the packet throttle stuff is duped enough that a
seperate container for this probably makes the limits easier to understandafrisby
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using System.Timers;
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using Axiom.Math;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using Timer=System.Timers.Timer;
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namespace OpenSim.Region.ClientStack
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{
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public class PacketThrottle
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{
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private int max; // max allowable throttle
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private int min; // min allowable throttle
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private int throttle; // current throttle setting
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private static int divisor = 7; // the throttle time divisor, this probably should factor out
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private int sent; // current number of bytes sent
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public PacketThrottle(int Min, int Max, int Throttle)
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{
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max = Max;
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min = Min;
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throttle = Throttle;
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sent = 0;
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}
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public void Reset()
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{
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sent = 0;
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}
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public bool UnderLimit()
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{
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return (sent < (throttle / divisor));
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}
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public int Add(int bytes)
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{
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sent += bytes;
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return sent;
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}
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// Properties
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public int Max
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{
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get {return max;}
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}
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public int Min
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{
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get {return min;}
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}
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public int Throttle
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{
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get {return throttle;}
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set {throttle = value;}
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}
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}
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}
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