppearance(notecardName);
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// Try creating a bot using the appearance in the notecard.
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string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName);
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Assert.That(npcRaw, Is.Not.Null);
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UUID npcId = new UUID(npcRaw);
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ScenePresence npc = m_scene.GetScenePresence(npcId);
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Assert.That(npc, Is.Not.Null);
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Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight));
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}
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/// <summary>
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/// Test creation of an NPC where the appearance data comes from an avatar already in the region.
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/// </summary>
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[Test]
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public void TestOsNpcCreateUsingAppearanceFromAvatar()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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// Store an avatar with a different height from default in a notecard.
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UUID userId = TestHelpers.ParseTail(0x1);
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float newHeight = 1.9f;
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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sp.Appearance.AvatarHeight = newHeight;
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
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SceneObjectPart part = so.RootPart;
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m_scene.AddSceneObject(so);
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OSSL_Api osslApi = new OSSL_Api();
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osslApi.Initialize(m_engine, part, null);
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string notecardName = "appearanceNc";
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osslApi.osOwnerSaveAppearance(notecardName);
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// Try creating a bot using the existing avatar's appearance
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string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), sp.UUID.ToString());
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Assert.That(npcRaw, Is.Not.Null);
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UUID npcId = new UUID(npcRaw);
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ScenePresence npc = m_scene.GetScenePresence(npcId);
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Assert.That(npc, Is.Not.Null);
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Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight));
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}
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[Test]
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[Test]
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public void TestOsOwnerSaveAppearance()
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public void TestOsOwnerSaveAppearance()
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{
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{
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@ -78,6 +78,75 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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m_engine.AddRegion(m_scene);
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m_engine.AddRegion(m_scene);
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}
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}
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/// <summary>
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/// Test creation of an NPC where the appearance data comes from a notecard
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/// </summary>
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[Test]
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public void TestOsNpcCreateUsingAppearanceFromNotecard()
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{
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TestHelpers.InMethod();
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// Store an avatar with a different height from default in a notecard.
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UUID userId = TestHelpers.ParseTail(0x1);
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float newHeight = 1.9f;
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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sp.Appearance.AvatarHeight = newHeight;
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
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SceneObjectPart part = so.RootPart;
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m_scene.AddSceneObject(so);
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OSSL_Api osslApi = new OSSL_Api();
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osslApi.Initialize(m_engine, part, null);
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string notecardName = "appearanceNc";
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osslApi.osOwnerSaveAppearance(notecardName);
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// Try creating a bot using the appearance in the notecard.
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string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName);
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Assert.That(npcRaw, Is.Not.Null);
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UUID npcId = new UUID(npcRaw);
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ScenePresence npc = m_scene.GetScenePresence(npcId);
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Assert.That(npc, Is.Not.Null);
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Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight));
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}
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/// <summary>
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/// Test creation of an NPC where the appearance data comes from an avatar already in the region.
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/// </summary>
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[Test]
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public void TestOsNpcCreateUsingAppearanceFromAvatar()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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// Store an avatar with a different height from default in a notecard.
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UUID userId = TestHelpers.ParseTail(0x1);
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float newHeight = 1.9f;
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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sp.Appearance.AvatarHeight = newHeight;
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
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SceneObjectPart part = so.RootPart;
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m_scene.AddSceneObject(so);
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OSSL_Api osslApi = new OSSL_Api();
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osslApi.Initialize(m_engine, part, null);
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string notecardName = "appearanceNc";
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osslApi.osOwnerSaveAppearance(notecardName);
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// Try creating a bot using the existing avatar's appearance
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string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), sp.UUID.ToString());
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Assert.That(npcRaw, Is.Not.Null);
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UUID npcId = new UUID(npcRaw);
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ScenePresence npc = m_scene.GetScenePresence(npcId);
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Assert.That(npc, Is.Not.Null);
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Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight));
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}
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/// <summary>
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/// <summary>
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/// Test removal of an owned NPC.
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/// Test removal of an owned NPC.
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/// </summary>
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/// </summary>
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