the packet throttle stuff is duped enough that a

seperate container for this probably makes the limits easier to
understand
afrisby
Sean Dague 2007-11-30 21:29:21 +00:00
parent 9c07a98831
commit 174a3d2ca1
1 changed files with 95 additions and 0 deletions

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/*
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*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Timers;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using Timer=System.Timers.Timer;
namespace OpenSim.Region.ClientStack
{
public class PacketThrottle
{
private int max; // max allowable throttle
private int min; // min allowable throttle
private int throttle; // current throttle setting
private static int divisor = 7; // the throttle time divisor, this probably should factor out
private int sent; // current number of bytes sent
public PacketThrottle(int Min, int Max, int Throttle)
{
max = Max;
min = Min;
throttle = Throttle;
sent = 0;
}
public void Reset()
{
sent = 0;
}
public bool UnderLimit()
{
return (sent < (throttle / divisor));
}
public int Add(int bytes)
{
sent += bytes;
return sent;
}
// Properties
public int Max
{
get {return max;}
}
public int Min
{
get {return min;}
}
public int Throttle
{
get {return throttle;}
set {throttle = value;}
}
}
}