From: Jeremy Bongio <jbongio@us.ibm.com>
House cleaning ... Rather than using the variable name EntityList, the variable name EntitieList was being used. Here's a patch to fix it.0.6.0-stable
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535d64b66b
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@ -1267,8 +1267,8 @@ namespace OpenSim.Region.Environment.Scenes
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Dictionary<uint, SceneObjectGroup> sceneObjects = new Dictionary<uint, SceneObjectGroup>();
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Dictionary<uint, SceneObjectGroup> sceneObjects = new Dictionary<uint, SceneObjectGroup>();
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List<EntityBase> EntitieList = GetEntities();
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List<EntityBase> EntityList = GetEntities();
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foreach (EntityBase ent in EntitieList)
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foreach (EntityBase ent in EntityList)
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{
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{
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if (ent is SceneObjectGroup)
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if (ent is SceneObjectGroup)
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{
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{
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@ -741,9 +741,9 @@ namespace OpenSim.Region.Environment.Scenes
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private SceneObjectGroup GetGroupByPrim(uint localID)
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private SceneObjectGroup GetGroupByPrim(uint localID)
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{
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{
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List<EntityBase> EntitieList = GetEntities();
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List<EntityBase> EntityList = GetEntities();
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foreach (EntityBase ent in EntitieList)
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foreach (EntityBase ent in EntityList)
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{
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{
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if (ent is SceneObjectGroup)
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if (ent is SceneObjectGroup)
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{
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{
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@ -1060,9 +1060,9 @@ namespace OpenSim.Region.Environment.Scenes
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EntityBase selectedEnt = null;
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EntityBase selectedEnt = null;
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//m_log.Info("[CLIENT]: LocalID:" + Data.ObjectLocalID.ToString());
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//m_log.Info("[CLIENT]: LocalID:" + Data.ObjectLocalID.ToString());
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List<EntityBase> EntitieList = GetEntities();
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List<EntityBase> EntityList = GetEntities();
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foreach (EntityBase ent in EntitieList)
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foreach (EntityBase ent in EntityList)
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{
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{
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if (ent.LocalId == Data.ObjectLocalID)
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if (ent.LocalId == Data.ObjectLocalID)
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{
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{
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@ -76,9 +76,9 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="remoteClient"></param>
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/// <param name="remoteClient"></param>
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public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
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public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
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{
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{
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List<EntityBase> EntitieList = GetEntities();
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List<EntityBase> EntityList = GetEntities();
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foreach (EntityBase ent in EntitieList)
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foreach (EntityBase ent in EntityList)
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{
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{
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if (ent is SceneObjectGroup)
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if (ent is SceneObjectGroup)
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{
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{
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@ -104,9 +104,9 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="remoteClient"></param>
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/// <param name="remoteClient"></param>
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public void DeselectPrim(uint primLocalID, IClientAPI remoteClient)
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public void DeselectPrim(uint primLocalID, IClientAPI remoteClient)
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{
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{
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List<EntityBase> EntitieList = GetEntities();
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List<EntityBase> EntityList = GetEntities();
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foreach (EntityBase ent in EntitieList)
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foreach (EntityBase ent in EntityList)
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{
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{
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if (ent is SceneObjectGroup)
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if (ent is SceneObjectGroup)
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{
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{
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@ -148,9 +148,9 @@ namespace OpenSim.Region.Environment.Scenes
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public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
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public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
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{
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{
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List<EntityBase> EntitieList = GetEntities();
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List<EntityBase> EntityList = GetEntities();
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foreach (EntityBase ent in EntitieList)
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foreach (EntityBase ent in EntityList)
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{
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{
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if (ent is SceneObjectGroup)
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if (ent is SceneObjectGroup)
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{
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{
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@ -183,9 +183,9 @@ namespace OpenSim.Region.Environment.Scenes
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public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient)
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public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient)
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{
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{
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List<EntityBase> EntitieList = GetEntities();
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List<EntityBase> EntityList = GetEntities();
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foreach (EntityBase ent in EntitieList)
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foreach (EntityBase ent in EntityList)
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{
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{
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if (ent is SceneObjectGroup)
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if (ent is SceneObjectGroup)
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{
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{
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@ -2762,9 +2762,9 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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/// </summary>
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public void ForceClientUpdate()
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public void ForceClientUpdate()
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{
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{
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List<EntityBase> EntitieList = GetEntities();
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List<EntityBase> EntityList = GetEntities();
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foreach (EntityBase ent in EntitieList)
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foreach (EntityBase ent in EntityList)
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{
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{
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if (ent is SceneObjectGroup)
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if (ent is SceneObjectGroup)
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{
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{
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@ -2782,9 +2782,9 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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Console.WriteLine("Searching for Primitive: '" + cmdparams[0] + "'");
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Console.WriteLine("Searching for Primitive: '" + cmdparams[0] + "'");
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List<EntityBase> EntitieList = GetEntities();
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List<EntityBase> EntityList = GetEntities();
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foreach (EntityBase ent in EntitieList)
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foreach (EntityBase ent in EntityList)
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{
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{
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if (ent is SceneObjectGroup)
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if (ent is SceneObjectGroup)
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{
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{
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