Restoring landing on prims, which had been affected by the edit beams commit.
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1815c2f98c
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@ -1126,6 +1126,25 @@ namespace OpenSim.Region.Framework.Scenes
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public void StopFlying()
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public void StopFlying()
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{
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{
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Vector3 pos = AbsolutePosition;
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if (Appearance.AvatarHeight != 127.0f)
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pos += new Vector3(0f, 0f, (Appearance.AvatarHeight / 6f));
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else
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pos += new Vector3(0f, 0f, (1.56f / 6f));
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AbsolutePosition = pos;
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// attach a suitable collision plane regardless of the actual situation to force the LLClient to land.
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// Collision plane below the avatar's position a 6th of the avatar's height is suitable.
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// Mind you, that this method doesn't get called if the avatar's velocity magnitude is greater then a
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// certain amount.. because the LLClient wouldn't land in that situation anyway.
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// why are we still testing for this really old height value default???
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if (Appearance.AvatarHeight != 127.0f)
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CollisionPlane = new Vector4(0, 0, 0, pos.Z - Appearance.AvatarHeight / 6f);
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else
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CollisionPlane = new Vector4(0, 0, 0, pos.Z - (1.56f / 6f));
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ControllingClient.SendAgentTerseUpdate(this);
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ControllingClient.SendAgentTerseUpdate(this);
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}
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}
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