changes on teleports v7
parent
5663e2c0c8
commit
1847a42a86
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@ -398,7 +398,8 @@ namespace OpenSim.Framework
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// Scripted
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public ControllerData[] Controllers;
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public string CallbackURI;
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public string CallbackURI; // to remove
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public string NewCallbackURI;
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// These two must have the same Count
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public List<ISceneObject> AttachmentObjects;
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@ -528,6 +529,9 @@ namespace OpenSim.Framework
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if ((CallbackURI != null) && (!CallbackURI.Equals("")))
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args["callback_uri"] = OSD.FromString(CallbackURI);
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if ((NewCallbackURI != null) && (!NewCallbackURI.Equals("")))
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args["cb_uri"] = OSD.FromString(NewCallbackURI);
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// Attachment objects for fatpack messages
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if (AttachmentObjects != null)
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{
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@ -811,12 +815,7 @@ namespace OpenSim.Framework
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}
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// end of code to remove
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}
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/* moved above
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if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map)
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Appearance = new AvatarAppearance((OSDMap)args["packed_appearance"]);
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else
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m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance");
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*/
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if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array)
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{
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OSDArray controls = (OSDArray)(args["controllers"]);
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@ -834,6 +833,9 @@ namespace OpenSim.Framework
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if (args["callback_uri"] != null)
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CallbackURI = args["callback_uri"].AsString();
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if (args["cb_uri"] != null)
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NewCallbackURI = args["cb_uri"].AsString();
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// Attachment objects
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if (args["attach_objects"] != null && args["attach_objects"].Type == OSDType.Array)
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{
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@ -54,14 +54,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly string LogHeader = "[ENTITY TRANSFER MODULE]";
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public const int DefaultMaxTransferDistance = 4095;
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public const bool WaitForAgentArrivedAtDestinationDefault = true;
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/// <summary>
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/// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
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/// </summary>
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public int MaxTransferDistance { get; set; }
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/// <summary>
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/// If true then on a teleport, the source region waits for a callback from the destination region. If
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/// a callback fails to arrive within a set time then the user is pulled back into the source region.
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@ -227,11 +221,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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WaitForAgentArrivedAtDestination
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= transferConfig.GetBoolean("wait_for_callback", WaitForAgentArrivedAtDestinationDefault);
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MaxTransferDistance = transferConfig.GetInt("max_distance", DefaultMaxTransferDistance);
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}
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else
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{
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MaxTransferDistance = DefaultMaxTransferDistance;
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}
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m_entityTransferStateMachine = new EntityTransferStateMachine(this);
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@ -639,29 +628,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return true;
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}
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/// <summary>
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/// Determines whether this instance is within the max transfer distance.
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/// </summary>
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/// <param name="sourceRegion"></param>
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/// <param name="destRegion"></param>
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/// <returns>
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/// <c>true</c> if this instance is within max transfer distance; otherwise, <c>false</c>.
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/// </returns>
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private bool IsWithinMaxTeleportDistance(RegionInfo sourceRegion, GridRegion destRegion)
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{
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if(MaxTransferDistance == 0)
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return true;
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// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY);
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//
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// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}",
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// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI);
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// Insanely, RegionLoc on RegionInfo is the 256m map co-ord whilst GridRegion.RegionLoc is the raw meters position.
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return Math.Abs(sourceRegion.RegionLocX - destRegion.RegionCoordX) <= MaxTransferDistance
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&& Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance;
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}
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/// <summary>
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/// Wraps DoTeleportInternal() and manages the transfer state.
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/// </summary>
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@ -722,18 +688,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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RegionInfo sourceRegion = sp.Scene.RegionInfo;
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if (!IsWithinMaxTeleportDistance(sourceRegion, finalDestination))
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{
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sp.ControllingClient.SendTeleportFailed(
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string.Format(
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"Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
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finalDestination.RegionName, finalDestination.RegionCoordX, finalDestination.RegionCoordY,
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sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY,
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MaxTransferDistance));
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return;
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}
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ulong destinationHandle = finalDestination.RegionHandle;
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// Let's do DNS resolution only once in this process, please!
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@ -1175,7 +1129,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agent.SenderWantsToWaitForRoot = true;
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//SetCallbackURL(agent, sp.Scene.RegionInfo);
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if(!sp.IsInLocalTransit)
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SetNewCallbackURL(agent, sp.Scene.RegionInfo);
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// Reset the do not close flag. This must be done before the destination opens child connections (here
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// triggered by UpdateAgent) to avoid race conditions. However, we also want to reset it as late as possible
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@ -1224,25 +1179,29 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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sp.closeAllChildAgents();
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else
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sp.CloseChildAgents(childRegionsToClose);
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}
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// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
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// goes by HG hook
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// if far jump we do need to close anyways
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if (NeedsClosing(reg, OutSideViewRange))
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{
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if (!sp.Scene.IncomingPreCloseClient(sp))
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int count = 60;
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do
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{
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sp.IsInTransit = false;
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Thread.Sleep(250);
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if(sp.IsDeleted)
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return;
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}
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} while (--count > 0);
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// viewers and target region take extra time to process the tp
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Thread.Sleep(15000);
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if (!sp.IsDeleted)
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{
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport", sp.Name, Scene.Name);
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"[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport timeout", sp.Name, Scene.Name);
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sp.Scene.CloseAgent(sp.UUID, false);
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}
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sp.IsInTransit = false;
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return;
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}
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// otherwise keep child
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sp.IsInTransit = false;
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}
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/// <summary>
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@ -1313,6 +1272,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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agent.CallbackURI = region.ServerURI + "agent/" + agent.AgentID.ToString() + "/" + region.RegionID.ToString() + "/release/";
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//m_log.DebugFormat(
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// "[ENTITY TRANSFER MODULE]: Set release callback URL to {0} in {1}",
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// agent.CallbackURI, region.RegionName);
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}
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protected virtual void SetNewCallbackURL(AgentData agent, RegionInfo region)
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{
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agent.NewCallbackURI = region.ServerURI + "agent/" + agent.AgentID.ToString() + "/" + region.RegionID.ToString() + "/release/";
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Set release callback URL to {0} in {1}",
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agent.CallbackURI, region.RegionName);
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@ -2488,7 +2456,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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public void AgentArrivedAtDestination(UUID id)
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{
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m_entityTransferStateMachine.SetAgentArrivedAtDestination(id);
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ScenePresence sp = Scene.GetScenePresence(id);
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if(sp == null || sp.IsDeleted || !sp.IsInTransit)
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return;
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Scene.CloseAgent(sp.UUID, false);
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m_entityTransferStateMachine.ResetFromTransit(id); // this needs cleanup
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//m_entityTransferStateMachine.SetAgentArrivedAtDestination(id);
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}
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#endregion
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@ -457,9 +457,10 @@ namespace OpenSim.Region.Framework.Scenes
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#region For teleports and crossings callbacks
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/// <summary>
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/// In the V1 teleport protocol, the destination simulator sends ReleaseAgent to this address.
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/// the destination simulator sends ReleaseAgent to this address, for very long range tps, HG.
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/// </summary>
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private string m_callbackURI;
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private string m_callbackURI; // to remove with v1 support
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private string m_newCallbackURI;
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/// <summary>
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/// Records the region from which this presence originated, if not from login.
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@ -2155,28 +2156,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.DebugFormat("[CompleteMovement]: Missing COF for {0} is {1}", client.AgentId, COF);
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}
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if (!string.IsNullOrEmpty(m_callbackURI))
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{
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// We cannot sleep here since this would hold up the inbound packet processing thread, as
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// CompleteMovement() is executed synchronously. However, it might be better to delay the release
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// here until we know for sure that the agent is active in this region. Sending AgentMovementComplete
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// is not enough for Imprudence clients - there appears to be a small delay (<200ms, <500ms) until they regard this
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// region as the current region, meaning that a close sent before then will fail the teleport.
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// System.Threading.Thread.Sleep(2000);
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m_log.DebugFormat(
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"[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}",
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client.Name, client.AgentId, m_callbackURI);
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UUID originID;
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lock (m_originRegionIDAccessLock)
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originID = m_originRegionID;
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Scene.SimulationService.ReleaseAgent(originID, UUID, m_callbackURI);
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m_callbackURI = null;
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//m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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}
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}
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// Tell the client that we're totally ready
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ControllingClient.SendRegionHandshake();
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@ -2381,6 +2360,37 @@ namespace OpenSim.Region.Framework.Scenes
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//m_log.DebugFormat("[CompleteMovement] SendInitialDataToMe: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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if (!string.IsNullOrEmpty(m_callbackURI))
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{
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m_log.DebugFormat(
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"[SCENE PRESENCE]: Releasing {0} {1} with old callback to {2}",
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client.Name, client.AgentId, m_callbackURI);
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UUID originID;
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lock (m_originRegionIDAccessLock)
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originID = m_originRegionID;
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Scene.SimulationService.ReleaseAgent(originID, UUID, m_callbackURI);
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m_callbackURI = null;
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//m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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}
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else if (!string.IsNullOrEmpty(m_newCallbackURI))
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{
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m_log.DebugFormat(
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"[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}",
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client.Name, client.AgentId, m_newCallbackURI);
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UUID originID;
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lock (m_originRegionIDAccessLock)
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originID = m_originRegionID;
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Scene.SimulationService.ReleaseAgent(originID, UUID, m_newCallbackURI);
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m_newCallbackURI = null;
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//m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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}
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if (openChildAgents)
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{
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IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
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@ -4589,12 +4599,15 @@ namespace OpenSim.Region.Framework.Scenes
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byebyeRegions.Add(handle);
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else if(handle == curRegionHandle)
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{
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continue;
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/*
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RegionInfo curreg = m_scene.RegionInfo;
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if (Util.IsOutsideView(255, curreg.RegionLocX, newRegionX, curreg.RegionLocY, newRegionY,
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(int)curreg.RegionSizeX, (int)curreg.RegionSizeX, newRegionSizeX, newRegionSizeY))
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{
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byebyeRegions.Add(handle);
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}
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*/
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}
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else
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{
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@ -4774,6 +4787,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void CopyTo(AgentData cAgent, bool isCrossUpdate)
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{
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cAgent.CallbackURI = m_callbackURI;
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cAgent.NewCallbackURI = m_newCallbackURI;
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cAgent.AgentID = UUID;
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cAgent.RegionID = Scene.RegionInfo.RegionID;
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@ -4860,6 +4874,7 @@ namespace OpenSim.Region.Framework.Scenes
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private void CopyFrom(AgentData cAgent)
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{
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m_callbackURI = cAgent.CallbackURI;
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m_newCallbackURI = cAgent.NewCallbackURI;
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Set callback for {0} in {1} to {2} in CopyFrom()",
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// Name, m_scene.RegionInfo.RegionName, m_callbackURI);
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