Add test for correct physics status on linking two physics objects
Also fixes last build break.0.7.4.1
parent
71900968b2
commit
17bf2a62db
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@ -26,6 +26,7 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using NUnit.Framework;
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using OpenMetaverse;
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@ -44,13 +45,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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public class SceneObjectStatusTests
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{
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private TestScene m_scene;
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private UUID m_ownerId = TestHelpers.ParseTail(0x1);
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private SceneObjectGroup m_so1;
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private SceneObjectGroup m_so2;
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[SetUp]
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public void Init()
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{
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m_scene = SceneHelpers.SetupScene();
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SceneObjectGroup m_so1 = SceneHelpers.CreateSceneObject(1, UUID.Zero);
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m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10);
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m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20);
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}
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[Test]
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@ -86,7 +90,27 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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m_so1.ScriptSetPhysicsStatus(false);
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Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
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Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
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}
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/// <summary>
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/// Test that linking results in the correct physical status for all linkees.
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/// </summary>
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[Test]
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public void TestLinkPhysicsBothPhysical()
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{
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TestHelpers.InMethod();
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m_scene.AddSceneObject(m_so1);
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m_scene.AddSceneObject(m_so2);
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m_so1.ScriptSetPhysicsStatus(true);
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m_so2.ScriptSetPhysicsStatus(true);
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m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
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Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
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Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
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}
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}
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}
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