Merge branch 'presence-refactor' of melanie@opensimulator.org:/var/git/opensim into presence-refactor
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						18727235a0
					
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *     * Redistributions of source code must retain the above copyright
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 *       notice, this list of conditions and the following disclaimer.
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 *     * Redistributions in binary form must reproduce the above copyright
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 *       notice, this list of conditions and the following disclaimer in the
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 *       documentation and/or other materials provided with the distribution.
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 *     * Neither the name of the OpenSimulator Project nor the
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 *       names of its contributors may be used to endorse or promote products
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 *       derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Data;
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namespace OpenSim.Data.Null
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{
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    public class NullFriendsData : IFriendsData
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    {
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        private static List<FriendsData> m_Data = new List<FriendsData>();
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        public NullFriendsData(string connectionString, string realm)
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        {
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        }
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        /// <summary>
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        /// Tries to implement the Get [] semantics, but it cuts corners.
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        /// Specifically, it gets all friendships even if they weren't accepted yet.
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        /// </summary>
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        /// <param name="fields"></param>
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        /// <param name="values"></param>
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        /// <returns></returns>
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        public FriendsData[] GetFriends(UUID userID)
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        {
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            List<FriendsData> lst = m_Data.FindAll(delegate (FriendsData fdata)
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            {
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                return fdata.PrincipalID == userID;
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            });
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            if (lst != null)
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                return lst.ToArray();
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            return new FriendsData[0];
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        }
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        public bool Store(FriendsData data)
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        {
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            if (data == null)
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                return false;
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            m_Data.Add(data);
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            return true;
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        }
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        public bool Delete(UUID userID, string friendID)
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        {
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            List<FriendsData> lst = m_Data.FindAll(delegate(FriendsData fdata) { return fdata.PrincipalID == userID; });
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            if (lst != null)
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            {
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                FriendsData friend = lst.Find(delegate(FriendsData fdata) { return fdata.Friend == friendID; });
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                if (friendID != null)
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                {
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                    m_Data.Remove(friend);
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                    return true;
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                }
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            }
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            return false;
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        }
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    }
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}
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BEGIN TRANSACTION;
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CREATE TABLE `Friends` (
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	`PrincipalID` CHAR(36) NOT NULL, 
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	`Friend` VARCHAR(255) NOT NULL, 
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	`Flags` VARCHAR(16) NOT NULL DEFAULT 0, 
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	`Offered` VARCHAR(32) NOT NULL DEFAULT 0, 
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	PRIMARY KEY(`PrincipalID`, `Friend`));
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COMMIT;
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BEGIN TRANSACTION;
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INSERT INTO `Friends` SELECT `ownerID`, `friendID`, `friendPerms`, 0 FROM `userfriends`;
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COMMIT;
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			@ -38,7 +38,7 @@ using Mono.Data.SqliteClient;
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namespace OpenSim.Data.SQLite
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{
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    /// <summary>
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    /// A MySQL Interface for the Grid Server
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    /// A SQLite Interface for Avatar Data
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    /// </summary>
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    public class SQLiteAvatarData : SQLiteGenericTableHandler<AvatarBaseData>,
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            IAvatarData
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			@ -0,0 +1,70 @@
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
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 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
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 *       names of its contributors may be used to endorse or promote products
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 *       derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Data;
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using OpenMetaverse;
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using OpenSim.Framework;
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using Mono.Data.SqliteClient;
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namespace OpenSim.Data.SQLite
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{
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    public class SQLiteFriendsData : SQLiteGenericTableHandler<FriendsData>, IFriendsData
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    {
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        public SQLiteFriendsData(string connectionString, string realm)
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            : base(connectionString, realm, "FriendsStore")
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        {
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        }
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        public FriendsData[] GetFriends(UUID userID)
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        {
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            SqliteCommand cmd = new SqliteCommand();
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            cmd.CommandText = String.Format("select a.*,b.Flags as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = :PrincipalID and b.Flags is not null", m_Realm);
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            cmd.Parameters.Add(":PrincipalID", userID.ToString());
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            return DoQuery(cmd);
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        }
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        public bool Delete(UUID principalID, string friend)
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        {
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            SqliteCommand cmd = new SqliteCommand();
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            cmd.CommandText = String.Format("delete from {0} where PrincipalID = :PrincipalID and Friend = :Friend", m_Realm);
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            cmd.Parameters.Add(":PrincipalID", principalID.ToString());
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            cmd.Parameters.Add(":Friend", friend);
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            ExecuteNonQuery(cmd, cmd.Connection);
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            return true;
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        }
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    }
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}
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			@ -59,6 +59,10 @@
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    GridService = "OpenSim.Services.GridService.dll:GridService"
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    InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
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[FriendsService]
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    LocalServiceModule = "OpenSim.Services.FriendsService.dll"
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    ConnectionString = "URI=file:friends.db,version=3"
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[Friends]
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    Connector = "OpenSim.Services.FriendsService.dll"
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			@ -77,6 +77,10 @@
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    GridService = "OpenSim.Services.GridService.dll:GridService"
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    InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
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[FriendsService]
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    LocalServiceModule = "OpenSim.Services.FriendsService.dll"
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    ConnectionString = "URI=file:friends.db,version=3"
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[Friends]
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    Connector = "OpenSim.Services.FriendsService.dll"
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