* On an archive load, make the master avatar the owner of all scene objects for now
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9cb4ba9d6b
commit
177001cdfc
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@ -128,7 +128,18 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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// TODO: Change object creator/owner here
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// TODO: Change object creator/owner here
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if (null != sceneObject)
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if (null != sceneObject)
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{
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// Make the master the owner/creator of everything imported for now
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LLUUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID;
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foreach (SceneObjectPart part in sceneObject.Children.Values)
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{
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part.CreatorID = masterAvatarId;
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part.OwnerID = masterAvatarId;
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part.LastOwnerID = masterAvatarId;
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}
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sceneObjects.Add(sceneObject);
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sceneObjects.Add(sceneObject);
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}
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}
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}
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m_log.InfoFormat("[ARCHIVER]: Restored {0} scene objects to the scene", sceneObjects.Count);
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m_log.InfoFormat("[ARCHIVER]: Restored {0} scene objects to the scene", sceneObjects.Count);
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