In Watchdog, add ability to specific timeout for a thread.
This also changes the point of registration to the StartThread() call rather than the first Update()remove-scene-viewer
parent
e549f2f443
commit
182908d216
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@ -40,18 +40,30 @@ namespace OpenSim.Framework
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{
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/// <summary>Timer interval in milliseconds for the watchdog timer</summary>
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const double WATCHDOG_INTERVAL_MS = 2500.0d;
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/// <summary>Maximum timeout in milliseconds before a thread is considered dead</summary>
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const int WATCHDOG_TIMEOUT_MS = 5000;
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[System.Diagnostics.DebuggerDisplay("{Thread.Name}")]
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public class ThreadWatchdogInfo
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{
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public Thread Thread;
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public int LastTick;
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public Thread Thread { get; private set; }
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public int LastTick { get; set; }
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public ThreadWatchdogInfo(Thread thread)
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/// <summary>
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/// Number of seconds before we notify that the thread is having a problem.
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/// </summary>
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public int Timeout { get; set; }
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/// <summary>
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/// Is this thread considered timed out?
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/// </summary>
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public bool IsTimedOut { get; set; }
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public ThreadWatchdogInfo(Thread thread, int timeout)
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{
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Thread = thread;
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Timeout = timeout;
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LastTick = Environment.TickCount & Int32.MaxValue;
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}
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}
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@ -82,7 +94,7 @@ namespace OpenSim.Framework
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}
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/// <summary>
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/// Start a new thread that is tracked by the watchdog timer
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/// Start a new thread that is tracked by the watchdog timer.
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/// </summary>
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/// <param name="start">The method that will be executed in a new thread</param>
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/// <param name="name">A name to give to the new thread</param>
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@ -91,6 +103,24 @@ namespace OpenSim.Framework
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/// thread, otherwise false</param>
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/// <returns>The newly created Thread object</returns>
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public static Thread StartThread(ThreadStart start, string name, ThreadPriority priority, bool isBackground)
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{
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return StartThread(start, name, priority, isBackground, WATCHDOG_TIMEOUT_MS);
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}
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/// <summary>
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/// Start a new thread that is tracked by the watchdog timer
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/// </summary>
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/// <param name="start">The method that will be executed in a new thread</param>
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/// <param name="name">A name to give to the new thread</param>
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/// <param name="priority">Priority to run the thread at</param>
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/// <param name="isBackground">True to run this thread as a background
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/// thread, otherwise false</param>
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/// <param name="timeout">
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/// Number of seconds to wait until we issue a warning about timeout.
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/// </para>
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/// <returns>The newly created Thread object</returns>
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public static Thread StartThread(
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ThreadStart start, string name, ThreadPriority priority, bool isBackground, int timeout)
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{
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Thread thread = new Thread(start);
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thread.Name = name;
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@ -98,6 +128,13 @@ namespace OpenSim.Framework
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thread.IsBackground = isBackground;
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thread.Start();
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ThreadWatchdogInfo twi = new ThreadWatchdogInfo(thread, timeout);
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m_log.Debug("[WATCHDOG]: Started tracking thread \"" + twi.Thread.Name + "\" (ID " + twi.Thread.ManagedThreadId + ")");
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lock (m_threads)
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m_threads.Add(twi.Thread.ManagedThreadId, twi);
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return thread;
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}
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@ -121,14 +158,6 @@ namespace OpenSim.Framework
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return RemoveThread(Thread.CurrentThread.ManagedThreadId);
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}
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private static void AddThread(ThreadWatchdogInfo threadInfo)
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{
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m_log.Debug("[WATCHDOG]: Started tracking thread \"" + threadInfo.Thread.Name + "\" (ID " + threadInfo.Thread.ManagedThreadId + ")");
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lock (m_threads)
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m_threads.Add(threadInfo.Thread.ManagedThreadId, threadInfo);
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}
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private static bool RemoveThread(int threadID)
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{
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lock (m_threads)
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@ -165,9 +194,14 @@ namespace OpenSim.Framework
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try
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{
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if (m_threads.TryGetValue(threadID, out threadInfo))
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{
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threadInfo.LastTick = Environment.TickCount & Int32.MaxValue;
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threadInfo.IsTimedOut = false;
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}
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else
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AddThread(new ThreadWatchdogInfo(Thread.CurrentThread));
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{
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m_log.WarnFormat("[WATCHDOG]: Asked to update thread {0} which is not being monitored", threadID);
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}
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}
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catch { }
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}
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@ -196,10 +230,16 @@ namespace OpenSim.Framework
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foreach (ThreadWatchdogInfo threadInfo in m_threads.Values)
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{
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if (threadInfo.Thread.ThreadState == ThreadState.Stopped || now - threadInfo.LastTick >= WATCHDOG_TIMEOUT_MS)
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if (threadInfo.Thread.ThreadState == ThreadState.Stopped)
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{
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timedOut = threadInfo;
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m_threads.Remove(threadInfo.Thread.ManagedThreadId);
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RemoveThread(threadInfo.Thread.ManagedThreadId);
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break;
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}
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else if (!threadInfo.IsTimedOut && now - threadInfo.LastTick >= threadInfo.Timeout)
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{
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threadInfo.IsTimedOut = true;
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timedOut = threadInfo;
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break;
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}
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}
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