Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes
commit
179c0f5f56
|
@ -598,6 +598,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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||||||
"[TERRAIN]: Could not save terrain from {0} to {1}. Valid file extensions are {2}",
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"[TERRAIN]: Could not save terrain from {0} to {1}. Valid file extensions are {2}",
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m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions);
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m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions);
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}
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}
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// else
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// {
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// m_log.ErrorFormat(
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// "[TERRAIN]: Could not save terrain from {0} to {1}. {2} {3} {4} {5} {6} {7}",
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// m_scene.RegionInfo.RegionName, filename, fileWidth, fileHeight, fileStartX, fileStartY, offsetX, offsetY);
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// }
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}
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}
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/// <summary>
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/// <summary>
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|
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@ -154,6 +154,15 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <returns>null if the item does not exist</returns>
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/// <returns>null if the item does not exist</returns>
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TaskInventoryItem GetInventoryItem(UUID itemId);
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TaskInventoryItem GetInventoryItem(UUID itemId);
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/// <summary>
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/// Get all inventory items.
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/// </summary>
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/// <param name="name"></param>
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/// <returns>
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/// If there are no inventory items then an empty list is returned.
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/// </returns>
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List<TaskInventoryItem> GetInventoryItems();
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/// <summary>
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/// <summary>
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/// Get inventory items by name.
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/// Get inventory items by name.
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/// </summary>
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/// </summary>
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@ -162,7 +171,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// A list of inventory items with that name.
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/// A list of inventory items with that name.
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/// If no inventory item has that name then an empty list is returned.
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/// If no inventory item has that name then an empty list is returned.
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/// </returns>
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/// </returns>
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IList<TaskInventoryItem> GetInventoryItems(string name);
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List<TaskInventoryItem> GetInventoryItems(string name);
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/// <summary>
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/// <summary>
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/// Get the scene object referenced by an inventory item.
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/// Get the scene object referenced by an inventory item.
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@ -1210,9 +1210,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// <summary>
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/// Copy a task (prim) inventory item to another task (prim)
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/// Copy a task (prim) inventory item to another task (prim)
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/// </summary>
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/// </summary>
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/// <param name="destId"></param>
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/// <param name="destId">ID of destination part</param>
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/// <param name="part"></param>
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/// <param name="part">Source part</param>
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/// <param name="itemId"></param>
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/// <param name="itemId">Source item id to transfer</param>
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public void MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId)
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public void MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId)
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{
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{
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TaskInventoryItem srcTaskItem = part.Inventory.GetInventoryItem(itemId);
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TaskInventoryItem srcTaskItem = part.Inventory.GetInventoryItem(itemId);
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@ -1238,24 +1238,21 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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return;
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}
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}
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// Can't transfer this
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if (part.OwnerID != destPart.OwnerID)
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//
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if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0))
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return;
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if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
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{
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{
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// object cannot copy items to an object owned by a different owner
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// Source must have transfer permissions
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// unless llAllowInventoryDrop has been called
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if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
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return;
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return;
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// Object cannot copy items to an object owned by a different owner
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// unless llAllowInventoryDrop has been called on the destination
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if ((destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
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return;
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}
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}
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// must have both move and modify permission to put an item in an object
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// must have both move and modify permission to put an item in an object
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if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0)
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if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0)
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{
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return;
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return;
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}
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TaskInventoryItem destTaskItem = new TaskInventoryItem();
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TaskInventoryItem destTaskItem = new TaskInventoryItem();
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@ -590,9 +590,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// A list of inventory items with that name.
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/// A list of inventory items with that name.
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/// If no inventory item has that name then an empty list is returned.
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/// If no inventory item has that name then an empty list is returned.
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/// </returns>
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/// </returns>
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public IList<TaskInventoryItem> GetInventoryItems(string name)
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public List<TaskInventoryItem> GetInventoryItems(string name)
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{
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{
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IList<TaskInventoryItem> items = new List<TaskInventoryItem>();
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List<TaskInventoryItem> items = new List<TaskInventoryItem>();
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lock (m_items)
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lock (m_items)
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{
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{
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@ -1100,7 +1100,7 @@ namespace OpenSim.Region.Framework.Scenes
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public List<TaskInventoryItem> GetInventoryItems()
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public List<TaskInventoryItem> GetInventoryItems()
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{
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{
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List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
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List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
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lock (m_items)
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lock (m_items)
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ret = new List<TaskInventoryItem>(m_items.Values);
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ret = new List<TaskInventoryItem>(m_items.Values);
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@ -114,7 +114,7 @@ namespace OpenSim.Region.Framework.Tests
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}
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}
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/// <summary>
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/// <summary>
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/// Test MoveTaskInventoryItem where the item has no parent folder assigned.
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/// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// This should place it in the most suitable user folder.
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/// This should place it in the most suitable user folder.
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@ -143,9 +143,11 @@ namespace OpenSim.Region.Framework.Tests
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}
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}
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/// <summary>
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/// <summary>
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/// Test MoveTaskInventoryItem where the item has no parent folder assigned.
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/// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// This should place it in the most suitable user folder.
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/// This should place it in the most suitable user folder.
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/// </remarks>
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[Test]
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[Test]
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public void TestMoveTaskInventoryItemNoParent()
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public void TestMoveTaskInventoryItemNoParent()
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{
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{
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@ -358,7 +358,7 @@ namespace OpenSim.Region.Physics.Meshing
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if (physicsParms == null)
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if (physicsParms == null)
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{
|
{
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m_log.Warn("[MESH]: no recognized physics mesh found in mesh asset");
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m_log.WarnFormat("[MESH]: No recognized physics mesh found in mesh asset for {0}", primName);
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return false;
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return false;
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}
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}
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@ -842,17 +842,23 @@ namespace OpenSim.Region.Physics.OdePlugin
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mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
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mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
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mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
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mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
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if (m_MeshToTriMeshMap.ContainsKey(mesh))
|
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{
|
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_triMeshData = m_MeshToTriMeshMap[mesh];
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}
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else
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{
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_triMeshData = d.GeomTriMeshDataCreate();
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d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
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// We must lock here since m_MeshToTriMeshMap is static and multiple scene threads may call this method at
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d.GeomTriMeshDataPreprocess(_triMeshData);
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// the same time.
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m_MeshToTriMeshMap[mesh] = _triMeshData;
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lock (m_MeshToTriMeshMap)
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|
{
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|
if (m_MeshToTriMeshMap.ContainsKey(mesh))
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|
{
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|
_triMeshData = m_MeshToTriMeshMap[mesh];
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}
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else
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{
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_triMeshData = d.GeomTriMeshDataCreate();
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d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
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d.GeomTriMeshDataPreprocess(_triMeshData);
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m_MeshToTriMeshMap[mesh] = _triMeshData;
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|
}
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}
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}
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|
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// _parent_scene.waitForSpaceUnlock(m_targetSpace);
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// _parent_scene.waitForSpaceUnlock(m_targetSpace);
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|
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@ -0,0 +1,168 @@
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/*
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|
* Copyright (c) Contributors, http://opensimulator.org/
|
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|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
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||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Text;
|
||||||
|
using log4net;
|
||||||
|
using Nini.Config;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenMetaverse.Assets;
|
||||||
|
using OpenMetaverse.StructuredData;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
|
||||||
|
using OpenSim.Region.OptionalModules.World.NPC;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Region.ScriptEngine.Shared;
|
||||||
|
using OpenSim.Region.ScriptEngine.Shared.Api;
|
||||||
|
using OpenSim.Services.Interfaces;
|
||||||
|
using OpenSim.Tests.Common;
|
||||||
|
using OpenSim.Tests.Common.Mock;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Tests for inventory functions in LSL
|
||||||
|
/// </summary>
|
||||||
|
[TestFixture]
|
||||||
|
public class LSL_ApiInventoryTests
|
||||||
|
{
|
||||||
|
protected Scene m_scene;
|
||||||
|
protected XEngine.XEngine m_engine;
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void SetUp()
|
||||||
|
{
|
||||||
|
IConfigSource initConfigSource = new IniConfigSource();
|
||||||
|
IConfig config = initConfigSource.AddConfig("XEngine");
|
||||||
|
config.Set("Enabled", "true");
|
||||||
|
|
||||||
|
m_scene = SceneHelpers.SetupScene();
|
||||||
|
SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
|
||||||
|
|
||||||
|
m_engine = new XEngine.XEngine();
|
||||||
|
m_engine.Initialise(initConfigSource);
|
||||||
|
m_engine.AddRegion(m_scene);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test giving inventory from an object to an object where both are owned by the same user.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestLlGiveInventoryO2OSameOwner()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
UUID userId = TestHelpers.ParseTail(0x1);
|
||||||
|
string inventoryItemName = "item1";
|
||||||
|
|
||||||
|
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "so1", 0x10);
|
||||||
|
m_scene.AddSceneObject(so1);
|
||||||
|
|
||||||
|
// Create an object embedded inside the first
|
||||||
|
UUID itemId = TestHelpers.ParseTail(0x20);
|
||||||
|
TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId);
|
||||||
|
|
||||||
|
LSL_Api api = new LSL_Api();
|
||||||
|
api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID);
|
||||||
|
|
||||||
|
// Create a second object
|
||||||
|
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
|
||||||
|
m_scene.AddSceneObject(so2);
|
||||||
|
|
||||||
|
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
|
||||||
|
|
||||||
|
// Item has copy permissions so original should stay intact.
|
||||||
|
List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
|
||||||
|
Assert.That(originalItems.Count, Is.EqualTo(1));
|
||||||
|
|
||||||
|
List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
|
||||||
|
Assert.That(copiedItems.Count, Is.EqualTo(1));
|
||||||
|
Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test giving inventory from an object to an object where they have different owners
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestLlGiveInventoryO2ODifferentOwners()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
UUID user1Id = TestHelpers.ParseTail(0x1);
|
||||||
|
UUID user2Id = TestHelpers.ParseTail(0x2);
|
||||||
|
string inventoryItemName = "item1";
|
||||||
|
|
||||||
|
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
|
||||||
|
m_scene.AddSceneObject(so1);
|
||||||
|
LSL_Api api = new LSL_Api();
|
||||||
|
api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID);
|
||||||
|
|
||||||
|
// Create an object embedded inside the first
|
||||||
|
UUID itemId = TestHelpers.ParseTail(0x20);
|
||||||
|
TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, user1Id);
|
||||||
|
|
||||||
|
// Create a second object
|
||||||
|
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
|
||||||
|
m_scene.AddSceneObject(so2);
|
||||||
|
LSL_Api api2 = new LSL_Api();
|
||||||
|
api2.Initialize(m_engine, so2.RootPart, so2.RootPart.LocalId, so2.RootPart.UUID);
|
||||||
|
|
||||||
|
// *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
|
||||||
|
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
|
||||||
|
|
||||||
|
{
|
||||||
|
// Item has copy permissions so original should stay intact.
|
||||||
|
List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
|
||||||
|
Assert.That(originalItems.Count, Is.EqualTo(1));
|
||||||
|
|
||||||
|
// Should have not copied
|
||||||
|
List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
|
||||||
|
Assert.That(copiedItems.Count, Is.EqualTo(0));
|
||||||
|
}
|
||||||
|
|
||||||
|
// *** Secondly, we turn on allow inventory drop in the target and retest. ***
|
||||||
|
api2.llAllowInventoryDrop(1);
|
||||||
|
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
|
||||||
|
|
||||||
|
{
|
||||||
|
// Item has copy permissions so original should stay intact.
|
||||||
|
List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
|
||||||
|
Assert.That(originalItems.Count, Is.EqualTo(1));
|
||||||
|
|
||||||
|
// Should now have copied.
|
||||||
|
List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
|
||||||
|
Assert.That(copiedItems.Count, Is.EqualTo(1));
|
||||||
|
Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -73,6 +73,20 @@ namespace OpenSim.Server.Handlers.Login
|
||||||
|
|
||||||
if (requestData != null)
|
if (requestData != null)
|
||||||
{
|
{
|
||||||
|
// Debug code to show exactly what login parameters the viewer is sending us.
|
||||||
|
// TODO: Extract into a method that can be generally applied if one doesn't already exist.
|
||||||
|
// foreach (string key in requestData.Keys)
|
||||||
|
// {
|
||||||
|
// object value = requestData[key];
|
||||||
|
// Console.WriteLine("{0}:{1}", key, value);
|
||||||
|
// if (value is ArrayList)
|
||||||
|
// {
|
||||||
|
// ICollection col = value as ICollection;
|
||||||
|
// foreach (object item in col)
|
||||||
|
// Console.WriteLine(" {0}", item);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
if (requestData.ContainsKey("first") && requestData["first"] != null &&
|
if (requestData.ContainsKey("first") && requestData["first"] != null &&
|
||||||
requestData.ContainsKey("last") && requestData["last"] != null && (
|
requestData.ContainsKey("last") && requestData["last"] != null && (
|
||||||
(requestData.ContainsKey("passwd") && requestData["passwd"] != null) ||
|
(requestData.ContainsKey("passwd") && requestData["passwd"] != null) ||
|
||||||
|
|
|
@ -94,6 +94,5 @@ namespace OpenSim.Server.Handlers.Login
|
||||||
server.AddXmlRPCHandler("set_login_level", loginHandlers.HandleXMLRPCSetLoginLevel, false);
|
server.AddXmlRPCHandler("set_login_level", loginHandlers.HandleXMLRPCSetLoginLevel, false);
|
||||||
server.SetDefaultLLSDHandler(loginHandlers.HandleLLSDLogin);
|
server.SetDefaultLLSDHandler(loginHandlers.HandleLLSDLogin);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -521,7 +521,7 @@ namespace OpenSim.Services.UserAccountService
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[USER ACCOUNT SERVICE]; Created user inventory for {0} {1}", firstName, lastName);
|
"[USER ACCOUNT SERVICE]: Created user inventory for {0} {1}", firstName, lastName);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_CreateDefaultAvatarEntries)
|
if (m_CreateDefaultAvatarEntries)
|
||||||
|
|
Loading…
Reference in New Issue