Try to prevent attachments twisting/moving
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ef4a80eeaf
commit
179d114daa
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@ -3346,7 +3346,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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// Attach from world, if not already attached
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if (att.ParentGroup != null && !att.IsAttachment)
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m_scene.AttachObject(ControllingClient, att.ParentGroup.LocalId, (uint)0, att.ParentGroup.GroupRotation, Vector3.Zero, false);
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m_scene.AttachObject(ControllingClient, att.ParentGroup.LocalId, (uint)0, Quaternion.Identity, att.ParentGroup.AbsolutePosition, false);
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}
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catch (NullReferenceException)
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{
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