Last piece of cleaning up old inventory. Old IInventoryServices and ISecureInventoryService interfaces removed.

arthursv
Diva Canto 2009-08-10 12:44:15 -07:00
parent 34d0f119cb
commit 17cc9b9857
5 changed files with 2 additions and 264 deletions

View File

@ -1,137 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Framework.Communications
{
/// <summary>
/// Callback used when a user's inventory is received from the inventory service
/// </summary>
public delegate void InventoryReceiptCallback(
ICollection<InventoryFolderImpl> folders, ICollection<InventoryItemBase> items);
/// <summary>
/// Defines all the operations one can perform on a user's inventory.
/// </summary>
public interface IInventoryServices
{
string Host
{
get;
}
/// <summary>
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
/// inventory has been received
/// </summary>
/// <param name="userID"></param>
/// <param name="callback"></param>
void RequestInventoryForUser(UUID userID, InventoryReceiptCallback callback);
/// <summary>
/// Add a new folder to the user's inventory
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully added</returns>
bool AddFolder(InventoryFolderBase folder);
/// <summary>
/// Update a folder in the user's inventory
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully updated</returns>
bool UpdateFolder(InventoryFolderBase folder);
/// <summary>
/// Move an inventory folder to a new location
/// </summary>
/// <param name="folder">A folder containing the details of the new location</param>
/// <returns>true if the folder was successfully moved</returns>
bool MoveFolder(InventoryFolderBase folder);
/// <summary>
/// Purge an inventory folder of all its items and subfolders.
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully purged</returns>
bool PurgeFolder(InventoryFolderBase folder);
/// <summary>
/// Add a new item to the user's inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully added</returns>
bool AddItem(InventoryItemBase item);
/// <summary>
/// Update an item in the user's inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully updated</returns>
bool UpdateItem(InventoryItemBase item);
/// <summary>
/// Delete an item from the user's inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully deleted</returns>
bool DeleteItem(InventoryItemBase item);
/// <summary>
/// Query the server for an item that may have been added by
/// another region
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was found in local cache</returns>
InventoryItemBase QueryItem(InventoryItemBase item);
/// <summary>
/// Query the server for a folder that may have been added by
/// another region
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was found in local cache</returns>
InventoryFolderBase QueryFolder(InventoryFolderBase folder);
/// <summary>
/// Does the given user have an inventory structure?
/// </summary>
/// <param name="userID"></param>
/// <returns></returns>
bool HasInventoryForUser(UUID userID);
/// <summary>
/// Retrieve the root inventory folder for the given user.
/// </summary>
/// <param name="userID"></param>
/// <returns>null if no root folder was found</returns>
InventoryFolderBase RequestRootFolder(UUID userID);
}
}

View File

@ -1,117 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
namespace OpenSim.Framework.Communications
{
/// <summary>
/// Defines all the operations one can perform on a user's inventory.
/// </summary>
public interface ISecureInventoryService
{
string Host
{
get;
}
/// <summary>
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
/// inventory has been received
/// </summary>
/// <param name="userID"></param>
/// <param name="callback"></param>
void RequestInventoryForUser(UUID userID, UUID session_id, InventoryReceiptCallback callback);
/// <summary>
/// Add a new folder to the user's inventory
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully added</returns>
bool AddFolder(InventoryFolderBase folder, UUID session_id);
/// <summary>
/// Update a folder in the user's inventory
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully updated</returns>
bool UpdateFolder(InventoryFolderBase folder, UUID session_id);
/// <summary>
/// Move an inventory folder to a new location
/// </summary>
/// <param name="folder">A folder containing the details of the new location</param>
/// <returns>true if the folder was successfully moved</returns>
bool MoveFolder(InventoryFolderBase folder, UUID session_id);
/// <summary>
/// Purge an inventory folder of all its items and subfolders.
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully purged</returns>
bool PurgeFolder(InventoryFolderBase folder, UUID session_id);
/// <summary>
/// Add a new item to the user's inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully added</returns>
bool AddItem(InventoryItemBase item, UUID session_id);
/// <summary>
/// Update an item in the user's inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully updated</returns>
bool UpdateItem(InventoryItemBase item, UUID session_id);
/// <summary>
/// Delete an item from the user's inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully deleted</returns>
bool DeleteItem(InventoryItemBase item, UUID session_id);
InventoryItemBase QueryItem(InventoryItemBase item, UUID session_id);
InventoryFolderBase QueryFolder(InventoryFolderBase item, UUID session_id);
/// <summary>
/// Does the given user have an inventory structure?
/// </summary>
/// <param name="userID"></param>
/// <returns></returns>
bool HasInventoryForUser(UUID userID);
/// <summary>
/// Retrieve the root inventory folder for the given user.
/// </summary>
/// <param name="userID"></param>
/// <returns>null if no root folder was found</returns>
InventoryFolderBase RequestRootFolder(UUID userID);
}
}

View File

@ -36,8 +36,9 @@ namespace OpenSim.Framework.Communications
/// <summary>
/// Abstract base class used by local and grid implementations of an inventory service.
/// </summary>
public abstract class InventoryServiceBase : IInventoryServices, IInterServiceInventoryServices
public abstract class InventoryServiceBase : IInterServiceInventoryServices
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -153,9 +154,6 @@ namespace OpenSim.Framework.Communications
return false;
}
// See IInventoryServices
public abstract void RequestInventoryForUser(UUID userID, InventoryReceiptCallback callback);
public List<InventoryItemBase> GetActiveGestures(UUID userId)
{
List<InventoryItemBase> activeGestures = new List<InventoryItemBase>();

View File

@ -34,8 +34,6 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
{
public class OpenSimInventoryService : InventoryServiceBase
{
public override void RequestInventoryForUser(UUID userID, InventoryReceiptCallback callback) {}
public InventoryFolderWithChildren GetInventoryFolder(UUID folderID)
{
InventoryFolderBase baseFolder = null;

View File

@ -145,10 +145,6 @@ namespace OpenSim.Grid.InventoryServer
}
}
public override void RequestInventoryForUser(UUID userID, InventoryReceiptCallback callback)
{
}
/// <summary>
/// Return a user's entire inventory
/// </summary>