Merge branch 'master' of ssh://MyConnection/var/git/opensim
commit
181b992b4a
|
@ -36,15 +36,9 @@ namespace OpenSim.Data
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{
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public abstract class AssetDataBase : IAssetDataPlugin
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{
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public virtual AssetBase FetchAsset(UUID uuid)
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{
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return FetchStoredAsset(uuid);
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}
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protected abstract AssetBase FetchStoredAsset(UUID uuid);
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public abstract AssetBase GetAsset(UUID uuid);
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public abstract void CreateAsset(AssetBase asset);
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public abstract void UpdateAsset(AssetBase asset);
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public abstract void StoreAsset(AssetBase asset);
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public abstract bool ExistsAsset(UUID uuid);
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public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
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@ -38,9 +38,8 @@ namespace OpenSim.Data
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public abstract RegionProfileData[] GetProfilesInRange(uint Xmin, uint Ymin, uint Xmax, uint Ymax);
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public abstract List<RegionProfileData> GetRegionsByName(string namePrefix, uint maxNum);
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public abstract bool AuthenticateSim(UUID UUID, ulong regionHandle, string simrecvkey);
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public abstract DataResponse AddProfile(RegionProfileData profile);
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public abstract DataResponse StoreProfile(RegionProfileData profile);
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public abstract ReservationData GetReservationAtPoint(uint x, uint y);
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public abstract DataResponse UpdateProfile(RegionProfileData profile);
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public abstract DataResponse DeleteProfile(string uuid);
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public abstract void Initialise();
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@ -33,9 +33,8 @@ namespace OpenSim.Data
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{
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public interface IAssetDataPlugin : IPlugin
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{
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AssetBase FetchAsset(UUID uuid);
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void CreateAsset(AssetBase asset);
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void UpdateAsset(AssetBase asset);
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AssetBase GetAsset(UUID uuid);
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void StoreAsset(AssetBase asset);
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bool ExistsAsset(UUID uuid);
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List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
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void Initialise(string connect);
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@ -99,18 +99,11 @@ namespace OpenSim.Data
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bool AuthenticateSim(UUID UUID, ulong regionHandle, string simrecvkey);
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/// <summary>
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/// Adds a new profile to the database
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/// Adds or updates a profile in the database
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/// </summary>
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/// <param name="profile">The profile to add</param>
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/// <returns>RESPONSE_OK if successful, error if not.</returns>
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DataResponse AddProfile(RegionProfileData profile);
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/// <summary>
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/// Updates a profile in the database
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/// </summary>
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/// <param name="profile"></param>
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/// <returns></returns>
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DataResponse UpdateProfile(RegionProfileData profile);
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DataResponse StoreProfile(RegionProfileData profile);
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/// <summary>
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/// Remove a profile from the database
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@ -122,7 +122,7 @@ namespace OpenSim.Data.MSSQL
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/// </summary>
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/// <param name="assetID">the asset UUID</param>
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/// <returns></returns>
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override protected AssetBase FetchStoredAsset(UUID assetID)
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override public AssetBase GetAsset(UUID assetID)
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{
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string sql = "SELECT * FROM assets WHERE id = @id";
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using (AutoClosingSqlCommand command = m_database.Query(sql))
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@ -152,7 +152,16 @@ namespace OpenSim.Data.MSSQL
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/// Create asset in m_database
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/// </summary>
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/// <param name="asset">the asset</param>
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override public void CreateAsset(AssetBase asset)
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override public void StoreAsset(AssetBase asset)
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{
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if (ExistsAsset(asset.FullID))
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UpdateAsset(asset);
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else
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InsertAsset(asset);
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}
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private void InsertAsset(AssetBase asset)
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{
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if (ExistsAsset(asset.FullID))
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{
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@ -208,7 +217,7 @@ namespace OpenSim.Data.MSSQL
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/// Update asset in m_database
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/// </summary>
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/// <param name="asset">the asset</param>
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override public void UpdateAsset(AssetBase asset)
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private void UpdateAsset(AssetBase asset)
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{
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string sql = @"UPDATE assets set id = @id, name = @name, description = @description, assetType = @assetType,
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local = @local, temporary = @temporary, data = @data
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@ -250,7 +259,7 @@ namespace OpenSim.Data.MSSQL
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}
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}
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// Commented out since currently unused - this probably should be called in FetchAsset()
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// Commented out since currently unused - this probably should be called in GetAsset()
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// private void UpdateAccessTime(AssetBase asset)
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// {
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// using (AutoClosingSqlCommand cmd = m_database.Query("UPDATE assets SET access_time = @access_time WHERE id=@id"))
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@ -276,7 +285,7 @@ namespace OpenSim.Data.MSSQL
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/// <returns>true if exist.</returns>
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override public bool ExistsAsset(UUID uuid)
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{
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if (FetchAsset(uuid) != null)
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if (GetAsset(uuid) != null)
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{
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return true;
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}
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@ -272,26 +272,23 @@ namespace OpenSim.Data.MSSQL
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/// </summary>
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/// <param name="profile">The profile to add</param>
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/// <returns>A dataresponse enum indicating success</returns>
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override public DataResponse AddProfile(RegionProfileData profile)
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override public DataResponse StoreProfile(RegionProfileData profile)
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{
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if (InsertRegionRow(profile))
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if (GetProfileByUUID(profile.UUID) == null)
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{
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return DataResponse.RESPONSE_OK;
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if (InsertRegionRow(profile))
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{
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return DataResponse.RESPONSE_OK;
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}
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}
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else
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{
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if (UpdateRegionRow(profile))
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{
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return DataResponse.RESPONSE_OK;
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}
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}
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return DataResponse.RESPONSE_ERROR;
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}
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/// <summary>
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/// Update the specified region in the database
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/// </summary>
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/// <param name="profile">The profile to update</param>
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/// <returns>A dataresponse enum indicating success</returns>
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override public DataResponse UpdateProfile(RegionProfileData profile)
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{
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if (UpdateRegionRow(profile))
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{
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return DataResponse.RESPONSE_OK;
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}
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return DataResponse.RESPONSE_ERROR;
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}
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@ -135,7 +135,7 @@ namespace OpenSim.Data.MySQL
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/// <param name="assetID">Asset UUID to fetch</param>
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/// <returns>Return the asset</returns>
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/// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
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override protected AssetBase FetchStoredAsset(UUID assetID)
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override public AssetBase GetAsset(UUID assetID)
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{
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AssetBase asset = null;
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lock (_dbConnection)
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@ -192,7 +192,7 @@ namespace OpenSim.Data.MySQL
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/// </summary>
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/// <param name="asset">Asset UUID to create</param>
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/// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
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override public void CreateAsset(AssetBase asset)
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override public void StoreAsset(AssetBase asset)
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{
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lock (_dbConnection)
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{
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@ -284,15 +284,6 @@ namespace OpenSim.Data.MySQL
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}
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/// <summary>
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/// Update a asset in database, see <see cref="CreateAsset"/>
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/// </summary>
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/// <param name="asset">Asset UUID to update</param>
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override public void UpdateAsset(AssetBase asset)
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{
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CreateAsset(asset);
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}
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/// <summary>
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/// check if the asset UUID exist in database
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/// </summary>
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@ -391,7 +391,7 @@ namespace OpenSim.Data.MySQL
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/// </summary>
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/// <param name="profile">The profile to add</param>
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/// <returns>Successful?</returns>
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override public DataResponse AddProfile(RegionProfileData profile)
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override public DataResponse StoreProfile(RegionProfileData profile)
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{
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MySQLSuperManager dbm = GetLockedConnection();
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try {
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@ -407,17 +407,6 @@ namespace OpenSim.Data.MySQL
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}
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}
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/// <summary>
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/// Update a sim profile
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/// </summary>
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/// <param name="profile">The profile to update</param>
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/// <returns>Sucessful?</returns>
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/// <remarks>Same as AddProfile</remarks>
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override public DataResponse UpdateProfile(RegionProfileData profile)
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{
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return AddProfile(profile);
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}
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/// <summary>
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/// Deletes a sim profile from the database
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/// </summary>
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@ -65,30 +65,24 @@ namespace OpenSim.Data.NHibernate
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}
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override protected AssetBase FetchStoredAsset(UUID uuid)
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override public AssetBase GetAsset(UUID uuid)
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{
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return (AssetBase)manager.Get(typeof(AssetBase), uuid);
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}
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private void Save(AssetBase asset)
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override public void StoreAsset(AssetBase asset)
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{
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AssetBase temp = (AssetBase)manager.Get(typeof(AssetBase), asset.FullID);
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if (temp == null)
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{
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m_log.InfoFormat("[NHIBERNATE] inserting asset {0}", asset.FullID);
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manager.Insert(asset);
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}
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}
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override public void CreateAsset(AssetBase asset)
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{
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m_log.InfoFormat("[NHIBERNATE] inserting asset {0}", asset.FullID);
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Save(asset);
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}
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override public void UpdateAsset(AssetBase asset)
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{
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m_log.InfoFormat("[NHIBERNATE] updating asset {0}", asset.FullID);
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manager.Update(asset);
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else
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{
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m_log.InfoFormat("[NHIBERNATE] updating asset {0}", asset.FullID);
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manager.Update(asset);
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}
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}
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// private void LogAssetLoad(AssetBase asset)
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@ -107,7 +101,7 @@ namespace OpenSim.Data.NHibernate
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override public bool ExistsAsset(UUID uuid)
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{
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m_log.InfoFormat("[NHIBERNATE] ExistsAsset: {0}", uuid);
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return (FetchAsset(uuid) != null);
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return (GetAsset(uuid) != null);
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}
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/// <summary>
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|
|
|
@ -117,7 +117,7 @@ namespace OpenSim.Data.NHibernate
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throw new NotImplementedException();
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}
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public override DataResponse AddProfile(RegionProfileData profile)
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public override DataResponse StoreProfile(RegionProfileData profile)
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{
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if (manager.Get(typeof(RegionProfileData), profile.Uuid) == null)
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{
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@ -125,22 +125,10 @@ namespace OpenSim.Data.NHibernate
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return DataResponse.RESPONSE_OK;
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}
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else
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{
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return DataResponse.RESPONSE_ERROR;
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}
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}
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public override DataResponse UpdateProfile(RegionProfileData profile)
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{
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if (manager.Get(typeof(RegionProfileData), profile.Uuid) != null)
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{
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manager.Update(profile);
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return DataResponse.RESPONSE_OK;
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}
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else
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{
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return DataResponse.RESPONSE_ERROR;
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}
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}
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public override DataResponse DeleteProfile(string uuid)
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|
|
|
@ -90,7 +90,7 @@ namespace OpenSim.Data.SQLite
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/// </summary>
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/// <param name="uuid">UUID of ... ?</param>
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/// <returns>Asset base</returns>
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override protected AssetBase FetchStoredAsset(UUID uuid)
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override public AssetBase GetAsset(UUID uuid)
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{
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lock (this)
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{
|
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|
@ -119,12 +119,28 @@ namespace OpenSim.Data.SQLite
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/// Create an asset
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/// </summary>
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/// <param name="asset">Asset Base</param>
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override public void CreateAsset(AssetBase asset)
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override public void StoreAsset(AssetBase asset)
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{
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//m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
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if (ExistsAsset(asset.FullID))
|
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{
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//m_log.Info("[ASSET DB]: Asset exists already, ignoring.");
|
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LogAssetLoad(asset);
|
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lock (this)
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{
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using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
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{
|
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cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString()));
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cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
|
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cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
|
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cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
|
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cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
|
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cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
|
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cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
|
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|
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cmd.ExecuteNonQuery();
|
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}
|
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}
|
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}
|
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else
|
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{
|
||||
|
@ -146,31 +162,6 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
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}
|
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|
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/// <summary>
|
||||
/// Update an asset
|
||||
/// </summary>
|
||||
/// <param name="asset"></param>
|
||||
override public void UpdateAsset(AssetBase asset)
|
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{
|
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LogAssetLoad(asset);
|
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|
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lock (this)
|
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{
|
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using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
|
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{
|
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cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString()));
|
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cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
|
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cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
|
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cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
|
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cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
|
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cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
|
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cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
|
||||
|
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cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Some... logging functionnality
|
||||
/// </summary>
|
||||
|
|
|
@ -203,7 +203,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="profile">The profile to add</param>
|
||||
/// <returns>A dataresponse enum indicating success</returns>
|
||||
override public DataResponse AddProfile(RegionProfileData profile)
|
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override public DataResponse StoreProfile(RegionProfileData profile)
|
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{
|
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if (database.insertRow(profile))
|
||||
{
|
||||
|
@ -215,17 +215,11 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
}
|
||||
|
||||
override public DataResponse UpdateProfile(RegionProfileData profile)
|
||||
{
|
||||
return AddProfile(profile);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <summary>
|
||||
/// Deletes a sim profile from the database
|
||||
/// </summary>
|
||||
/// <param name="uuid">the sim UUID</param>
|
||||
/// <returns>Successful?</returns>
|
||||
//public DataResponse DeleteProfile(RegionProfileData profile)
|
||||
override public DataResponse DeleteProfile(string uuid)
|
||||
{
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
|
|
|
@ -628,12 +628,12 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
public InventoryItemBase queryInventoryItem(UUID itemID)
|
||||
{
|
||||
return null;
|
||||
return getInventoryItem(itemID);
|
||||
}
|
||||
|
||||
public InventoryFolderBase queryInventoryFolder(UUID folderID)
|
||||
{
|
||||
return null;
|
||||
return getInventoryFolder(folderID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -84,34 +84,34 @@ namespace OpenSim.Data.Tests
|
|||
scrambler.Scramble(a2);
|
||||
scrambler.Scramble(a3);
|
||||
|
||||
db.CreateAsset(a1);
|
||||
db.CreateAsset(a2);
|
||||
db.CreateAsset(a3);
|
||||
db.StoreAsset(a1);
|
||||
db.StoreAsset(a2);
|
||||
db.StoreAsset(a3);
|
||||
|
||||
AssetBase a1a = db.FetchAsset(uuid1);
|
||||
AssetBase a1a = db.GetAsset(uuid1);
|
||||
Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
|
||||
|
||||
AssetBase a2a = db.FetchAsset(uuid2);
|
||||
AssetBase a2a = db.GetAsset(uuid2);
|
||||
Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
|
||||
|
||||
AssetBase a3a = db.FetchAsset(uuid3);
|
||||
AssetBase a3a = db.GetAsset(uuid3);
|
||||
Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
|
||||
|
||||
scrambler.Scramble(a1a);
|
||||
scrambler.Scramble(a2a);
|
||||
scrambler.Scramble(a3a);
|
||||
|
||||
db.UpdateAsset(a1a);
|
||||
db.UpdateAsset(a2a);
|
||||
db.UpdateAsset(a3a);
|
||||
db.StoreAsset(a1a);
|
||||
db.StoreAsset(a2a);
|
||||
db.StoreAsset(a3a);
|
||||
|
||||
AssetBase a1b = db.FetchAsset(uuid1);
|
||||
AssetBase a1b = db.GetAsset(uuid1);
|
||||
Assert.That(a1b, Constraints.PropertyCompareConstraint(a1a));
|
||||
|
||||
AssetBase a2b = db.FetchAsset(uuid2);
|
||||
AssetBase a2b = db.GetAsset(uuid2);
|
||||
Assert.That(a2b, Constraints.PropertyCompareConstraint(a2a));
|
||||
|
||||
AssetBase a3b = db.FetchAsset(uuid3);
|
||||
AssetBase a3b = db.GetAsset(uuid3);
|
||||
Assert.That(a3b, Constraints.PropertyCompareConstraint(a3a));
|
||||
|
||||
Assert.That(db.ExistsAsset(uuid1), Is.True);
|
||||
|
|
|
@ -70,7 +70,7 @@ namespace OpenSim.Data.Tests
|
|||
reg.Uuid = regionUUID;
|
||||
reg.RegionName = regionName;
|
||||
|
||||
db.AddProfile(reg);
|
||||
db.StoreProfile(reg);
|
||||
|
||||
return reg;
|
||||
}
|
||||
|
@ -120,7 +120,7 @@ namespace OpenSim.Data.Tests
|
|||
RegionProfileData retreg = db.GetProfileByUUID(region2);
|
||||
retreg.regionName = "Gotham City";
|
||||
|
||||
db.UpdateProfile(retreg);
|
||||
db.StoreProfile(retreg);
|
||||
|
||||
retreg = db.GetProfileByUUID(region2);
|
||||
Assert.That(retreg.RegionName, Is.EqualTo("Gotham City"), "Assert.That(retreg.RegionName, Is.EqualTo(\"Gotham City\"))");
|
||||
|
@ -135,13 +135,13 @@ namespace OpenSim.Data.Tests
|
|||
retreg.RegionName = "Gotham Town";
|
||||
retreg.Uuid = region1;
|
||||
|
||||
db.AddProfile(retreg);
|
||||
db.StoreProfile(retreg);
|
||||
|
||||
retreg = db.GetProfileByUUID(region2);
|
||||
retreg.RegionName = "Gothan Town";
|
||||
retreg.Uuid = region3;
|
||||
|
||||
db.AddProfile(retreg);
|
||||
db.StoreProfile(retreg);
|
||||
|
||||
List<RegionProfileData> listreg = db.GetRegionsByName("Gotham",10);
|
||||
|
||||
|
|
|
@ -503,7 +503,14 @@ namespace OpenSim.Framework
|
|||
Owner = new UUID((string)h["owner"]);
|
||||
Serial = Convert.ToInt32((string)h["serial"]);
|
||||
VisualParams = (byte[])h["visual_params"];
|
||||
Texture = new Primitive.TextureEntry((byte[])h["texture"], 0, ((byte[])h["texture"]).Length);
|
||||
|
||||
if (h.Contains("texture"))
|
||||
{
|
||||
byte[] te = h["texture"] as byte[];
|
||||
if (te != null && te.Length > 0)
|
||||
Texture = new Primitive.TextureEntry(te, 0, te.Length);
|
||||
}
|
||||
|
||||
AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]);
|
||||
|
||||
m_wearables = new AvatarWearable[MAX_WEARABLES];
|
||||
|
|
|
@ -184,7 +184,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
// Commented out for now. The implementation needs to be improved by protecting against race conditions,
|
||||
// probably by making sure that the update doesn't use the UserCacheInfo.UserProfile directly (possibly via
|
||||
// returning a read only class from the cache).
|
||||
// public bool UpdateProfile(UserProfileData userProfile)
|
||||
// public bool StoreProfile(UserProfileData userProfile)
|
||||
// {
|
||||
// lock (m_userProfilesById)
|
||||
// {
|
||||
|
|
|
@ -110,14 +110,14 @@ namespace OpenSim.Framework.Communications.Tests
|
|||
IUserDataPlugin userDataPlugin = commsManager.UserDataPlugin;
|
||||
|
||||
// Check that we can't update info before it exists
|
||||
Assert.That(userCacheService.UpdateProfile(newProfile), Is.False);
|
||||
Assert.That(userCacheService.StoreProfile(newProfile), Is.False);
|
||||
Assert.That(userDataPlugin.GetUserByUUID(userId), Is.Null);
|
||||
|
||||
// Check that we can update a profile once it exists
|
||||
LocalUserServices lus = (LocalUserServices)commsManager.UserService;
|
||||
lus.AddUser(firstName, originalLastName, "pingu", "ted@excellentadventure.com", 1000, 1000, userId);
|
||||
|
||||
Assert.That(userCacheService.UpdateProfile(newProfile), Is.True);
|
||||
Assert.That(userCacheService.StoreProfile(newProfile), Is.True);
|
||||
UserProfileData retrievedProfile = userCacheService.GetUserDetails(userId).UserProfile;
|
||||
Assert.That(retrievedProfile.SurName, Is.EqualTo(newLastName));
|
||||
Assert.That(userDataPlugin.GetUserByUUID(userId).SurName, Is.EqualTo(newLastName));
|
||||
|
|
|
@ -57,7 +57,7 @@ namespace OpenSim.Framework.Servers
|
|||
|
||||
protected override AssetBase GetAsset(UUID assetID)
|
||||
{
|
||||
return m_assetProvider.FetchAsset(assetID);
|
||||
return m_assetProvider.GetAsset(assetID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -57,7 +57,7 @@ namespace OpenSim.Framework.Servers
|
|||
AssetBase asset = (AssetBase) xs.Deserialize(request);
|
||||
|
||||
m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID);
|
||||
m_assetProvider.CreateAsset(asset);
|
||||
m_assetProvider.StoreAsset(asset);
|
||||
|
||||
return new byte[] {};
|
||||
}
|
||||
|
|
|
@ -128,7 +128,7 @@ namespace OpenSim.Framework.Servers.Tests
|
|||
IAssetDataPlugin assetDataPlugin = new TestAssetDataPlugin();
|
||||
handler = new GetAssetStreamHandler(assetDataPlugin);
|
||||
|
||||
assetDataPlugin.CreateAsset(asset);
|
||||
assetDataPlugin.StoreAsset(asset);
|
||||
return asset;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,98 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using OpenSim.Framework;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
|
||||
namespace OpenSim.Grid.AssetInventoryServer
|
||||
{
|
||||
public static class AssetInventoryConfig
|
||||
{
|
||||
public const string CONFIG_FILE = "AssetInventoryServer.ini";
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public static IConfigSource LoadConfig()
|
||||
{
|
||||
IConfigSource configSource = new IniConfigSource();
|
||||
configSource.AddConfig("Startup");
|
||||
return LoadConfig(configSource);
|
||||
}
|
||||
|
||||
public static IConfigSource LoadConfig(IConfigSource source)
|
||||
{
|
||||
string iniFileName = source.Configs["Startup"].GetString("inifile", CONFIG_FILE);
|
||||
string iniFilePath = Path.Combine(Util.configDir(), iniFileName);
|
||||
|
||||
source.Merge(DefaultConfig());
|
||||
|
||||
if (!File.Exists(iniFilePath))
|
||||
{
|
||||
m_log.FatalFormat("[CONFIG]: File {0} not found, could not load any configuration.", iniFilePath);
|
||||
m_log.FatalFormat("[CONFIG]: Did you copy the AssetInventoryServer.ini.example file to AssetInventoryServer.ini?");
|
||||
Environment.Exit(1);
|
||||
}
|
||||
|
||||
source.Merge(new IniConfigSource(iniFilePath));
|
||||
return source;
|
||||
}
|
||||
|
||||
private static IConfigSource DefaultConfig()
|
||||
{
|
||||
IConfigSource result = new IniConfigSource();
|
||||
|
||||
{
|
||||
IConfig config = result.AddConfig("Config");
|
||||
config.Set("listen_port", 8003);
|
||||
config.Set("assetset_location", String.Format(".{0}assets{0}AssetSets.xml", Path.DirectorySeparatorChar));
|
||||
}
|
||||
|
||||
{
|
||||
IConfig config = result.AddConfig("Plugins");
|
||||
config.Set("asset_storage_provider", "OpenSimAssetStorage");
|
||||
config.Set("inventory_storage_provider", "OpenSimInventoryStorage");
|
||||
config.Set("authentication_provider", "NullAuthentication");
|
||||
config.Set("authorization_provider", "AuthorizeAll");
|
||||
config.Set("metrics_provider", "NullMetrics");
|
||||
config.Set("frontends", "ReferenceFrontend,OpenSimAssetFrontend,OpenSimInventoryFrontend,BrowseFrontend");
|
||||
}
|
||||
|
||||
{
|
||||
IConfig config = result.AddConfig("OpenSim");
|
||||
config.Set("asset_database_provider", "OpenSim.Data.MySQL.dll");
|
||||
config.Set("inventory_database_provider", "OpenSim.Data.MySQL.dll");
|
||||
config.Set("asset_database_connect", String.Empty);
|
||||
config.Set("inventory_database_connect", String.Empty);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,216 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.AssetLoader.Filesystem;
|
||||
using Nini.Config;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Grid.AssetInventoryServer
|
||||
{
|
||||
public class AssetInventoryServer : BaseOpenSimServer
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
public IConfigSource ConfigFile;
|
||||
|
||||
public IAssetStorageProvider StorageProvider;
|
||||
public IInventoryStorageProvider InventoryProvider;
|
||||
public IAuthenticationProvider AuthenticationProvider;
|
||||
public IAuthorizationProvider AuthorizationProvider;
|
||||
public IMetricsProvider MetricsProvider;
|
||||
|
||||
private List<IAssetInventoryServerPlugin> m_frontends = new List<IAssetInventoryServerPlugin>();
|
||||
private List<IAssetInventoryServerPlugin> m_backends = new List<IAssetInventoryServerPlugin>();
|
||||
|
||||
public AssetInventoryServer(IConfigSource config)
|
||||
{
|
||||
ConfigFile = config;
|
||||
|
||||
m_console = new LocalConsole("AssetInventory");
|
||||
MainConsole.Instance = m_console;
|
||||
}
|
||||
|
||||
public bool Start()
|
||||
{
|
||||
Startup();
|
||||
m_log.Info("[ASSETINVENTORY]: Starting AssetInventory Server");
|
||||
|
||||
try
|
||||
{
|
||||
ConfigFile = AssetInventoryConfig.LoadConfig(ConfigFile);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Error("[ASSETINVENTORY]: Failed to load the config.");
|
||||
return false;
|
||||
}
|
||||
|
||||
StorageProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/AssetStorageProvider",
|
||||
"asset_storage_provider", false) as IAssetStorageProvider;
|
||||
m_backends.Add(StorageProvider);
|
||||
|
||||
InventoryProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/InventoryStorageProvider",
|
||||
"inventory_storage_provider", false) as IInventoryStorageProvider;
|
||||
m_backends.Add(InventoryProvider);
|
||||
|
||||
MetricsProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/MetricsProvider",
|
||||
"metrics_provider", false) as IMetricsProvider;
|
||||
m_backends.Add(MetricsProvider);
|
||||
|
||||
try
|
||||
{
|
||||
InitHttpServer((uint) ConfigFile.Configs["Config"].GetInt("listen_port"));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("[ASSETINVENTORY]: Initializing the HTTP server failed, shutting down: " + ex.Message);
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
LoadDefaultAssets();
|
||||
|
||||
AuthenticationProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/AuthenticationProvider",
|
||||
"authentication_provider", false) as IAuthenticationProvider;
|
||||
m_backends.Add(AuthenticationProvider);
|
||||
|
||||
AuthorizationProvider = LoadAssetInventoryServerPlugin("/OpenSim/AssetInventoryServer/AuthorizationProvider",
|
||||
"authorization_provider", false) as IAuthorizationProvider;
|
||||
m_backends.Add(AuthorizationProvider);
|
||||
|
||||
m_frontends.AddRange(LoadAssetInventoryServerPlugins("/OpenSim/AssetInventoryServer/Frontend", "frontends"));
|
||||
|
||||
// Inform the user if we don't have any frontends at this point.
|
||||
if (m_frontends.Count == 0)
|
||||
m_log.Info("[ASSETINVENTORY]: Starting with no frontends loaded, which isn't extremely useful. Did you set the 'frontends' configuration parameter?");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Work()
|
||||
{
|
||||
m_console.Output("Enter help for a list of commands");
|
||||
|
||||
while (true)
|
||||
{
|
||||
m_console.Prompt();
|
||||
}
|
||||
}
|
||||
|
||||
public override void ShutdownSpecific()
|
||||
{
|
||||
foreach (IAssetInventoryServerPlugin plugin in m_frontends)
|
||||
{
|
||||
m_log.Debug("[ASSETINVENTORY]: Disposing plugin " + plugin.Name);
|
||||
try { plugin.Dispose(); }
|
||||
catch (Exception ex)
|
||||
{ m_log.ErrorFormat("[ASSETINVENTORY]: Failure shutting down plugin {0}: {1}", plugin.Name, ex.Message); }
|
||||
}
|
||||
|
||||
foreach (IAssetInventoryServerPlugin plugin in m_backends)
|
||||
{
|
||||
m_log.Debug("[ASSETINVENTORY]: Disposing plugin " + plugin.Name);
|
||||
try { plugin.Dispose(); }
|
||||
catch (Exception ex)
|
||||
{ m_log.ErrorFormat("[ASSETINVENTORY]: Failure shutting down plugin {0}: {1}", plugin.Name, ex.Message); }
|
||||
}
|
||||
|
||||
if (HttpServer != null)
|
||||
HttpServer.Stop();
|
||||
}
|
||||
|
||||
void InitHttpServer(uint port)
|
||||
{
|
||||
m_httpServer = new BaseHttpServer(port);
|
||||
m_httpServer.Start();
|
||||
|
||||
m_log.Info("[ASSETINVENTORY]: AssetInventory server is listening on port " + port);
|
||||
}
|
||||
|
||||
private IAssetInventoryServerPlugin LoadAssetInventoryServerPlugin(string addinPath, string configParam, bool optional)
|
||||
{
|
||||
IAssetInventoryServerPlugin result = null;
|
||||
List<IAssetInventoryServerPlugin> plugins = LoadAssetInventoryServerPlugins(addinPath, configParam);
|
||||
|
||||
if (plugins.Count == 1)
|
||||
{
|
||||
result = plugins[0];
|
||||
}
|
||||
else if (plugins.Count > 1)
|
||||
{
|
||||
m_log.ErrorFormat("[ASSETINVENTORY]: Only 1 plugin expected for extension point '{0}', {1} plugins loaded. Check the '{2}' parameter in the config file.",
|
||||
addinPath, plugins.Count, configParam);
|
||||
Shutdown();
|
||||
Environment.Exit(0);
|
||||
}
|
||||
else if (!optional)
|
||||
{
|
||||
m_log.ErrorFormat("[ASSETINVENTORY]: The extension point '{0}' is not optional. Check the '{1}' parameter in the config file.", addinPath, configParam);
|
||||
Shutdown();
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private List<IAssetInventoryServerPlugin> LoadAssetInventoryServerPlugins(string addinPath, string configParam)
|
||||
{
|
||||
PluginLoader<IAssetInventoryServerPlugin> loader = new PluginLoader<IAssetInventoryServerPlugin>(new AssetInventoryServerPluginInitialiser(this));
|
||||
loader.Add(addinPath, new PluginIdFilter(ConfigFile.Configs["Plugins"].GetString(configParam)));
|
||||
|
||||
try
|
||||
{
|
||||
loader.Load();
|
||||
}
|
||||
catch (PluginNotInitialisedException e)
|
||||
{
|
||||
m_log.ErrorFormat("[ASSETINVENTORY]: Error initialising plugin '{0}' for extension point '{1}'.", e.Message, addinPath);
|
||||
Shutdown();
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
||||
return loader.Plugins;
|
||||
}
|
||||
|
||||
private void LoadDefaultAssets()
|
||||
{
|
||||
AssetLoaderFileSystem assetLoader = new AssetLoaderFileSystem();
|
||||
assetLoader.ForEachDefaultXmlAsset(ConfigFile.Configs["Config"].GetString("assetset_location"), StoreAsset);
|
||||
}
|
||||
|
||||
private void StoreAsset(AssetBase asset)
|
||||
{
|
||||
StorageProvider.TryCreateAsset(asset);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,143 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Grid.AssetInventoryServer
|
||||
{
|
||||
/// <summary>
|
||||
/// Response from a call to a backend provider
|
||||
/// </summary>
|
||||
public enum BackendResponse
|
||||
{
|
||||
/// <summary>The call succeeded</summary>
|
||||
Success,
|
||||
/// <summary>The resource requested was not found</summary>
|
||||
NotFound,
|
||||
/// <summary>A server failure prevented the call from
|
||||
/// completing</summary>
|
||||
Failure
|
||||
}
|
||||
|
||||
public class AssetInventoryServerPluginInitialiser : PluginInitialiserBase
|
||||
{
|
||||
private AssetInventoryServer server;
|
||||
|
||||
public AssetInventoryServerPluginInitialiser(AssetInventoryServer server)
|
||||
{
|
||||
this.server = server;
|
||||
}
|
||||
|
||||
public override void Initialise(IPlugin plugin)
|
||||
{
|
||||
IAssetInventoryServerPlugin p = plugin as IAssetInventoryServerPlugin;
|
||||
p.Initialise (server);
|
||||
}
|
||||
}
|
||||
|
||||
#region Interfaces
|
||||
|
||||
public interface IAssetInventoryServerPlugin : IPlugin
|
||||
{
|
||||
void Initialise(AssetInventoryServer server);
|
||||
}
|
||||
|
||||
public interface IAssetStorageProvider : IAssetInventoryServerPlugin
|
||||
{
|
||||
BackendResponse TryFetchMetadata(UUID assetID, out AssetMetadata metadata);
|
||||
BackendResponse TryFetchData(UUID assetID, out byte[] assetData);
|
||||
BackendResponse TryFetchDataMetadata(UUID assetID, out AssetBase asset);
|
||||
BackendResponse TryCreateAsset(AssetBase asset);
|
||||
BackendResponse TryCreateAsset(AssetBase asset, out UUID assetID);
|
||||
int ForEach(Action<AssetMetadata> action, int start, int count);
|
||||
}
|
||||
|
||||
public interface IInventoryStorageProvider : IAssetInventoryServerPlugin
|
||||
{
|
||||
BackendResponse TryFetchItem(Uri owner, UUID itemID, out InventoryItemBase item);
|
||||
BackendResponse TryFetchFolder(Uri owner, UUID folderID, out InventoryFolderWithChildren folder);
|
||||
BackendResponse TryFetchFolderContents(Uri owner, UUID folderID, out InventoryCollection contents);
|
||||
BackendResponse TryFetchFolderList(Uri owner, out List<InventoryFolderWithChildren> folders);
|
||||
BackendResponse TryFetchInventory(Uri owner, out InventoryCollection inventory);
|
||||
|
||||
BackendResponse TryFetchActiveGestures(Uri owner, out List<InventoryItemBase> gestures);
|
||||
|
||||
BackendResponse TryCreateItem(Uri owner, InventoryItemBase item);
|
||||
BackendResponse TryCreateFolder(Uri owner, InventoryFolderWithChildren folder);
|
||||
BackendResponse TryCreateInventory(Uri owner, InventoryFolderWithChildren rootFolder);
|
||||
|
||||
BackendResponse TryDeleteItem(Uri owner, UUID itemID);
|
||||
BackendResponse TryDeleteFolder(Uri owner, UUID folderID);
|
||||
BackendResponse TryPurgeFolder(Uri owner, UUID folderID);
|
||||
}
|
||||
|
||||
public interface IAuthenticationProvider : IAssetInventoryServerPlugin
|
||||
{
|
||||
void AddIdentifier(UUID authToken, Uri identifier);
|
||||
bool RemoveIdentifier(UUID authToken);
|
||||
bool TryGetIdentifier(UUID authToken, out Uri identifier);
|
||||
}
|
||||
|
||||
public interface IAuthorizationProvider : IAssetInventoryServerPlugin
|
||||
{
|
||||
bool IsMetadataAuthorized(UUID authToken, UUID assetID);
|
||||
/// <summary>
|
||||
/// Authorizes access to the data for an asset. Access to asset data
|
||||
/// also implies access to the metadata for that asset
|
||||
/// </summary>
|
||||
/// <param name="authToken">Authentication token to check for access</param>
|
||||
/// <param name="assetID">ID of the requested asset</param>
|
||||
/// <returns>True if access is granted, otherwise false</returns>
|
||||
bool IsDataAuthorized(UUID authToken, UUID assetID);
|
||||
bool IsCreateAuthorized(UUID authToken);
|
||||
|
||||
bool IsInventoryReadAuthorized(UUID authToken, Uri owner);
|
||||
bool IsInventoryWriteAuthorized(UUID authToken, Uri owner);
|
||||
}
|
||||
|
||||
public interface IMetricsProvider : IAssetInventoryServerPlugin
|
||||
{
|
||||
void LogAssetMetadataFetch(string extension, BackendResponse response, UUID assetID, DateTime time);
|
||||
void LogAssetDataFetch(string extension, BackendResponse response, UUID assetID, int dataSize, DateTime time);
|
||||
void LogAssetCreate(string extension, BackendResponse response, UUID assetID, int dataSize, DateTime time);
|
||||
|
||||
void LogInventoryFetch(string extension, BackendResponse response, Uri owner, UUID objID, bool folder, DateTime time);
|
||||
void LogInventoryFetchFolderContents(string extension, BackendResponse response, Uri owner, UUID folderID, DateTime time);
|
||||
void LogInventoryFetchFolderList(string extension, BackendResponse response, Uri owner, DateTime time);
|
||||
void LogInventoryFetchInventory(string extension, BackendResponse response, Uri owner, DateTime time);
|
||||
void LogInventoryFetchActiveGestures(string extension, BackendResponse response, Uri owner, DateTime time);
|
||||
void LogInventoryCreate(string extension, BackendResponse response, Uri owner, bool folder, DateTime time);
|
||||
void LogInventoryCreateInventory(string extension, BackendResponse response, DateTime time);
|
||||
void LogInventoryDelete(string extension, BackendResponse response, Uri owner, UUID objID, bool folder, DateTime time);
|
||||
void LogInventoryPurgeFolder(string extension, BackendResponse response, Uri owner, UUID folderID, DateTime time);
|
||||
}
|
||||
|
||||
#endregion Interfaces
|
||||
}
|
|
@ -1,139 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Grid.AssetInventoryServer
|
||||
{
|
||||
//public class InventoryBase
|
||||
//{
|
||||
//}
|
||||
|
||||
//public class InventoryFolder : InventoryBase
|
||||
//{
|
||||
// public string Name;
|
||||
// public UUID Owner;
|
||||
// public UUID ParentID;
|
||||
// public UUID ID;
|
||||
// public short Type;
|
||||
// public ushort Version;
|
||||
|
||||
// [NonSerialized]
|
||||
// public Dictionary<UUID, InventoryBase> Children = new Dictionary<UUID, InventoryBase>();
|
||||
|
||||
// public InventoryFolder()
|
||||
// {
|
||||
// }
|
||||
|
||||
// public InventoryFolder(string name, UUID ownerID, UUID parentID, short assetType)
|
||||
// {
|
||||
// ID = UUID.Random();
|
||||
// Name = name;
|
||||
// Owner = ownerID;
|
||||
// ParentID = parentID;
|
||||
// Type = assetType;
|
||||
// Version = 1;
|
||||
// }
|
||||
|
||||
// public override string ToString()
|
||||
// {
|
||||
// return String.Format("{0} ({1})", Name, ID);
|
||||
// }
|
||||
//}
|
||||
|
||||
//public class InventoryItem : InventoryBase
|
||||
//{
|
||||
// public UUID ID;
|
||||
// public int InvType;
|
||||
// public UUID Folder;
|
||||
// public UUID Owner;
|
||||
// public UUID Creator;
|
||||
// public string Name;
|
||||
// public string Description;
|
||||
// public uint NextPermissions;
|
||||
// public uint CurrentPermissions;
|
||||
// public uint BasePermissions;
|
||||
// public uint EveryOnePermissions;
|
||||
// public uint GroupPermissions;
|
||||
// public int AssetType;
|
||||
// public UUID AssetID;
|
||||
// public UUID GroupID;
|
||||
// public bool GroupOwned;
|
||||
// public int SalePrice;
|
||||
// public byte SaleType;
|
||||
// public uint Flags;
|
||||
// public int CreationDate;
|
||||
|
||||
// public override string ToString()
|
||||
// {
|
||||
// return String.Format("{0} ({1})", Name, ID);
|
||||
// }
|
||||
//}
|
||||
|
||||
public class InventoryFolderWithChildren : InventoryFolderBase
|
||||
{
|
||||
public InventoryFolderWithChildren()
|
||||
{
|
||||
}
|
||||
|
||||
public InventoryFolderWithChildren(InventoryFolderBase folder)
|
||||
{
|
||||
// from InventoryNodeBase
|
||||
Name = folder.Name;
|
||||
ID = folder.ID;
|
||||
Owner = folder.Owner;
|
||||
|
||||
// from InventoryFolderBase
|
||||
ParentID = folder.ParentID;
|
||||
Type = folder.Type;
|
||||
Version = folder.Version;
|
||||
}
|
||||
|
||||
public InventoryFolderWithChildren(string name, UUID ownerID, UUID parentID, short assetType)
|
||||
{
|
||||
ID = UUID.Random();
|
||||
Name = name;
|
||||
Owner = ownerID;
|
||||
ParentID = parentID;
|
||||
Type = assetType;
|
||||
Version = 1;
|
||||
}
|
||||
|
||||
[NonSerialized]
|
||||
public Dictionary<UUID, InventoryNodeBase> Children = new Dictionary<UUID, InventoryNodeBase>();
|
||||
}
|
||||
|
||||
public class InventoryCollection
|
||||
{
|
||||
public Dictionary<UUID, InventoryFolderWithChildren> Folders;
|
||||
public Dictionary<UUID, InventoryItemBase> Items;
|
||||
public UUID UserID;
|
||||
}
|
||||
}
|
|
@ -1,62 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Nini.Config;
|
||||
using log4net.Config;
|
||||
using log4net;
|
||||
using System.Reflection;
|
||||
|
||||
namespace OpenSim.Grid.AssetInventoryServer
|
||||
{
|
||||
class MainEntry
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
static void Main(string[] args)
|
||||
{
|
||||
XmlConfigurator.Configure();
|
||||
|
||||
ArgvConfigSource configSource = new ArgvConfigSource(args);
|
||||
configSource.AddSwitch("Startup", "inifile");
|
||||
|
||||
AssetInventoryServer server = new AssetInventoryServer(configSource);
|
||||
if (server.Start())
|
||||
{
|
||||
Console.CancelKeyPress +=
|
||||
delegate(object sender, ConsoleCancelEventArgs e)
|
||||
{
|
||||
m_log.Info("AssetInventory server is shutting down...");
|
||||
server.Shutdown();
|
||||
Environment.Exit(0);
|
||||
};
|
||||
|
||||
server.Work();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,105 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Grid.AssetInventoryServer.Plugins
|
||||
{
|
||||
public class AuthorizeAllPlugin : IAuthorizationProvider
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
//private AssetInventoryServer m_server;
|
||||
|
||||
public AuthorizeAllPlugin()
|
||||
{
|
||||
}
|
||||
|
||||
#region IPlugin implementation
|
||||
|
||||
public void Initialise(AssetInventoryServer server)
|
||||
{
|
||||
//m_server = server;
|
||||
|
||||
m_log.Info("[AUTHORIZEALL]: Authorize All loaded.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <para>Initialises asset interface</para>
|
||||
/// </summary>
|
||||
public void Initialise()
|
||||
{
|
||||
m_log.InfoFormat("[AUTHORIZEALL]: {0} cannot be default-initialized!", Name);
|
||||
throw new PluginNotInitialisedException(Name);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
public string Version
|
||||
{
|
||||
// TODO: this should be something meaningful and not hardcoded?
|
||||
get { return "0.1"; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "AuthorizeAll"; }
|
||||
}
|
||||
|
||||
#endregion IPlugin implementation
|
||||
|
||||
public bool IsMetadataAuthorized(UUID authToken, UUID assetID)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool IsDataAuthorized(UUID authToken, UUID assetID)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool IsCreateAuthorized(UUID authToken)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool IsInventoryReadAuthorized(UUID authToken, Uri owner)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool IsInventoryWriteAuthorized(UUID authToken, Uri owner)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,173 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Collections.Specialized;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using System.Web;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Grid.AssetInventoryServer.Plugins
|
||||
{
|
||||
public class BrowseFrontendPlugin : IAssetInventoryServerPlugin
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private AssetInventoryServer m_server;
|
||||
|
||||
public BrowseFrontendPlugin()
|
||||
{
|
||||
}
|
||||
|
||||
#region IPlugin implementation
|
||||
|
||||
public void Initialise(AssetInventoryServer server)
|
||||
{
|
||||
m_server = server;
|
||||
|
||||
// Request for / or /?...
|
||||
m_server.HttpServer.AddStreamHandler(new BrowseRequestHandler(server));
|
||||
|
||||
m_log.Info("[BROWSEFRONTEND]: Browser Frontend loaded.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <para>Initialises asset interface</para>
|
||||
/// </summary>
|
||||
public void Initialise()
|
||||
{
|
||||
m_log.InfoFormat("[BROWSEFRONTEND]: {0} cannot be default-initialized!", Name);
|
||||
throw new PluginNotInitialisedException(Name);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
public string Version
|
||||
{
|
||||
// TODO: this should be something meaningful and not hardcoded?
|
||||
get { return "0.1"; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "BrowseFrontend"; }
|
||||
}
|
||||
|
||||
#endregion IPlugin implementation
|
||||
|
||||
public class BrowseRequestHandler : BaseStreamHandler
|
||||
{
|
||||
AssetInventoryServer m_server;
|
||||
|
||||
//public BrowseRequestHandler(AssetInventoryServer server) : base("GET", "(^/$|(^/\?.*)")
|
||||
public BrowseRequestHandler(AssetInventoryServer server) : base("GET", "/")
|
||||
{
|
||||
m_server = server;
|
||||
}
|
||||
|
||||
public override string ContentType
|
||||
{
|
||||
get { return "text/html"; }
|
||||
}
|
||||
|
||||
#region IStreamedRequestHandler implementation
|
||||
|
||||
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
const int ASSETS_PER_PAGE = 25;
|
||||
const string HEADER = "<html><head><title>Asset Server</title></head><body>";
|
||||
const string TABLE_HEADER =
|
||||
"<table><tr><th>Name</th><th>Description</th><th>Type</th><th>ID</th><th>Temporary</th><th>SHA-1</th></tr>";
|
||||
const string TABLE_FOOTER = "</table>";
|
||||
const string FOOTER = "</body></html>";
|
||||
|
||||
UUID authToken = Utils.GetAuthToken(httpRequest);
|
||||
|
||||
StringBuilder html = new StringBuilder();
|
||||
int start = 0;
|
||||
uint page = 0;
|
||||
|
||||
if (!String.IsNullOrEmpty(httpRequest.Url.Query))
|
||||
{
|
||||
NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
|
||||
if (!String.IsNullOrEmpty(query["page"]) && UInt32.TryParse(query["page"], out page))
|
||||
start = (int)page * ASSETS_PER_PAGE;
|
||||
}
|
||||
|
||||
html.AppendLine(HEADER);
|
||||
|
||||
html.AppendLine("<p>");
|
||||
if (page > 0)
|
||||
html.AppendFormat("<a href=\"{0}?page={1}\">< Previous Page</a> | ", httpRequest.RawUrl, page - 1);
|
||||
html.AppendFormat("<a href=\"{0}?page={1}\">Next Page ></a>", httpRequest.RawUrl, page + 1);
|
||||
html.AppendLine("</p>");
|
||||
|
||||
html.AppendLine(TABLE_HEADER);
|
||||
|
||||
m_server.StorageProvider.ForEach(
|
||||
delegate(AssetMetadata data)
|
||||
{
|
||||
if (m_server.AuthorizationProvider.IsMetadataAuthorized(authToken, data.FullID))
|
||||
{
|
||||
html.AppendLine(String.Format(
|
||||
"<tr><td>{0}</td><td>{1}</td><td>{2}</td><td>{3}</td><td>{4}</td><td>{5}</td></tr>",
|
||||
data.Name, data.Description, data.ContentType, data.ID, data.Temporary,
|
||||
BitConverter.ToString(data.SHA1).Replace("-", String.Empty)));
|
||||
}
|
||||
else
|
||||
{
|
||||
html.AppendLine(String.Format(
|
||||
"<tr><td>[Protected Asset]</td><td> </td><td> </td><td>{0}</td><td>{1}</td><td> </td></tr>",
|
||||
data.ID, data.Temporary));
|
||||
}
|
||||
}, start, ASSETS_PER_PAGE
|
||||
);
|
||||
|
||||
html.AppendLine(TABLE_FOOTER);
|
||||
|
||||
html.AppendLine(FOOTER);
|
||||
|
||||
byte[] responseData = System.Text.Encoding.UTF8.GetBytes(html.ToString());
|
||||
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.OK;
|
||||
//httpResponse.Body.Write(responseData, 0, responseData.Length);
|
||||
//httpResponse.Body.Flush();
|
||||
return responseData;
|
||||
}
|
||||
|
||||
#endregion IStreamedRequestHandler implementation
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,211 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Xml;
|
||||
using System.Reflection;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Serialization;
|
||||
using OpenSim.Framework.Serialization.External;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Grid.AssetInventoryServer.Plugins
|
||||
{
|
||||
public class InventoryArchivePlugin : IAssetInventoryServerPlugin
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private AssetInventoryServer m_server;
|
||||
|
||||
public InventoryArchivePlugin()
|
||||
{
|
||||
}
|
||||
|
||||
#region IPlugin implementation
|
||||
|
||||
public void Initialise(AssetInventoryServer server)
|
||||
{
|
||||
m_server = server;
|
||||
|
||||
m_server.HttpServer.AddStreamHandler(new GetInventoryArchive(server));
|
||||
|
||||
m_log.Info("[INVENTORYARCHIVE]: Inventory Archive loaded.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <para>Initialises asset interface</para>
|
||||
/// </summary>
|
||||
public void Initialise()
|
||||
{
|
||||
m_log.InfoFormat("[INVENTORYARCHIVE]: {0} cannot be default-initialized!", Name);
|
||||
throw new PluginNotInitialisedException(Name);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
public string Version
|
||||
{
|
||||
// TODO: this should be something meaningful and not hardcoded?
|
||||
get { return "0.1"; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "InventoryArchive"; }
|
||||
}
|
||||
|
||||
#endregion IPlugin implementation
|
||||
|
||||
public class GetInventoryArchive : BaseStreamHandler
|
||||
{
|
||||
AssetInventoryServer m_server;
|
||||
|
||||
//public GetInventoryArchive(AssetInventoryServer server) : base("GET", @"^/inventoryarchive/")
|
||||
public GetInventoryArchive(AssetInventoryServer server) : base("GET", "/inventoryarchive")
|
||||
{
|
||||
m_server = server;
|
||||
}
|
||||
|
||||
public override string ContentType
|
||||
{
|
||||
get { return "application/x-compressed"; }
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
byte[] buffer = new byte[] {};
|
||||
UUID ownerID;
|
||||
// Split the URL up to get the asset ID out
|
||||
string[] rawUrl = httpRequest.Url.PathAndQuery.Split('/');
|
||||
|
||||
if (rawUrl.Length >= 3 && rawUrl[2].Length >= 36 && UUID.TryParse(rawUrl[2].Substring(0, 36), out ownerID))
|
||||
{
|
||||
Uri owner = Utils.GetOpenSimUri(ownerID);
|
||||
InventoryCollection inventory;
|
||||
BackendResponse storageResponse = m_server.InventoryProvider.TryFetchInventory(owner, out inventory);
|
||||
|
||||
if (storageResponse == BackendResponse.Success)
|
||||
{
|
||||
m_log.DebugFormat("[INVENTORYARCHIVE]: Archiving inventory for user UUID {0}", ownerID);
|
||||
buffer = ArchiveInventoryCollection(inventory);
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.InternalServerError;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[INVENTORYARCHIVE]: Unrecognized inventory archive request: " + httpRequest.Url.PathAndQuery);
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
|
||||
private static byte[] ArchiveInventoryCollection(InventoryCollection inventory)
|
||||
{
|
||||
byte[] buffer = new byte[] {};
|
||||
|
||||
// Fill in each folder's Children dictionary.
|
||||
InventoryFolderWithChildren rootFolder = BuildInventoryHierarchy(ref inventory);
|
||||
|
||||
// TODO: It's probably a bad idea to tar to memory for large
|
||||
// inventories.
|
||||
MemoryStream ms = new MemoryStream();
|
||||
GZipStream gzs = new GZipStream(ms, CompressionMode.Compress, true);
|
||||
TarArchiveWriter archive = new TarArchiveWriter(gzs);
|
||||
WriteInventoryFolderToArchive(archive, rootFolder, ArchiveConstants.INVENTORY_PATH);
|
||||
|
||||
archive.Close();
|
||||
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
buffer = ms.GetBuffer();
|
||||
Array.Resize<byte>(ref buffer, (int) ms.Length);
|
||||
ms.Close();
|
||||
return buffer;
|
||||
}
|
||||
|
||||
private static InventoryFolderWithChildren BuildInventoryHierarchy(ref InventoryCollection inventory)
|
||||
{
|
||||
m_log.DebugFormat("[INVENTORYARCHIVE]: Building inventory hierarchy");
|
||||
InventoryFolderWithChildren rootFolder = null;
|
||||
|
||||
foreach (InventoryFolderWithChildren parentFolder in inventory.Folders.Values)
|
||||
{
|
||||
// Grab the root folder, it has no parents.
|
||||
if (UUID.Zero == parentFolder.ParentID) rootFolder = parentFolder;
|
||||
|
||||
foreach (InventoryFolderWithChildren folder in inventory.Folders.Values)
|
||||
if (parentFolder.ID == folder.ParentID)
|
||||
parentFolder.Children.Add(folder.ID, folder);
|
||||
|
||||
foreach (InventoryItemBase item in inventory.Items.Values)
|
||||
if (parentFolder.ID == item.Folder)
|
||||
parentFolder.Children.Add(item.ID, item);
|
||||
}
|
||||
|
||||
return rootFolder;
|
||||
}
|
||||
|
||||
private static void WriteInventoryFolderToArchive(
|
||||
TarArchiveWriter archive, InventoryFolderWithChildren folder, string path)
|
||||
{
|
||||
path += string.Format("{0}{1}{2}/", folder.Name, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, folder.ID);
|
||||
archive.WriteDir(path);
|
||||
|
||||
foreach (InventoryNodeBase inventoryNode in folder.Children.Values)
|
||||
{
|
||||
if (inventoryNode is InventoryFolderWithChildren)
|
||||
{
|
||||
WriteInventoryFolderToArchive(archive, (InventoryFolderWithChildren) inventoryNode, path);
|
||||
}
|
||||
else if (inventoryNode is InventoryItemBase)
|
||||
{
|
||||
WriteInventoryItemToArchive(archive, (InventoryItemBase) inventoryNode, path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void WriteInventoryItemToArchive(TarArchiveWriter archive, InventoryItemBase item, string path)
|
||||
{
|
||||
string filename = string.Format("{0}{1}_{2}.xml", path, item.Name, item.ID);
|
||||
string serialization = UserInventoryItemSerializer.Serialize(item);
|
||||
archive.WriteFile(filename, serialization);
|
||||
|
||||
//m_assetGatherer.GatherAssetUuids(item.AssetID, (AssetType) item.AssetType, assetUuids);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,95 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Grid.AssetInventoryServer.Plugins
|
||||
{
|
||||
public class NullAuthenticationPlugin : IAuthenticationProvider
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
//private AssetInventoryServer m_server;
|
||||
|
||||
public NullAuthenticationPlugin()
|
||||
{
|
||||
}
|
||||
|
||||
#region IPlugin implementation
|
||||
|
||||
public void Initialise(AssetInventoryServer server)
|
||||
{
|
||||
//m_server = server;
|
||||
|
||||
m_log.Info("[NULLAUTHENTICATION]: Null Authentication loaded.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <para>Initialises asset interface</para>
|
||||
/// </summary>
|
||||
public void Initialise()
|
||||
{
|
||||
m_log.InfoFormat("[NULLAUTHENTICATION]: {0} cannot be default-initialized!", Name);
|
||||
throw new PluginNotInitialisedException(Name);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
public string Version
|
||||
{
|
||||
// TODO: this should be something meaningful and not hardcoded?
|
||||
get { return "0.1"; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "NullAuthentication"; }
|
||||
}
|
||||
|
||||
#endregion IPlugin implementation
|
||||
|
||||
public void AddIdentifier(UUID authToken, Uri identifier)
|
||||
{
|
||||
}
|
||||
|
||||
public bool RemoveIdentifier(UUID authToken)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryGetIdentifier(UUID authToken, out Uri identifier)
|
||||
{
|
||||
identifier = null;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,151 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Grid.AssetInventoryServer.Plugins
|
||||
{
|
||||
public class NullMetricsPlugin : IMetricsProvider
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
//private AssetInventoryServer m_server;
|
||||
|
||||
public NullMetricsPlugin()
|
||||
{
|
||||
}
|
||||
|
||||
#region IMetricsProvider implementation
|
||||
|
||||
public void LogAssetMetadataFetch(string extension, BackendResponse response, UUID assetID, DateTime time)
|
||||
{
|
||||
m_log.DebugFormat("[{0}]: AssetMetadataFetch(): AssetID: {1}, Response: {2}", extension, assetID, response);
|
||||
}
|
||||
|
||||
public void LogAssetDataFetch(string extension, BackendResponse response, UUID assetID, int dataSize, DateTime time)
|
||||
{
|
||||
m_log.DebugFormat("[{0}]: AssetDataFetch(): AssetID: {1}, DataSize: {2}, Response: {3}", extension, assetID,
|
||||
dataSize, response);
|
||||
}
|
||||
|
||||
public void LogAssetCreate(string extension, BackendResponse response, UUID assetID, int dataSize, DateTime time)
|
||||
{
|
||||
m_log.DebugFormat("[{0}]: AssetCreate(): AssetID: {1}, DataSize: {2}, Response: {3}", extension, assetID,
|
||||
dataSize, response);
|
||||
}
|
||||
|
||||
public void LogInventoryFetch(string extension, BackendResponse response, Uri owner, UUID objID, bool folder, DateTime time)
|
||||
{
|
||||
m_log.DebugFormat("[{0}]: InventoryFetch(): ObjID: {1}, Folder: {2}, OwnerID: {3}, Response: {4}", extension,
|
||||
objID, folder, owner, response);
|
||||
}
|
||||
|
||||
public void LogInventoryFetchFolderContents(string extension, BackendResponse response, Uri owner, UUID folderID, DateTime time)
|
||||
{
|
||||
m_log.DebugFormat("[{0}]: InventoryFetchFolderContents(): FolderID: {1}, OwnerID: {2}, Response: {3}", extension,
|
||||
folderID, owner, response);
|
||||
}
|
||||
|
||||
public void LogInventoryFetchFolderList(string extension, BackendResponse response, Uri owner, DateTime time)
|
||||
{
|
||||
m_log.DebugFormat("[{0}]: InventoryFetchFolderList(): OwnerID: {1}, Response: {2}", extension,
|
||||
owner, response);
|
||||
}
|
||||
|
||||
public void LogInventoryFetchInventory(string extension, BackendResponse response, Uri owner, DateTime time)
|
||||
{
|
||||
m_log.DebugFormat("[{0}]: InventoryFetchInventory(): OwnerID: {1}, Response: {2}", extension,
|
||||
owner, response);
|
||||
}
|
||||
|
||||
public void LogInventoryFetchActiveGestures(string extension, BackendResponse response, Uri owner, DateTime time)
|
||||
{
|
||||
m_log.DebugFormat("[{0}]: InventoryFetchActiveGestures(): OwnerID: {1}, Response: {2}", extension,
|
||||
owner, response);
|
||||
}
|
||||
|
||||
public void LogInventoryCreate(string extension, BackendResponse response, Uri owner, bool folder, DateTime time)
|
||||
{
|
||||
m_log.DebugFormat("[{0}]: InventoryCreate(): OwnerID: {1}, Response: {2}", extension,
|
||||
owner, response);
|
||||
}
|
||||
|
||||
public void LogInventoryCreateInventory(string extension, BackendResponse response, DateTime time)
|
||||
{
|
||||
m_log.DebugFormat("[{0}]: InventoryCreateInventory(): Response: {1}", extension,
|
||||
response);
|
||||
}
|
||||
|
||||
public void LogInventoryDelete(string extension, BackendResponse response, Uri owner, UUID objID, bool folder, DateTime time)
|
||||
{
|
||||
m_log.DebugFormat("[{0}]: InventoryDelete(): OwnerID: {1}, Folder: {2}, Response: {3}", extension,
|
||||
owner, folder, response);
|
||||
}
|
||||
|
||||
public void LogInventoryPurgeFolder(string extension, BackendResponse response, Uri owner, UUID folderID, DateTime time)
|
||||
{
|
||||
m_log.DebugFormat("[{0}]: InventoryPurgeFolder(): OwnerID: {1}, FolderID: {2}, Response: {3}", extension,
|
||||
owner, folderID, response);
|
||||
}
|
||||
|
||||
#endregion IMetricsProvider implementation
|
||||
|
||||
#region IPlugin implementation
|
||||
|
||||
public void Initialise(AssetInventoryServer server)
|
||||
{
|
||||
//m_server = server;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <para>Initialises metrics interface</para>
|
||||
/// </summary>
|
||||
public void Initialise()
|
||||
{
|
||||
m_log.Info("[NULLMETRICS]: Null metrics loaded.");
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
public string Version
|
||||
{
|
||||
// TODO: this should be something meaningful and not hardcoded?
|
||||
get { return "0.1"; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "NullMetrics"; }
|
||||
}
|
||||
|
||||
#endregion IPlugin implementation
|
||||
}
|
||||
}
|
|
@ -1,198 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Net;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
|
||||
{
|
||||
public class OpenSimAssetFrontendPlugin : IAssetInventoryServerPlugin
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private AssetInventoryServer m_server;
|
||||
|
||||
public OpenSimAssetFrontendPlugin()
|
||||
{
|
||||
}
|
||||
|
||||
#region IPlugin implementation
|
||||
|
||||
public void Initialise(AssetInventoryServer server)
|
||||
{
|
||||
m_server = server;
|
||||
|
||||
// Asset request
|
||||
m_server.HttpServer.AddStreamHandler(new AssetRequestHandler(server));
|
||||
|
||||
// Asset creation
|
||||
m_server.HttpServer.AddStreamHandler(new AssetPostHandler(server));
|
||||
|
||||
m_log.Info("[OPENSIMASSETFRONTEND]: OpenSim Asset Frontend loaded.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <para>Initialises asset interface</para>
|
||||
/// </summary>
|
||||
public void Initialise()
|
||||
{
|
||||
m_log.InfoFormat("[OPENSIMASSETFRONTEND]: {0} cannot be default-initialized!", Name);
|
||||
throw new PluginNotInitialisedException(Name);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
public string Version
|
||||
{
|
||||
// TODO: this should be something meaningful and not hardcoded?
|
||||
get { return "0.1"; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "OpenSimAssetFrontend"; }
|
||||
}
|
||||
|
||||
#endregion IPlugin implementation
|
||||
|
||||
public class AssetRequestHandler : BaseStreamHandler
|
||||
{
|
||||
AssetInventoryServer m_server;
|
||||
|
||||
//public AssetRequestHandler(AssetInventoryServer server) : base("GET", "^/assets")
|
||||
public AssetRequestHandler(AssetInventoryServer server) : base("GET", "/assets")
|
||||
{
|
||||
m_server = server;
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
byte[] buffer = new byte[] {};
|
||||
UUID assetID;
|
||||
// Split the URL up to get the asset ID out
|
||||
string[] rawUrl = httpRequest.Url.PathAndQuery.Split('/');
|
||||
|
||||
if (rawUrl.Length >= 3 && rawUrl[2].Length >= 36 && UUID.TryParse(rawUrl[2].Substring(0, 36), out assetID))
|
||||
{
|
||||
BackendResponse dataResponse;
|
||||
|
||||
AssetBase asset = new AssetBase();
|
||||
if ((dataResponse = m_server.StorageProvider.TryFetchDataMetadata(assetID, out asset)) == BackendResponse.Success)
|
||||
{
|
||||
if (rawUrl.Length >= 4 && rawUrl[3] == "data")
|
||||
{
|
||||
httpResponse.StatusCode = (int)HttpStatusCode.OK;
|
||||
httpResponse.ContentType = Utils.SLAssetTypeToContentType(asset.Type);
|
||||
buffer=asset.Data;
|
||||
}
|
||||
else
|
||||
{
|
||||
XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
|
||||
MemoryStream ms = new MemoryStream();
|
||||
XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8);
|
||||
xs.Serialize(xw, asset);
|
||||
xw.Flush();
|
||||
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
buffer = ms.GetBuffer();
|
||||
Array.Resize<byte>(ref buffer, (int)ms.Length);
|
||||
ms.Close();
|
||||
httpResponse.StatusCode = (int)HttpStatusCode.OK;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[OPENSIMASSETFRONTEND]: Failed to fetch asset data or metadata for {0}: {1}", assetID, dataResponse);
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.NotFound;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[OPENSIMASSETFRONTEND]: Unrecognized OpenSim asset request: " + httpRequest.Url.PathAndQuery);
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
|
||||
public class AssetPostHandler : BaseStreamHandler
|
||||
{
|
||||
AssetInventoryServer m_server;
|
||||
|
||||
//public AssetPostHandler(AssetInventoryServer server) : base("POST", "/^assets")
|
||||
public AssetPostHandler(AssetInventoryServer server) : base("POST", "/assets")
|
||||
{
|
||||
m_server = server;
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
AssetBase asset = null;
|
||||
|
||||
try
|
||||
{
|
||||
asset = (AssetBase) new XmlSerializer(typeof (AssetBase)).Deserialize(httpRequest.InputStream);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn("[OPENSIMASSETFRONTEND]: Failed to parse POST data (expecting AssetBase): " + ex.Message);
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.BadRequest;
|
||||
}
|
||||
|
||||
if (asset != null && asset.Data != null && asset.Data.Length > 0)
|
||||
{
|
||||
BackendResponse storageResponse = m_server.StorageProvider.TryCreateAsset(asset);
|
||||
|
||||
if (storageResponse == BackendResponse.Success)
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.Created;
|
||||
else if (storageResponse == BackendResponse.NotFound)
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.NotFound;
|
||||
else
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.InternalServerError;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[OPENSIMASSETFRONTEND]: AssetPostHandler called with no asset data");
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.BadRequest;
|
||||
}
|
||||
|
||||
return new byte[] {};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,189 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Data;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
using Nini.Config;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
|
||||
{
|
||||
public class OpenSimAssetStoragePlugin : IAssetStorageProvider
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
const string EXTENSION_NAME = "OpenSimAssetStorage"; // Used in metrics reporting
|
||||
|
||||
private AssetInventoryServer m_server;
|
||||
private IAssetDataPlugin m_assetProvider;
|
||||
private IConfig m_openSimConfig;
|
||||
|
||||
public OpenSimAssetStoragePlugin()
|
||||
{
|
||||
}
|
||||
|
||||
#region IAssetStorageProvider implementation
|
||||
|
||||
public BackendResponse TryFetchMetadata(UUID assetID, out AssetMetadata metadata)
|
||||
{
|
||||
metadata = null;
|
||||
BackendResponse ret;
|
||||
|
||||
AssetBase asset = m_assetProvider.FetchAsset(assetID);
|
||||
|
||||
if (asset == null) ret = BackendResponse.NotFound;
|
||||
else
|
||||
{
|
||||
metadata = asset.Metadata;
|
||||
ret = BackendResponse.Success;
|
||||
}
|
||||
|
||||
m_server.MetricsProvider.LogAssetMetadataFetch(EXTENSION_NAME, ret, assetID, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryFetchData(UUID assetID, out byte[] assetData)
|
||||
{
|
||||
assetData = null;
|
||||
BackendResponse ret;
|
||||
|
||||
AssetBase asset = m_assetProvider.FetchAsset(assetID);
|
||||
|
||||
if (asset == null) ret = BackendResponse.NotFound;
|
||||
else
|
||||
{
|
||||
assetData = asset.Data;
|
||||
ret = BackendResponse.Success;
|
||||
}
|
||||
|
||||
m_server.MetricsProvider.LogAssetDataFetch(EXTENSION_NAME, ret, assetID, (assetData != null ? assetData.Length : 0), DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryFetchDataMetadata(UUID assetID, out AssetBase asset)
|
||||
{
|
||||
asset = m_assetProvider.FetchAsset(assetID);
|
||||
|
||||
if (asset == null) return BackendResponse.NotFound;
|
||||
|
||||
return BackendResponse.Success;
|
||||
}
|
||||
|
||||
public BackendResponse TryCreateAsset(AssetBase asset, out UUID assetID)
|
||||
{
|
||||
assetID = asset.FullID = UUID.Random();
|
||||
return TryCreateAsset(asset);
|
||||
}
|
||||
|
||||
public BackendResponse TryCreateAsset(AssetBase asset)
|
||||
{
|
||||
BackendResponse ret;
|
||||
|
||||
m_assetProvider.CreateAsset(asset);
|
||||
ret = BackendResponse.Success;
|
||||
|
||||
m_server.MetricsProvider.LogAssetCreate(EXTENSION_NAME, ret, asset.FullID, asset.Data.Length, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int ForEach(Action<AssetMetadata> action, int start, int count)
|
||||
{
|
||||
int rowCount = 0;
|
||||
|
||||
foreach (AssetMetadata metadata in m_assetProvider.FetchAssetMetadataSet(start, count))
|
||||
{
|
||||
// We set the ContentType here because Utils is only in
|
||||
// AssetInventoryServer. This should be moved to the DB
|
||||
// backends when the equivalent of SLAssetTypeToContentType is
|
||||
// in OpenSim.Framework or similar.
|
||||
metadata.ContentType = Utils.SLAssetTypeToContentType(metadata.Type);
|
||||
|
||||
action(metadata);
|
||||
++rowCount;
|
||||
}
|
||||
|
||||
return rowCount;
|
||||
}
|
||||
|
||||
#endregion IAssetStorageProvider implementation
|
||||
|
||||
#region IPlugin implementation
|
||||
|
||||
public void Initialise(AssetInventoryServer server)
|
||||
{
|
||||
m_server = server;
|
||||
m_openSimConfig = server.ConfigFile.Configs["OpenSim"];
|
||||
|
||||
try
|
||||
{
|
||||
m_assetProvider = DataPluginFactory.LoadDataPlugin<IAssetDataPlugin>(m_openSimConfig.GetString("asset_database_provider"),
|
||||
m_openSimConfig.GetString("asset_database_connect"));
|
||||
if (m_assetProvider == null)
|
||||
{
|
||||
m_log.Error("[OPENSIMASSETSTORAGE]: Failed to load a database plugin, server halting.");
|
||||
Environment.Exit(-1);
|
||||
}
|
||||
else
|
||||
m_log.InfoFormat("[OPENSIMASSETSTORAGE]: Loaded storage backend: {0}", Version);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[OPENSIMASSETSTORAGE]: Failure loading data plugin: {0}", e.ToString());
|
||||
throw new PluginNotInitialisedException(Name);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <para>Initialises asset interface</para>
|
||||
/// </summary>
|
||||
public void Initialise()
|
||||
{
|
||||
m_log.InfoFormat("[OPENSIMASSETSTORAGE]: {0} cannot be default-initialized!", Name);
|
||||
throw new PluginNotInitialisedException(Name);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
public string Version
|
||||
{
|
||||
get { return m_assetProvider.Version; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "OpenSimAssetStorage"; }
|
||||
}
|
||||
|
||||
#endregion IPlugin implementation
|
||||
}
|
||||
}
|
|
@ -1,867 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Xml;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
|
||||
{
|
||||
public class OpenSimInventoryFrontendPlugin : IAssetInventoryServerPlugin
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private AssetInventoryServer m_server;
|
||||
private Utils.InventoryCollectionSerializer collectionSerializer = new Utils.InventoryCollectionSerializer();
|
||||
|
||||
public OpenSimInventoryFrontendPlugin()
|
||||
{
|
||||
}
|
||||
|
||||
#region IPlugin implementation
|
||||
|
||||
public void Initialise(AssetInventoryServer server)
|
||||
{
|
||||
m_server = server;
|
||||
|
||||
m_server.HttpServer.AddStreamHandler(new GetInventoryHandler(server, collectionSerializer));
|
||||
m_server.HttpServer.AddStreamHandler(new CreateInventoryHandler(server));
|
||||
m_server.HttpServer.AddStreamHandler(new NewFolderHandler(server));
|
||||
m_server.HttpServer.AddStreamHandler(new UpdateFolderHandler(server));
|
||||
m_server.HttpServer.AddStreamHandler(new MoveFolderHandler(server));
|
||||
m_server.HttpServer.AddStreamHandler(new PurgeFolderHandler(server));
|
||||
m_server.HttpServer.AddStreamHandler(new NewItemHandler(server));
|
||||
m_server.HttpServer.AddStreamHandler(new DeleteItemHandler(server));
|
||||
m_server.HttpServer.AddStreamHandler(new RootFoldersHandler(server));
|
||||
m_server.HttpServer.AddStreamHandler(new ActiveGesturesHandler(server));
|
||||
|
||||
m_log.Info("[OPENSIMINVENTORYFRONTEND]: OpenSim Inventory Frontend loaded.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <para>Initialises asset interface</para>
|
||||
/// </summary>
|
||||
public void Initialise()
|
||||
{
|
||||
m_log.InfoFormat("[OPENSIMINVENTORYFRONTEND]: {0} cannot be default-initialized!", Name);
|
||||
throw new PluginNotInitialisedException(Name);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
public string Version
|
||||
{
|
||||
// TODO: this should be something meaningful and not hardcoded?
|
||||
get { return "0.1"; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "OpenSimInventoryFrontend"; }
|
||||
}
|
||||
|
||||
#endregion IPlugin implementation
|
||||
|
||||
public class GetInventoryHandler : BaseStreamHandler
|
||||
{
|
||||
AssetInventoryServer m_server;
|
||||
Utils.InventoryCollectionSerializer m_collectionSerializer;
|
||||
|
||||
//public GetInventoryHandler(AssetInventoryServer server, Utils.InventoryCollectionSerializer collectionSerializer) : base("POST", @"^/GetInventory/")
|
||||
public GetInventoryHandler(AssetInventoryServer server, Utils.InventoryCollectionSerializer collectionSerializer) : base("POST", "/GetInventory")
|
||||
{
|
||||
m_server = server;
|
||||
m_collectionSerializer = collectionSerializer;
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
byte[] buffer = new byte[] {};
|
||||
UUID sessionID, agentID;
|
||||
UUID ownerID = DeserializeUUID(httpRequest.InputStream, out agentID, out sessionID);
|
||||
|
||||
if (ownerID != UUID.Zero)
|
||||
{
|
||||
m_log.Warn("[OPENSIMINVENTORYFRONTEND]: GetInventory is not scalable on some inventory backends, avoid calling it wherever possible");
|
||||
|
||||
Uri owner = Utils.GetOpenSimUri(ownerID);
|
||||
InventoryCollection inventory;
|
||||
BackendResponse storageResponse = m_server.InventoryProvider.TryFetchInventory(owner, out inventory);
|
||||
|
||||
if (storageResponse == BackendResponse.Success)
|
||||
{
|
||||
//collectionSerializer.Serialize(httpResponse.Body, inventory);
|
||||
//httpResponse.Body.Flush();
|
||||
MemoryStream ms = new MemoryStream();
|
||||
m_collectionSerializer.Serialize(ms, inventory);
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
buffer = ms.GetBuffer();
|
||||
Array.Resize<byte>(ref buffer, (int) ms.Length);
|
||||
ms.Close();
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.OK;
|
||||
}
|
||||
else if (storageResponse == BackendResponse.NotFound)
|
||||
{
|
||||
// Return an empty inventory set to mimic OpenSim.Grid.InventoryServer.exe
|
||||
inventory = new InventoryCollection();
|
||||
inventory.UserID = ownerID;
|
||||
inventory.Folders = new Dictionary<UUID, InventoryFolderWithChildren>();
|
||||
inventory.Items = new Dictionary<UUID, InventoryItemBase>();
|
||||
//collectionSerializer.Serialize(httpResponse.Body, inventory);
|
||||
//httpResponse.Body.Flush();
|
||||
MemoryStream ms = new MemoryStream();
|
||||
m_collectionSerializer.Serialize(ms, inventory);
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
buffer = ms.GetBuffer();
|
||||
Array.Resize<byte>(ref buffer, (int) ms.Length);
|
||||
ms.Close();
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.InternalServerError;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.BadRequest;
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
|
||||
public class CreateInventoryHandler : BaseStreamHandler
|
||||
{
|
||||
AssetInventoryServer m_server;
|
||||
|
||||
//public CreateInventoryHandler(AssetInventoryServer server) : base("POST", @"^/CreateInventory/")
|
||||
public CreateInventoryHandler(AssetInventoryServer server) : base("POST", "/CreateInventory")
|
||||
{
|
||||
m_server = server;
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
UUID ownerID = DeserializeUUID(httpRequest.InputStream);
|
||||
|
||||
if (ownerID != UUID.Zero)
|
||||
{
|
||||
Uri owner = Utils.GetOpenSimUri(ownerID);
|
||||
m_log.DebugFormat("[OPENSIMINVENTORYFRONTEND]: Created URI {0} for inventory creation", owner);
|
||||
|
||||
InventoryFolderWithChildren rootFolder = new InventoryFolderWithChildren("My Inventory", ownerID, UUID.Zero, (short)AssetType.Folder);
|
||||
BackendResponse storageResponse = m_server.InventoryProvider.TryCreateInventory(owner, rootFolder);
|
||||
if (storageResponse == BackendResponse.Success)
|
||||
{
|
||||
// TODO: The CreateFolder calls need to be executed in SimpleStorage.
|
||||
//CreateFolder("Animations", ownerID, rootFolder.ID, AssetType.Animation);
|
||||
//CreateFolder("Body Parts", ownerID, rootFolder.ID, AssetType.Bodypart);
|
||||
//CreateFolder("Calling Cards", ownerID, rootFolder.ID, AssetType.CallingCard);
|
||||
//CreateFolder("Clothing", ownerID, rootFolder.ID, AssetType.Clothing);
|
||||
//CreateFolder("Gestures", ownerID, rootFolder.ID, AssetType.Gesture);
|
||||
//CreateFolder("Landmarks", ownerID, rootFolder.ID, AssetType.Landmark);
|
||||
//CreateFolder("Lost and Found", ownerID, rootFolder.ID, AssetType.LostAndFoundFolder);
|
||||
//CreateFolder("Notecards", ownerID, rootFolder.ID, AssetType.Notecard);
|
||||
//CreateFolder("Objects", ownerID, rootFolder.ID, AssetType.Object);
|
||||
//CreateFolder("Photo Album", ownerID, rootFolder.ID, AssetType.SnapshotFolder);
|
||||
//CreateFolder("Scripts", ownerID, rootFolder.ID, AssetType.LSLText);
|
||||
//CreateFolder("Sounds", ownerID, rootFolder.ID, AssetType.Sound);
|
||||
//CreateFolder("Textures", ownerID, rootFolder.ID, AssetType.Texture);
|
||||
//CreateFolder("Trash", ownerID, rootFolder.ID, AssetType.TrashFolder);
|
||||
|
||||
return SerializeBool(true);
|
||||
}
|
||||
}
|
||||
|
||||
return SerializeBool(false);
|
||||
}
|
||||
}
|
||||
|
||||
public class NewFolderHandler : BaseStreamHandler
|
||||
{
|
||||
AssetInventoryServer m_server;
|
||||
|
||||
//public NewFolderHandler(AssetInventoryServer server) : base("POST", @"^/NewFolder/")
|
||||
public NewFolderHandler(AssetInventoryServer server) : base("POST", "/NewFolder")
|
||||
{
|
||||
m_server = server;
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
UUID agentID, sessionID;
|
||||
InventoryFolderWithChildren folder = DeserializeFolder(httpRequest.InputStream, out agentID, out sessionID);
|
||||
|
||||
if (folder != null)
|
||||
{
|
||||
Uri owner = Utils.GetOpenSimUri(folder.Owner);
|
||||
|
||||
// Some calls that are moving or updating a folder instead
|
||||
// of creating a new one will pass in an InventoryFolder
|
||||
// without the name set and type set to 0. If this is the
|
||||
// case we need to look up the name first and preserver
|
||||
// it's type.
|
||||
if (String.IsNullOrEmpty(folder.Name))
|
||||
{
|
||||
InventoryFolderWithChildren oldFolder;
|
||||
if (m_server.InventoryProvider.TryFetchFolder(owner, folder.ID, out oldFolder) == BackendResponse.Success)
|
||||
{
|
||||
folder.Name = oldFolder.Name;
|
||||
folder.Type = oldFolder.Type;
|
||||
}
|
||||
}
|
||||
|
||||
BackendResponse storageResponse = m_server.InventoryProvider.TryCreateFolder(owner, folder);
|
||||
|
||||
if (storageResponse == BackendResponse.Success)
|
||||
{
|
||||
return SerializeBool(true);
|
||||
}
|
||||
}
|
||||
|
||||
return SerializeBool(false);
|
||||
}
|
||||
}
|
||||
|
||||
public class UpdateFolderHandler : BaseStreamHandler
|
||||
{
|
||||
AssetInventoryServer m_server;
|
||||
|
||||
//public UpdateFolderHandler(AssetInventoryServer server) : base("POST", @"^/UpdateFolder/")
|
||||
public UpdateFolderHandler(AssetInventoryServer server) : base("POST", "/UpdateFolder")
|
||||
{
|
||||
m_server = server;
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
return new NewFolderHandler(m_server).Handle(path, request, httpRequest, httpResponse);
|
||||
}
|
||||
}
|
||||
|
||||
public class MoveFolderHandler : BaseStreamHandler
|
||||
{
|
||||
AssetInventoryServer m_server;
|
||||
|
||||
//public MoveFolderHandler(AssetInventoryServer server) : base("POST", @"^/MoveFolder/")
|
||||
public MoveFolderHandler(AssetInventoryServer server) : base("POST", "/MoveFolder")
|
||||
{
|
||||
m_server = server;
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
return new NewFolderHandler(m_server).Handle(path, request, httpRequest, httpResponse);
|
||||
}
|
||||
}
|
||||
|
||||
public class PurgeFolderHandler : BaseStreamHandler
|
||||
{
|
||||
AssetInventoryServer m_server;
|
||||
|
||||
//public PurgeFolderHandler(AssetInventoryServer server) : base("POST", @"^/PurgeFolder/")
|
||||
public PurgeFolderHandler(AssetInventoryServer server) : base("POST", "/PurgeFolder")
|
||||
{
|
||||
m_server = server;
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
UUID agentID, sessionID;
|
||||
InventoryFolderWithChildren folder = DeserializeFolder(httpRequest.InputStream, out agentID, out sessionID);
|
||||
|
||||
if (folder != null)
|
||||
{
|
||||
Uri owner = Utils.GetOpenSimUri(folder.Owner);
|
||||
BackendResponse storageResponse = m_server.InventoryProvider.TryPurgeFolder(owner, folder.ID);
|
||||
|
||||
if (storageResponse == BackendResponse.Success)
|
||||
{
|
||||
return SerializeBool(true);
|
||||
}
|
||||
}
|
||||
|
||||
return SerializeBool(false);
|
||||
}
|
||||
}
|
||||
|
||||
public class NewItemHandler : BaseStreamHandler
|
||||
{
|
||||
AssetInventoryServer m_server;
|
||||
|
||||
//public NewItemHandler(AssetInventoryServer server) : base("POST", @"^/NewItem/")
|
||||
public NewItemHandler(AssetInventoryServer server) : base("POST", "/NewItem")
|
||||
{
|
||||
m_server = server;
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
UUID agentID, sessionID;
|
||||
InventoryItemBase item = DeserializeItem(httpRequest.InputStream, out agentID, out sessionID);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
Uri owner = Utils.GetOpenSimUri(agentID);
|
||||
BackendResponse storageResponse = m_server.InventoryProvider.TryCreateItem(owner, item);
|
||||
|
||||
if (storageResponse == BackendResponse.Success)
|
||||
{
|
||||
return SerializeBool(true);
|
||||
}
|
||||
}
|
||||
|
||||
return SerializeBool(false);
|
||||
}
|
||||
}
|
||||
|
||||
public class DeleteItemHandler : BaseStreamHandler
|
||||
{
|
||||
AssetInventoryServer m_server;
|
||||
|
||||
//public DeleteItemHandler(AssetInventoryServer server) : base("POST", @"^/DeleteItem/")
|
||||
public DeleteItemHandler(AssetInventoryServer server) : base("POST", "/DeleteItem")
|
||||
{
|
||||
m_server = server;
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
UUID agentID, sessionID;
|
||||
InventoryItemBase item = DeserializeItem(httpRequest.InputStream, out agentID, out sessionID);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
Uri owner = Utils.GetOpenSimUri(item.Owner);
|
||||
BackendResponse storageResponse = m_server.InventoryProvider.TryDeleteItem(owner, item.ID);
|
||||
|
||||
if (storageResponse == BackendResponse.Success)
|
||||
{
|
||||
return SerializeBool(true);
|
||||
}
|
||||
}
|
||||
|
||||
return SerializeBool(false);
|
||||
}
|
||||
}
|
||||
|
||||
public class RootFoldersHandler : BaseStreamHandler
|
||||
{
|
||||
AssetInventoryServer m_server;
|
||||
|
||||
//public RootFoldersHandler(AssetInventoryServer server) : base("POST", @"^/RootFolders/")
|
||||
public RootFoldersHandler(AssetInventoryServer server) : base("POST", "/RootFolders")
|
||||
{
|
||||
m_server = server;
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
byte[] buffer = new byte[] {};
|
||||
UUID ownerID = DeserializeUUID(httpRequest.InputStream);
|
||||
|
||||
if (ownerID != UUID.Zero)
|
||||
{
|
||||
Uri owner = Utils.GetOpenSimUri(ownerID);
|
||||
List<InventoryFolderWithChildren> skeleton;
|
||||
BackendResponse storageResponse = m_server.InventoryProvider.TryFetchFolderList(owner, out skeleton);
|
||||
|
||||
if (storageResponse == BackendResponse.Success)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
SerializeFolderList(ms, skeleton);
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
buffer = ms.GetBuffer();
|
||||
Array.Resize<byte>(ref buffer, (int) ms.Length);
|
||||
ms.Close();
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.OK;
|
||||
}
|
||||
else if (storageResponse == BackendResponse.NotFound)
|
||||
{
|
||||
// Return an empty set of inventory so the requester knows that
|
||||
// an inventory needs to be created for this agent
|
||||
MemoryStream ms = new MemoryStream();
|
||||
SerializeFolderList(ms, new List<InventoryFolderWithChildren>(0));
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
buffer = ms.GetBuffer();
|
||||
Array.Resize<byte>(ref buffer, (int) ms.Length);
|
||||
ms.Close();
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.InternalServerError;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.BadRequest;
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
|
||||
public class ActiveGesturesHandler : BaseStreamHandler
|
||||
{
|
||||
AssetInventoryServer m_server;
|
||||
|
||||
//public ActiveGesturesHandler(AssetInventoryServer server) : base("POST", @"^/ActiveGestures/")
|
||||
public ActiveGesturesHandler(AssetInventoryServer server) : base("POST", "/ActiveGestures")
|
||||
{
|
||||
m_server = server;
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
byte[] buffer = new byte[] {};
|
||||
UUID ownerID = DeserializeUUID(httpRequest.InputStream);
|
||||
|
||||
if (ownerID != UUID.Zero)
|
||||
{
|
||||
Uri owner = Utils.GetOpenSimUri(ownerID);
|
||||
List<InventoryItemBase> gestures;
|
||||
BackendResponse storageResponse = m_server.InventoryProvider.TryFetchActiveGestures(owner, out gestures);
|
||||
|
||||
if (storageResponse == BackendResponse.Success)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
SerializeItemList(ms, gestures);
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
buffer = ms.GetBuffer();
|
||||
Array.Resize<byte>(ref buffer, (int) ms.Length);
|
||||
ms.Close();
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.OK;
|
||||
}
|
||||
else if (storageResponse == BackendResponse.NotFound)
|
||||
{
|
||||
// Return an empty set of gestures to match OpenSim.Grid.InventoryServer.exe behavior
|
||||
MemoryStream ms = new MemoryStream();
|
||||
SerializeItemList(ms, new List<InventoryItemBase>(0));
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
buffer = ms.GetBuffer();
|
||||
Array.Resize<byte>(ref buffer, (int) ms.Length);
|
||||
ms.Close();
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.InternalServerError;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.BadRequest;
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
|
||||
//BackendResponse CreateFolder(string name, UUID ownerID, UUID parentID, AssetType assetType)
|
||||
//{
|
||||
// InventoryFolder folder = new InventoryFolder(name, ownerID, parentID, (short)assetType);
|
||||
// Uri owner = Utils.GetOpenSimUri(ownerID);
|
||||
// return m_server.InventoryProvider.TryCreateFolder(owner, folder);
|
||||
//}
|
||||
|
||||
private static UUID DeserializeUUID(Stream stream)
|
||||
{
|
||||
UUID id = UUID.Zero;
|
||||
|
||||
try
|
||||
{
|
||||
using (XmlReader reader = XmlReader.Create(stream))
|
||||
{
|
||||
reader.MoveToContent();
|
||||
UUID.TryParse(reader.ReadElementContentAsString("guid", String.Empty), out id);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn("[OPENSIMINVENTORYFRONTEND]: Failed to parse POST data (expecting guid): " + ex.Message);
|
||||
}
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
private static UUID DeserializeUUID(Stream stream, out UUID agentID, out UUID sessionID)
|
||||
{
|
||||
UUID id;
|
||||
|
||||
try
|
||||
{
|
||||
using (XmlReader reader = XmlReader.Create(stream))
|
||||
{
|
||||
reader.MoveToContent();
|
||||
reader.ReadStartElement("RestSessionObjectOfGuid");
|
||||
UUID.TryParse(reader.ReadElementContentAsString("SessionID", String.Empty), out sessionID);
|
||||
UUID.TryParse(reader.ReadElementContentAsString("AvatarID", String.Empty), out agentID);
|
||||
UUID.TryParse(reader.ReadElementContentAsString("Body", String.Empty), out id);
|
||||
reader.ReadEndElement();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn("[OPENSIMINVENTORYFRONTEND]: Failed to parse GetInventory POST data: " + ex.Message);
|
||||
agentID = UUID.Zero;
|
||||
sessionID = UUID.Zero;
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
private static InventoryFolderWithChildren DeserializeFolder(Stream stream, out UUID agentID, out UUID sessionID)
|
||||
{
|
||||
InventoryFolderWithChildren folder = new InventoryFolderWithChildren();
|
||||
|
||||
try
|
||||
{
|
||||
using (XmlReader reader = XmlReader.Create(stream))
|
||||
{
|
||||
reader.MoveToContent();
|
||||
reader.ReadStartElement("RestSessionObjectOfInventoryFolderBase");
|
||||
UUID.TryParse(reader.ReadElementContentAsString("SessionID", String.Empty), out sessionID);
|
||||
UUID.TryParse(reader.ReadElementContentAsString("AvatarID", String.Empty), out agentID);
|
||||
reader.ReadStartElement("Body");
|
||||
if (reader.Name == "Name")
|
||||
folder.Name = reader.ReadElementContentAsString("Name", String.Empty);
|
||||
else
|
||||
folder.Name = String.Empty;
|
||||
|
||||
UUID dummyUUID;
|
||||
ReadUUID(reader, "ID", out dummyUUID);
|
||||
folder.ID = dummyUUID;
|
||||
ReadUUID(reader, "Owner", out dummyUUID);
|
||||
folder.Owner = dummyUUID;
|
||||
ReadUUID(reader, "ParentID", out dummyUUID);
|
||||
folder.ParentID = dummyUUID;
|
||||
|
||||
short dummyType;
|
||||
Int16.TryParse(reader.ReadElementContentAsString("Type", String.Empty), out dummyType);
|
||||
folder.Type = dummyType;
|
||||
|
||||
ushort dummyVersion;
|
||||
UInt16.TryParse(reader.ReadElementContentAsString("Version", String.Empty), out dummyVersion);
|
||||
folder.Version = dummyVersion;
|
||||
|
||||
reader.ReadEndElement();
|
||||
reader.ReadEndElement();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn("[OPENSIMINVENTORYFRONTEND]: Failed to parse POST data (expecting InventoryFolderBase): " + ex.Message);
|
||||
agentID = UUID.Zero;
|
||||
sessionID = UUID.Zero;
|
||||
return null;
|
||||
}
|
||||
|
||||
return folder;
|
||||
}
|
||||
|
||||
private static InventoryItemBase DeserializeItem(Stream stream, out UUID agentID, out UUID sessionID)
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
|
||||
try
|
||||
{
|
||||
using (XmlReader reader = XmlReader.Create(stream))
|
||||
{
|
||||
reader.MoveToContent();
|
||||
reader.ReadStartElement("RestSessionObjectOfInventoryItemBase");
|
||||
UUID.TryParse(reader.ReadElementContentAsString("SessionID", String.Empty), out sessionID);
|
||||
UUID.TryParse(reader.ReadElementContentAsString("AvatarID", String.Empty), out agentID);
|
||||
reader.ReadStartElement("Body");
|
||||
|
||||
item.Name = reader.ReadElementContentAsString("Name", String.Empty);
|
||||
|
||||
UUID dummyUUID;
|
||||
ReadUUID(reader, "ID", out dummyUUID);
|
||||
item.ID = dummyUUID;
|
||||
|
||||
ReadUUID(reader, "Owner", out dummyUUID);
|
||||
item.Owner = dummyUUID;
|
||||
|
||||
int dummyInt;
|
||||
Int32.TryParse(reader.ReadElementContentAsString("InvType", String.Empty), out dummyInt);
|
||||
item.InvType = dummyInt;
|
||||
|
||||
ReadUUID(reader, "Folder", out dummyUUID);
|
||||
item.Folder = dummyUUID;
|
||||
|
||||
item.CreatorId = reader.ReadElementContentAsString("CreatorId", String.Empty);
|
||||
item.Description = reader.ReadElementContentAsString("Description", String.Empty);
|
||||
|
||||
uint dummyUInt;
|
||||
UInt32.TryParse(reader.ReadElementContentAsString("NextPermissions", String.Empty), out dummyUInt);
|
||||
item.NextPermissions = dummyUInt;
|
||||
UInt32.TryParse(reader.ReadElementContentAsString("CurrentPermissions", String.Empty), out dummyUInt);
|
||||
item.CurrentPermissions = dummyUInt;
|
||||
UInt32.TryParse(reader.ReadElementContentAsString("BasePermissions", String.Empty), out dummyUInt);
|
||||
item.BasePermissions = dummyUInt;
|
||||
UInt32.TryParse(reader.ReadElementContentAsString("EveryOnePermissions", String.Empty), out dummyUInt);
|
||||
item.EveryOnePermissions = dummyUInt;
|
||||
UInt32.TryParse(reader.ReadElementContentAsString("GroupPermissions", String.Empty), out dummyUInt);
|
||||
item.GroupPermissions = dummyUInt;
|
||||
|
||||
Int32.TryParse(reader.ReadElementContentAsString("AssetType", String.Empty), out dummyInt);
|
||||
item.AssetType = dummyInt;
|
||||
|
||||
ReadUUID(reader, "AssetID", out dummyUUID);
|
||||
item.AssetID = dummyUUID;
|
||||
ReadUUID(reader, "GroupID", out dummyUUID);
|
||||
item.GroupID = dummyUUID;
|
||||
|
||||
bool dummyBool;
|
||||
Boolean.TryParse(reader.ReadElementContentAsString("GroupOwned", String.Empty), out dummyBool);
|
||||
item.GroupOwned = dummyBool;
|
||||
|
||||
Int32.TryParse(reader.ReadElementContentAsString("SalePrice", String.Empty), out dummyInt);
|
||||
item.SalePrice = dummyInt;
|
||||
|
||||
byte dummyByte;
|
||||
Byte.TryParse(reader.ReadElementContentAsString("SaleType", String.Empty), out dummyByte);
|
||||
item.SaleType = dummyByte;
|
||||
|
||||
UInt32.TryParse(reader.ReadElementContentAsString("Flags", String.Empty), out dummyUInt);
|
||||
item.Flags = dummyUInt;
|
||||
|
||||
Int32.TryParse(reader.ReadElementContentAsString("CreationDate", String.Empty), out dummyInt);
|
||||
item.CreationDate = dummyInt;
|
||||
|
||||
reader.ReadEndElement();
|
||||
reader.ReadEndElement();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn("[OPENSIMINVENTORYFRONTEND]: Failed to parse POST data (expecting InventoryItemBase): " + ex.Message);
|
||||
agentID = UUID.Zero;
|
||||
sessionID = UUID.Zero;
|
||||
return null;
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
private static byte[] SerializeBool(bool value)
|
||||
{
|
||||
byte[] buffer;
|
||||
MemoryStream ms = new MemoryStream();
|
||||
|
||||
using (XmlWriter writer = XmlWriter.Create(ms))
|
||||
{
|
||||
writer.WriteStartDocument();
|
||||
writer.WriteStartElement("boolean");
|
||||
writer.WriteAttributeString("xmlns", "xsi", null, "http://www.w3.org/2001/XMLSchema-instance");
|
||||
writer.WriteAttributeString("xmlns", "xsd", null, "http://www.w3.org/2001/XMLSchema");
|
||||
writer.WriteString(value.ToString().ToLower());
|
||||
writer.WriteEndElement();
|
||||
writer.WriteEndDocument();
|
||||
writer.Flush();
|
||||
}
|
||||
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
buffer = ms.GetBuffer();
|
||||
Array.Resize<byte>(ref buffer, (int) ms.Length);
|
||||
ms.Close();
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
private static void SerializeFolderList(Stream stream, List<InventoryFolderWithChildren> folders)
|
||||
{
|
||||
using (XmlWriter writer = XmlWriter.Create(stream))
|
||||
{
|
||||
writer.WriteStartDocument();
|
||||
writer.WriteStartElement("ArrayOfInventoryFolderBase");
|
||||
writer.WriteAttributeString("xmlns", "xsi", null, "http://www.w3.org/2001/XMLSchema-instance");
|
||||
writer.WriteAttributeString("xmlns", "xsd", null, "http://www.w3.org/2001/XMLSchema");
|
||||
|
||||
if (folders != null)
|
||||
{
|
||||
foreach (InventoryFolderWithChildren folder in folders)
|
||||
{
|
||||
writer.WriteStartElement("InventoryFolderBase");
|
||||
writer.WriteElementString("Name", folder.Name);
|
||||
WriteUUID(writer, "Owner", folder.Owner);
|
||||
WriteUUID(writer, "ParentID", folder.ParentID);
|
||||
WriteUUID(writer, "ID", folder.ID);
|
||||
writer.WriteElementString("Type", XmlConvert.ToString(folder.Type));
|
||||
writer.WriteElementString("Version", XmlConvert.ToString(folder.Version));
|
||||
writer.WriteEndElement();
|
||||
}
|
||||
}
|
||||
|
||||
writer.WriteEndElement();
|
||||
writer.WriteEndDocument();
|
||||
|
||||
writer.Flush();
|
||||
}
|
||||
|
||||
stream.Flush();
|
||||
}
|
||||
|
||||
private static void SerializeItemList(Stream stream, List<InventoryItemBase> items)
|
||||
{
|
||||
using (XmlWriter writer = XmlWriter.Create(stream))
|
||||
{
|
||||
writer.WriteStartDocument();
|
||||
writer.WriteStartElement("ArrayOfInventoryItemBase");
|
||||
writer.WriteAttributeString("xmlns", "xsi", null, "http://www.w3.org/2001/XMLSchema-instance");
|
||||
writer.WriteAttributeString("xmlns", "xsd", null, "http://www.w3.org/2001/XMLSchema");
|
||||
|
||||
if (items != null)
|
||||
{
|
||||
foreach (InventoryItemBase item in items)
|
||||
{
|
||||
writer.WriteStartElement("InventoryItemBase");
|
||||
WriteUUID(writer, "ID", item.ID);
|
||||
writer.WriteElementString("InvType", XmlConvert.ToString(item.InvType));
|
||||
WriteUUID(writer, "Folder", item.Folder);
|
||||
WriteUUID(writer, "Owner", item.Owner);
|
||||
writer.WriteElementString("Creator", item.CreatorId);
|
||||
writer.WriteElementString("Name", item.Name);
|
||||
writer.WriteElementString("Description", item.Description);
|
||||
writer.WriteElementString("NextPermissions", XmlConvert.ToString(item.NextPermissions));
|
||||
writer.WriteElementString("CurrentPermissions", XmlConvert.ToString(item.CurrentPermissions));
|
||||
writer.WriteElementString("BasePermissions", XmlConvert.ToString(item.BasePermissions));
|
||||
writer.WriteElementString("EveryOnePermissions", XmlConvert.ToString(item.EveryOnePermissions));
|
||||
writer.WriteElementString("GroupPermissions", XmlConvert.ToString(item.GroupPermissions));
|
||||
writer.WriteElementString("AssetType", XmlConvert.ToString(item.AssetType));
|
||||
WriteUUID(writer, "AssetID", item.AssetID);
|
||||
WriteUUID(writer, "GroupID", item.GroupID);
|
||||
writer.WriteElementString("GroupOwned", XmlConvert.ToString(item.GroupOwned));
|
||||
writer.WriteElementString("SalePrice", XmlConvert.ToString(item.SalePrice));
|
||||
writer.WriteElementString("SaleType", XmlConvert.ToString(item.SaleType));
|
||||
writer.WriteElementString("Flags", XmlConvert.ToString(item.Flags));
|
||||
writer.WriteElementString("CreationDate", XmlConvert.ToString(item.CreationDate));
|
||||
writer.WriteEndElement();
|
||||
}
|
||||
}
|
||||
|
||||
writer.WriteEndElement();
|
||||
writer.WriteEndDocument();
|
||||
|
||||
writer.Flush();
|
||||
}
|
||||
|
||||
stream.Flush();
|
||||
}
|
||||
|
||||
private static void WriteUUID(XmlWriter writer, string name, UUID id)
|
||||
{
|
||||
writer.WriteStartElement(name);
|
||||
writer.WriteElementString("Guid", XmlConvert.ToString(id.Guid));
|
||||
writer.WriteEndElement();
|
||||
}
|
||||
|
||||
private static void ReadUUID(XmlReader reader, string name, out UUID id)
|
||||
{
|
||||
reader.ReadStartElement(name);
|
||||
UUID.TryParse(reader.ReadElementContentAsString("Guid", String.Empty), out id);
|
||||
reader.ReadEndElement();
|
||||
}
|
||||
}
|
||||
|
||||
#region OpenSim AssetType
|
||||
|
||||
/// <summary>
|
||||
/// The different types of grid assets
|
||||
/// </summary>
|
||||
public enum AssetType : sbyte
|
||||
{
|
||||
/// <summary>Unknown asset type</summary>
|
||||
Unknown = -1,
|
||||
/// <summary>Texture asset, stores in JPEG2000 J2C stream format</summary>
|
||||
Texture = 0,
|
||||
/// <summary>Sound asset</summary>
|
||||
Sound = 1,
|
||||
/// <summary>Calling card for another avatar</summary>
|
||||
CallingCard = 2,
|
||||
/// <summary>Link to a location in world</summary>
|
||||
Landmark = 3,
|
||||
// <summary>Legacy script asset, you should never see one of these</summary>
|
||||
//[Obsolete]
|
||||
//Script = 4,
|
||||
/// <summary>Collection of textures and parameters that can be
|
||||
/// worn by an avatar</summary>
|
||||
Clothing = 5,
|
||||
/// <summary>Primitive that can contain textures, sounds,
|
||||
/// scripts and more</summary>
|
||||
Object = 6,
|
||||
/// <summary>Notecard asset</summary>
|
||||
Notecard = 7,
|
||||
/// <summary>Holds a collection of inventory items</summary>
|
||||
Folder = 8,
|
||||
/// <summary>Root inventory folder</summary>
|
||||
RootFolder = 9,
|
||||
/// <summary>Linden scripting language script</summary>
|
||||
LSLText = 10,
|
||||
/// <summary>LSO bytecode for a script</summary>
|
||||
LSLBytecode = 11,
|
||||
/// <summary>Uncompressed TGA texture</summary>
|
||||
TextureTGA = 12,
|
||||
/// <summary>Collection of textures and shape parameters that can
|
||||
/// be worn</summary>
|
||||
Bodypart = 13,
|
||||
/// <summary>Trash folder</summary>
|
||||
TrashFolder = 14,
|
||||
/// <summary>Snapshot folder</summary>
|
||||
SnapshotFolder = 15,
|
||||
/// <summary>Lost and found folder</summary>
|
||||
LostAndFoundFolder = 16,
|
||||
/// <summary>Uncompressed sound</summary>
|
||||
SoundWAV = 17,
|
||||
/// <summary>Uncompressed TGA non-square image, not to be used as a
|
||||
/// texture</summary>
|
||||
ImageTGA = 18,
|
||||
/// <summary>Compressed JPEG non-square image, not to be used as a
|
||||
/// texture</summary>
|
||||
ImageJPEG = 19,
|
||||
/// <summary>Animation</summary>
|
||||
Animation = 20,
|
||||
/// <summary>Sequence of animations, sounds, chat, and pauses</summary>
|
||||
Gesture = 21,
|
||||
/// <summary>Simstate file</summary>
|
||||
Simstate = 22,
|
||||
}
|
||||
|
||||
#endregion OpenSim AssetType
|
||||
}
|
|
@ -1,56 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Data;
|
||||
|
||||
namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
|
||||
{
|
||||
public class OpenSimInventoryService : InventoryServiceBase
|
||||
{
|
||||
public InventoryFolderWithChildren GetInventoryFolder(UUID folderID)
|
||||
{
|
||||
InventoryFolderBase baseFolder = null;
|
||||
InventoryFolderWithChildren folder = null;
|
||||
|
||||
foreach (IInventoryDataPlugin plugin in m_plugins)
|
||||
{
|
||||
baseFolder = plugin.getInventoryFolder(folderID);
|
||||
}
|
||||
|
||||
if (null != baseFolder)
|
||||
{
|
||||
folder = new InventoryFolderWithChildren(baseFolder);
|
||||
folder.Children = null; // This call only returns data for the folder itself, no children data
|
||||
}
|
||||
|
||||
return folder;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,547 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
using Nini.Config;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
|
||||
{
|
||||
public class OpenSimInventoryStoragePlugin : IInventoryStorageProvider
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
const string EXTENSION_NAME = "OpenSimInventoryStorage"; // Used in metrics reporting
|
||||
|
||||
private AssetInventoryServer m_server;
|
||||
private IConfig m_openSimConfig;
|
||||
private OpenSimInventoryService m_inventoryService;
|
||||
|
||||
public OpenSimInventoryStoragePlugin()
|
||||
{
|
||||
}
|
||||
|
||||
#region IInventoryStorageProvider implementation
|
||||
|
||||
public BackendResponse TryFetchItem(Uri owner, UUID itemID, out InventoryItemBase item)
|
||||
{
|
||||
item = null;
|
||||
//BackendResponse ret;
|
||||
|
||||
//using (MySqlConnection dbConnection = new MySqlConnection(m_openSimConfig.GetString("inventory_database_connect")))
|
||||
//{
|
||||
// IDataReader reader;
|
||||
|
||||
// try
|
||||
// {
|
||||
// dbConnection.Open();
|
||||
|
||||
// IDbCommand command = dbConnection.CreateCommand();
|
||||
// command.CommandText = String.Format("SELECT assetID,assetType,inventoryName,inventoryDescription,inventoryNextPermissions," +
|
||||
// "inventoryCurrentPermissions,invType,creatorID,inventoryBasePermissions,inventoryEveryOnePermissions,salePrice,saleType," +
|
||||
// "creationDate,groupID,groupOwned,flags,avatarID,parentFolderID,inventoryGroupPermissions FROM inventoryitems WHERE inventoryID='{0}'",
|
||||
// itemID.ToString());
|
||||
// reader = command.ExecuteReader();
|
||||
|
||||
// if (reader.Read())
|
||||
// {
|
||||
// item = new InventoryItemBase();
|
||||
// item.ID = itemID;
|
||||
// item.AssetID = UUID.Parse(reader.GetString(0));
|
||||
// item.AssetType = reader.GetInt32(1);
|
||||
// item.Name = reader.GetString(2);
|
||||
// item.Description = reader.GetString(3);
|
||||
// item.NextPermissions = (uint)reader.GetInt32(4);
|
||||
// item.CurrentPermissions = (uint)reader.GetInt32(5);
|
||||
// item.InvType = reader.GetInt32(6);
|
||||
// item.Creator = UUID.Parse(reader.GetString(7));
|
||||
// item.BasePermissions = (uint)reader.GetInt32(8);
|
||||
// item.EveryOnePermissions = (uint)reader.GetInt32(9);
|
||||
// item.SalePrice = reader.GetInt32(10);
|
||||
// item.SaleType = reader.GetByte(11);
|
||||
// item.CreationDate = reader.GetInt32(12);
|
||||
// item.GroupID = UUID.Parse(reader.GetString(13));
|
||||
// item.GroupOwned = reader.GetBoolean(14);
|
||||
// item.Flags = (uint)reader.GetInt32(15);
|
||||
// item.Owner = UUID.Parse(reader.GetString(16));
|
||||
// item.Folder = UUID.Parse(reader.GetString(17));
|
||||
// item.GroupPermissions = (uint)reader.GetInt32(18);
|
||||
|
||||
// ret = BackendResponse.Success;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// ret = BackendResponse.NotFound;
|
||||
// }
|
||||
// }
|
||||
// catch (MySqlException ex)
|
||||
// {
|
||||
// m_log.Error("[OPENSIMINVENTORYSTORAGE]: Connection to MySQL backend failed: " + ex.Message);
|
||||
// ret = BackendResponse.Failure;
|
||||
// }
|
||||
//}
|
||||
|
||||
//m_server.MetricsProvider.LogInventoryFetch(EXTENSION_NAME, ret, owner, itemID, false, DateTime.Now);
|
||||
//return ret;
|
||||
m_log.Warn("[OPENSIMINVENTORYSTORAGE]: Called TryFetchItem which is not implemented.");
|
||||
return BackendResponse.Success;
|
||||
}
|
||||
|
||||
public BackendResponse TryFetchFolder(Uri owner, UUID folderID, out InventoryFolderWithChildren folder)
|
||||
{
|
||||
BackendResponse ret;
|
||||
|
||||
// TODO: implement some logic for "folder not found"
|
||||
folder = m_inventoryService.GetInventoryFolder(folderID);
|
||||
ret = BackendResponse.Success;
|
||||
|
||||
m_server.MetricsProvider.LogInventoryFetch(EXTENSION_NAME, ret, owner, folderID, true, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryFetchFolderContents(Uri owner, UUID folderID, out InventoryCollection contents)
|
||||
{
|
||||
contents = null;
|
||||
//BackendResponse ret;
|
||||
|
||||
//using (MySqlConnection dbConnection = new MySqlConnection(m_openSimConfig.GetString("inventory_database_connect")))
|
||||
//{
|
||||
// IDataReader reader;
|
||||
|
||||
// try
|
||||
// {
|
||||
// dbConnection.Open();
|
||||
|
||||
// contents = new InventoryCollection();
|
||||
|
||||
// #region Folder retrieval
|
||||
|
||||
// IDbCommand command = dbConnection.CreateCommand();
|
||||
// command.CommandText = String.Format("SELECT folderName,type,version,agentID,folderID FROM inventoryfolders WHERE parentFolderID='{0}'",
|
||||
// folderID.ToString());
|
||||
// reader = command.ExecuteReader();
|
||||
|
||||
// contents.Folders = new Dictionary<UUID, InventoryFolderWithChildren>();
|
||||
|
||||
// while (reader.Read())
|
||||
// {
|
||||
// InventoryFolderWithChildren folder = new InventoryFolderWithChildren();
|
||||
// folder.ParentID = folderID;
|
||||
// folder.Children = null; // This call doesn't do recursion
|
||||
// folder.Name = reader.GetString(0);
|
||||
// folder.Type = reader.GetInt16(1);
|
||||
// folder.Version = (ushort)reader.GetInt16(2);
|
||||
// folder.Owner = UUID.Parse(reader.GetString(3));
|
||||
// folder.ID = UUID.Parse(reader.GetString(4));
|
||||
|
||||
// contents.Folders.Add(folder.ID, folder);
|
||||
// contents.UserID = folder.Owner;
|
||||
// }
|
||||
|
||||
// reader.Close();
|
||||
|
||||
// #endregion Folder retrieval
|
||||
|
||||
// #region Item retrieval
|
||||
|
||||
// command = dbConnection.CreateCommand();
|
||||
// command.CommandText = String.Format("SELECT assetID,assetType,inventoryName,inventoryDescription,inventoryNextPermissions," +
|
||||
// "inventoryCurrentPermissions,invType,creatorID,inventoryBasePermissions,inventoryEveryOnePermissions,salePrice,saleType," +
|
||||
// "creationDate,groupID,groupOwned,flags,avatarID,inventoryID,inventoryGroupPermissions FROM inventoryitems WHERE parentFolderID='{0}'",
|
||||
// folderID.ToString());
|
||||
// reader = command.ExecuteReader();
|
||||
|
||||
// contents.Items = new Dictionary<UUID, InventoryItemBase>();
|
||||
|
||||
// while (reader.Read())
|
||||
// {
|
||||
// InventoryItemBase item = new InventoryItemBase();
|
||||
// item.Folder = folderID;
|
||||
// item.AssetID = UUID.Parse(reader.GetString(0));
|
||||
// item.AssetType = reader.GetInt32(1);
|
||||
// item.Name = reader.GetString(2);
|
||||
// item.Description = reader.GetString(3);
|
||||
// item.NextPermissions = (uint)reader.GetInt32(4);
|
||||
// item.CurrentPermissions = (uint)reader.GetInt32(5);
|
||||
// item.InvType = reader.GetInt32(6);
|
||||
// item.Creator = UUID.Parse(reader.GetString(7));
|
||||
// item.BasePermissions = (uint)reader.GetInt32(8);
|
||||
// item.EveryOnePermissions = (uint)reader.GetInt32(9);
|
||||
// item.SalePrice = reader.GetInt32(10);
|
||||
// item.SaleType = reader.GetByte(11);
|
||||
// item.CreationDate = reader.GetInt32(12);
|
||||
// item.GroupID = UUID.Parse(reader.GetString(13));
|
||||
// item.GroupOwned = reader.GetBoolean(14);
|
||||
// item.Flags = (uint)reader.GetInt32(15);
|
||||
// item.Owner = UUID.Parse(reader.GetString(16));
|
||||
// item.ID = UUID.Parse(reader.GetString(17));
|
||||
// item.GroupPermissions = (uint)reader.GetInt32(18);
|
||||
|
||||
// contents.Items.Add(item.ID, item);
|
||||
// contents.UserID = item.Owner;
|
||||
// }
|
||||
|
||||
// #endregion Item retrieval
|
||||
|
||||
// ret = BackendResponse.Success;
|
||||
// }
|
||||
// catch (MySqlException ex)
|
||||
// {
|
||||
// m_log.Error("[OPENSIMINVENTORYSTORAGE]: Connection to MySQL backend failed: " + ex.Message);
|
||||
// ret = BackendResponse.Failure;
|
||||
// }
|
||||
//}
|
||||
|
||||
//m_server.MetricsProvider.LogInventoryFetchFolderContents(EXTENSION_NAME, ret, owner, folderID, DateTime.Now);
|
||||
//return ret;
|
||||
m_log.Warn("[OPENSIMINVENTORYSTORAGE]: Called TryFetchFolderContents which is not implemented.");
|
||||
return BackendResponse.Success;
|
||||
}
|
||||
|
||||
public BackendResponse TryFetchFolderList(Uri owner, out List<InventoryFolderWithChildren> folders)
|
||||
{
|
||||
folders = new List<InventoryFolderWithChildren>();
|
||||
BackendResponse ret;
|
||||
UUID ownerID;
|
||||
|
||||
if (Utils.TryGetOpenSimUUID(owner, out ownerID))
|
||||
{
|
||||
List<InventoryFolderBase> baseFolders = m_inventoryService.GetInventorySkeleton(ownerID);
|
||||
foreach (InventoryFolderBase baseFolder in baseFolders)
|
||||
{
|
||||
InventoryFolderWithChildren folder = new InventoryFolderWithChildren(baseFolder);
|
||||
//folder.Children = null; // This call does not create a folder hierarchy
|
||||
folders.Add(folder);
|
||||
}
|
||||
|
||||
ret = BackendResponse.Success;
|
||||
}
|
||||
else
|
||||
{
|
||||
folders = null;
|
||||
ret = BackendResponse.NotFound;
|
||||
}
|
||||
|
||||
m_server.MetricsProvider.LogInventoryFetchFolderList(EXTENSION_NAME, ret, owner, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryFetchInventory(Uri owner, out InventoryCollection inventory)
|
||||
{
|
||||
inventory = null;
|
||||
BackendResponse ret;
|
||||
List<InventoryFolderWithChildren> folders;
|
||||
|
||||
ret = TryFetchFolderList(owner, out folders);
|
||||
|
||||
if (ret == BackendResponse.Success)
|
||||
{
|
||||
// Add the retrieved folders to the inventory collection
|
||||
inventory = new InventoryCollection();
|
||||
inventory.Folders = new Dictionary<UUID, InventoryFolderWithChildren>(folders.Count);
|
||||
foreach (InventoryFolderWithChildren folder in folders)
|
||||
inventory.Folders[folder.ID] = folder;
|
||||
|
||||
// Fetch inventory items
|
||||
UUID ownerID;
|
||||
if (Utils.TryGetOpenSimUUID(owner, out ownerID))
|
||||
{
|
||||
inventory.UserID = ownerID;
|
||||
inventory.Items = new Dictionary<UUID, InventoryItemBase>();
|
||||
|
||||
foreach (InventoryFolderWithChildren folder in folders)
|
||||
{
|
||||
foreach (InventoryItemBase item in m_inventoryService.RequestFolderItems(folder.ID))
|
||||
{
|
||||
inventory.Items.Add(item.ID, item);
|
||||
}
|
||||
}
|
||||
|
||||
ret = BackendResponse.Success;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = BackendResponse.NotFound;
|
||||
}
|
||||
}
|
||||
|
||||
m_server.MetricsProvider.LogInventoryFetchInventory(EXTENSION_NAME, ret, owner, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryFetchActiveGestures(Uri owner, out List<InventoryItemBase> gestures)
|
||||
{
|
||||
gestures = null;
|
||||
BackendResponse ret;
|
||||
UUID ownerID;
|
||||
|
||||
if (Utils.TryGetOpenSimUUID(owner, out ownerID))
|
||||
{
|
||||
gestures = m_inventoryService.GetActiveGestures(ownerID);
|
||||
ret = BackendResponse.Success;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = BackendResponse.NotFound;
|
||||
}
|
||||
|
||||
m_server.MetricsProvider.LogInventoryFetchActiveGestures(EXTENSION_NAME, ret, owner, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryCreateItem(Uri owner, InventoryItemBase item)
|
||||
{
|
||||
BackendResponse ret;
|
||||
|
||||
if (m_inventoryService.AddItem(item))
|
||||
{
|
||||
ret = BackendResponse.Success;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = BackendResponse.Failure;
|
||||
}
|
||||
|
||||
m_server.MetricsProvider.LogInventoryCreate(EXTENSION_NAME, ret, owner, false, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryCreateFolder(Uri owner, InventoryFolderWithChildren folder)
|
||||
{
|
||||
BackendResponse ret;
|
||||
|
||||
if (m_inventoryService.AddFolder(folder))
|
||||
{
|
||||
ret = BackendResponse.Success;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = BackendResponse.Failure;
|
||||
}
|
||||
|
||||
m_server.MetricsProvider.LogInventoryCreate(EXTENSION_NAME, ret, owner, true, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryCreateInventory(Uri owner, InventoryFolderWithChildren rootFolder)
|
||||
{
|
||||
BackendResponse ret;
|
||||
UUID ownerID;
|
||||
|
||||
if (Utils.TryGetOpenSimUUID(owner, out ownerID))
|
||||
{
|
||||
if (m_inventoryService.CreateNewUserInventory(ownerID))
|
||||
{
|
||||
ret = BackendResponse.Success;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = BackendResponse.Failure;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = BackendResponse.Failure;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryDeleteItem(Uri owner, UUID itemID)
|
||||
{
|
||||
BackendResponse ret;
|
||||
|
||||
if (m_inventoryService.DeleteItem(m_inventoryService.GetInventoryItem(itemID)))
|
||||
{
|
||||
ret = BackendResponse.Success;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = BackendResponse.Failure;
|
||||
}
|
||||
|
||||
m_server.MetricsProvider.LogInventoryDelete(EXTENSION_NAME, ret, owner, itemID, false, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryDeleteFolder(Uri owner, UUID folderID)
|
||||
{
|
||||
//BackendResponse ret;
|
||||
//UUID ownerID;
|
||||
|
||||
//if (Utils.TryGetOpenSimUUID(owner, out ownerID))
|
||||
//{
|
||||
// using (MySqlConnection dbConnection = new MySqlConnection(m_openSimConfig.GetString("inventory_database_connect")))
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// dbConnection.Open();
|
||||
|
||||
// MySqlCommand command = new MySqlCommand(
|
||||
// "DELETE FROM inventoryfolders WHERE folderID=?folderID AND agentID=?agentID", dbConnection);
|
||||
|
||||
// command.Parameters.AddWithValue("?folderID", folderID.ToString());
|
||||
// command.Parameters.AddWithValue("?agentID", ownerID.ToString());
|
||||
|
||||
// int rowsAffected = command.ExecuteNonQuery();
|
||||
// if (rowsAffected == 1)
|
||||
// {
|
||||
// ret = BackendResponse.Success;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// m_log.ErrorFormat("[OPENSIMINVENTORYSTORAGE]: MySQL DELETE query affected {0} rows", rowsAffected);
|
||||
// ret = BackendResponse.NotFound;
|
||||
// }
|
||||
// }
|
||||
// catch (MySqlException ex)
|
||||
// {
|
||||
// m_log.Error("[OPENSIMINVENTORYSTORAGE]: Connection to MySQL backend failed: " + ex.Message);
|
||||
// ret = BackendResponse.Failure;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// ret = BackendResponse.NotFound;
|
||||
//}
|
||||
|
||||
//m_server.MetricsProvider.LogInventoryDelete(EXTENSION_NAME, ret, owner, folderID, true, DateTime.Now);
|
||||
//return ret;
|
||||
m_log.Warn("[OPENSIMINVENTORYSTORAGE]: Called TryDeleteFolder which is not implemented.");
|
||||
return BackendResponse.Success;
|
||||
}
|
||||
|
||||
public BackendResponse TryPurgeFolder(Uri owner, UUID folderID)
|
||||
{
|
||||
BackendResponse ret;
|
||||
|
||||
if (m_inventoryService.PurgeFolder(m_inventoryService.GetInventoryFolder(folderID)))
|
||||
{
|
||||
ret = BackendResponse.Success;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = BackendResponse.Failure;
|
||||
}
|
||||
|
||||
m_server.MetricsProvider.LogInventoryPurgeFolder(EXTENSION_NAME, ret, owner, folderID, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int ForEach(Action<AssetMetadata> action, int start, int count)
|
||||
{
|
||||
int rowCount = 0;
|
||||
|
||||
//using (MySqlConnection dbConnection = new MySqlConnection(m_openSimConfig.GetString("inventory_database_connect")))
|
||||
//{
|
||||
// MySqlDataReader reader;
|
||||
|
||||
// try
|
||||
// {
|
||||
// dbConnection.Open();
|
||||
|
||||
// MySqlCommand command = dbConnection.CreateCommand();
|
||||
// command.CommandText = String.Format("SELECT name,description,assetType,temporary,data,id FROM assets LIMIT {0}, {1}",
|
||||
// start, count);
|
||||
// reader = command.ExecuteReader();
|
||||
// }
|
||||
// catch (MySqlException ex)
|
||||
// {
|
||||
// m_log.Error("[OPENSIMINVENTORYSTORAGE]: Connection to MySQL backend failed: " + ex.Message);
|
||||
// return 0;
|
||||
// }
|
||||
|
||||
// while (reader.Read())
|
||||
// {
|
||||
// Metadata metadata = new Metadata();
|
||||
// metadata.CreationDate = OpenMetaverse.Utils.Epoch;
|
||||
// metadata.Description = reader.GetString(1);
|
||||
// metadata.ID = UUID.Parse(reader.GetString(5));
|
||||
// metadata.Name = reader.GetString(0);
|
||||
// metadata.SHA1 = OpenMetaverse.Utils.SHA1((byte[])reader.GetValue(4));
|
||||
// metadata.Temporary = reader.GetBoolean(3);
|
||||
// metadata.ContentType = Utils.SLAssetTypeToContentType(reader.GetInt32(2));
|
||||
|
||||
// action(metadata);
|
||||
// ++rowCount;
|
||||
// }
|
||||
|
||||
// reader.Close();
|
||||
//}
|
||||
|
||||
return rowCount;
|
||||
}
|
||||
|
||||
#endregion IInventoryStorageProvider implementation
|
||||
|
||||
#region IPlugin implementation
|
||||
|
||||
public void Initialise(AssetInventoryServer server)
|
||||
{
|
||||
m_server = server;
|
||||
m_openSimConfig = server.ConfigFile.Configs["OpenSim"];
|
||||
|
||||
m_inventoryService = new OpenSimInventoryService();
|
||||
m_inventoryService.AddPlugin(m_openSimConfig.GetString("inventory_database_provider"),
|
||||
m_openSimConfig.GetString("inventory_database_connect"));
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
}
|
||||
|
||||
public void Initialise()
|
||||
{
|
||||
m_log.InfoFormat("[OPENSIMINVENTORYSTORAGE]: {0} cannot be default-initialized!", Name);
|
||||
throw new PluginNotInitialisedException(Name);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
public string Version
|
||||
{
|
||||
// TODO: this should be something meaningful and not hardcoded?
|
||||
get { return "0.1"; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "OpenSimInventoryStorage"; }
|
||||
}
|
||||
|
||||
#endregion IPlugin implementation
|
||||
}
|
||||
}
|
|
@ -1,27 +0,0 @@
|
|||
<Addin id="OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim" version="0.1">
|
||||
<Runtime>
|
||||
<Import assembly="OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim.dll" />
|
||||
<Import assembly="OpenSim.Data.dll" />
|
||||
</Runtime>
|
||||
|
||||
<Dependencies>
|
||||
<Addin id="OpenSim.Grid.AssetInventoryServer" version="0.1" />
|
||||
</Dependencies>
|
||||
|
||||
<ExtensionPoint path = "/OpenSim/AssetData">
|
||||
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Data.IAssetDataPlugin" />
|
||||
</ExtensionPoint>
|
||||
|
||||
<Extension path="/OpenSim/AssetInventoryServer/AssetStorageProvider">
|
||||
<Plugin id="OpenSimAssetStorage" provider="OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim.dll" type="OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim.OpenSimAssetStoragePlugin" />
|
||||
</Extension>
|
||||
<Extension path="/OpenSim/AssetInventoryServer/InventoryStorageProvider">
|
||||
<Plugin id="OpenSimInventoryStorage" provider="OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim.dll" type="OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim.OpenSimInventoryStoragePlugin" />
|
||||
</Extension>
|
||||
<Extension path="/OpenSim/AssetInventoryServer/Frontend">
|
||||
<Plugin id="OpenSimAssetFrontend" provider="OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim.dll" type="OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim.OpenSimAssetFrontendPlugin" />
|
||||
</Extension>
|
||||
<Extension path="/OpenSim/AssetInventoryServer/Frontend">
|
||||
<Plugin id="OpenSimInventoryFrontend" provider="OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim.dll" type="OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim.OpenSimInventoryFrontendPlugin" />
|
||||
</Extension>
|
||||
</Addin>
|
|
@ -1,369 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Net;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Grid.AssetInventoryServer.Plugins
|
||||
{
|
||||
public class ReferenceFrontendPlugin : IAssetInventoryServerPlugin
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
AssetInventoryServer m_server;
|
||||
|
||||
public ReferenceFrontendPlugin()
|
||||
{
|
||||
}
|
||||
|
||||
#region IPlugin implementation
|
||||
|
||||
public void Initialise(AssetInventoryServer server)
|
||||
{
|
||||
m_server = server;
|
||||
|
||||
// Asset metadata request
|
||||
//m_server.HttpServer.AddStreamHandler(new MetadataRequestHandler(server));
|
||||
|
||||
// Asset data request
|
||||
m_server.HttpServer.AddStreamHandler(new DataRequestHandler(server));
|
||||
|
||||
// Asset creation
|
||||
//m_server.HttpServer.AddStreamHandler(new CreateRequestHandler(server));
|
||||
|
||||
m_log.Info("[REFERENCEFRONTEND]: Reference Frontend loaded.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <para>Initialises asset interface</para>
|
||||
/// </summary>
|
||||
public void Initialise()
|
||||
{
|
||||
m_log.InfoFormat("[REFERENCEFRONTEND]: {0} cannot be default-initialized!", Name);
|
||||
throw new PluginNotInitialisedException(Name);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
public string Version
|
||||
{
|
||||
// TODO: this should be something meaningful and not hardcoded?
|
||||
get { return "0.1"; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "ReferenceFrontend"; }
|
||||
}
|
||||
|
||||
#endregion IPlugin implementation
|
||||
|
||||
//public class MetadataRequestHandler : IStreamedRequestHandler
|
||||
//{
|
||||
// AssetInventoryServer m_server;
|
||||
// string m_contentType;
|
||||
// string m_httpMethod;
|
||||
// string m_path;
|
||||
|
||||
// public MetadataRequestHandler(AssetInventoryServer server)
|
||||
// {
|
||||
// m_server = server;
|
||||
// m_contentType = null;
|
||||
// m_httpMethod = "GET";
|
||||
// m_path = @"^/[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}/metadata";
|
||||
// }
|
||||
|
||||
// #region IStreamedRequestHandler implementation
|
||||
|
||||
// public string ContentType
|
||||
// {
|
||||
// get { return m_contentType; }
|
||||
// }
|
||||
|
||||
// public string HttpMethod
|
||||
// {
|
||||
// get { return m_httpMethod; }
|
||||
// }
|
||||
|
||||
// public string Path
|
||||
// {
|
||||
// get { return m_path; }
|
||||
// }
|
||||
|
||||
// public byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
// {
|
||||
// byte[] serializedData = null;
|
||||
// UUID assetID;
|
||||
// // Split the URL up into an AssetID and a method
|
||||
// string[] rawUrl = httpRequest.Url.PathAndQuery.Split('/');
|
||||
|
||||
// if (rawUrl.Length >= 3 && UUID.TryParse(rawUrl[1], out assetID))
|
||||
// {
|
||||
// UUID authToken = Utils.GetAuthToken(httpRequest);
|
||||
|
||||
// if (m_server.AuthorizationProvider.IsMetadataAuthorized(authToken, assetID))
|
||||
// {
|
||||
// AssetMetadata metadata;
|
||||
// BackendResponse storageResponse = m_server.StorageProvider.TryFetchMetadata(assetID, out metadata);
|
||||
|
||||
// if (storageResponse == BackendResponse.Success)
|
||||
// {
|
||||
// // If the asset data location wasn't specified in the metadata, specify it
|
||||
// // manually here by pointing back to this asset server
|
||||
// if (!metadata.Methods.ContainsKey("data"))
|
||||
// {
|
||||
// metadata.Methods["data"] = new Uri(String.Format("{0}://{1}/{2}/data",
|
||||
// httpRequest.Url.Scheme, httpRequest.Url.Authority, assetID));
|
||||
// }
|
||||
|
||||
// serializedData = metadata.SerializeToBytes();
|
||||
|
||||
// httpResponse.StatusCode = (int) HttpStatusCode.OK;
|
||||
// httpResponse.ContentType = "application/json";
|
||||
// httpResponse.ContentLength = serializedData.Length;
|
||||
// httpResponse.Body.Write(serializedData, 0, serializedData.Length);
|
||||
// }
|
||||
// else if (storageResponse == BackendResponse.NotFound)
|
||||
// {
|
||||
// m_log.Warn("[REFERENCEFRONTEND]: Could not find metadata for asset " + assetID.ToString());
|
||||
// httpResponse.StatusCode = (int) HttpStatusCode.NotFound;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// httpResponse.StatusCode = (int) HttpStatusCode.InternalServerError;
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// httpResponse.StatusCode = (int) HttpStatusCode.Forbidden;
|
||||
// }
|
||||
|
||||
// return serializedData;
|
||||
// }
|
||||
|
||||
// httpResponse.StatusCode = (int) HttpStatusCode.NotFound;
|
||||
// return serializedData;
|
||||
// }
|
||||
|
||||
// #endregion IStreamedRequestHandler implementation
|
||||
//}
|
||||
|
||||
public class DataRequestHandler : IStreamedRequestHandler
|
||||
{
|
||||
AssetInventoryServer m_server;
|
||||
string m_contentType;
|
||||
string m_httpMethod;
|
||||
string m_path;
|
||||
|
||||
public DataRequestHandler(AssetInventoryServer server)
|
||||
{
|
||||
m_server = server;
|
||||
m_contentType = null;
|
||||
m_httpMethod = "GET";
|
||||
m_path = @"^/[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}/data";
|
||||
}
|
||||
|
||||
#region IStreamedRequestHandler implementation
|
||||
|
||||
public string ContentType
|
||||
{
|
||||
get { return m_contentType; }
|
||||
}
|
||||
|
||||
public string HttpMethod
|
||||
{
|
||||
get { return m_httpMethod; }
|
||||
}
|
||||
|
||||
public string Path
|
||||
{
|
||||
get { return m_path; }
|
||||
}
|
||||
|
||||
public byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
byte[] assetData = null;
|
||||
UUID assetID;
|
||||
// Split the URL up into an AssetID and a method
|
||||
string[] rawUrl = httpRequest.Url.PathAndQuery.Split('/');
|
||||
|
||||
if (rawUrl.Length >= 3 && UUID.TryParse(rawUrl[1], out assetID))
|
||||
{
|
||||
UUID authToken = Utils.GetAuthToken(httpRequest);
|
||||
|
||||
if (m_server.AuthorizationProvider.IsDataAuthorized(authToken, assetID))
|
||||
{
|
||||
BackendResponse storageResponse = m_server.StorageProvider.TryFetchData(assetID, out assetData);
|
||||
|
||||
if (storageResponse == BackendResponse.Success)
|
||||
{
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.OK;
|
||||
httpResponse.ContentType = "application/octet-stream";
|
||||
httpResponse.AddHeader("Content-Disposition", "attachment; filename=" + assetID.ToString());
|
||||
httpResponse.ContentLength = assetData.Length;
|
||||
httpResponse.Body.Write(assetData, 0, assetData.Length);
|
||||
}
|
||||
else if (storageResponse == BackendResponse.NotFound)
|
||||
{
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.NotFound;
|
||||
}
|
||||
else
|
||||
{
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.InternalServerError;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.Forbidden;
|
||||
}
|
||||
|
||||
return assetData;
|
||||
}
|
||||
|
||||
httpResponse.StatusCode = (int) HttpStatusCode.BadRequest;
|
||||
return assetData;
|
||||
}
|
||||
|
||||
#endregion IStreamedRequestHandler implementation
|
||||
}
|
||||
|
||||
//public class CreateRequestHandler : IStreamedRequestHandler
|
||||
//{
|
||||
// AssetInventoryServer m_server;
|
||||
// string m_contentType;
|
||||
// string m_httpMethod;
|
||||
// string m_path;
|
||||
|
||||
// public CreateRequestHandler(AssetInventoryServer server)
|
||||
// {
|
||||
// m_server = server;
|
||||
// m_contentType = null;
|
||||
// m_httpMethod = "POST";
|
||||
// m_path = "^/createasset";
|
||||
// }
|
||||
|
||||
// #region IStreamedRequestHandler implementation
|
||||
|
||||
// public string ContentType
|
||||
// {
|
||||
// get { return m_contentType; }
|
||||
// }
|
||||
|
||||
// public string HttpMethod
|
||||
// {
|
||||
// get { return m_httpMethod; }
|
||||
// }
|
||||
|
||||
// public string Path
|
||||
// {
|
||||
// get { return m_path; }
|
||||
// }
|
||||
|
||||
// public byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
// {
|
||||
// byte[] responseData = null;
|
||||
// UUID authToken = Utils.GetAuthToken(httpRequest);
|
||||
|
||||
// if (m_server.AuthorizationProvider.IsCreateAuthorized(authToken))
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// OSD osdata = OSDParser.DeserializeJson(new StreamReader(httpRequest.InputStream).ReadToEnd());
|
||||
|
||||
// if (osdata.Type == OSDType.Map)
|
||||
// {
|
||||
// OSDMap map = (OSDMap)osdata;
|
||||
// Metadata metadata = new Metadata();
|
||||
// metadata.Deserialize(map);
|
||||
|
||||
// byte[] assetData = map["data"].AsBinary();
|
||||
|
||||
// if (assetData != null && assetData.Length > 0)
|
||||
// {
|
||||
// BackendResponse storageResponse;
|
||||
|
||||
// if (metadata.ID != UUID.Zero)
|
||||
// storageResponse = m_server.StorageProvider.TryCreateAsset(metadata, assetData);
|
||||
// else
|
||||
// storageResponse = m_server.StorageProvider.TryCreateAsset(metadata, assetData, out metadata.ID);
|
||||
|
||||
// if (storageResponse == BackendResponse.Success)
|
||||
// {
|
||||
// httpResponse.StatusCode = (int) HttpStatusCode.Created;
|
||||
// OSDMap responseMap = new OSDMap(1);
|
||||
// responseMap["id"] = OSD.FromUUID(metadata.ID);
|
||||
// LitJson.JsonData jsonData = OSDParser.SerializeJson(responseMap);
|
||||
// responseData = System.Text.Encoding.UTF8.GetBytes(jsonData.ToJson());
|
||||
// httpResponse.Body.Write(responseData, 0, responseData.Length);
|
||||
// httpResponse.Body.Flush();
|
||||
// }
|
||||
// else if (storageResponse == BackendResponse.NotFound)
|
||||
// {
|
||||
// httpResponse.StatusCode = (int) HttpStatusCode.NotFound;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// httpResponse.StatusCode = (int) HttpStatusCode.InternalServerError;
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// httpResponse.StatusCode = (int) HttpStatusCode.BadRequest;
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// httpResponse.StatusCode = (int) HttpStatusCode.BadRequest;
|
||||
// }
|
||||
// }
|
||||
// catch (Exception ex)
|
||||
// {
|
||||
// httpResponse.StatusCode = (int) HttpStatusCode.InternalServerError;
|
||||
// httpResponse.StatusDescription = ex.Message;
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// httpResponse.StatusCode = (int) HttpStatusCode.Forbidden;
|
||||
// }
|
||||
|
||||
// return responseData;
|
||||
// }
|
||||
|
||||
// #endregion IStreamedRequestHandler implementation
|
||||
//}
|
||||
}
|
||||
}
|
|
@ -1,28 +0,0 @@
|
|||
<Addin id="OpenSim.Grid.AssetInventoryServer.Plugins" version="0.1">
|
||||
<Runtime>
|
||||
<Import assembly="OpenSim.Grid.AssetInventoryServer.Plugins.dll" />
|
||||
</Runtime>
|
||||
|
||||
<Dependencies>
|
||||
<Addin id="OpenSim.Grid.AssetInventoryServer" version="0.1" />
|
||||
</Dependencies>
|
||||
|
||||
<Extension path="/OpenSim/AssetInventoryServer/MetricsProvider">
|
||||
<Plugin id="NullMetrics" provider="OpenSim.Grid.AssetInventoryServer.Plugins.dll" type="OpenSim.Grid.AssetInventoryServer.Plugins.NullMetricsPlugin" />
|
||||
</Extension>
|
||||
<Extension path="/OpenSim/AssetInventoryServer/Frontend">
|
||||
<Plugin id="BrowseFrontend" provider="OpenSim.Grid.AssetInventoryServer.Plugins.dll" type="OpenSim.Grid.AssetInventoryServer.Plugins.BrowseFrontendPlugin" />
|
||||
</Extension>
|
||||
<Extension path="/OpenSim/AssetInventoryServer/Frontend">
|
||||
<Plugin id="ReferenceFrontend" provider="OpenSim.Grid.AssetInventoryServer.Plugins.dll" type="OpenSim.Grid.AssetInventoryServer.Plugins.ReferenceFrontendPlugin" />
|
||||
</Extension>
|
||||
<Extension path="/OpenSim/AssetInventoryServer/AuthenticationProvider">
|
||||
<Plugin id="NullAuthentication" provider="OpenSim.Grid.AssetInventoryServer.Plugins.dll" type="OpenSim.Grid.AssetInventoryServer.Plugins.NullAuthenticationPlugin" />
|
||||
</Extension>
|
||||
<Extension path="/OpenSim/AssetInventoryServer/AuthorizationProvider">
|
||||
<Plugin id="AuthorizeAll" provider="OpenSim.Grid.AssetInventoryServer.Plugins.dll" type="OpenSim.Grid.AssetInventoryServer.Plugins.AuthorizeAllPlugin" />
|
||||
</Extension>
|
||||
<Extension path="/OpenSim/AssetInventoryServer/Frontend">
|
||||
<Plugin id="InventoryArchive" provider="OpenSim.Grid.AssetInventoryServer.Plugins.dll" type="OpenSim.Grid.AssetInventoryServer.Plugins.InventoryArchivePlugin" />
|
||||
</Extension>
|
||||
</Addin>
|
|
@ -1,16 +0,0 @@
|
|||
<Addin id="OpenSim.Grid.AssetInventoryServer.Plugins.Simple" version="0.1">
|
||||
<Runtime>
|
||||
<Import assembly="OpenSim.Grid.AssetInventoryServer.Plugins.Simple.dll" />
|
||||
</Runtime>
|
||||
|
||||
<Dependencies>
|
||||
<Addin id="OpenSim.Grid.AssetInventoryServer" version="0.1" />
|
||||
</Dependencies>
|
||||
|
||||
<Extension path="/OpenSim/AssetInventoryServer/AssetStorageProvider">
|
||||
<Plugin id="SimpleAssetStorage" provider="OpenSim.Grid.AssetInventoryServer.Plugins.Simple.dll" type="OpenSim.Grid.AssetInventoryServer.Plugins.Simple.SimpleAssetStoragePlugin" />
|
||||
</Extension>
|
||||
<Extension path="/OpenSim/AssetInventoryServer/InventoryStorageProvider">
|
||||
<Plugin id="SimpleInventoryStorage" provider="OpenSim.Grid.AssetInventoryServer.Plugins.Simple.dll" type="OpenSim.Grid.AssetInventoryServer.Plugins.Simple.SimpleInventoryStoragePlugin" />
|
||||
</Extension>
|
||||
</Addin>
|
|
@ -1,290 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple
|
||||
{
|
||||
public class SimpleAssetStoragePlugin : IAssetStorageProvider
|
||||
{
|
||||
const string EXTENSION_NAME = "SimpleAssetStorage"; // Used in metrics reporting
|
||||
const string DEFAULT_DATA_DIR = "SimpleAssets";
|
||||
const string TEMP_DATA_DIR = "SimpleAssetsTemp";
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
AssetInventoryServer server;
|
||||
Dictionary<UUID, AssetMetadata> metadataStorage;
|
||||
Dictionary<UUID, string> filenames;
|
||||
|
||||
public SimpleAssetStoragePlugin()
|
||||
{
|
||||
}
|
||||
|
||||
#region Required Interfaces
|
||||
|
||||
public BackendResponse TryFetchMetadata(UUID assetID, out AssetMetadata metadata)
|
||||
{
|
||||
metadata = null;
|
||||
BackendResponse ret;
|
||||
|
||||
if (metadataStorage.TryGetValue(assetID, out metadata))
|
||||
ret = BackendResponse.Success;
|
||||
else
|
||||
ret = BackendResponse.NotFound;
|
||||
|
||||
server.MetricsProvider.LogAssetMetadataFetch(EXTENSION_NAME, ret, assetID, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryFetchData(UUID assetID, out byte[] assetData)
|
||||
{
|
||||
assetData = null;
|
||||
string filename;
|
||||
BackendResponse ret;
|
||||
|
||||
if (filenames.TryGetValue(assetID, out filename))
|
||||
{
|
||||
try
|
||||
{
|
||||
assetData = File.ReadAllBytes(filename);
|
||||
ret = BackendResponse.Success;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.ErrorFormat("[SIMPLEASSETSTORAGE]: Failed reading data for asset {0} from {1}: {2}", assetID, filename, ex.Message);
|
||||
ret = BackendResponse.Failure;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = BackendResponse.NotFound;
|
||||
}
|
||||
|
||||
server.MetricsProvider.LogAssetDataFetch(EXTENSION_NAME, ret, assetID, (assetData != null ? assetData.Length : 0), DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryFetchDataMetadata(UUID assetID, out AssetBase asset)
|
||||
{
|
||||
asset = new AssetBase();
|
||||
AssetMetadata metadata = asset.Metadata;
|
||||
|
||||
string filename;
|
||||
BackendResponse ret;
|
||||
|
||||
if (metadataStorage.TryGetValue(assetID, out metadata) &&
|
||||
filenames.TryGetValue(assetID, out filename))
|
||||
{
|
||||
try
|
||||
{
|
||||
asset.Data = File.ReadAllBytes(filename);
|
||||
ret = BackendResponse.Success;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.ErrorFormat("[SIMPLEASSETSTORAGE]: Failed reading data for asset {0} from {1}: {2}", assetID, filename, ex.Message);
|
||||
ret = BackendResponse.Failure;
|
||||
}
|
||||
|
||||
asset.Type = (sbyte) Utils.ContentTypeToSLAssetType(metadata.ContentType);
|
||||
asset.Local = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
asset = null;
|
||||
ret = BackendResponse.NotFound;
|
||||
}
|
||||
|
||||
server.MetricsProvider.LogAssetMetadataFetch(EXTENSION_NAME, ret, assetID, DateTime.Now);
|
||||
server.MetricsProvider.LogAssetDataFetch(EXTENSION_NAME, ret, assetID, (asset != null && asset.Data != null ? asset.Data.Length : 0), DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryCreateAsset(AssetBase asset, out UUID assetID)
|
||||
{
|
||||
assetID = asset.FullID = UUID.Random();
|
||||
return TryCreateAsset(asset);
|
||||
}
|
||||
|
||||
public BackendResponse TryCreateAsset(AssetBase asset)
|
||||
{
|
||||
BackendResponse ret;
|
||||
AssetMetadata metadata = asset.Metadata;
|
||||
|
||||
string path;
|
||||
string filename = String.Format("{0}.{1}", asset.FullID, Utils.ContentTypeToExtension(metadata.ContentType));
|
||||
|
||||
if (asset.Temporary)
|
||||
path = Path.Combine(TEMP_DATA_DIR, filename);
|
||||
else
|
||||
path = Path.Combine(DEFAULT_DATA_DIR, filename);
|
||||
|
||||
try
|
||||
{
|
||||
File.WriteAllBytes(path, asset.Data);
|
||||
lock (filenames) filenames[asset.FullID] = path;
|
||||
|
||||
// Set the creation date to right now
|
||||
metadata.CreationDate = DateTime.Now;
|
||||
|
||||
lock (metadataStorage)
|
||||
metadataStorage[asset.FullID] = metadata;
|
||||
|
||||
ret = BackendResponse.Success;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.ErrorFormat("[SIMPLEASSETSTORAGE]: Failed writing data for asset {0} to {1}: {2}", asset.FullID, filename, ex.Message);
|
||||
ret = BackendResponse.Failure;
|
||||
}
|
||||
|
||||
server.MetricsProvider.LogAssetCreate(EXTENSION_NAME, ret, asset.FullID, asset.Data.Length, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int ForEach(Action<AssetMetadata> action, int start, int count)
|
||||
{
|
||||
int rowCount = 0;
|
||||
|
||||
//lock (metadataStorage)
|
||||
//{
|
||||
// foreach (Metadata metadata in metadataStorage.Values)
|
||||
// {
|
||||
// action(metadata);
|
||||
// ++rowCount;
|
||||
// }
|
||||
//}
|
||||
|
||||
return rowCount;
|
||||
}
|
||||
|
||||
#endregion Required Interfaces
|
||||
|
||||
#region IPlugin implementation
|
||||
|
||||
public void Initialise(AssetInventoryServer server)
|
||||
{
|
||||
this.server = server;
|
||||
|
||||
metadataStorage = new Dictionary<UUID, AssetMetadata>();
|
||||
filenames = new Dictionary<UUID, string>();
|
||||
|
||||
LoadFiles(DEFAULT_DATA_DIR, false);
|
||||
LoadFiles(TEMP_DATA_DIR, true);
|
||||
|
||||
m_log.InfoFormat("[SIMPLEASSETSTORAGE]: Initialized the store index with metadata for {0} assets",
|
||||
metadataStorage.Count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <para>Initialises asset interface</para>
|
||||
/// </summary>
|
||||
public void Initialise()
|
||||
{
|
||||
m_log.InfoFormat("[SIMPLEASSETSTORAGE]: {0} cannot be default-initialized!", Name);
|
||||
throw new PluginNotInitialisedException(Name);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
WipeTemporary();
|
||||
}
|
||||
|
||||
public string Version
|
||||
{
|
||||
// TODO: this should be something meaningful and not hardcoded?
|
||||
get { return "0.1"; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "SimpleAssetStorage"; }
|
||||
}
|
||||
|
||||
#endregion IPlugin implementation
|
||||
|
||||
public void WipeTemporary()
|
||||
{
|
||||
if (Directory.Exists(TEMP_DATA_DIR))
|
||||
{
|
||||
try { Directory.Delete(TEMP_DATA_DIR); }
|
||||
catch (Exception ex) { m_log.Error("[SIMPLEASSETSTORAGE]: " + ex.Message); }
|
||||
}
|
||||
}
|
||||
|
||||
void LoadFiles(string folder, bool temporary)
|
||||
{
|
||||
// Try to create the directory if it doesn't already exist
|
||||
if (!Directory.Exists(folder))
|
||||
{
|
||||
try { Directory.CreateDirectory(folder); }
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn("[SIMPLEASSETSTORAGE]: " + ex.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
lock (metadataStorage)
|
||||
{
|
||||
try
|
||||
{
|
||||
string[] assets = Directory.GetFiles(folder);
|
||||
|
||||
for (int i = 0; i < assets.Length; i++)
|
||||
{
|
||||
string filename = assets[i];
|
||||
byte[] data = File.ReadAllBytes(filename);
|
||||
|
||||
AssetMetadata metadata = new AssetMetadata();
|
||||
metadata.CreationDate = File.GetCreationTime(filename);
|
||||
metadata.Description = String.Empty;
|
||||
metadata.FullID = SimpleUtils.ParseUUIDFromFilename(filename);
|
||||
metadata.Name = SimpleUtils.ParseNameFromFilename(filename);
|
||||
metadata.SHA1 = OpenMetaverse.Utils.SHA1(data);
|
||||
metadata.Temporary = false;
|
||||
metadata.ContentType = Utils.ExtensionToContentType(Path.GetExtension(filename).TrimStart('.'));
|
||||
|
||||
// Store the loaded data
|
||||
metadataStorage[metadata.FullID] = metadata;
|
||||
filenames[metadata.FullID] = filename;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn("[SIMPLEASSETSTORAGE]: " + ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,625 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple
|
||||
{
|
||||
public class SimpleInventoryStoragePlugin : IInventoryStorageProvider
|
||||
{
|
||||
const string EXTENSION_NAME = "SimpleInventoryStorage"; // Used for metrics reporting
|
||||
const string DEFAULT_INVENTORY_DIR = "SimpleInventory";
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
AssetInventoryServer server;
|
||||
Dictionary<Uri, InventoryCollection> inventories = new Dictionary<Uri, InventoryCollection>();
|
||||
Dictionary<Uri, List<InventoryItemBase>> activeGestures = new Dictionary<Uri, List<InventoryItemBase>>();
|
||||
Utils.InventoryItemSerializer itemSerializer = new Utils.InventoryItemSerializer();
|
||||
Utils.InventoryFolderSerializer folderSerializer = new Utils.InventoryFolderSerializer();
|
||||
|
||||
public SimpleInventoryStoragePlugin()
|
||||
{
|
||||
}
|
||||
|
||||
#region Required Interfaces
|
||||
|
||||
public BackendResponse TryFetchItem(Uri owner, UUID itemID, out InventoryItemBase item)
|
||||
{
|
||||
item = null;
|
||||
BackendResponse ret;
|
||||
|
||||
InventoryCollection collection;
|
||||
if (inventories.TryGetValue(owner, out collection) && collection.Items.TryGetValue(itemID, out item))
|
||||
ret = BackendResponse.Success;
|
||||
else
|
||||
ret = BackendResponse.NotFound;
|
||||
|
||||
server.MetricsProvider.LogInventoryFetch(EXTENSION_NAME, ret, owner, itemID, false, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryFetchFolder(Uri owner, UUID folderID, out InventoryFolderWithChildren folder)
|
||||
{
|
||||
folder = null;
|
||||
BackendResponse ret;
|
||||
|
||||
InventoryCollection collection;
|
||||
if (inventories.TryGetValue(owner, out collection) && collection.Folders.TryGetValue(folderID, out folder))
|
||||
ret = BackendResponse.Success;
|
||||
else
|
||||
ret = BackendResponse.NotFound;
|
||||
|
||||
server.MetricsProvider.LogInventoryFetch(EXTENSION_NAME, ret, owner, folderID, true, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryFetchFolderContents(Uri owner, UUID folderID, out InventoryCollection contents)
|
||||
{
|
||||
contents = null;
|
||||
BackendResponse ret;
|
||||
|
||||
InventoryCollection collection;
|
||||
InventoryFolderWithChildren folder;
|
||||
|
||||
if (inventories.TryGetValue(owner, out collection) && collection.Folders.TryGetValue(folderID, out folder))
|
||||
{
|
||||
contents = new InventoryCollection();
|
||||
contents.UserID = collection.UserID;
|
||||
contents.Folders = new Dictionary<UUID, InventoryFolderWithChildren>();
|
||||
contents.Items = new Dictionary<UUID, InventoryItemBase>();
|
||||
|
||||
foreach (InventoryNodeBase invBase in folder.Children.Values)
|
||||
{
|
||||
if (invBase is InventoryItemBase)
|
||||
{
|
||||
InventoryItemBase invItem = invBase as InventoryItemBase;
|
||||
contents.Items.Add(invItem.ID, invItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
InventoryFolderWithChildren invFolder = invBase as InventoryFolderWithChildren;
|
||||
contents.Folders.Add(invFolder.ID, invFolder);
|
||||
}
|
||||
}
|
||||
|
||||
ret = BackendResponse.Success;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = BackendResponse.NotFound;
|
||||
}
|
||||
|
||||
server.MetricsProvider.LogInventoryFetchFolderContents(EXTENSION_NAME, ret, owner, folderID, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryFetchFolderList(Uri owner, out List<InventoryFolderWithChildren> folders)
|
||||
{
|
||||
folders = null;
|
||||
BackendResponse ret;
|
||||
|
||||
InventoryCollection collection;
|
||||
if (inventories.TryGetValue(owner, out collection))
|
||||
{
|
||||
folders = new List<InventoryFolderWithChildren>(collection.Folders.Values);
|
||||
return BackendResponse.Success;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = BackendResponse.NotFound;
|
||||
}
|
||||
|
||||
server.MetricsProvider.LogInventoryFetchFolderList(EXTENSION_NAME, ret, owner, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryFetchInventory(Uri owner, out InventoryCollection inventory)
|
||||
{
|
||||
inventory = null;
|
||||
BackendResponse ret;
|
||||
|
||||
if (inventories.TryGetValue(owner, out inventory))
|
||||
ret = BackendResponse.Success;
|
||||
else
|
||||
ret = BackendResponse.NotFound;
|
||||
|
||||
server.MetricsProvider.LogInventoryFetchInventory(EXTENSION_NAME, ret, owner, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryFetchActiveGestures(Uri owner, out List<InventoryItemBase> gestures)
|
||||
{
|
||||
gestures = null;
|
||||
BackendResponse ret;
|
||||
|
||||
if (activeGestures.TryGetValue(owner, out gestures))
|
||||
ret = BackendResponse.Success;
|
||||
else
|
||||
ret = BackendResponse.NotFound;
|
||||
|
||||
server.MetricsProvider.LogInventoryFetchActiveGestures(EXTENSION_NAME, ret, owner, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryCreateItem(Uri owner, InventoryItemBase item)
|
||||
{
|
||||
BackendResponse ret;
|
||||
|
||||
InventoryCollection collection;
|
||||
if (inventories.TryGetValue(owner, out collection))
|
||||
{
|
||||
// Delete this item first if it already exists
|
||||
InventoryItemBase oldItem;
|
||||
if (collection.Items.TryGetValue(item.ID, out oldItem))
|
||||
TryDeleteItem(owner, item.ID);
|
||||
|
||||
try
|
||||
{
|
||||
// Create the file
|
||||
SaveItem(item);
|
||||
|
||||
// Add the item to the collection
|
||||
lock (collection) collection.Items[item.ID] = item;
|
||||
|
||||
// Add the item to its parent folder
|
||||
InventoryFolderWithChildren parent;
|
||||
if (collection.Folders.TryGetValue(item.Folder, out parent))
|
||||
lock (parent.Children) parent.Children.Add(item.ID, item);
|
||||
|
||||
// Add active gestures to our list
|
||||
if (item.InvType == (int)InventoryType.Gesture && item.Flags == 1)
|
||||
{
|
||||
lock (activeGestures)
|
||||
activeGestures[owner].Add(item);
|
||||
}
|
||||
|
||||
ret = BackendResponse.Success;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("[SIMPLEINVENTORYSTORAGE]: " + ex.Message);
|
||||
ret = BackendResponse.Failure;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return BackendResponse.NotFound;
|
||||
}
|
||||
|
||||
server.MetricsProvider.LogInventoryCreate(EXTENSION_NAME, ret, owner, false, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryCreateFolder(Uri owner, InventoryFolderWithChildren folder)
|
||||
{
|
||||
BackendResponse ret;
|
||||
|
||||
InventoryCollection collection;
|
||||
if (inventories.TryGetValue(owner, out collection))
|
||||
{
|
||||
// Delete this folder first if it already exists
|
||||
InventoryFolderWithChildren oldFolder;
|
||||
if (collection.Folders.TryGetValue(folder.ID, out oldFolder))
|
||||
TryDeleteFolder(owner, folder.ID);
|
||||
|
||||
try
|
||||
{
|
||||
// Create the file
|
||||
SaveFolder(folder);
|
||||
|
||||
// Add the folder to the collection
|
||||
lock (collection) collection.Folders[folder.ID] = folder;
|
||||
|
||||
// Add the folder to its parent folder
|
||||
InventoryFolderWithChildren parent;
|
||||
if (collection.Folders.TryGetValue(folder.ParentID, out parent))
|
||||
lock (parent.Children) parent.Children.Add(folder.ID, folder);
|
||||
|
||||
ret = BackendResponse.Success;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("[SIMPLEINVENTORYSTORAGE]: " + ex.Message);
|
||||
ret = BackendResponse.Failure;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = BackendResponse.NotFound;
|
||||
}
|
||||
|
||||
server.MetricsProvider.LogInventoryCreate(EXTENSION_NAME, ret, owner, true, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryCreateInventory(Uri owner, InventoryFolderWithChildren rootFolder)
|
||||
{
|
||||
BackendResponse ret;
|
||||
|
||||
lock (inventories)
|
||||
{
|
||||
if (!inventories.ContainsKey(owner))
|
||||
{
|
||||
InventoryCollection collection = new InventoryCollection();
|
||||
collection.UserID = rootFolder.Owner;
|
||||
collection.Folders = new Dictionary<UUID, InventoryFolderWithChildren>();
|
||||
collection.Folders.Add(rootFolder.ID, rootFolder);
|
||||
collection.Items = new Dictionary<UUID, InventoryItemBase>();
|
||||
|
||||
inventories.Add(owner, collection);
|
||||
|
||||
ret = BackendResponse.Success;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = BackendResponse.Failure;
|
||||
}
|
||||
}
|
||||
|
||||
if (ret == BackendResponse.Success)
|
||||
{
|
||||
string path = Path.Combine(DEFAULT_INVENTORY_DIR, rootFolder.Owner.ToString());
|
||||
try
|
||||
{
|
||||
// Create the directory for this agent
|
||||
Directory.CreateDirectory(path);
|
||||
|
||||
// Create an index.txt containing the UUID and URI for this agent
|
||||
string[] index = new string[] { rootFolder.Owner.ToString(), owner.ToString() };
|
||||
File.WriteAllLines(Path.Combine(path, "index.txt"), index);
|
||||
|
||||
// Create the root folder file
|
||||
SaveFolder(rootFolder);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("[SIMPLEINVENTORYSTORAGE]: " + ex.Message);
|
||||
ret = BackendResponse.Failure;
|
||||
}
|
||||
}
|
||||
|
||||
server.MetricsProvider.LogInventoryCreateInventory(EXTENSION_NAME, ret, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryDeleteItem(Uri owner, UUID itemID)
|
||||
{
|
||||
BackendResponse ret;
|
||||
|
||||
InventoryCollection collection;
|
||||
InventoryItemBase item;
|
||||
if (inventories.TryGetValue(owner, out collection) && collection.Items.TryGetValue(itemID, out item))
|
||||
{
|
||||
// Remove the item from its parent folder
|
||||
InventoryFolderWithChildren parent;
|
||||
if (collection.Folders.TryGetValue(item.Folder, out parent))
|
||||
lock (parent.Children) parent.Children.Remove(itemID);
|
||||
|
||||
// Remove the item from the collection
|
||||
lock (collection) collection.Items.Remove(itemID);
|
||||
|
||||
// Remove from the active gestures list if applicable
|
||||
if (item.InvType == (int)InventoryType.Gesture)
|
||||
{
|
||||
lock (activeGestures)
|
||||
{
|
||||
for (int i = 0; i < activeGestures[owner].Count; i++)
|
||||
{
|
||||
if (activeGestures[owner][i].ID == itemID)
|
||||
{
|
||||
activeGestures[owner].RemoveAt(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Delete the file. We don't know exactly what the file name is,
|
||||
// so search for it
|
||||
string path = PathFromURI(owner);
|
||||
string[] matches = Directory.GetFiles(path, String.Format("*{0}.item", itemID), SearchOption.TopDirectoryOnly);
|
||||
foreach (string match in matches)
|
||||
{
|
||||
try { File.Delete(match); }
|
||||
catch (Exception ex) { m_log.ErrorFormat("[SIMPLEINVENTORYSTORAGE]: Failed to delete file {0}: {1}", match, ex.Message); }
|
||||
}
|
||||
|
||||
ret = BackendResponse.Success;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = BackendResponse.NotFound;
|
||||
}
|
||||
|
||||
server.MetricsProvider.LogInventoryDelete(EXTENSION_NAME, ret, owner, itemID, false, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryDeleteFolder(Uri owner, UUID folderID)
|
||||
{
|
||||
BackendResponse ret;
|
||||
|
||||
InventoryCollection collection;
|
||||
InventoryFolderWithChildren folder;
|
||||
if (inventories.TryGetValue(owner, out collection) && collection.Folders.TryGetValue(folderID, out folder))
|
||||
{
|
||||
// Remove the folder from its parent folder
|
||||
InventoryFolderWithChildren parent;
|
||||
if (collection.Folders.TryGetValue(folder.ParentID, out parent))
|
||||
lock (parent.Children) parent.Children.Remove(folderID);
|
||||
|
||||
// Remove the folder from the collection
|
||||
lock (collection) collection.Items.Remove(folderID);
|
||||
|
||||
// Delete the folder file. We don't know exactly what the file name is,
|
||||
// so search for it
|
||||
string path = PathFromURI(owner);
|
||||
string[] matches = Directory.GetFiles(path, String.Format("*{0}.folder", folderID), SearchOption.TopDirectoryOnly);
|
||||
foreach (string match in matches)
|
||||
{
|
||||
try { File.Delete(match); }
|
||||
catch (Exception ex) { m_log.ErrorFormat("[SIMPLEINVENTORYSTORAGE]: Failed to delete folder file {0}: {1}", match, ex.Message); }
|
||||
}
|
||||
|
||||
ret = BackendResponse.Success;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = BackendResponse.NotFound;
|
||||
}
|
||||
|
||||
server.MetricsProvider.LogInventoryDelete(EXTENSION_NAME, ret, owner, folderID, true, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BackendResponse TryPurgeFolder(Uri owner, UUID folderID)
|
||||
{
|
||||
BackendResponse ret;
|
||||
|
||||
InventoryCollection collection;
|
||||
InventoryFolderWithChildren folder;
|
||||
if (inventories.TryGetValue(owner, out collection) && collection.Folders.TryGetValue(folderID, out folder))
|
||||
{
|
||||
// Delete all of the folder children
|
||||
foreach (InventoryNodeBase obj in new List<InventoryNodeBase>(folder.Children.Values))
|
||||
{
|
||||
if (obj is InventoryItemBase)
|
||||
{
|
||||
TryDeleteItem(owner, (obj as InventoryItemBase).ID);
|
||||
}
|
||||
else
|
||||
{
|
||||
InventoryFolderWithChildren childFolder = obj as InventoryFolderWithChildren;
|
||||
TryPurgeFolder(owner, childFolder.ID);
|
||||
TryDeleteFolder(owner, childFolder.ID);
|
||||
}
|
||||
}
|
||||
|
||||
ret = BackendResponse.Success;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = BackendResponse.NotFound;
|
||||
}
|
||||
|
||||
server.MetricsProvider.LogInventoryPurgeFolder(EXTENSION_NAME, ret, owner, folderID, DateTime.Now);
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endregion Required Interfaces
|
||||
|
||||
void SaveItem(InventoryItemBase item)
|
||||
{
|
||||
string filename = String.Format("{0}-{1}.item", SanitizeFilename(item.Name), item.ID);
|
||||
|
||||
string path = Path.Combine(DEFAULT_INVENTORY_DIR, item.Owner.ToString());
|
||||
path = Path.Combine(path, filename);
|
||||
|
||||
using (FileStream stream = new FileStream(path, FileMode.Create, FileAccess.Write))
|
||||
{
|
||||
itemSerializer.Serialize(stream, item);
|
||||
stream.Flush();
|
||||
}
|
||||
}
|
||||
|
||||
void SaveFolder(InventoryFolderWithChildren folder)
|
||||
{
|
||||
string filename = String.Format("{0}-{1}.folder", SanitizeFilename(folder.Name), folder.ID);
|
||||
|
||||
string path = Path.Combine(DEFAULT_INVENTORY_DIR, folder.Owner.ToString());
|
||||
path = Path.Combine(path, filename);
|
||||
|
||||
using (FileStream stream = new FileStream(path, FileMode.Create, FileAccess.Write))
|
||||
{
|
||||
folderSerializer.Serialize(stream, folder);
|
||||
stream.Flush();
|
||||
}
|
||||
}
|
||||
|
||||
string SanitizeFilename(string filename)
|
||||
{
|
||||
string output = filename;
|
||||
|
||||
if (output.Length > 64)
|
||||
output = output.Substring(0, 64);
|
||||
|
||||
foreach (char i in Path.GetInvalidFileNameChars())
|
||||
output = output.Replace(i, '_');
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
static string PathFromURI(Uri uri)
|
||||
{
|
||||
byte[] hash = OpenMetaverse.Utils.SHA1(Encoding.UTF8.GetBytes(uri.ToString()));
|
||||
StringBuilder digest = new StringBuilder(40);
|
||||
|
||||
// Convert the hash to a hex string
|
||||
foreach (byte b in hash)
|
||||
digest.AppendFormat(OpenMetaverse.Utils.EnUsCulture, "{0:x2}", b);
|
||||
|
||||
return Path.Combine(DEFAULT_INVENTORY_DIR, digest.ToString());
|
||||
}
|
||||
|
||||
void LoadFiles(string folder)
|
||||
{
|
||||
// Try to create the directory if it doesn't already exist
|
||||
if (!Directory.Exists(folder))
|
||||
{
|
||||
try { Directory.CreateDirectory(folder); }
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn("[SIMPLEINVENTORYSTORAGE]: " + ex.Message);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
string[] agentFolders = Directory.GetDirectories(DEFAULT_INVENTORY_DIR);
|
||||
|
||||
for (int i = 0; i < agentFolders.Length; i++)
|
||||
{
|
||||
string foldername = agentFolders[i];
|
||||
string indexPath = Path.Combine(foldername, "index.txt");
|
||||
UUID ownerID = UUID.Zero;
|
||||
Uri owner = null;
|
||||
|
||||
try
|
||||
{
|
||||
string[] index = File.ReadAllLines(indexPath);
|
||||
ownerID = UUID.Parse(index[0]);
|
||||
owner = new Uri(index[1]);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.WarnFormat("[SIMPLEINVENTORYSTORAGE]: Failed loading the index file {0}: {1}", indexPath, ex.Message);
|
||||
}
|
||||
|
||||
if (ownerID != UUID.Zero && owner != null)
|
||||
{
|
||||
// Initialize the active gestures list for this agent
|
||||
activeGestures.Add(owner, new List<InventoryItemBase>());
|
||||
|
||||
InventoryCollection collection = new InventoryCollection();
|
||||
collection.UserID = ownerID;
|
||||
|
||||
// Load all of the folders for this agent
|
||||
string[] folders = Directory.GetFiles(foldername, "*.folder", SearchOption.TopDirectoryOnly);
|
||||
collection.Folders = new Dictionary<UUID,InventoryFolderWithChildren>(folders.Length);
|
||||
|
||||
for (int j = 0; j < folders.Length; j++)
|
||||
{
|
||||
InventoryFolderWithChildren invFolder = (InventoryFolderWithChildren)folderSerializer.Deserialize(
|
||||
new FileStream(folders[j], FileMode.Open, FileAccess.Read));
|
||||
collection.Folders[invFolder.ID] = invFolder;
|
||||
}
|
||||
|
||||
// Iterate over the folders collection, adding children to their parents
|
||||
foreach (InventoryFolderWithChildren invFolder in collection.Folders.Values)
|
||||
{
|
||||
InventoryFolderWithChildren parent;
|
||||
if (collection.Folders.TryGetValue(invFolder.ParentID, out parent))
|
||||
parent.Children[invFolder.ID] = invFolder;
|
||||
}
|
||||
|
||||
// Load all of the items for this agent
|
||||
string[] files = Directory.GetFiles(foldername, "*.item", SearchOption.TopDirectoryOnly);
|
||||
collection.Items = new Dictionary<UUID, InventoryItemBase>(files.Length);
|
||||
|
||||
for (int j = 0; j < files.Length; j++)
|
||||
{
|
||||
InventoryItemBase invItem = (InventoryItemBase)itemSerializer.Deserialize(
|
||||
new FileStream(files[j], FileMode.Open, FileAccess.Read));
|
||||
collection.Items[invItem.ID] = invItem;
|
||||
|
||||
// Add items to their parent folders
|
||||
InventoryFolderWithChildren parent;
|
||||
if (collection.Folders.TryGetValue(invItem.Folder, out parent))
|
||||
parent.Children[invItem.ID] = invItem;
|
||||
|
||||
// Add active gestures to our list
|
||||
if (invItem.InvType == (int)InventoryType.Gesture && invItem.Flags != 0)
|
||||
activeGestures[owner].Add(invItem);
|
||||
}
|
||||
|
||||
inventories.Add(owner, collection);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.ErrorFormat("[SIMPLEINVENTORYSTORAGE]: Failed loading inventory from {0}: {1}", folder, ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
#region IPlugin implementation
|
||||
|
||||
public void Initialise(AssetInventoryServer server)
|
||||
{
|
||||
this.server = server;
|
||||
|
||||
LoadFiles(DEFAULT_INVENTORY_DIR);
|
||||
|
||||
m_log.InfoFormat("[SIMPLEINVENTORYSTORAGE]: Initialized the inventory index with data for {0} avatars",
|
||||
inventories.Count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <para>Initialises asset interface</para>
|
||||
/// </summary>
|
||||
public void Initialise()
|
||||
{
|
||||
m_log.InfoFormat("[SIMPLEINVENTORYSTORAGE]: {0} cannot be default-initialized!", Name);
|
||||
throw new PluginNotInitialisedException(Name);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
public string Version
|
||||
{
|
||||
// TODO: this should be something meaningful and not hardcoded?
|
||||
get { return "0.1"; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "SimpleInventoryStorage"; }
|
||||
}
|
||||
|
||||
#endregion IPlugin implementation
|
||||
}
|
||||
}
|
|
@ -1,71 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Grid.AssetInventoryServer.Plugins.Simple
|
||||
{
|
||||
public static class SimpleUtils
|
||||
{
|
||||
public static string ParseNameFromFilename(string filename)
|
||||
{
|
||||
filename = Path.GetFileName(filename);
|
||||
|
||||
int dot = filename.LastIndexOf('.');
|
||||
int firstDash = filename.IndexOf('-');
|
||||
|
||||
if (dot - 37 > 0 && firstDash > 0)
|
||||
return filename.Substring(0, firstDash);
|
||||
else
|
||||
return String.Empty;
|
||||
}
|
||||
|
||||
public static UUID ParseUUIDFromFilename(string filename)
|
||||
{
|
||||
int dot = filename.LastIndexOf('.');
|
||||
|
||||
if (dot > 35)
|
||||
{
|
||||
// Grab the last 36 characters of the filename
|
||||
string uuidString = filename.Substring(dot - 36, 36);
|
||||
UUID uuid;
|
||||
UUID.TryParse(uuidString, out uuid);
|
||||
return uuid;
|
||||
}
|
||||
else
|
||||
{
|
||||
UUID uuid;
|
||||
if (UUID.TryParse(Path.GetFileName(filename), out uuid))
|
||||
return uuid;
|
||||
else
|
||||
return UUID.Zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -140,7 +140,7 @@ namespace OpenSim.Grid.AssetServer
|
|||
|
||||
protected void StoreAsset(AssetBase asset)
|
||||
{
|
||||
m_assetProvider.CreateAsset(asset);
|
||||
m_assetProvider.StoreAsset(asset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -206,11 +206,11 @@ namespace OpenSim.Grid.GridServer.Modules
|
|||
{
|
||||
if (existingSim == null)
|
||||
{
|
||||
insertResponse = plugin.AddProfile(sim);
|
||||
insertResponse = plugin.StoreProfile(sim);
|
||||
}
|
||||
else
|
||||
{
|
||||
insertResponse = plugin.UpdateProfile(sim);
|
||||
insertResponse = plugin.StoreProfile(sim);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
|
@ -259,7 +259,7 @@ namespace OpenSim.Grid.GridServer.Modules
|
|||
if ((reserveData != null && reserveData.gridRecvKey == theSim.regionRecvKey) ||
|
||||
(reserveData == null && authkeynode.InnerText != theSim.regionRecvKey))
|
||||
{
|
||||
plugin.AddProfile(theSim);
|
||||
plugin.StoreProfile(theSim);
|
||||
m_log.Info("[grid]: New sim added to grid (" + theSim.regionName + ")");
|
||||
logToDB(theSim.ToString(), "RestSetSimMethod", String.Empty, 5,
|
||||
"Region successfully updated and connected to grid.");
|
||||
|
|
|
@ -2177,7 +2177,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
bulkUpdate.AgentData.AgentID = AgentId;
|
||||
bulkUpdate.AgentData.TransactionID = transactionId;
|
||||
bulkUpdate.FolderData = folderDataBlocks.ToArray();
|
||||
|
||||
List<BulkUpdateInventoryPacket.ItemDataBlock> foo = new List<BulkUpdateInventoryPacket.ItemDataBlock>();
|
||||
bulkUpdate.ItemData = foo.ToArray();
|
||||
|
||||
//m_log.Debug("SendBulkUpdateInventory :" + bulkUpdate);
|
||||
OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
|
||||
}
|
||||
|
|
|
@ -56,7 +56,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
|||
if (cnf != null && cnf.GetString(
|
||||
"MessageTransferModule", "MessageTransferModule") !=
|
||||
"MessageTransferModule")
|
||||
{
|
||||
m_log.Debug("[MESSAGE TRANSFER]: Disabled by configuration");
|
||||
return;
|
||||
}
|
||||
|
||||
cnf = config.Configs["Startup"];
|
||||
if (cnf != null)
|
||||
|
@ -72,6 +75,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
|||
"grid_instant_message", processXMLRPCGridInstantMessage);
|
||||
}
|
||||
|
||||
m_log.Debug("[MESSAGE TRANSFER]: Message transfer module active");
|
||||
scene.RegisterModuleInterface<IMessageTransferModule>(this);
|
||||
m_Scenes.Add(scene);
|
||||
}
|
||||
|
|
|
@ -67,13 +67,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
|||
|
||||
if (!m_Scenelist.Contains(scene))
|
||||
{
|
||||
if (m_Scenelist.Count == 0)
|
||||
{
|
||||
m_TransferModule = scene.RequestModuleInterface<IMessageTransferModule>();
|
||||
if (m_TransferModule == null)
|
||||
m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only");
|
||||
}
|
||||
|
||||
m_Scenelist.Add(scene);
|
||||
|
||||
scene.RegisterModuleInterface<IInventoryTransferModule>(this);
|
||||
|
@ -86,6 +79,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
|||
|
||||
public void PostInitialise()
|
||||
{
|
||||
if (m_Scenelist.Count > 0)
|
||||
{
|
||||
m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>();
|
||||
if (m_TransferModule == null)
|
||||
m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only");
|
||||
}
|
||||
}
|
||||
|
||||
public void Close()
|
||||
|
|
|
@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
|
||||
public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
|
||||
{
|
||||
InventoryFolderBase root = GetRootFolder(userID);
|
||||
InventoryFolderBase root = m_InventoryService.GetRootFolder(userID);
|
||||
if (root != null)
|
||||
{
|
||||
InventoryCollection content = GetFolderContent(userID, root.ID);
|
||||
|
@ -202,13 +202,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
{
|
||||
if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
|
||||
{
|
||||
m_log.InfoFormat("[INVENTORY CONNECTOR]: folder type {0} ", folder.Type);
|
||||
//m_log.InfoFormat("[INVENTORY CONNECTOR]: folder type {0} ", folder.Type);
|
||||
folders[(AssetType)folder.Type] = folder;
|
||||
}
|
||||
}
|
||||
// Put the root folder there, as type Folder
|
||||
folders[AssetType.Folder] = root;
|
||||
m_log.InfoFormat("[INVENTORY CONNECTOR]: root folder is type {0} ", root.Type);
|
||||
//m_log.InfoFormat("[INVENTORY CONNECTOR]: root folder is type {0} ", root.Type);
|
||||
|
||||
return folders;
|
||||
}
|
||||
|
|
|
@ -179,8 +179,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update",
|
||||
remoteClient.AgentId);
|
||||
"[AGENT INVENTORY]: Could not find item {0} for caps inventory update",
|
||||
itemID);
|
||||
}
|
||||
|
||||
return UUID.Zero;
|
||||
|
|
|
@ -519,7 +519,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// m_log.DebugFormat(
|
||||
// "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId);
|
||||
|
||||
InventoryFolderBase folder = new InventoryFolderBase(folderID);
|
||||
InventoryFolderBase folder = new InventoryFolderBase(folderID, remoteClient.AgentId);
|
||||
folder = InventoryService.GetFolder(folder);
|
||||
if (folder != null)
|
||||
{
|
||||
|
|
|
@ -225,7 +225,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered");
|
||||
}
|
||||
|
||||
[Test]
|
||||
// I'm commenting this test because it does not represent
|
||||
// crossings. The Thread.Sleep's in here are not meaningful mocks,
|
||||
// and they sometimes fail in panda.
|
||||
// We need to talk in order to develop a test
|
||||
// that really tests region crossings. There are 3 async components,
|
||||
// but things are synchronous among them. So there should be
|
||||
// 3 threads in here.
|
||||
//[Test]
|
||||
public void T021_TestCrossToNewRegion()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
|
|
@ -25,26 +25,74 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using Nini.Config;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
{
|
||||
public class NPCModule : IRegionModule
|
||||
public interface INPCModule
|
||||
{
|
||||
UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom);
|
||||
void Autopilot(UUID agentID, Scene scene, Vector3 pos);
|
||||
void Say(UUID agentID, Scene scene, string text);
|
||||
void DeleteNPC(UUID agentID, Scene scene);
|
||||
}
|
||||
|
||||
public class NPCModule : IRegionModule, INPCModule
|
||||
{
|
||||
// private const bool m_enabled = false;
|
||||
|
||||
private Dictionary<UUID,NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>();
|
||||
|
||||
public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom)
|
||||
{
|
||||
NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene);
|
||||
scene.AddNewClient(npcAvatar);
|
||||
|
||||
ScenePresence sp;
|
||||
if(scene.TryGetAvatar(npcAvatar.AgentId, out sp))
|
||||
{
|
||||
AvatarAppearance x = scene.CommsManager.AvatarService.GetUserAppearance(cloneAppearanceFrom);
|
||||
|
||||
List<byte> wearbyte = new List<byte>();
|
||||
for (int i = 0; i < x.VisualParams.Length; i++)
|
||||
{
|
||||
wearbyte.Add(x.VisualParams[i]);
|
||||
}
|
||||
|
||||
sp.SetAppearance(x.Texture.GetBytes(), wearbyte);
|
||||
}
|
||||
|
||||
m_avatars.Add(npcAvatar.AgentId, npcAvatar);
|
||||
|
||||
return npcAvatar.AgentId;
|
||||
}
|
||||
|
||||
public void Autopilot(UUID agentID, Scene scene, Vector3 pos)
|
||||
{
|
||||
ScenePresence sp;
|
||||
scene.TryGetAvatar(agentID, out sp);
|
||||
sp.DoAutoPilot(0,pos,m_avatars[agentID]);
|
||||
}
|
||||
|
||||
public void Say(UUID agentID, Scene scene, string text)
|
||||
{
|
||||
m_avatars[agentID].Say(text);
|
||||
}
|
||||
|
||||
public void DeleteNPC(UUID agentID, Scene scene)
|
||||
{
|
||||
scene.RemoveClient(agentID);
|
||||
}
|
||||
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
// if (m_enabled)
|
||||
// {
|
||||
// NPCAvatar testAvatar = new NPCAvatar("Jack", "NPC", new Vector3(128, 128, 40), scene);
|
||||
// NPCAvatar testAvatar2 = new NPCAvatar("Jill", "NPC", new Vector3(136, 128, 40), scene);
|
||||
// scene.AddNewClient(testAvatar);
|
||||
// scene.AddNewClient(testAvatar2);
|
||||
// }
|
||||
scene.RegisterModuleInterface<INPCModule>(this);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
|
|
|
@ -83,7 +83,7 @@ namespace OpenSim.Services.AssetService
|
|||
if (!UUID.TryParse(id, out assetID))
|
||||
return null;
|
||||
|
||||
return m_Database.FetchAsset(assetID);
|
||||
return m_Database.GetAsset(assetID);
|
||||
}
|
||||
|
||||
public AssetMetadata GetMetadata(string id)
|
||||
|
@ -93,7 +93,7 @@ namespace OpenSim.Services.AssetService
|
|||
if (!UUID.TryParse(id, out assetID))
|
||||
return null;
|
||||
|
||||
AssetBase asset = m_Database.FetchAsset(assetID);
|
||||
AssetBase asset = m_Database.GetAsset(assetID);
|
||||
return asset.Metadata;
|
||||
}
|
||||
|
||||
|
@ -104,7 +104,7 @@ namespace OpenSim.Services.AssetService
|
|||
if (!UUID.TryParse(id, out assetID))
|
||||
return null;
|
||||
|
||||
AssetBase asset = m_Database.FetchAsset(assetID);
|
||||
AssetBase asset = m_Database.GetAsset(assetID);
|
||||
return asset.Data;
|
||||
}
|
||||
|
||||
|
@ -117,7 +117,7 @@ namespace OpenSim.Services.AssetService
|
|||
if (!UUID.TryParse(id, out assetID))
|
||||
return false;
|
||||
|
||||
AssetBase asset = m_Database.FetchAsset(assetID);
|
||||
AssetBase asset = m_Database.GetAsset(assetID);
|
||||
|
||||
//m_log.DebugFormat("[AssetService]: Got asset {0}", asset);
|
||||
|
||||
|
@ -129,7 +129,7 @@ namespace OpenSim.Services.AssetService
|
|||
public string Store(AssetBase asset)
|
||||
{
|
||||
//m_log.DebugFormat("[ASSET SERVICE]: Store asset {0} {1}", asset.Name, asset.ID);
|
||||
m_Database.CreateAsset(asset);
|
||||
m_Database.StoreAsset(asset);
|
||||
|
||||
return asset.ID;
|
||||
}
|
||||
|
|
|
@ -178,30 +178,36 @@ namespace OpenSim.Services.Connectors
|
|||
catch (Exception e)
|
||||
{
|
||||
// Maybe we're talking to an old inventory server. Try this other thing.
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetSystemFolders operation failed, {0} {1}. Trying RootFolders.",
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetSystemFolders operation failed, {0} {1} (old sever?). Trying GetInventory.",
|
||||
e.Source, e.Message);
|
||||
|
||||
try
|
||||
{
|
||||
folders = SynchronousRestSessionObjectPoster<Guid, List<InventoryFolderBase>>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/RootFolders/", new Guid(userID), sessionID.ToString(), userID.ToString());
|
||||
InventoryCollection inventory = SynchronousRestSessionObjectPoster<Guid, InventoryCollection>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/GetInventory/", new Guid(userID), sessionID.ToString(), userID.ToString());
|
||||
folders = inventory.Folders;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: RootFolders operation also failed, {0} {1}. Give up.",
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetInventory operation also failed, {0} {1}. Giving up.",
|
||||
e.Source, ex.Message);
|
||||
}
|
||||
|
||||
if ((folders != null) && (folders.Count > 0))
|
||||
{
|
||||
dFolders[AssetType.Folder] = folders[0]; // Root folder is the first one
|
||||
folders.RemoveAt(0);
|
||||
m_log.DebugFormat("[INVENTORY CONNECTOR]: Received entire inventory ({0} folders) for user {1}",
|
||||
folders.Count, userID);
|
||||
foreach (InventoryFolderBase f in folders)
|
||||
{
|
||||
if ((f.Type != (short)AssetType.Folder) && (f.Type != (short)AssetType.Unknown))
|
||||
dFolders[(AssetType)f.Type] = f;
|
||||
}
|
||||
|
||||
UUID rootFolderID = dFolders[AssetType.Animation].ParentID;
|
||||
InventoryFolderBase rootFolder = new InventoryFolderBase(rootFolderID, new UUID(userID));
|
||||
rootFolder = QueryFolder(userID, rootFolder, sessionID);
|
||||
dFolders[AssetType.Folder] = rootFolder;
|
||||
m_log.DebugFormat("[INVENTORY CONNECTOR]: {0} system folders for user {1}", dFolders.Count, userID);
|
||||
return dFolders;
|
||||
}
|
||||
}
|
||||
|
@ -226,48 +232,48 @@ namespace OpenSim.Services.Connectors
|
|||
catch (Exception e)
|
||||
{
|
||||
// Maybe we're talking to an old inventory server. Try this other thing.
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderForType operation failed, {0} {1}. Trying RootFolders and GetItems.",
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderContent operation failed, {0} {1} (old server?). Trying GetInventory.",
|
||||
e.Source, e.Message);
|
||||
|
||||
InventoryCollection inventory;
|
||||
List<InventoryFolderBase> folders = null;
|
||||
try
|
||||
{
|
||||
folders = SynchronousRestSessionObjectPoster<Guid, List<InventoryFolderBase>>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/RootFolders/", new Guid(userID), sessionID.ToString(), userID.ToString());
|
||||
inventory = SynchronousRestSessionObjectPoster<Guid, InventoryCollection>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/GetInventory/", new Guid(userID), sessionID.ToString(), userID.ToString());
|
||||
if (inventory != null)
|
||||
folders = inventory.Folders;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: RootFolders operation also failed, {0} {1}. Give up.",
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetInventory operation also failed, {0} {1}. Giving up.",
|
||||
e.Source, ex.Message);
|
||||
return new InventoryCollection();
|
||||
}
|
||||
|
||||
if ((folders != null) && (folders.Count > 0))
|
||||
{
|
||||
folders = folders.FindAll(delegate (InventoryFolderBase f) { return f.ParentID == folderID ; });
|
||||
m_log.DebugFormat("[INVENTORY CONNECTOR]: Received entire inventory ({0} folders) for user {1}",
|
||||
folders.Count, userID);
|
||||
|
||||
try
|
||||
folders = folders.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == folderID; });
|
||||
List<InventoryItemBase> items = inventory.Items;
|
||||
if (items != null)
|
||||
{
|
||||
List<InventoryItemBase> items = SynchronousRestSessionObjectPoster<Guid, List<InventoryItemBase>>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/GetItems/", folderID.Guid, sessionID.ToString(), userID.ToString());
|
||||
items = items.FindAll(delegate(InventoryItemBase i) { return i.Folder == folderID; });
|
||||
}
|
||||
|
||||
if (items != null)
|
||||
{
|
||||
InventoryCollection result = new InventoryCollection();
|
||||
result.Folders = folders;
|
||||
result.Items = items;
|
||||
result.UserID = new UUID(userID);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: QueryFolder and GetItems operation failed, {0} {1}. Give up.",
|
||||
e.Source, ex.Message);
|
||||
}
|
||||
inventory.Items = items;
|
||||
inventory.Folders = folders;
|
||||
return inventory;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
InventoryCollection nullCollection = new InventoryCollection();
|
||||
nullCollection.Folders = new List<InventoryFolderBase>();
|
||||
nullCollection.Items = new List<InventoryItemBase>();
|
||||
nullCollection.UserID = new UUID(userID);
|
||||
return nullCollection;
|
||||
}
|
||||
|
||||
public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID)
|
||||
|
|
|
@ -420,16 +420,16 @@ namespace OpenSim.Services.InventoryService
|
|||
|
||||
public virtual InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
InventoryItemBase result = m_Database.queryInventoryItem(item.ID);
|
||||
InventoryItemBase result = m_Database.getInventoryItem(item.ID);
|
||||
if (result != null)
|
||||
return result;
|
||||
|
||||
m_log.DebugFormat("[INVENTORY SERVICE]: GetItem failed to find item {0}", item.ID);
|
||||
return null;
|
||||
}
|
||||
|
||||
public virtual InventoryFolderBase GetFolder(InventoryFolderBase item)
|
||||
{
|
||||
InventoryFolderBase result = m_Database.queryInventoryFolder(item.ID);
|
||||
InventoryFolderBase result = m_Database.getInventoryFolder(item.ID);
|
||||
if (result != null)
|
||||
return result;
|
||||
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
@ -46,6 +47,18 @@ namespace OpenSim.Tests.Common.Mock
|
|||
public void Initialise(string connect) {}
|
||||
public void Dispose() {}
|
||||
|
||||
private readonly List<AssetBase> assets = new List<AssetBase>();
|
||||
|
||||
public AssetBase GetAsset(UUID uuid)
|
||||
{
|
||||
return assets.Find(x=>x.FullID == uuid);
|
||||
}
|
||||
|
||||
public void StoreAsset(AssetBase asset)
|
||||
{
|
||||
assets.Add(asset);
|
||||
}
|
||||
|
||||
public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); }
|
||||
}
|
||||
}
|
122
prebuild.xml
122
prebuild.xml
|
@ -987,128 +987,6 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Grid.AssetInventoryServer" path="OpenSim/Grid/AssetInventoryServer" type="Exe">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="OpenMetaverseTypes"/>
|
||||
<Reference name="OpenMetaverse.StructuredData"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.AssetLoader.Filesystem"/>
|
||||
<Reference name="Nini.dll" />
|
||||
<Reference name="log4net"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="false"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Grid.AssetInventoryServer.Plugins" path="OpenSim/Grid/AssetInventoryServer/Plugins" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Web"/>
|
||||
<Reference name="OpenMetaverseTypes"/>
|
||||
<Reference name="OpenMetaverse.StructuredData"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Serialization"/>
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Grid.AssetInventoryServer" />
|
||||
<Reference name="log4net"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="false" />
|
||||
<Match path="Resources" pattern="*.addin.xml" buildAction="EmbeddedResource" recurse="true" />
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Grid.AssetInventoryServer.Plugins.Simple" path="OpenSim/Grid/AssetInventoryServer/Plugins/Simple" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Xml" />
|
||||
<Reference name="OpenMetaverse"/>
|
||||
<Reference name="OpenMetaverseTypes"/>
|
||||
<Reference name="OpenSim.Framework" />
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Grid.AssetInventoryServer" />
|
||||
<Reference name="log4net"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="false" />
|
||||
<Match path="Resources" pattern="*.addin.xml" buildAction="EmbeddedResource" recurse="true" />
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim" path="OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Xml" />
|
||||
<Reference name="System.Data" />
|
||||
<Reference name="OpenMetaverseTypes"/>
|
||||
<Reference name="OpenSim.Data" />
|
||||
<Reference name="OpenSim.Framework" />
|
||||
<Reference name="OpenSim.Framework.Communications" />
|
||||
<Reference name="OpenSim.Grid.AssetInventoryServer" />
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="log4net"/>
|
||||
<Reference name="Nini.dll" />
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="false" />
|
||||
<Match path="Resources" pattern="*.addin.xml" buildAction="EmbeddedResource" recurse="true" />
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Grid.UserServer.Modules" path="OpenSim/Grid/UserServer.Modules" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
|
Loading…
Reference in New Issue