rename prefix of scene-inventory.<scene-name>.ProcessedFetchInventoryRequests and QueuedFetchInventoryRequests to inventory.httpfetch.*

Actual inventory processing is done with a single set of static structures rather than per scene.
0.8.0.3
Justin Clark-Casey (justincc) 2014-03-21 23:29:31 +00:00
parent 6664079f84
commit 178a5a5585
1 changed files with 34 additions and 32 deletions

View File

@ -80,10 +80,10 @@ namespace OpenSim.Region.ClientStack.Linden
/// <remarks>
/// It's the PollServiceRequestManager that actually sends completed requests back to the requester.
/// </remarks>
public int ProcessedRequestsCount { get; set; }
public static int ProcessedRequestsCount { get; set; }
private Stat m_queuedRequestsStat;
private Stat m_processedRequestsStat;
private static Stat s_queuedRequestsStat;
private static Stat s_processedRequestsStat;
public Scene Scene { get; private set; }
@ -141,8 +141,8 @@ namespace OpenSim.Region.ClientStack.Linden
Scene.EventManager.OnRegisterCaps -= RegisterCaps;
StatsManager.DeregisterStat(m_processedRequestsStat);
StatsManager.DeregisterStat(m_queuedRequestsStat);
StatsManager.DeregisterStat(s_processedRequestsStat);
StatsManager.DeregisterStat(s_queuedRequestsStat);
if (ProcessQueuedRequestsAsync)
{
@ -163,34 +163,36 @@ namespace OpenSim.Region.ClientStack.Linden
if (!m_Enabled)
return;
m_processedRequestsStat =
if (s_processedRequestsStat == null)
s_processedRequestsStat =
new Stat(
"ProcessedFetchInventoryRequests",
"Number of processed fetch inventory requests",
"These have not necessarily yet been dispatched back to the requester.",
"",
"scene-inventory",
Scene.Name,
"inventory",
"httpfetch",
StatType.Pull,
MeasuresOfInterest.AverageChangeOverTime,
stat => { lock (m_queue) { stat.Value = ProcessedRequestsCount; } },
stat => { stat.Value = ProcessedRequestsCount; },
StatVerbosity.Debug);
m_queuedRequestsStat =
if (s_queuedRequestsStat == null)
s_queuedRequestsStat =
new Stat(
"QueuedFetchInventoryRequests",
"Number of fetch inventory requests queued for processing",
"",
"",
"scene-inventory",
Scene.Name,
"inventory",
"httpfetch",
StatType.Pull,
MeasuresOfInterest.AverageChangeOverTime,
stat => { lock (m_queue) { stat.Value = m_queue.Count; } },
stat => { stat.Value = m_queue.Count; },
StatVerbosity.Debug);
StatsManager.RegisterStat(m_processedRequestsStat);
StatsManager.RegisterStat(m_queuedRequestsStat);
StatsManager.RegisterStat(s_processedRequestsStat);
StatsManager.RegisterStat(s_queuedRequestsStat);
m_InventoryService = Scene.InventoryService;
m_LibraryService = Scene.LibraryService;
@ -365,7 +367,7 @@ namespace OpenSim.Region.ClientStack.Linden
lock (responses)
responses[requestID] = response;
m_module.ProcessedRequestsCount++;
WebFetchInvDescModule.ProcessedRequestsCount++;
}
}