restrict other avatar sounds to parcel flags ( untested )
parent
d6dbfd1687
commit
17f9f1c247
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@ -139,14 +139,25 @@ namespace OpenSim.Region.CoreModules.World.Sound
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if (part.SoundQueueing)
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flags |= (byte)SoundFlags.QUEUE;
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if (grp.IsAttachment)
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{
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ScenePresence ssp = null;
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if (!m_scene.TryGetScenePresence(grp.AttachedAvatar, out ssp))
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return;
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if (!ssp.ParcelAllowThisAvatarSounds)
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return;
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if (grp.HasPrivateAttachmentPoint)
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{
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ssp.ControllingClient.SendPlayAttachedSound(soundID, objectID,
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ownerID, (float)gain, flags);
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return;
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}
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}
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (grp.IsAttachment)
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{
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if (grp.HasPrivateAttachmentPoint && sp.ControllingClient.AgentId != grp.OwnerID)
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return;
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}
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// no radius ?
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sp.ControllingClient.SendPlayAttachedSound(soundID, objectID,
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ownerID, (float)gain, flags);
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});
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@ -156,20 +167,33 @@ namespace OpenSim.Region.CoreModules.World.Sound
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UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius)
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{
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SceneObjectPart part;
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ScenePresence ssp = null;
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if (!m_scene.TryGetSceneObjectPart(objectID, out part))
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{
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ScenePresence sp;
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if (!m_scene.TryGetScenePresence(ownerID, out sp))
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if (!m_scene.TryGetScenePresence(ownerID, out ssp))
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return;
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if (!ssp.ParcelAllowThisAvatarSounds)
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return;
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}
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else
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{
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SceneObjectGroup grp = part.ParentGroup;
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if (grp.IsAttachment && grp.HasPrivateAttachmentPoint)
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if (grp.IsAttachment)
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{
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// objectID = ownerID;
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parentID = ownerID;
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if (!m_scene.TryGetScenePresence(grp.AttachedAvatar, out ssp))
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return;
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if (!ssp.ParcelAllowThisAvatarSounds)
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return;
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if (grp.HasPrivateAttachmentPoint)
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{
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ssp.ControllingClient.SendTriggeredSound(soundId, ownerID,
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objectID, parentID, handle, position,
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(float)gain);
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return;
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}
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}
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}
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@ -242,13 +266,6 @@ namespace OpenSim.Region.CoreModules.World.Sound
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if (!m_scene.TryGetSceneObjectPart(objectID, out m_host))
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return;
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// if (isMaster)
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// m_host.ParentGroup.LoopSoundMasterPrim = m_host;
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// sl does not stop previus sound, volume changes don't work (wiki)
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// if (m_host.Sound != UUID.Zero)
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// StopSound(m_host);
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byte iflags = 1; // looping
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if (isMaster)
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iflags |= (byte)SoundFlags.SYNC_MASTER;
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@ -482,7 +482,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public bool ParcelAllowSounds
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public bool ParcelAllowThisAvatarSounds
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{
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get
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{
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@ -5064,7 +5064,7 @@ namespace OpenSim.Region.Framework.Scenes
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else
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{
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bool candoparcelSound = ParcelAllowSounds;
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bool candoparcelSound = ParcelAllowThisAvatarSounds;
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foreach (uint id in coldata.Keys)
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{
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