Add test for correct physics status on linking two physics objects
Also fixes last build break.0.7.4.1
parent
71900968b2
commit
17bf2a62db
|
@ -26,6 +26,7 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
@ -44,13 +45,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
public class SceneObjectStatusTests
|
public class SceneObjectStatusTests
|
||||||
{
|
{
|
||||||
private TestScene m_scene;
|
private TestScene m_scene;
|
||||||
|
private UUID m_ownerId = TestHelpers.ParseTail(0x1);
|
||||||
private SceneObjectGroup m_so1;
|
private SceneObjectGroup m_so1;
|
||||||
|
private SceneObjectGroup m_so2;
|
||||||
|
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public void Init()
|
public void Init()
|
||||||
{
|
{
|
||||||
m_scene = SceneHelpers.SetupScene();
|
m_scene = SceneHelpers.SetupScene();
|
||||||
SceneObjectGroup m_so1 = SceneHelpers.CreateSceneObject(1, UUID.Zero);
|
m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10);
|
||||||
|
m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -88,5 +92,25 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
|
|
||||||
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
|
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test that linking results in the correct physical status for all linkees.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestLinkPhysicsBothPhysical()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
|
||||||
|
m_scene.AddSceneObject(m_so1);
|
||||||
|
m_scene.AddSceneObject(m_so2);
|
||||||
|
|
||||||
|
m_so1.ScriptSetPhysicsStatus(true);
|
||||||
|
m_so2.ScriptSetPhysicsStatus(true);
|
||||||
|
|
||||||
|
m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
|
||||||
|
|
||||||
|
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
|
||||||
|
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue