checking return code may make failed teleports fail more gracefully.
parent
6353df5569
commit
17c25796b8
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@ -92,6 +92,11 @@ namespace OpenSim.Framework.UserManagement
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string firstname = (string) requestData["first"];
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string lastname = (string) requestData["last"];
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if( requestData.Contains("version"))
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{
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string clientversion = (string)requestData["version"];
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MainLog.Instance.Verbose("LOGIN","Client Version " + clientversion + " for " + firstname + " " + lastname);
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}
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userProfile = GetTheUser(firstname, lastname);
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@ -421,9 +421,10 @@ namespace OpenSim.Region.Environment.Scenes
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agent.startpos = position;
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agent.child = true;
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avatar.Close();
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m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
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if (m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, agent) &&
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m_commsProvider.InterRegion.ExpectAvatarCrossing(regionHandle, avatar.ControllingClient.AgentId,
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position, false);
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position, false)) ;
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{
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AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
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string capsPath = Util.GetCapsURL(avatar.ControllingClient.AgentId);
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avatar.ControllingClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4),
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@ -444,6 +445,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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}
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/// <summary>
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///
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