refactor: crudely move the RezMultipleAttachments() method into the AttachmentsModule
parent
e9926d13cf
commit
17d023ba5b
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@ -30,6 +30,7 @@ using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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@ -169,6 +170,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return true;
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}
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public void RezMultipleAttachmentsFromInventory(
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IClientAPI remoteClient,
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RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
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RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects)
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{
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foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects)
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{
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RezSingleAttachmentFromInventory(remoteClient, obj.ItemID, obj.AttachmentPt);
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}
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}
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public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
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@ -27,6 +27,7 @@
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using System;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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@ -81,6 +82,17 @@ namespace OpenSim.Region.Framework.Interfaces
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UUID RezSingleAttachmentFromInventory(
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IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus);
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/// <summary>
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/// Rez multiple attachments from a user's inventory
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="header"></param>
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/// <param name="objects"></param>
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void RezMultipleAttachmentsFromInventory(
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IClientAPI remoteClient,
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RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
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RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects);
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/// <summary>
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/// Update the user inventory to the attachment of an item
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/// </summary>
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@ -35,7 +35,6 @@ using OpenMetaverse;
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using OpenMetaverse.Packets;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes.Serialization;
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@ -1875,15 +1874,6 @@ namespace OpenSim.Region.Framework.Scenes
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EventManager.TriggerOnAttach(localID, itemID, avatarID);
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}
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public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
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RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects)
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{
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foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects)
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{
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AttachmentsModule.RezSingleAttachmentFromInventory(remoteClient, obj.ItemID, obj.AttachmentPt);
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}
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}
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public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
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{
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SceneObjectPart part = GetSceneObjectPart(itemID);
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@ -2770,12 +2770,12 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
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{
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client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
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client.OnObjectDetach += m_sceneGraph.DetachObject;
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if (AttachmentsModule != null)
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{
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client.OnRezSingleAttachmentFromInv += AttachmentsModule.RezSingleAttachmentFromInventory;
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client.OnRezMultipleAttachmentsFromInv += AttachmentsModule.RezMultipleAttachmentsFromInventory;
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client.OnObjectAttach += AttachmentsModule.AttachObject;
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client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
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}
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@ -2926,12 +2926,12 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
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{
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client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
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client.OnObjectDetach -= m_sceneGraph.DetachObject;
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if (AttachmentsModule != null)
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{
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client.OnRezSingleAttachmentFromInv -= AttachmentsModule.RezSingleAttachmentFromInventory;
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client.OnRezMultipleAttachmentsFromInv -= AttachmentsModule.RezMultipleAttachmentsFromInventory;
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client.OnObjectAttach -= AttachmentsModule.AttachObject;
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client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
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}
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