Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes
commit
179c0f5f56
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@ -598,6 +598,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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"[TERRAIN]: Could not save terrain from {0} to {1}. Valid file extensions are {2}",
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m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions);
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}
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// else
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// {
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// m_log.ErrorFormat(
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// "[TERRAIN]: Could not save terrain from {0} to {1}. {2} {3} {4} {5} {6} {7}",
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// m_scene.RegionInfo.RegionName, filename, fileWidth, fileHeight, fileStartX, fileStartY, offsetX, offsetY);
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// }
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}
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/// <summary>
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@ -154,6 +154,15 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <returns>null if the item does not exist</returns>
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TaskInventoryItem GetInventoryItem(UUID itemId);
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/// <summary>
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/// Get all inventory items.
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/// </summary>
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/// <param name="name"></param>
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/// <returns>
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/// If there are no inventory items then an empty list is returned.
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/// </returns>
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List<TaskInventoryItem> GetInventoryItems();
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/// <summary>
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/// Get inventory items by name.
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/// </summary>
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@ -162,7 +171,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// A list of inventory items with that name.
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/// If no inventory item has that name then an empty list is returned.
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/// </returns>
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IList<TaskInventoryItem> GetInventoryItems(string name);
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List<TaskInventoryItem> GetInventoryItems(string name);
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/// <summary>
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/// Get the scene object referenced by an inventory item.
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@ -1210,9 +1210,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Copy a task (prim) inventory item to another task (prim)
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/// </summary>
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/// <param name="destId"></param>
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/// <param name="part"></param>
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/// <param name="itemId"></param>
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/// <param name="destId">ID of destination part</param>
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/// <param name="part">Source part</param>
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/// <param name="itemId">Source item id to transfer</param>
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public void MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId)
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{
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TaskInventoryItem srcTaskItem = part.Inventory.GetInventoryItem(itemId);
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@ -1238,24 +1238,21 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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}
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// Can't transfer this
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//
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if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0))
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return;
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if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
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if (part.OwnerID != destPart.OwnerID)
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{
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// object cannot copy items to an object owned by a different owner
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// unless llAllowInventoryDrop has been called
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// Source must have transfer permissions
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if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
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return;
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return;
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// Object cannot copy items to an object owned by a different owner
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// unless llAllowInventoryDrop has been called on the destination
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if ((destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
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return;
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}
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// must have both move and modify permission to put an item in an object
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if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0)
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{
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return;
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}
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TaskInventoryItem destTaskItem = new TaskInventoryItem();
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@ -590,9 +590,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// A list of inventory items with that name.
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/// If no inventory item has that name then an empty list is returned.
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/// </returns>
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public IList<TaskInventoryItem> GetInventoryItems(string name)
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public List<TaskInventoryItem> GetInventoryItems(string name)
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{
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IList<TaskInventoryItem> items = new List<TaskInventoryItem>();
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List<TaskInventoryItem> items = new List<TaskInventoryItem>();
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lock (m_items)
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{
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@ -1100,7 +1100,7 @@ namespace OpenSim.Region.Framework.Scenes
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public List<TaskInventoryItem> GetInventoryItems()
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{
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List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
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List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
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lock (m_items)
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ret = new List<TaskInventoryItem>(m_items.Values);
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@ -114,7 +114,7 @@ namespace OpenSim.Region.Framework.Tests
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}
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/// <summary>
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/// Test MoveTaskInventoryItem where the item has no parent folder assigned.
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/// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned.
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/// </summary>
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/// <remarks>
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/// This should place it in the most suitable user folder.
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@ -143,9 +143,11 @@ namespace OpenSim.Region.Framework.Tests
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}
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/// <summary>
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/// Test MoveTaskInventoryItem where the item has no parent folder assigned.
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/// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned.
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/// </summary>
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/// <remarks>
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/// This should place it in the most suitable user folder.
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/// </remarks>
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[Test]
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public void TestMoveTaskInventoryItemNoParent()
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{
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@ -358,7 +358,7 @@ namespace OpenSim.Region.Physics.Meshing
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if (physicsParms == null)
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{
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m_log.Warn("[MESH]: no recognized physics mesh found in mesh asset");
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m_log.WarnFormat("[MESH]: No recognized physics mesh found in mesh asset for {0}", primName);
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return false;
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}
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@ -842,17 +842,23 @@ namespace OpenSim.Region.Physics.OdePlugin
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mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
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mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
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if (m_MeshToTriMeshMap.ContainsKey(mesh))
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{
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_triMeshData = m_MeshToTriMeshMap[mesh];
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}
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else
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{
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_triMeshData = d.GeomTriMeshDataCreate();
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d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
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d.GeomTriMeshDataPreprocess(_triMeshData);
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m_MeshToTriMeshMap[mesh] = _triMeshData;
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// We must lock here since m_MeshToTriMeshMap is static and multiple scene threads may call this method at
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// the same time.
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lock (m_MeshToTriMeshMap)
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{
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if (m_MeshToTriMeshMap.ContainsKey(mesh))
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{
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_triMeshData = m_MeshToTriMeshMap[mesh];
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}
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else
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{
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_triMeshData = d.GeomTriMeshDataCreate();
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d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
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d.GeomTriMeshDataPreprocess(_triMeshData);
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m_MeshToTriMeshMap[mesh] = _triMeshData;
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}
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}
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// _parent_scene.waitForSpaceUnlock(m_targetSpace);
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@ -0,0 +1,168 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
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using OpenSim.Region.OptionalModules.World.NPC;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.ScriptEngine.Shared.Tests
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{
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/// <summary>
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/// Tests for inventory functions in LSL
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/// </summary>
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[TestFixture]
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public class LSL_ApiInventoryTests
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{
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protected Scene m_scene;
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protected XEngine.XEngine m_engine;
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[SetUp]
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public void SetUp()
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{
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IConfigSource initConfigSource = new IniConfigSource();
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IConfig config = initConfigSource.AddConfig("XEngine");
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config.Set("Enabled", "true");
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m_scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
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m_engine = new XEngine.XEngine();
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m_engine.Initialise(initConfigSource);
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m_engine.AddRegion(m_scene);
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}
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/// <summary>
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/// Test giving inventory from an object to an object where both are owned by the same user.
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/// </summary>
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[Test]
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public void TestLlGiveInventoryO2OSameOwner()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UUID userId = TestHelpers.ParseTail(0x1);
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string inventoryItemName = "item1";
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SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "so1", 0x10);
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m_scene.AddSceneObject(so1);
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// Create an object embedded inside the first
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UUID itemId = TestHelpers.ParseTail(0x20);
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TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId);
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID);
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// Create a second object
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SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
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m_scene.AddSceneObject(so2);
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api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
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// Item has copy permissions so original should stay intact.
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List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
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Assert.That(originalItems.Count, Is.EqualTo(1));
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List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
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Assert.That(copiedItems.Count, Is.EqualTo(1));
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Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
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}
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/// <summary>
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/// Test giving inventory from an object to an object where they have different owners
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/// </summary>
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[Test]
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public void TestLlGiveInventoryO2ODifferentOwners()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UUID user1Id = TestHelpers.ParseTail(0x1);
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UUID user2Id = TestHelpers.ParseTail(0x2);
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string inventoryItemName = "item1";
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SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
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m_scene.AddSceneObject(so1);
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID);
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// Create an object embedded inside the first
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UUID itemId = TestHelpers.ParseTail(0x20);
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TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, user1Id);
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// Create a second object
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SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
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m_scene.AddSceneObject(so2);
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LSL_Api api2 = new LSL_Api();
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api2.Initialize(m_engine, so2.RootPart, so2.RootPart.LocalId, so2.RootPart.UUID);
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// *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
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api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
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{
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// Item has copy permissions so original should stay intact.
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List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
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Assert.That(originalItems.Count, Is.EqualTo(1));
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// Should have not copied
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List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
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Assert.That(copiedItems.Count, Is.EqualTo(0));
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}
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// *** Secondly, we turn on allow inventory drop in the target and retest. ***
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api2.llAllowInventoryDrop(1);
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api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
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{
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// Item has copy permissions so original should stay intact.
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List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
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Assert.That(originalItems.Count, Is.EqualTo(1));
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// Should now have copied.
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List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
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Assert.That(copiedItems.Count, Is.EqualTo(1));
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Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
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}
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}
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}
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}
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@ -73,6 +73,20 @@ namespace OpenSim.Server.Handlers.Login
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if (requestData != null)
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{
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// Debug code to show exactly what login parameters the viewer is sending us.
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// TODO: Extract into a method that can be generally applied if one doesn't already exist.
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// foreach (string key in requestData.Keys)
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// {
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// object value = requestData[key];
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// Console.WriteLine("{0}:{1}", key, value);
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// if (value is ArrayList)
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// {
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// ICollection col = value as ICollection;
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// foreach (object item in col)
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// Console.WriteLine(" {0}", item);
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// }
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// }
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if (requestData.ContainsKey("first") && requestData["first"] != null &&
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requestData.ContainsKey("last") && requestData["last"] != null && (
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(requestData.ContainsKey("passwd") && requestData["passwd"] != null) ||
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|
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@ -94,6 +94,5 @@ namespace OpenSim.Server.Handlers.Login
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server.AddXmlRPCHandler("set_login_level", loginHandlers.HandleXMLRPCSetLoginLevel, false);
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server.SetDefaultLLSDHandler(loginHandlers.HandleLLSDLogin);
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}
|
||||
|
||||
}
|
||||
}
|
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|
|
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@ -521,7 +521,7 @@ namespace OpenSim.Services.UserAccountService
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else
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{
|
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m_log.DebugFormat(
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"[USER ACCOUNT SERVICE]; Created user inventory for {0} {1}", firstName, lastName);
|
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"[USER ACCOUNT SERVICE]: Created user inventory for {0} {1}", firstName, lastName);
|
||||
}
|
||||
|
||||
if (m_CreateDefaultAvatarEntries)
|
||||
|
|
Loading…
Reference in New Issue