some clean up of sculpt map caching code
remove a redundant debug message0.6.6-post-fixes
							parent
							
								
									05cbf0b502
								
							
						
					
					
						commit
						179724b4fc
					
				|  | @ -2970,12 +2970,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                                 // check if a previously decoded sculpt map has been cached | ||||
|                                 if (File.Exists(System.IO.Path.Combine("j2kDecodeCache", "smap_" + part.Shape.SculptTexture.ToString()))) | ||||
|                                 { | ||||
|                                     m_log.Debug("[SCULPT]: found cached sculpt map - calling AssetReceived"); | ||||
|                                     part.SculptTextureCallback(part.Shape.SculptTexture, null); | ||||
|                                 } | ||||
|                                 else | ||||
|                                 { | ||||
|                                     m_scene.AssetService.Get( | ||||
|                                         part.Shape.SculptTexture.ToString(), part, AssetReceived); | ||||
|                                 } | ||||
|                             } | ||||
|                         } | ||||
|                     } | ||||
|  |  | |||
|  | @ -184,9 +184,6 @@ namespace OpenSim.Region.Physics.Meshing | |||
| 
 | ||||
|             if (primShape.SculptEntry) | ||||
|             { | ||||
|                 //if (primShape.SculptData.Length == 0) | ||||
|                 //    return null; | ||||
| 
 | ||||
|                 if (cacheSculptMaps && primShape.SculptTexture != null) | ||||
|                 { | ||||
|                     decodedSculptFileName = System.IO.Path.Combine(decodedScultMapPath, "smap_" + primShape.SculptTexture.ToString()); | ||||
|  | @ -196,8 +193,6 @@ namespace OpenSim.Region.Physics.Meshing | |||
|                         { | ||||
|                             idata = Image.FromFile(decodedSculptFileName); | ||||
|                         } | ||||
|                         else if (primShape.SculptData.Length == 0) | ||||
|                             return null; | ||||
|                     } | ||||
|                     catch (Exception e) | ||||
|                     { | ||||
|  | @ -210,6 +205,9 @@ namespace OpenSim.Region.Physics.Meshing | |||
| 
 | ||||
|                 if (idata == null) | ||||
|                 { | ||||
|                     if (primShape.SculptData.Length == 0) | ||||
|                         return null; | ||||
| 
 | ||||
|                     try | ||||
|                     { | ||||
|                         ManagedImage managedImage;  // we never use this | ||||
|  |  | |||
		Loading…
	
		Reference in New Issue
	
	 Dahlia Trimble
						Dahlia Trimble