Add an event for an orderly region shutdown that fires once per region before
the SceneGraph is torn down.bulletsim
parent
24c00acedc
commit
178d541dca
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@ -111,6 +111,10 @@ namespace OpenSim.Region.Framework.Scenes
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public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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public delegate void SceneShuttingDownDelegate(Scene scene);
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public event SceneShuttingDownDelegate OnSceneShuttingDown;
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/// <summary>
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/// <summary>
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/// Fired when an object is touched/grabbed.
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/// Fired when an object is touched/grabbed.
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/// </summary>
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/// </summary>
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@ -2193,5 +2197,26 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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}
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}
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public void TriggerSceneShuttingDown(Scene s)
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{
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SceneShuttingDownDelegate handler = OnSceneShuttingDown;
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if (handler != null)
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{
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foreach (SceneShuttingDownDelegate d in handler.GetInvocationList())
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{
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try
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{
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d(s);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[EVENT MANAGER]: Delegate for TriggerSceneShuttingDown failed - continuing. {0} {1}",
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e.Message, e.StackTrace);
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}
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}
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}
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}
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}
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}
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}
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}
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@ -1064,6 +1064,8 @@ namespace OpenSim.Region.Framework.Scenes
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shuttingdown = true;
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shuttingdown = true;
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m_log.Debug("[SCENE]: Persisting changed objects");
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m_log.Debug("[SCENE]: Persisting changed objects");
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EventManager.TriggerSceneShuttingDown(this);
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EntityBase[] entities = GetEntities();
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EntityBase[] entities = GetEntities();
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foreach (EntityBase entity in entities)
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foreach (EntityBase entity in entities)
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{
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{
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