* remove unused CommitAssets() hook for now
parent
0b2fcbfec4
commit
1813946937
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@ -36,7 +36,6 @@ namespace OpenSim.Data
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public abstract void CreateAsset(AssetBase asset);
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public abstract void UpdateAsset(AssetBase asset);
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public abstract bool ExistsAsset(LLUUID uuid);
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public abstract void CommitAssets();
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public abstract string Version { get; }
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public abstract string Name { get; }
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@ -203,13 +203,6 @@ namespace OpenSim.Data.MSSQL
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return false;
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}
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/// <summary>
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/// All writes are immediately commited to the database, so this is a no-op
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/// </summary>
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override public void CommitAssets()
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{
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}
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#endregion
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#region IPlugin Members
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@ -304,13 +304,6 @@ namespace OpenSim.Data.MySQL
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return assetExists;
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}
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/// <summary>
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/// All writes are immediately commited to the database, so this is a no-op
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/// </summary>
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override public void CommitAssets()
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{
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}
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#endregion
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/// <summary>
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@ -161,12 +161,6 @@ namespace OpenSim.Data.NHibernate
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}
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override public void CommitAssets() // force a sync to the database
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{
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m_log.Info("[SQLITE]: Attempting commit");
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}
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public override string Name {
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get { return "NHibernate"; }
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}
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@ -223,19 +223,6 @@ namespace OpenSim.Data.SQLite
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}
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}
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/// <summary>
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/// commit
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/// </summary>
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override public void CommitAssets() // force a sync to the database
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{
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m_log.Info("[ASSET DB]: Attempting commit");
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// lock (ds)
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// {
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// da.Update(ds, "assets");
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// ds.AcceptChanges();
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// }
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}
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/***********************************************************************
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*
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* Database Definition Functions
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@ -50,7 +50,6 @@ namespace OpenSim.Framework.Communications.Cache
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protected IAssetLoader assetLoader = new AssetLoaderFileSystem();
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protected abstract void StoreAsset(AssetBase asset);
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protected abstract void CommitAssets();
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/// <summary>
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/// This method must be implemented by a subclass to retrieve the asset named in the
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@ -108,8 +107,6 @@ namespace OpenSim.Framework.Communications.Cache
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m_log.Info("[ASSET SERVER]: Setting up asset database");
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assetLoader.ForEachDefaultXmlAsset(StoreAsset);
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CommitAssets();
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}
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public AssetServerBase()
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@ -167,7 +164,6 @@ namespace OpenSim.Framework.Communications.Cache
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lock (m_syncLock)
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{
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m_assetProvider.UpdateAsset(asset);
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m_assetProvider.CommitAssets();
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}
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}
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@ -176,7 +172,6 @@ namespace OpenSim.Framework.Communications.Cache
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lock (m_syncLock)
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{
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StoreAsset(asset);
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CommitAssets();
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}
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}
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@ -106,10 +106,6 @@ namespace OpenSim.Framework.Communications.Cache
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}
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}
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protected override void CommitAssets()
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{
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}
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public override void Close()
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{
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throw new Exception("The method or operation is not implemented.");
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@ -74,8 +74,6 @@ namespace OpenSim.Framework.Communications.Cache
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public override void Close()
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{
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base.Close();
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m_assetProvider.CommitAssets();
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}
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protected override AssetBase GetAsset(AssetRequest req)
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@ -93,10 +91,5 @@ namespace OpenSim.Framework.Communications.Cache
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{
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m_assetProvider.CreateAsset(asset);
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}
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protected override void CommitAssets()
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{
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m_assetProvider.CommitAssets();
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}
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}
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}
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@ -35,7 +35,6 @@ namespace OpenSim.Framework
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void CreateAsset(AssetBase asset);
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void UpdateAsset(AssetBase asset);
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bool ExistsAsset(LLUUID uuid);
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void CommitAssets(); // force a sync to the database
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void Initialise(string connect);
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}
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}
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@ -136,9 +136,8 @@ namespace OpenSim.Grid.AssetServer
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XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
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AssetBase asset = (AssetBase) xs.Deserialize(request);
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m_log.InfoFormat("[REST]: StoreAndCommitAsset {0}", asset.FullID);
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m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID);
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m_assetProvider.CreateAsset(asset);
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m_assetProvider.CommitAssets();
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return new byte[] {};
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}
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