* Implemented the little friendly pop tooltip messages that appear when you hover your mouse over prim with the object name, description, ownerid.. etc.

afrisby
Teravus Ovares 2007-11-15 07:32:24 +00:00
parent 3ca8eb82a9
commit 179695909a
8 changed files with 115 additions and 5 deletions

View File

@ -203,6 +203,8 @@ namespace OpenSim.Framework
public delegate void ObjectSelect(uint localID, IClientAPI remoteClient); public delegate void ObjectSelect(uint localID, IClientAPI remoteClient);
public delegate void RequestObjectPropertiesFamily(IClientAPI remoteClient,LLUUID AgentID, uint RequestFlags, LLUUID TaskID);
public delegate void ObjectDeselect(uint localID, IClientAPI remoteClient); public delegate void ObjectDeselect(uint localID, IClientAPI remoteClient);
public delegate void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient); public delegate void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient);
@ -320,6 +322,7 @@ namespace OpenSim.Framework
event ObjectDeselect OnObjectDeselect; event ObjectDeselect OnObjectDeselect;
event GenericCall7 OnObjectDescription; event GenericCall7 OnObjectDescription;
event GenericCall7 OnObjectName; event GenericCall7 OnObjectName;
event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
event UpdatePrimFlags OnUpdatePrimFlags; event UpdatePrimFlags OnUpdatePrimFlags;
event UpdatePrimTexture OnUpdatePrimTexture; event UpdatePrimTexture OnUpdatePrimTexture;
event UpdateVector OnUpdatePrimGroupPosition; event UpdateVector OnUpdatePrimGroupPosition;

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@ -71,6 +71,7 @@ namespace OpenSim.Region.ClientStack
public event ObjectDeselect OnObjectDeselect; public event ObjectDeselect OnObjectDeselect;
public event GenericCall7 OnObjectDescription; public event GenericCall7 OnObjectDescription;
public event GenericCall7 OnObjectName; public event GenericCall7 OnObjectName;
public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
public event UpdatePrimFlags OnUpdatePrimFlags; public event UpdatePrimFlags OnUpdatePrimFlags;
public event UpdatePrimTexture OnUpdatePrimTexture; public event UpdatePrimTexture OnUpdatePrimTexture;
public event UpdateVector OnUpdatePrimGroupPosition; public event UpdateVector OnUpdatePrimGroupPosition;

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@ -395,6 +395,22 @@ namespace OpenSim.Region.ClientStack
OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "unhandled packet " + Pack.ToString()); OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "unhandled packet " + Pack.ToString());
break; break;
case PacketType.RequestObjectPropertiesFamily:
//This powers the little tooltip that appears when you move your mouse over an object
RequestObjectPropertiesFamilyPacket packToolTip = (RequestObjectPropertiesFamilyPacket)Pack;
RequestObjectPropertiesFamilyPacket.ObjectDataBlock packObjBlock = packToolTip.ObjectData;
if (OnRequestObjectPropertiesFamily != null)
{
OnRequestObjectPropertiesFamily(this, this.m_agentId, packObjBlock.RequestFlags, packObjBlock.ObjectID);
}
break;
#endregion #endregion
#region Inventory/Asset/Other related packets #region Inventory/Asset/Other related packets
@ -725,6 +741,7 @@ namespace OpenSim.Region.ClientStack
} }
break; break;
case PacketType.ParcelObjectOwnersRequest: case PacketType.ParcelObjectOwnersRequest:
//System.Console.WriteLine(Pack.ToString());
ParcelObjectOwnersRequestPacket reqPacket = (ParcelObjectOwnersRequestPacket) Pack; ParcelObjectOwnersRequestPacket reqPacket = (ParcelObjectOwnersRequestPacket) Pack;
if (OnParcelObjectOwnerRequest != null) if (OnParcelObjectOwnerRequest != null)
{ {
@ -747,7 +764,18 @@ namespace OpenSim.Region.ClientStack
#endregion #endregion
#region unimplemented handlers #region unimplemented handlers
case PacketType.StartPingCheck:
// Send the client the ping response back
// Pass the same PingID in the matching packet
// Handled In the packet processing
OpenSim.Framework.Console.MainLog.Instance.Debug("CLIENT", "possibly unhandled packet " + Pack.ToString());
break;
case PacketType.CompletePingCheck:
// Parhaps this should be processed on the Sim to determine whether or not to drop a dead client
// Dumping it to the verbose console until it's handled properly.
OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "unhandled packet " + Pack.ToString());
break;
case PacketType.AgentIsNowWearing: case PacketType.AgentIsNowWearing:
// AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack; // AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack;
OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "unhandled packet " + Pack.ToString()); OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "unhandled packet " + Pack.ToString());

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@ -353,6 +353,23 @@ namespace OpenSim.Region.Environment.Scenes
group.Resize(scale, localID); group.Resize(scale, localID);
} }
/// <summary>
/// This handles the nifty little tool tip that you get when you drag your mouse over an object
/// Send to the Object Group to process. We don't know enough to service the request
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="AgentID"></param>
/// <param name="RequestFlags"></param>
/// <param name="ObjectID"></param>
public void RequestObjectPropertiesFamily(IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags, LLUUID ObjectID)
{
SceneObjectGroup group = GetGroupByPrim(ObjectID);
if (group != null)
group.ServiceObjectPropertiesFamilyRequest(remoteClient, AgentID, RequestFlags);
}
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>

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@ -708,7 +708,7 @@ namespace OpenSim.Region.Environment.Scenes
client.OnDelinkObjects += m_innerScene.DelinkObjects; client.OnDelinkObjects += m_innerScene.DelinkObjects;
client.OnObjectDuplicate += m_innerScene.DuplicateObject; client.OnObjectDuplicate += m_innerScene.DuplicateObject;
client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags; client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags;
client.OnRequestObjectPropertiesFamily += m_innerScene.RequestObjectPropertiesFamily;
client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_LandManager.handleParcelPropertiesRequest); client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_LandManager.handleParcelPropertiesRequest);
client.OnParcelDivideRequest += new ParcelDivideRequest(m_LandManager.handleParcelDivideRequest); client.OnParcelDivideRequest += new ParcelDivideRequest(m_LandManager.handleParcelDivideRequest);
client.OnParcelJoinRequest += new ParcelJoinRequest(m_LandManager.handleParcelJoinRequest); client.OnParcelJoinRequest += new ParcelJoinRequest(m_LandManager.handleParcelJoinRequest);

View File

@ -462,6 +462,7 @@ namespace OpenSim.Region.Environment.Scenes
dupe.AbsolutePosition = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); dupe.AbsolutePosition = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
dupe.m_scene = m_scene; dupe.m_scene = m_scene;
dupe.m_regionHandle = m_regionHandle; dupe.m_regionHandle = m_regionHandle;
dupe.CopyRootPart(m_rootPart, OwnerID, GroupID); dupe.CopyRootPart(m_rootPart, OwnerID, GroupID);
@ -519,6 +520,7 @@ namespace OpenSim.Region.Environment.Scenes
SetPartAsRoot(newPart); SetPartAsRoot(newPart);
} }
public void SetRootPartOwner(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID) { public void SetRootPartOwner(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID) {
part.LastOwnerID = part.OwnerID;
part.OwnerID = cAgentID; part.OwnerID = cAgentID;
part.GroupID = cGroupID; part.GroupID = cGroupID;
part.ScheduleFullUpdate(); part.ScheduleFullUpdate();
@ -535,6 +537,38 @@ namespace OpenSim.Region.Environment.Scenes
m_parts.Add(newPart.UUID, newPart); m_parts.Add(newPart.UUID, newPart);
SetPartAsNonRoot(newPart); SetPartAsNonRoot(newPart);
} }
/// <summary>
///
/// </summary>
/// <param name="part"></param>
public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient,LLUUID AgentID, uint RequestFlags)
{
//RootPart.ServiceObjectPropertiesFamilyRequest(remoteClient, AgentID, RequestFlags);
ObjectPropertiesFamilyPacket objPropFamilyPack = new ObjectPropertiesFamilyPacket();
ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = new ObjectPropertiesFamilyPacket.ObjectDataBlock();
objPropDB.RequestFlags = RequestFlags;
objPropDB.ObjectID = RootPart.UUID;
objPropDB.OwnerID = RootPart.ObjectOwner;
objPropDB.GroupID = RootPart.GroupID;
objPropDB.BaseMask = RootPart.BaseMask;
objPropDB.OwnerMask = RootPart.OwnerMask;
objPropDB.GroupMask = RootPart.GroupMask;
objPropDB.EveryoneMask = RootPart.EveryoneMask;
objPropDB.NextOwnerMask = RootPart.NextOwnerMask;
// TODO: More properties are needed in SceneObjectPart!
objPropDB.OwnershipCost = RootPart.OwnershipCost;
objPropDB.SaleType = RootPart.ObjectSaleType;
objPropDB.SalePrice = RootPart.SalePrice;
objPropDB.Category = RootPart.Category;
objPropDB.LastOwnerID = RootPart.CreatorID;
objPropDB.Name = Helpers.StringToField(RootPart.Name);
objPropDB.Description = Helpers.StringToField(RootPart.Description);
objPropFamilyPack.ObjectData = objPropDB;
remoteClient.OutPacket(objPropFamilyPack);
}
public void SetPartOwner(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID) public void SetPartOwner(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID)
{ {
part.OwnerID = cAgentID; part.OwnerID = cAgentID;

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@ -51,13 +51,18 @@ namespace OpenSim.Region.Environment.Scenes
[XmlIgnore] public PhysicsActor PhysActor = null; [XmlIgnore] public PhysicsActor PhysActor = null;
protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>(); protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>();
public LLUUID LastOwnerID;
public LLUUID OwnerID; public LLUUID OwnerID;
public LLUUID GroupID; public LLUUID GroupID;
public LLUUID LastOwnerID; public int OwnershipCost;
public byte ObjectSaleType;
public int SalePrice;
public uint Category;
public Int32 CreationDate; public Int32 CreationDate;
public uint ParentID = 0; public uint ParentID = 0;
public uint OwnerMask = FULL_MASK_PERMISSIONS; public uint OwnerMask = FULL_MASK_PERMISSIONS;
public uint NextOwnerMask = FULL_MASK_PERMISSIONS; public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
public uint GroupMask = FULL_MASK_PERMISSIONS; public uint GroupMask = FULL_MASK_PERMISSIONS;
@ -68,6 +73,7 @@ namespace OpenSim.Region.Environment.Scenes
[XmlIgnore] public uint TimeStampFull = 0; [XmlIgnore] public uint TimeStampFull = 0;
[XmlIgnore] public uint TimeStampTerse = 0; [XmlIgnore] public uint TimeStampTerse = 0;
[XmlIgnore] public uint TimeStampLastActivity = 0; // Will be used for AutoReturn
protected SceneObjectGroup m_parentGroup; protected SceneObjectGroup m_parentGroup;
@ -418,7 +424,13 @@ namespace OpenSim.Region.Environment.Scenes
UUID = LLUUID.Random(); UUID = LLUUID.Random();
LocalID = (uint) (localID); LocalID = (uint) (localID);
Shape = shape; Shape = shape;
// Todo: Add More Object Parameter from above!
OwnershipCost = 0;
ObjectSaleType = (byte)0;
SalePrice = 0;
Category = (uint)0;
LastOwnerID = CreatorID;
// End Todo: ///
GroupPosition = groupPosition; GroupPosition = groupPosition;
OffsetPosition = offsetPosition; OffsetPosition = offsetPosition;
RotationOffset = rotationOffset; RotationOffset = rotationOffset;
@ -467,8 +479,14 @@ namespace OpenSim.Region.Environment.Scenes
LastOwnerID = lastOwnerID; LastOwnerID = lastOwnerID;
UUID = LLUUID.Random(); UUID = LLUUID.Random();
LocalID = (uint) (localID); LocalID = (uint) (localID);
// Todo: Add More parameters from above
Shape = shape; Shape = shape;
OwnershipCost = 0;
ObjectSaleType = (byte)0;
SalePrice = 0;
Category = (uint)0;
// End Todo: ///
LastOwnerID = CreatorID;
OffsetPosition = position; OffsetPosition = position;
RotationOffset = rotation; RotationOffset = rotation;
ObjectFlags = flags; ObjectFlags = flags;
@ -538,6 +556,14 @@ namespace OpenSim.Region.Environment.Scenes
dupe.AngularVelocity = new LLVector3(0, 0, 0); dupe.AngularVelocity = new LLVector3(0, 0, 0);
dupe.ObjectFlags = ObjectFlags; dupe.ObjectFlags = ObjectFlags;
dupe.OwnershipCost = OwnershipCost;
dupe.ObjectSaleType = ObjectSaleType;
dupe.SalePrice = SalePrice;
dupe.Category = Category;
// This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
dupe.LastOwnerID = ObjectOwner;
byte[] extraP = new byte[Shape.ExtraParams.Length]; byte[] extraP = new byte[Shape.ExtraParams.Length];
Array.Copy(Shape.ExtraParams, extraP, extraP.Length); Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
dupe.Shape.ExtraParams = extraP; dupe.Shape.ExtraParams = extraP;

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@ -83,6 +83,7 @@ namespace SimpleApp
public event UpdateShape OnUpdatePrimShape; public event UpdateShape OnUpdatePrimShape;
public event ObjectExtraParams OnUpdateExtraParams; public event ObjectExtraParams OnUpdateExtraParams;
public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
public event ObjectSelect OnObjectSelect; public event ObjectSelect OnObjectSelect;
public event GenericCall7 OnObjectDescription; public event GenericCall7 OnObjectDescription;
public event GenericCall7 OnObjectName; public event GenericCall7 OnObjectName;