BulletSim: add the debugging routine DumpRigidBody2() to API2.
parent
f35bd6eb7d
commit
1826b2b18e
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@ -557,9 +557,6 @@ public static extern void DestroyObject2(IntPtr sim, IntPtr obj);
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// =====================================================================================
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// Terrain creation and helper routines
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void DumpMapInfo(IntPtr sim, IntPtr manInfo);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern IntPtr CreateHeightMapInfo2(IntPtr sim, uint id, Vector3 minCoords, Vector3 maxCoords,
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[MarshalAs(UnmanagedType.LPArray)] float[] heightMap, float collisionMargin);
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@ -1022,6 +1019,12 @@ public static extern void SetCollisionFilterMask(IntPtr shape, uint filter, uint
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// =====================================================================================
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// Debugging
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void DumpRigidBody2(IntPtr sim, IntPtr collisionObject);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void DumpMapInfo2(IntPtr sim, IntPtr manInfo);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void DumpPhysicsStatistics2(IntPtr sim);
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