Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor

avinationmerge
meta7 2010-08-20 11:01:03 -07:00
commit 187ccd72f0
86 changed files with 423 additions and 4357 deletions

View File

@ -148,6 +148,10 @@ namespace OpenSim.Data.MySQL
foreach (string name in m_Fields.Keys)
{
if (reader[name] is DBNull)
{
continue;
}
if (m_Fields[name].FieldType == typeof(bool))
{
int v = Convert.ToInt32(reader[name]);

View File

@ -390,19 +390,6 @@ namespace OpenSim
// Prims have to be loaded after module configuration since some modules may be invoked during the load
scene.LoadPrimsFromStorage(regionInfo.originRegionID);
if (scene.SnmpService != null)
{
scene.SnmpService.BootInfo("Creating region texture", scene);
}
// moved these here as the map texture has to be created after the modules are initialized
// and has to happen before the region is registered with the grid.
IWorldMapModule mapModule = scene.RequestModuleInterface<IWorldMapModule>();
if (mapModule != null)
mapModule.GenerateMaptile();
else
m_log.WarnFormat("[STARTUP]: No map module available to generate map tile");
// TODO : Try setting resource for region xstats here on scene
MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo));

View File

@ -2218,7 +2218,7 @@ namespace OpenSim.Region.Framework.Scenes
if (root == null)
{
m_log.DebugFormat("[LINK]: Can't find linkset root prim {0{", parentPrimId);
m_log.DebugFormat("[LINK]: Can't find linkset root prim {0}", parentPrimId);
return;
}

View File

@ -411,6 +411,9 @@ namespace OpenSim.Region.Framework.Scenes
private double m_rootReprioritizationDistance = 10.0;
private double m_childReprioritizationDistance = 20.0;
private Timer m_mapGenerationTimer = new Timer();
bool m_generateMaptiles = false;
#endregion
#region Properties
@ -665,6 +668,29 @@ namespace OpenSim.Region.Framework.Scenes
m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
if (m_generateMaptiles)
{
int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0);
if (maptileRefresh != 0)
{
m_mapGenerationTimer.Interval = maptileRefresh * 1000;
m_mapGenerationTimer.Elapsed += RegenerateMaptile;
m_mapGenerationTimer.AutoReset = true;
m_mapGenerationTimer.Start();
}
}
else
{
string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
UUID tileID;
if (UUID.TryParse(tile, out tileID))
{
RegionInfo.RegionSettings.TerrainImageID = tileID;
}
}
}
catch
{
@ -1694,16 +1720,21 @@ namespace OpenSim.Region.Framework.Scenes
m_sceneGridService.SetScene(this);
// These two 'commands' *must be* next to each other or sim rebooting fails.
//m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo);
GridRegion region = new GridRegion(RegionInfo);
string error = GridService.RegisterRegion(RegionInfo.ScopeID, region);
if (error != String.Empty)
// If we generate maptiles internally at all, the maptile generator
// will register the region. If not, do it here
if (m_generateMaptiles)
{
throw new Exception(error);
RegenerateMaptile(null, null);
}
else
{
GridRegion region = new GridRegion(RegionInfo);
string error = GridService.RegisterRegion(RegionInfo.ScopeID, region);
if (error != String.Empty)
{
throw new Exception(error);
}
}
}
#endregion
@ -4995,5 +5026,19 @@ namespace OpenSim.Region.Framework.Scenes
return offsets.ToArray();
}
public void RegenerateMaptile(object sender, ElapsedEventArgs e)
{
IWorldMapModule mapModule = RequestModuleInterface<IWorldMapModule>();
if (mapModule != null)
{
mapModule.GenerateMaptile();
string error = GridService.RegisterRegion(RegionInfo.ScopeID, new GridRegion(RegionInfo));
if (error != String.Empty)
throw new Exception(error);
}
}
}
}

View File

@ -3780,6 +3780,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
UUID invItemID = InventorySelf();
UUID targetID;
if (!UUID.TryParse(target, out targetID))
return;
TaskInventoryItem item;
m_host.TaskInventory.LockItemsForRead(true);
@ -3798,7 +3802,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (sp != null)
client = sp.ControllingClient;
SceneObjectPart targetPart = World.GetSceneObjectPart((UUID)target);
SceneObjectPart targetPart = World.GetSceneObjectPart((UUID)targetID);
if (targetPart.ParentGroup.RootPart.AttachmentPoint != 0)
return; // Fail silently if attached
@ -9143,7 +9147,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
string reply = String.Empty;
GridRegion info = m_ScriptEngine.World.GridService.GetRegionByName(m_ScriptEngine.World.RegionInfo.ScopeID, simulator);
GridRegion info;
if (m_ScriptEngine.World.RegionInfo.RegionName == simulator)
info = new GridRegion(m_ScriptEngine.World.RegionInfo);
else
info = m_ScriptEngine.World.GridService.GetRegionByName(m_ScriptEngine.World.RegionInfo.ScopeID, simulator);
switch (data)
{

View File

@ -90,7 +90,7 @@ namespace OpenSim.Services.Connectors
XmlRpcResponse response = request.Send(uri, 10000);
if (response.IsFault)
{
m_log.ErrorFormat("[LAND CONNECTOR] remote call returned an error: {0}", response.FaultString);
m_log.ErrorFormat("[LAND CONNECTOR]: remote call returned an error: {0}", response.FaultString);
}
else
{
@ -112,22 +112,26 @@ namespace OpenSim.Services.Connectors
landData.UserLocation = Vector3.Parse((string)hash["UserLocation"]);
if (hash["RegionAccess"] != null)
regionAccess = (byte)Convert.ToInt32((string)hash["RegionAccess"]);
m_log.DebugFormat("[OGS1 GRID SERVICES] Got land data for parcel {0}", landData.Name);
m_log.DebugFormat("[LAND CONNECTOR]: Got land data for parcel {0}", landData.Name);
}
catch (Exception e)
{
m_log.Error("[LAND CONNECTOR] Got exception while parsing land-data:", e);
m_log.ErrorFormat(
"[LAND CONNECTOR]: Got exception while parsing land-data: {0} {1}",
e.Message, e.StackTrace);
}
}
}
else m_log.WarnFormat("[LAND CONNECTOR] Couldn't find region with handle {0}", regionHandle);
else
m_log.WarnFormat("[LAND CONNECTOR]: Couldn't find region with handle {0}", regionHandle);
}
catch (Exception e)
{
m_log.ErrorFormat("[LAND CONNECTOR] Couldn't contact region {0}: {1}", regionHandle, e);
m_log.ErrorFormat(
"[LAND CONNECTOR]: Couldn't contact region {0}: {1} {2}", regionHandle, e.Message, e.StackTrace);
}
return landData;
}
}
}
}

View File

@ -1,40 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
</configSections>
<runtime>
<gcConcurrent enabled="true" />
<gcServer enabled="true" />
</runtime>
<appSettings>
</appSettings>
<log4net>
<appender name="LogForwarder" type="OpenSim.GridLaunch.log4netAppender">
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date{HH:mm:ss} - %message%newline" />
</layout>
</appender>
<appender name="TraceWriter" type="log4net.Appender.TraceAppender">
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date{HH:mm:ss} - %message%newline" />
</layout>
</appender>
<appender name="LogFileAppender" type="log4net.Appender.FileAppender">
<file value="OpenSim.GridLaunch.log" />
<appendToFile value="true" />
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date %-5level - %logger %message%newline" />
</layout>
</appender>
<root>
<level value="ALL" />
<appender-ref ref="LogForwarder" />
<appender-ref ref="LogFileAppender" />
<appender-ref ref="TraceWriter" />
</root>
</log4net>
</configuration>

View File

@ -1,247 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Text;
using System.Threading;
using log4net;
namespace OpenSim.GridLaunch
{
internal partial class AppExecutor : IDisposable
{
// How long to wait for process to shut down by itself
private static readonly int shutdownWaitSeconds = 10;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
//private StreamWriter Input { get { return process.StandardInput; } }
//private StreamReader Output { get { return process.StandardOutput; } }
//private StreamReader Error { get { return process.StandardError; } }
private StreamWriter Input { get; set; }
private StreamReader Output { get; set; }
private StreamReader Error { get; set; }
private object processLock = new object();
private bool isRunning = false;
public bool IsRunning { get { return isRunning; } }
private string file;
public string File { get { return file; } }
Process process;
public AppExecutor(string File)
{
file = File;
}
#region Dispose of unmanaged resources
~AppExecutor()
{
Dispose();
}
private bool isDisposed = false;
public void Dispose()
{
if (!isDisposed)
{
isDisposed = true;
Stop();
}
}
#endregion
#region Start / Stop process
public void Start()
{
if (isDisposed)
throw new ApplicationException("Attempt to start process in Disposed instance of AppExecutor.");
// Stop before starting
Stop();
lock (processLock)
{
isRunning = true;
m_log.InfoFormat("Starting \"{0}\".", file);
// Start the process
process = new Process();
process.StartInfo.FileName = file;
process.StartInfo.Arguments = "";
process.StartInfo.CreateNoWindow = true;
process.StartInfo.UseShellExecute = false;
process.StartInfo.ErrorDialog = false;
process.EnableRaisingEvents = true;
// Redirect all standard input/output/errors
process.StartInfo.RedirectStandardInput = true;
process.StartInfo.RedirectStandardOutput = true;
process.StartInfo.RedirectStandardError = true;
// Start process
process.Start();
Input = process.StandardInput;
Output = process.StandardOutput;
Error = process.StandardError;
// Start data copying
timer_Start();
// We will flush manually
//Input.AutoFlush = false;
}
}
public void Stop()
{
// Shut down process
// We will ignore some exceptions here, against good programming practice... :)
lock (processLock)
{
// Running?
if (!isRunning)
return;
isRunning = false;
timer_Stop();
m_log.InfoFormat("Stopping \"{0}\".", file);
// Send exit command to console
try
{
if (Input != null)
{
_writeLine("");
_writeLine("exit");
_writeLine("quit");
// Wait for process to exit
process.WaitForExit(1000 * shutdownWaitSeconds);
}
}
catch (Exception ex)
{
m_log.ErrorFormat("Exeption asking \"{0}\" to shut down: {1}", file, ex.ToString());
}
try
{
// Forcefully kill it
if (process.HasExited != true)
process.Kill();
}
catch (Exception ex)
{
m_log.ErrorFormat("Exeption killing \"{0}\": {1}", file, ex.ToString());
}
try
{
// Free resources
process.Close();
}
catch (Exception ex)
{
m_log.ErrorFormat("Exeption freeing resources for \"{0}\": {1}", file, ex.ToString());
}
// Dispose of stream and process object
//SafeDisposeOf(Input);
//SafeDisposeOf(Output);
//SafeDisposeOf(Error);
Program.SafeDisposeOf(process);
}
// Done stopping process
}
#endregion
#region Write to stdInput
public void Write(string Text)
{
// Lock so process won't shut down while we write, and that we won't write while proc is shutting down
lock (processLock)
{
_write(Text);
}
}
public void _write(string Text)
{
if (Input != null)
{
try
{
Input.Write(Text);
Input.Flush();
}
catch (Exception ex)
{
m_log.ErrorFormat("Exeption sending text \"{0}\" to \"{1}\": {2}", file, Text, ex.ToString());
}
}
}
public void WriteLine(string Text)
{
// Lock so process won't shut down while we write, and that we won't write while proc is shutting down
lock (processLock)
{
_writeLine(Text);
}
}
public void _writeLine(string Text)
{
if (Input != null)
{
try
{
m_log.DebugFormat("\"{0}\": Sending: \"{1}\"", file, Text);
Input.WriteLine(Text);
Input.Flush();
}
catch (Exception ex)
{
m_log.ErrorFormat("Exeption sending text \"{0}\" to \"{1}\": {2}", file, Text, ex.ToString());
}
}
}
#endregion
}
}

View File

@ -1,85 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace OpenSim.GridLaunch
{
internal partial class AppExecutor
{
#region Start / Stop timer thread
private void timer_Start()
{
asyncReadOutput();
asyncReadError();
}
private bool running = true;
private void timer_Stop()
{
running = false;
}
#endregion
private byte[] readBufferOutput = new byte[4096];
private byte[] readBufferError = new byte[4096];
private void asyncReadOutput()
{
if (running)
Output.BaseStream.BeginRead(readBufferOutput, 0, readBufferOutput.Length, asyncReadCallBackOutput, null);
}
private void asyncReadError()
{
if (running)
Error.BaseStream.BeginRead(readBufferError, 0, readBufferError.Length, asyncReadCallBackError, null);
}
private void asyncReadCallBackOutput(IAsyncResult ar)
{
int len = Output.BaseStream.EndRead(ar);
Program.FireAppConsoleOutput(file,
System.Text.Encoding.ASCII.GetString(readBufferOutput, 0, len)
);
asyncReadOutput();
}
private void asyncReadCallBackError(IAsyncResult ar)
{
int len = Error.BaseStream.EndRead(ar);
Program.FireAppConsoleError(file,
System.Text.Encoding.ASCII.GetString(readBufferError, 0, len)
);
asyncReadError();
}
}
}

View File

@ -1,187 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//using System;
//using System.Collections;
//using System.Collections.Generic;
//using System.Reflection;
//using System.Text;
//using System.Threading;
//using log4net;
//namespace OpenSim.GridLaunch
//{
// internal class AppExecutor2
// {
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly int consoleReadIntervalMilliseconds = 50;
// //private static readonly Timer readTimer = new Timer(readConsole, null, Timeout.Infinite, Timeout.Infinite);
// private static Thread timerThread;
// private static object timerThreadLock = new object();
// #region Start / Stop timer thread
// private static void timer_Start()
// {
// //readTimer.Change(0, consoleReadIntervalMilliseconds);
// lock (timerThreadLock)
// {
// if (timerThread == null)
// {
// m_log.Debug("Starting timer thread.");
// timerThread = new Thread(timerThreadLoop);
// timerThread.Name = "StdOutputStdErrorReadThread";
// timerThread.IsBackground = true;
// timerThread.Start();
// }
// }
// }
// private static void timer_Stop()
// {
// //readTimer.Change(Timeout.Infinite, Timeout.Infinite);
// lock (timerThreadLock)
// {
// if (timerThread != null)
// {
// m_log.Debug("Stopping timer thread.");
// try
// {
// if (timerThread.IsAlive)
// timerThread.Abort();
// timerThread.Join(2000);
// timerThread = null;
// }
// catch (Exception ex)
// {
// m_log.Error("Exception stopping timer thread: " + ex.ToString());
// }
// }
// }
// }
// #endregion
// #region Timer read from consoles and fire event
// private static void timerThreadLoop()
// {
// try
// {
// while (true)
// {
// readConsole();
// Thread.Sleep(consoleReadIntervalMilliseconds);
// }
// }
// catch (ThreadAbortException) { } // Expected on thread shutdown
// }
// private static void readConsole()
// {
// try
// {
// // Lock so we don't collide with any startup or shutdown
// lock (Program.AppList)
// {
// foreach (AppExecutor app in new ArrayList(Program.AppList.Values))
// {
// try
// {
// string txt = app.GetStdOutput();
// // Fire event with received text
// if (!string.IsNullOrEmpty(txt))
// Program.FireAppConsoleOutput(app.File, txt);
// }
// catch (Exception ex)
// {
// m_log.ErrorFormat("Exception reading standard output from \"{0}\": {1}", app.File, ex.ToString());
// }
// try
// {
// string txt = app.GetStdError();
// // Fire event with received text
// if (!string.IsNullOrEmpty(txt))
// Program.FireAppConsoleOutput(app.File, txt);
// }
// catch (Exception ex)
// {
// m_log.ErrorFormat("Exception reading standard error from \"{0}\": {1}", app.File, ex.ToString());
// }
// }
// }
// }
// finally
// {
// }
// }
// #endregion
// #region Read stdOutput and stdError
// public string GetStdOutput()
// {
// return GetStreamData(Output);
// }
// public string GetStdError()
// {
// return GetStreamData(Error);
// }
// private static int num = 0;
// // Gets any data from StreamReader object, non-blocking
// private static string GetStreamData(StreamReader sr)
// {
// // Can't read?
// if (!sr.BaseStream.CanRead)
// return "";
// // Read a chunk
// //sr.BaseStream.ReadTimeout = 100;
// byte[] buffer = new byte[4096];
// num++;
// Trace.WriteLine("Start read " + num);
// int len = sr.BaseStream.Read(buffer, 0, buffer.Length);
// Trace.WriteLine("End read " + num + ": " + len);
// // Nothing?
// if (len <= 0)
// return "";
// // Return data
// StringBuilder sb = new StringBuilder();
// sb.Append(System.Text.Encoding.ASCII.GetString(buffer, 0, len));
// //while (sr.Peek() >= 0)
// //{
// // sb.Append(Convert.ToChar(sr.Read()));
// //}
// return sb.ToString();
// }
// #endregion
// }
//}

View File

@ -1,76 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.GridLaunch
{
internal class CommandProcessor
{
public delegate void CommandLineDelegate(string application, string command, string arguments);
public event CommandLineDelegate CommandLine;
public bool IsCommand(string cmd)
{
if (cmd.Trim().StartsWith("/"))
return true;
return false;
}
public static readonly char[] cmdSplit = new char[] { ' ' };
public bool Process(string app, string command)
{
// Only process commands
if (!IsCommand(command))
return false;
// Remove first /
command = command.Trim().Remove(0, 1);
// Split cmd and args
string[] carg = command.Split(cmdSplit, 2);
if (carg.Length == 0)
return true;
string cmd = carg[0]; // Command
string arg = "";
if (carg.Length > 1)
arg = carg[1]; // Arguments
// Do we have a command?
if (string.IsNullOrEmpty(cmd))
return true;
// All is fine
if (CommandLine != null)
CommandLine(app, cmd, arg);
return true;
}
}
}

View File

@ -1,122 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.GridLaunch.GUI.Console
{
internal class Console: IGUI
{
private List<string> Apps = new List<string>();
public Console ()
{
Program.AppCreated += Program_AppCreated;
Program.AppRemoved += Program_AppRemoved;
Program.AppConsoleOutput += Program_AppConsoleOutput;
Program.Command.CommandLine += Command_CommandLine;
}
private string currentApp = "";
private bool quitTyped = false;
void Command_CommandLine(string application, string command, string arguments)
{
// If command is a number then someone might be trying to change console: /1, /2, etc.
int currentAppNum = 0;
if (int.TryParse(command, out currentAppNum))
if (currentAppNum <= Apps.Count)
{
currentApp = Apps[currentAppNum - 1];
System.Console.WriteLine("Changed console to app: " + currentApp);
} else
System.Console.WriteLine("Unable to change to app number: " + currentAppNum);
// Has user typed quit?
if (command.ToLower() == "quit")
quitTyped = true;
// Has user typed /list?
if (command.ToLower() == "list")
{
System.Console.WriteLine("/0 Log console");
for (int i = 1; i <= Apps.Count; i++)
{
System.Console.WriteLine(string.Format("/{0} {1}", i, Apps[i - 1]));
}
}
}
#region Module Start / Stop
public void StartGUI()
{
// Console start
System.Console.WriteLine("Console GUI");
System.Console.WriteLine("Use commands /0, /1, /2, etc to switch between applications.");
System.Console.WriteLine("Type /list for list of applications.");
System.Console.WriteLine("Anything that doesn't start with a / will be sent to selected application");
System.Console.WriteLine("type /quit to exit");
while (quitTyped == false)
{
string line = System.Console.ReadLine().TrimEnd("\r\n".ToCharArray());
Program.Write(currentApp, line);
}
// We are done
System.Console.WriteLine("Console exit.");
}
public void StopGUI()
{
// Console stop
}
#endregion
#region GridLaunch Events
void Program_AppCreated(string App)
{
System.Console.WriteLine("Started: " + App);
if (!Apps.Contains(App))
Apps.Add(App);
}
void Program_AppRemoved(string App)
{
System.Console.WriteLine("Stopped: " + App);
if (Apps.Contains(App))
Apps.Remove(App);
}
void Program_AppConsoleOutput(string App, string Text)
{
System.Console.Write(App + ": " + Text);
}
#endregion
}
}

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@ -1,39 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.GridLaunch.GUI
{
public interface IGUI
{
void StartGUI();
void StopGUI();
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Text;
using System.Text.RegularExpressions;
namespace OpenSim.GridLaunch.GUI.Network
{
internal class Client
{
public TcpClient tcpClient;
private byte[] readBuffer = new byte[4096];
private byte[] writeBuffer;
private TCPD tcp;
private string inputData = "";
private object inputDataLock = new object();
public Client(TCPD _tcp, TcpClient Client)
{
tcp = _tcp;
tcpClient = Client;
asyncReadStart();
Write("OpenSim TCP Console GUI");
Write("Use commands /0, /1, /2, etc to switch between applications.");
Write("Type /list for list of applications.");
Write("Anything that doesn't start with a / will be sent to selected application");
Write("type /quit to exit");
}
private void asyncReadStart()
{
tcpClient.GetStream().BeginRead(readBuffer, 0, readBuffer.Length, asyncReadCallBack, null);
}
//private Regex LineExtractor = new Regex("^(.*)$")
private void asyncReadCallBack(IAsyncResult ar)
{
try
{
// Read data
int len = tcpClient.GetStream().EndRead(ar);
// Send it to app
string newData = System.Text.Encoding.ASCII.GetString(readBuffer, 0, len);
//lock (inputDataLock)
//{
inputData += newData;
if (newData.Contains("\n"))
SendInputLines();
//}
// Start it again
asyncReadStart();
}
catch
{
// TODO: Remove client when we get exception
// Temp patch: if exception we don't call asyncReadStart()
}
}
private void SendInputLines()
{
StringBuilder line = new StringBuilder();
foreach (char c in inputData)
{
if (c == 13)
continue;
if (c == 10)
{
Program.WriteLine(tcp.currentApp, line.ToString());
line = new StringBuilder();
continue;
}
line.Append(c);
}
// We'll keep whatever is left over
inputData = line.ToString();
}
public void Write(string Text)
{
writeBuffer = Encoding.ASCII.GetBytes(Text);
tcpClient.GetStream().Write(writeBuffer, 0, writeBuffer.Length);
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Text;
using System.Threading;
using log4net;
namespace OpenSim.GridLaunch.GUI.Network
{
public class TCPD : IGUI, IDisposable
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List<Client> Clients = new List<Client>();
private readonly int defaultPort = 7998;
private TcpListener tcpListener;
private Thread listenThread;
private Thread clientThread;
private List<string> Apps = new List<string>();
internal string currentApp = "";
private bool quitTyped = false;
public TCPD()
{
Program.AppCreated += Program_AppCreated;
Program.AppRemoved += Program_AppRemoved;
Program.AppConsoleOutput += Program_AppConsoleOutput;
Program.Command.CommandLine += Command_CommandLine;
}
~TCPD()
{
Dispose();
}
private bool isDisposed = false;
///<summary>
///Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
///</summary>
///<filterpriority>2</filterpriority>
public void Dispose()
{
if (isDisposed)
return;
isDisposed = true;
tcpd_Stop();
}
public void StartGUI()
{
// We are starting
tcpd_Start();
}
public void StopGUI()
{
// We are stopping
tcpd_Stop();
}
#region GridLaunch Events
private void Command_CommandLine(string application, string command, string arguments)
{
// If command is a number then someone might be trying to change console: /1, /2, etc.
int currentAppNum = 0;
if (int.TryParse(command, out currentAppNum))
if (currentAppNum <= Apps.Count)
{
currentApp = Apps[currentAppNum - 1];
TCPWriteToAll("Changed console to app: " + currentApp + Environment.NewLine);
}
else
TCPWriteToAll("Unable to change to app number: " + currentAppNum + Environment.NewLine);
// Has user typed quit?
if (command.ToLower() == "quit")
quitTyped = true;
// Has user typed /list?
if (command.ToLower() == "list")
{
TCPWriteToAll("/0 Log console");
for (int i = 1; i <= Apps.Count; i++)
{
TCPWriteToAll(string.Format("/{0} {1}", i, Apps[i - 1]));
}
}
}
void Program_AppCreated(string App)
{
TCPWriteToAll("Started: " + App);
if (!Apps.Contains(App))
Apps.Add(App);
}
void Program_AppRemoved(string App)
{
TCPWriteToAll("Stopped: " + App);
if (Apps.Contains(App))
Apps.Remove(App);
}
private void Program_AppConsoleOutput(string App, string Text)
{
TCPWriteToAll(App, Text);
}
#endregion
private void tcpd_Start()
{
listenThread = new Thread(new ThreadStart(ListenForClients));
listenThread.Name = "TCPDThread";
listenThread.IsBackground = true;
listenThread.Start();
while (!quitTyped)
{
Thread.Sleep(500);
}
//clientThread = new Thread(new ThreadStart(ProcessClients));
//clientThread.Name = "TCPClientThread";
//clientThread.IsBackground = true;
////clientThread.Start();
}
private void tcpd_Stop()
{
StopThread(listenThread);
StopThread(clientThread);
}
private void ListenForClients()
{
int Port = 0;
int.TryParse(Program.Settings["TCPPort"], out Port);
if (Port < 1)
Port = defaultPort;
m_log.Info("Starting TCP Server on port " + Port);
this.tcpListener = new TcpListener(IPAddress.Any, Port);
this.tcpListener.Start();
while (true)
{
// Blocks until a client has connected to the server
TcpClient tcpClient = this.tcpListener.AcceptTcpClient();
Client client = new Client(this, tcpClient);
lock (Clients)
{
Clients.Add(client);
}
System.Threading.Thread.Sleep(500);
}
}
private static void StopThread(Thread t)
{
if (t != null)
{
m_log.Debug("Stopping thread " + t.Name);
try
{
if (t.IsAlive)
t.Abort();
t.Join(2000);
t = null;
}
catch (Exception ex)
{
m_log.Error("Exception stopping thread: " + ex.ToString());
}
}
}
private void TCPWriteToAll(string app, string text)
{
TCPWriteToAll(text);
}
private void TCPWriteToAll(string text)
{
foreach (Client c in new ArrayList(Clients))
{
try
{
c.Write(text);
} catch (Exception ex)
{
m_log.Error("Exception writing to TCP: " + ex.ToString());
}
}
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.ServiceProcess;
using System.Text;
using OpenSim.GridLaunch.GUI;
namespace OpenSim.GridLaunch
{
internal class Service: ServiceBase, IGUI
{
private ServiceBase[] ServicesToRun;
public Service()
{
ServicesToRun = new ServiceBase[] {this};
}
public void StartGUI()
{
ServiceBase.Run(ServicesToRun);
}
public void StopGUI()
{
// Nothing
}
protected override void OnStart(string[] args)
{
// Command line arguments override settings
Program.Settings.ParseCommandArguments(args);
}
protected override void OnStop()
{
Program.Shutdown();
}
}
}

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namespace OpenSim.GridLaunch.GUI.WinForm
{
partial class ProcessPanel
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ProcessPanel));
this.tabControl1 = new System.Windows.Forms.TabControl();
this.tabLogs = new System.Windows.Forms.TabPage();
this.btnShutdown = new System.Windows.Forms.Button();
this.pictureBox2 = new System.Windows.Forms.PictureBox();
this.pictureBox1 = new System.Windows.Forms.PictureBox();
this.pictureBox3 = new System.Windows.Forms.PictureBox();
this.tabSettings = new System.Windows.Forms.TabPage();
this.cblStartupComponents = new System.Windows.Forms.CheckedListBox();
this.gbStartupComponents = new System.Windows.Forms.GroupBox();
this.btnSave = new System.Windows.Forms.Button();
this.ucLogWindow1 = new OpenSim.GridLaunch.GUI.WinForm.ucLogWindow();
this.label1 = new System.Windows.Forms.Label();
this.tabControl1.SuspendLayout();
this.tabLogs.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox2)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox3)).BeginInit();
this.tabSettings.SuspendLayout();
this.gbStartupComponents.SuspendLayout();
this.SuspendLayout();
//
// tabControl1
//
this.tabControl1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.tabControl1.Controls.Add(this.tabSettings);
this.tabControl1.Controls.Add(this.tabLogs);
this.tabControl1.Location = new System.Drawing.Point(-1, 123);
this.tabControl1.Name = "tabControl1";
this.tabControl1.SelectedIndex = 0;
this.tabControl1.Size = new System.Drawing.Size(632, 275);
this.tabControl1.TabIndex = 0;
//
// tabLogs
//
this.tabLogs.Controls.Add(this.ucLogWindow1);
this.tabLogs.Location = new System.Drawing.Point(4, 22);
this.tabLogs.Name = "tabLogs";
this.tabLogs.Padding = new System.Windows.Forms.Padding(3);
this.tabLogs.Size = new System.Drawing.Size(624, 249);
this.tabLogs.TabIndex = 0;
this.tabLogs.Text = "Logs";
this.tabLogs.UseVisualStyleBackColor = true;
//
// btnShutdown
//
this.btnShutdown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.btnShutdown.Location = new System.Drawing.Point(542, 400);
this.btnShutdown.Name = "btnShutdown";
this.btnShutdown.Size = new System.Drawing.Size(75, 23);
this.btnShutdown.TabIndex = 1;
this.btnShutdown.Text = "Shutdown";
this.btnShutdown.UseVisualStyleBackColor = true;
this.btnShutdown.Click += new System.EventHandler(this.btnShutdown_Click);
//
// pictureBox2
//
this.pictureBox2.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.pictureBox2.Image = ((System.Drawing.Image)(resources.GetObject("pictureBox2.Image")));
this.pictureBox2.Location = new System.Drawing.Point(585, -1);
this.pictureBox2.Name = "pictureBox2";
this.pictureBox2.Size = new System.Drawing.Size(46, 124);
this.pictureBox2.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
this.pictureBox2.TabIndex = 3;
this.pictureBox2.TabStop = false;
//
// pictureBox1
//
this.pictureBox1.Image = ((System.Drawing.Image)(resources.GetObject("pictureBox1.Image")));
this.pictureBox1.Location = new System.Drawing.Point(-1, -1);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(586, 124);
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBox1.TabIndex = 2;
this.pictureBox1.TabStop = false;
//
// pictureBox3
//
this.pictureBox3.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.pictureBox3.Image = global::OpenSim.GridLaunch.Properties.Resources.OpenSim_Bottom_Border;
this.pictureBox3.Location = new System.Drawing.Point(-1, 120);
this.pictureBox3.Name = "pictureBox3";
this.pictureBox3.Size = new System.Drawing.Size(632, 310);
this.pictureBox3.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
this.pictureBox3.TabIndex = 4;
this.pictureBox3.TabStop = false;
//
// tabSettings
//
this.tabSettings.Controls.Add(this.label1);
this.tabSettings.Controls.Add(this.btnSave);
this.tabSettings.Controls.Add(this.gbStartupComponents);
this.tabSettings.Location = new System.Drawing.Point(4, 22);
this.tabSettings.Name = "tabSettings";
this.tabSettings.Padding = new System.Windows.Forms.Padding(3);
this.tabSettings.Size = new System.Drawing.Size(624, 249);
this.tabSettings.TabIndex = 1;
this.tabSettings.Text = "Settings";
this.tabSettings.UseVisualStyleBackColor = true;
//
// cblStartupComponents
//
this.cblStartupComponents.CheckOnClick = true;
this.cblStartupComponents.FormattingEnabled = true;
this.cblStartupComponents.Location = new System.Drawing.Point(6, 19);
this.cblStartupComponents.Name = "cblStartupComponents";
this.cblStartupComponents.Size = new System.Drawing.Size(202, 109);
this.cblStartupComponents.TabIndex = 0;
//
// gbStartupComponents
//
this.gbStartupComponents.Controls.Add(this.cblStartupComponents);
this.gbStartupComponents.Location = new System.Drawing.Point(9, 6);
this.gbStartupComponents.Name = "gbStartupComponents";
this.gbStartupComponents.Size = new System.Drawing.Size(214, 136);
this.gbStartupComponents.TabIndex = 1;
this.gbStartupComponents.TabStop = false;
this.gbStartupComponents.Text = "Startup components";
//
// btnSave
//
this.btnSave.Location = new System.Drawing.Point(9, 148);
this.btnSave.Name = "btnSave";
this.btnSave.Size = new System.Drawing.Size(92, 23);
this.btnSave.TabIndex = 2;
this.btnSave.Text = "Save settings";
this.btnSave.UseVisualStyleBackColor = true;
this.btnSave.Click += new System.EventHandler(this.btnSave_Click);
//
// ucLogWindow1
//
this.ucLogWindow1.Dock = System.Windows.Forms.DockStyle.Fill;
this.ucLogWindow1.Location = new System.Drawing.Point(3, 3);
this.ucLogWindow1.Name = "ucLogWindow1";
this.ucLogWindow1.Size = new System.Drawing.Size(618, 243);
this.ucLogWindow1.TabIndex = 0;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(108, 149);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(259, 13);
this.label1.TabIndex = 3;
this.label1.Text = "* You have to restart app before changes take effect.";
//
// ProcessPanel
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(629, 428);
this.Controls.Add(this.pictureBox2);
this.Controls.Add(this.pictureBox1);
this.Controls.Add(this.btnShutdown);
this.Controls.Add(this.tabControl1);
this.Controls.Add(this.pictureBox3);
this.Name = "ProcessPanel";
this.Text = "OpenSim GUI alpha";
this.Load += new System.EventHandler(this.ProcessPanel_Load);
this.tabControl1.ResumeLayout(false);
this.tabLogs.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.pictureBox2)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox3)).EndInit();
this.tabSettings.ResumeLayout(false);
this.tabSettings.PerformLayout();
this.gbStartupComponents.ResumeLayout(false);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TabControl tabControl1;
private System.Windows.Forms.TabPage tabLogs;
private System.Windows.Forms.Button btnShutdown;
private ucLogWindow ucLogWindow1;
private System.Windows.Forms.PictureBox pictureBox1;
private System.Windows.Forms.PictureBox pictureBox2;
private System.Windows.Forms.PictureBox pictureBox3;
private System.Windows.Forms.TabPage tabSettings;
private System.Windows.Forms.GroupBox gbStartupComponents;
private System.Windows.Forms.CheckedListBox cblStartupComponents;
private System.Windows.Forms.Button btnSave;
private System.Windows.Forms.Label label1;
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace OpenSim.GridLaunch.GUI.WinForm
{
public partial class ProcessPanel : Form, IGUI
{
public ProcessPanel()
{
Application.EnableVisualStyles();
//Application.SetCompatibleTextRenderingDefault(false);
InitializeComponent();
Program.AppCreated += Program_AppCreated;
Program.AppRemoved += Program_AppRemoved;
Program.AppConsoleOutput += Program_AppConsoleOutput;
Program.AppConsoleError += Program_AppConsoleError;
log4netAppender.LogLine += log4netAppender_LogLine;
}
#region Module Start / Stop
public void StartGUI()
{
Application.Run(this);
}
public void StopGUI()
{
this.Close();
}
#endregion
#region Main log tab
void log4netAppender_LogLine(Color color, string LogText)
{
ucLogWindow1.Write(color, LogText);
}
#endregion
#region Form events
private void btnShutdown_Click(object sender, EventArgs e)
{
Program.Shutdown();
}
#endregion
#region GridLaunch Events
public delegate void Program_AppCreatedDelegate(string App);
public void Program_AppCreated(string App)
{
if (this.InvokeRequired) {
this.Invoke(new Program_AppCreatedDelegate(Program_AppCreated), App);
return;
}
Trace.WriteLine("Start: " + App);
// Do we already have app window for that app?
if (AppWindow_Get(App) != null)
return;
// New log window
ucAppWindow aw = new ucAppWindow();
// New tab page
TabPage tp = new TabPage(App);
// Add log window into tab page
tp.Controls.Add(aw);
// Add tab page into tab control
tabControl1.TabPages.Add(tp);
// Add it all to our internal list
AppWindow_Add(App, aw);
// Hook up events
aw.LineEntered += AppWindow_LineEntered;
// Fill log window fully inside tab page
aw.Dock = DockStyle.Fill;
}
public delegate void Program_AppRemovedDelegate(string App);
public void Program_AppRemoved(string App)
{
if (this.InvokeRequired) {
this.Invoke(new Program_AppRemovedDelegate(Program_AppRemoved), App);
return;
}
Trace.WriteLine("Stop: " + App);
// Get app window
ucAppWindow aw = AppWindow_Get(App);
if (aw == null)
return;
// Get its tab page
TabPage tp = aw.Parent as TabPage;
if (tp != null)
{
// Remove tab page from tab control
tabControl1.TabPages.Remove(tp);
// Remove app window from tab
tp.Controls.Remove(aw);
}
// Dispose of app window
aw.Dispose();
// Dispose of tab page
if (tp != null)
tp.Dispose();
// Remove from our internal list
AppWindow_Remove(App);
}
public delegate void Program_AppConsoleOutputDelegate(string App, string LogText);
void Program_AppConsoleOutput(string App, string LogText)
{
if (this.InvokeRequired)
{
this.Invoke(new Program_AppConsoleOutputDelegate(Program_AppConsoleOutput), App, LogText);
return;
}
// Get app window
ucAppWindow aw = AppWindow_Get(App);
// Write text to it
if (aw != null)
aw.Write(System.Drawing.Color.Black, LogText);
}
public delegate void Program_AppConsoleErrorDelegate(string App, string LogText);
void Program_AppConsoleError(string App, string LogText)
{
if (this.InvokeRequired) {
this.Invoke(new Program_AppConsoleErrorDelegate(Program_AppConsoleError), App, LogText);
return;
}
// Get app window
ucAppWindow aw = AppWindow_Get(App);
// Write text to it
if (aw != null)
aw.Write(System.Drawing.Color.Red, LogText);
}
#endregion
#region App Window events
private void AppWindow_LineEntered(ucAppWindow AppWindow, string LogText)
{
Program.WriteLine(AppWindow_Get(AppWindow), LogText);
}
#endregion
private void ProcessPanel_Load(object sender, EventArgs e)
{
string[] arr = new string[Program.Settings.Components.Keys.Count];
Program.Settings.Components.Keys.CopyTo(arr, 0);
cblStartupComponents.Items.AddRange(arr);
// Now correct all check states
for (int i = 0; i < cblStartupComponents.Items.Count; i++)
{
string _name = cblStartupComponents.Items[i] as string;
bool _checked = Program.Settings.Components[_name];
cblStartupComponents.SetItemChecked(i, _checked);
}
}
#region Internal App Window list and functions
private Dictionary<string, ucAppWindow> _appWindows = new Dictionary<string, ucAppWindow>();
private Dictionary<ucAppWindow, string> _appWindows_rev = new Dictionary<ucAppWindow, string>();
private void AppWindow_Add(string AppWindowName, ucAppWindow AppWindow)
{
lock (_appWindows)
{
_appWindows.Add(AppWindowName, AppWindow);
_appWindows_rev.Add(AppWindow, AppWindowName);
// Hook events
AppWindow.LineEntered += AppWindow_LineEntered;
}
}
private void AppWindow_Remove(ucAppWindow AppWindow)
{
lock (_appWindows)
{
if (_appWindows_rev.ContainsKey(AppWindow))
{
// Unhook events
AppWindow.LineEntered -= AppWindow_LineEntered;
// Delete from list
string name = _appWindows_rev[AppWindow];
_appWindows.Remove(name);
_appWindows_rev.Remove(AppWindow);
}
}
}
private void AppWindow_Remove(string AppWindowName)
{
lock (_appWindows)
{
if (_appWindows.ContainsKey(AppWindowName))
{
ucAppWindow AppWindow = _appWindows[AppWindowName];
// Unhook events
AppWindow.LineEntered -= AppWindow_LineEntered;
// Delete from list
_appWindows.Remove(AppWindowName);
_appWindows_rev.Remove(AppWindow);
}
}
}
private string AppWindow_Get(ucAppWindow AppWindow)
{
lock (_appWindows)
{
if (_appWindows_rev.ContainsKey(AppWindow))
return _appWindows_rev[AppWindow];
}
return null;
}
private ucAppWindow AppWindow_Get(string AppWindowName)
{
lock (_appWindows)
{
if (_appWindows.ContainsKey(AppWindowName))
return _appWindows[AppWindowName];
}
return null;
}
#endregion
private void btnSave_Click(object sender, EventArgs e)
{
Program.Settings.Components.Clear();
for (int i = 0; i < cblStartupComponents.Items.Count; i++)
{
string _name = cblStartupComponents.Items[i] as string;
bool _checked = cblStartupComponents.GetItemChecked(i);
Program.Settings.Components.Add(_name, _checked);
Program.Settings.SaveConfig();
}
}
}
}

View File

@ -1,882 +0,0 @@
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
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</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
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</value>
</data>
</root>

View File

@ -1,72 +0,0 @@
namespace OpenSim.GridLaunch.GUI.WinForm
{
partial class ucAppWindow
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.ucLogWindow1 = new OpenSim.GridLaunch.GUI.WinForm.ucLogWindow();
this.ucInputField1 = new OpenSim.GridLaunch.GUI.WinForm.ucInputField();
this.SuspendLayout();
//
// ucLogWindow1
//
this.ucLogWindow1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.ucLogWindow1.Location = new System.Drawing.Point(3, 3);
this.ucLogWindow1.Name = "ucLogWindow1";
this.ucLogWindow1.Size = new System.Drawing.Size(232, 132);
this.ucLogWindow1.TabIndex = 0;
//
// ucInputField1
//
this.ucInputField1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.ucInputField1.Location = new System.Drawing.Point(0, 141);
this.ucInputField1.Name = "ucInputField1";
this.ucInputField1.Size = new System.Drawing.Size(234, 30);
this.ucInputField1.TabIndex = 1;
//
// ucAppWindow
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.ucInputField1);
this.Controls.Add(this.ucLogWindow1);
this.DoubleBuffered = true;
this.Name = "ucAppWindow";
this.Size = new System.Drawing.Size(235, 166);
this.ResumeLayout(false);
}
#endregion
private ucLogWindow ucLogWindow1;
private ucInputField ucInputField1;
}
}

View File

@ -1,63 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
namespace OpenSim.GridLaunch.GUI.WinForm
{
public partial class ucAppWindow : UserControl
{
// Just forwarding from ucInputField1
public delegate void LineEnteredDelegate(ucAppWindow AppWindow, string Text);
public event LineEnteredDelegate LineEntered;
public ucAppWindow()
{
InitializeComponent();
ucInputField1.LineEntered += ucInputField1_LineEntered;
}
#region Forward Text Input Event and Log Write Function
void ucInputField1_LineEntered(string Text)
{
if (LineEntered != null)
LineEntered(this, Text);
}
public void Write(Color color, string LogText)
{
ucLogWindow1.Write(color, LogText);
}
#endregion
}
}

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,77 +0,0 @@
namespace OpenSim.GridLaunch.GUI.WinForm
{
partial class ucInputField
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.txtInput = new System.Windows.Forms.TextBox();
this.btnSend = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// txtInput
//
this.txtInput.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.txtInput.Location = new System.Drawing.Point(3, 2);
this.txtInput.Name = "txtInput";
this.txtInput.Size = new System.Drawing.Size(289, 20);
this.txtInput.TabIndex = 0;
this.txtInput.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.txtInput_KeyPress);
//
// btnSend
//
this.btnSend.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.btnSend.Location = new System.Drawing.Point(295, 0);
this.btnSend.Name = "btnSend";
this.btnSend.Size = new System.Drawing.Size(75, 23);
this.btnSend.TabIndex = 3;
this.btnSend.Text = "&Send";
this.btnSend.UseVisualStyleBackColor = true;
this.btnSend.Click += new System.EventHandler(this.btnSend_Click);
//
// ucInputField
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.btnSend);
this.Controls.Add(this.txtInput);
this.Name = "ucInputField";
this.Size = new System.Drawing.Size(373, 25);
this.Load += new System.EventHandler(this.ucInputField_Load);
this.Resize += new System.EventHandler(this.ucInputField_Resize);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox txtInput;
private System.Windows.Forms.Button btnSend;
}
}

View File

@ -1,97 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
namespace OpenSim.GridLaunch.GUI.WinForm
{
public partial class ucInputField : UserControl
{
public delegate void LineEnteredDelegate(string Text);
public event LineEnteredDelegate LineEntered;
public List<string> History = new List<string>();
public ucInputField()
{
InitializeComponent();
}
private void ucInputField_Load(object sender, EventArgs e)
{
_resize();
}
private void ucInputField_Resize(object sender, EventArgs e)
{
_resize();
}
private void _resize()
{
Height = txtInput.Height + 10;
}
private void btnSend_Click(object sender, EventArgs e)
{
Send();
}
private void txtInput_KeyPress(object sender, KeyPressEventArgs e)
{
//Trace.WriteLine("KeyChar: " + ((int)e.KeyChar).ToString());
if (e.KeyChar == 13)
{
e.Handled = true;
Send();
}
// TODO: Add arrow up/down history functions
}
private void Send()
{
// Remove \r\n at end
string txt = txtInput.Text.TrimEnd("\r\n".ToCharArray());
// Fire event
if (LineEntered != null)
LineEntered(txt);
// Add to history
History.Add(txtInput.Text);
txtInput.Text = "";
}
}
}

View File

@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,62 +0,0 @@
namespace OpenSim.GridLaunch.GUI.WinForm
{
partial class ucLogWindow
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.txtLog = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// txtLog
//
this.txtLog.BackColor = System.Drawing.SystemColors.Window;
this.txtLog.Dock = System.Windows.Forms.DockStyle.Fill;
this.txtLog.Location = new System.Drawing.Point(0, 0);
this.txtLog.Multiline = true;
this.txtLog.Name = "txtLog";
this.txtLog.ReadOnly = true;
this.txtLog.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
this.txtLog.Size = new System.Drawing.Size(150, 150);
this.txtLog.TabIndex = 0;
this.txtLog.TextChanged += new System.EventHandler(this.txtLog_TextChanged);
//
// ucLogWindow
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.txtLog);
this.Name = "ucLogWindow";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox txtLog;
}
}

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@ -1,80 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
namespace OpenSim.GridLaunch.GUI.WinForm
{
public partial class ucLogWindow : UserControl
{
// If text in window is more than this
private static readonly int logWindowMaxTextLength = 20000;
// Remove this much from start of it
private static int logWindowTrunlTextLength = 10000;
public ucLogWindow()
{
if (logWindowMaxTextLength < logWindowTrunlTextLength)
logWindowTrunlTextLength = logWindowMaxTextLength / 2;
InitializeComponent();
}
public delegate void textWriteDelegate(Color color, string LogText);
public void Write(Color color, string LogText)
{
// Check if we to pass task on to GUI thread
if (this.InvokeRequired)
{
this.Invoke(new textWriteDelegate(Write), color, LogText);
return;
}
// Append to window
try
{
if (!txtLog.IsDisposed)
txtLog.AppendText(LogText);
} catch { }
}
private void txtLog_TextChanged(object sender, EventArgs e)
{
// Go to bottom of window
txtLog.ScrollToCaret();
// Make sure amount of text in window doesn't grow too big
if (txtLog.Text.Length > logWindowMaxTextLength)
txtLog.Text = txtLog.Text.Remove(0, logWindowTrunlTextLength);
}
}
}

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,126 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{595D67F3-B413-4A43-8568-5B5930E3B31D}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenSim.GridLaunch</RootNamespace>
<AssemblyName>OpenSim.GridLaunch</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\..\bin\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="log4net, Version=1.2.10.0, Culture=neutral, PublicKeyToken=1b44e1d426115821, processorArchitecture=MSIL" />
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.ServiceProcess" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="AppExecutor.cs" />
<Compile Include="AppExecutor_AsyncIO.cs" />
<Compile Include="AppExecutor_Thread.cs" />
<Compile Include="CommandProcessor.cs" />
<Compile Include="GUI\Console\Console.cs" />
<Compile Include="GUI\IGUI.cs" />
<Compile Include="GUI\Network\Client.cs" />
<Compile Include="GUI\Network\TCPD.cs" />
<Compile Include="GUI\Service\Service.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="GUI\WinForm\ProcessPanel.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\WinForm\ProcessPanel.Designer.cs">
<DependentUpon>ProcessPanel.cs</DependentUpon>
</Compile>
<Compile Include="GUI\WinForm\ucAppWindow.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\WinForm\ucAppWindow.Designer.cs">
<DependentUpon>ucAppWindow.cs</DependentUpon>
</Compile>
<Compile Include="GUI\WinForm\ucInputField.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\WinForm\ucInputField.Designer.cs">
<DependentUpon>ucInputField.cs</DependentUpon>
</Compile>
<Compile Include="GUI\WinForm\ucLogWindow.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\WinForm\ucLogWindow.Designer.cs">
<DependentUpon>ucLogWindow.cs</DependentUpon>
</Compile>
<Compile Include="log4netAppender.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Settings.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="GUI\WinForm\ProcessPanel.resx">
<DependentUpon>ProcessPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\WinForm\ucAppWindow.resx">
<DependentUpon>ucAppWindow.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\WinForm\ucInputField.resx">
<DependentUpon>ucInputField.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\WinForm\ucLogWindow.resx">
<DependentUpon>ucLogWindow.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Content Include="GUI\WinForm\OpenSim Bottom Border.png" />
<Content Include="GUI\WinForm\OpenSim Right Border.png" />
<Content Include="GUI\WinForm\OpenSim.png" />
<None Include="OpenSim.GridLaunch.ini">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -1,3 +0,0 @@
GUI=WinForm
;GUI=TCPD
;Components=c:\temp\test.bat;true

View File

@ -1,20 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.GridLaunch", "OpenSim.GridLaunch.csproj", "{595D67F3-B413-4A43-8568-5B5930E3B31D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{595D67F3-B413-4A43-8568-5B5930E3B31D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{595D67F3-B413-4A43-8568-5B5930E3B31D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{595D67F3-B413-4A43-8568-5B5930E3B31D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{595D67F3-B413-4A43-8568-5B5930E3B31D}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -1,245 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using log4net;
using log4net.Appender;
using log4net.Repository.Hierarchy;
using OpenSim.GridLaunch.GUI;
using OpenSim.GridLaunch.GUI.Network;
namespace OpenSim.GridLaunch
{
class Program
{
public static readonly string ConfigFile = "OpenSim.GridLaunch.ini";
internal static Dictionary<string, AppExecutor> AppList = new Dictionary<string, AppExecutor>();
private static readonly int delayBetweenExecuteSeconds = 10;
//private static readonly int consoleReadIntervalMilliseconds = 50;
////private static readonly Timer readTimer = new Timer(readConsole, null, Timeout.Infinite, Timeout.Infinite);
//private static Thread timerThread;
//private static object timerThreadLock = new object();
private static IGUI GUIModule;
private static string GUIModuleName = "";
public static readonly CommandProcessor Command = new CommandProcessor();
public static readonly Settings Settings = new Settings();
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public delegate void AppConsoleOutputDelegate(string App, string Text);
public static event AppConsoleOutputDelegate AppConsoleOutput;
public delegate void AppConsoleErrorDelegate(string App, string Text);
public static event AppConsoleErrorDelegate AppConsoleError;
public delegate void AppCreatedDelegate(string App);
public static event AppCreatedDelegate AppCreated;
public delegate void AppRemovedDelegate(string App);
public static event AppRemovedDelegate AppRemoved;
internal static void FireAppConsoleOutput(string App, string Text)
{
if (AppConsoleOutput != null)
AppConsoleOutput(App, Text);
}
internal static void FireAppConsoleError(string App, string Text)
{
if (AppConsoleError != null)
AppConsoleError(App, Text);
}
private static readonly object startStopLock = new object();
public static string Name { get { return "OpenSim Grid executor"; } }
#region Start/Shutdown
static void Main(string[] args)
{
log4net.Config.XmlConfigurator.Configure();
// Startup
m_log.Info(Name);
m_log.Info(new string('-', Name.Length));
// Read settings
Settings.LoadConfig(ConfigFile);
// Command line arguments override settings
Settings.ParseCommandArguments(args);
// Start GUI module
StartGUIModule();
// Start the processes
ThreadPool.QueueUserWorkItem(startProcesses);
// Hand over thread control to whatever GUI module
GUIModule.StartGUI();
// GUI module returned, we are done
Shutdown();
}
private static void StartGUIModule()
{
// Create GUI module
GUIModuleName = Settings["GUI"];
switch (GUIModuleName.ToLower())
{
case "winform":
GUIModuleName = "WinForm";
GUIModule = new GUI.WinForm.ProcessPanel();
break;
case "service":
GUIModuleName = "Service";
GUIModule = new Service();
break;
case "tcpd":
GUIModuleName = "TCPD";
GUIModule = new TCPD();
break;
case "console":
default:
GUIModuleName = "Console";
GUIModule = new GUI.Console.Console();
break;
}
m_log.Info("GUI type: " + GUIModuleName);
}
internal static void Shutdown()
{
// Stop the processes
stopProcesses();
lock (startStopLock)
{
// Stop GUI module
if (GUIModule != null)
{
GUIModule.StopGUI();
GUIModule = null;
}
}
}
internal static void SafeDisposeOf(object obj)
{
IDisposable o = obj as IDisposable;
try
{
if (o != null)
o.Dispose();
}
catch { }
}
#endregion
#region Start / Stop applications
private static void startProcesses(Object stateInfo)
{
// Stop before starting
stopProcesses();
// Start console read timer
//timer_Start();
// Start the applications
foreach (string file in new ArrayList(Settings.Components.Keys))
{
// Is this file marked for startup?
if (Settings.Components[file])
{
AppExecutor app = new AppExecutor(file);
app.Start();
AppList.Add(file, app);
if (AppCreated != null)
AppCreated(app.File);
System.Threading.Thread.Sleep(1000*delayBetweenExecuteSeconds);
}
}
}
private static void stopProcesses()
{
// Stop timer
//timer_Stop();
// Lock so we don't collide with any timer still executing on AppList
lock (AppList)
{
// Start the applications
foreach (AppExecutor app in AppList.Values)
{
try
{
m_log.Info("Stopping: " + app.File);
app.Stop();
}
catch (Exception ex)
{
m_log.ErrorFormat("Exception while stopping \"{0}\": {1}", app.File, ex.ToString());
}
finally
{
if (AppRemoved != null)
AppRemoved(app.File);
app.Dispose();
}
}
AppList.Clear();
}
}
#endregion
public static void Write(string App, string Text)
{
// Check if it is a commands
bool isCommand = Command.Process(App, Text);
// Write to stdInput of app
if (!isCommand && AppList.ContainsKey(App))
AppList[App].Write(Text);
}
public static void WriteLine(string App, string Text)
{
// Check if it is a commands
bool isCommand = Command.Process(App, Text);
// Write to stdInput of app
if (!isCommand && AppList.ContainsKey(App))
AppList[App].WriteLine(Text);
}
}
}

View File

@ -1,63 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.GridLaunch")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim.GridLaunch")]
[assembly: AssemblyCopyright("Copyright (c) 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("5072e919-46ab-47e6-8a63-08108324ccdf")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("0.6.3.*")]
[assembly: AssemblyVersion("0.6.3.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -1,84 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.3053
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace OpenSim.GridLaunch.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OpenSim.GridLaunch.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
internal static System.Drawing.Bitmap OpenSim {
get {
object obj = ResourceManager.GetObject("OpenSim", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap OpenSim_Bottom_Border {
get {
object obj = ResourceManager.GetObject("OpenSim_Bottom_Border", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap OpenSim_Right_Border {
get {
object obj = ResourceManager.GetObject("OpenSim_Right_Border", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -1,130 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="OpenSim" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\gui\winform\opensim.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="OpenSim_Bottom_Border" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\gui\winform\opensim bottom border.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="OpenSim_Right_Border" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\gui\winform\opensim right border.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

View File

@ -1,181 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
namespace OpenSim.GridLaunch
{
internal class Settings
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Dictionary<string, string> Config = new Dictionary<string, string>();
public Dictionary<string, bool> Components = new Dictionary<string, bool>();
public static string[] defaultComponents = new string[]
{
"OpenSim.Grid.UserServer.exe",
"OpenSim.Grid.GridServer.exe",
"OpenSim.Grid.AssetServer.exe",
"OpenSim.Grid.InventoryServer.exe",
"OpenSim.Grid.MessagingServer.exe",
"OpenSim.32BitLaunch.exe"
};
private static readonly char[] confSplit = new char[] { '=' };
private static readonly char[] comaSplit = new char[] { ',' };
private static readonly char[] colonSplit = new char[] { ';' };
private string configFile = "";
public Settings()
{
}
public Settings(string ConfigFile)
{
LoadConfig(ConfigFile);
}
public void LoadConfig(string ConfigFile)
{
configFile = ConfigFile;
m_log.Info("Reading config file: " + ConfigFile);
try
{
// Read config file
foreach (string line in System.IO.File.ReadAllLines(ConfigFile))
{
string[] s = line.Split(confSplit, 2);
if (s.Length >= 2)
Config.Add(s[0], s[1]);
}
// Process Components section
string cmp = Config["Components"];
Config.Remove("Components");
foreach (string c in cmp.Split(comaSplit))
{
string[] cs = c.Split(colonSplit);
if (cs.Length >= 2)
{
bool status = false;
bool.TryParse(cs[1], out status);
Components.Add(cs[0], status);
}
}
}
catch (Exception ex)
{
m_log.Error("Exception reading config file: " + ex.ToString());
}
// No components? Add default components
if (Components.Count == 0)
foreach (string c in defaultComponents)
{
Components.Add(c, true);
}
}
public void SaveConfig(string ConfigFile)
{
configFile = ConfigFile;
SaveConfig();
}
public void SaveConfig()
{
m_log.Info("Writing config file: " + configFile);
try
{
System.IO.File.WriteAllText(configFile, ToString());
}
catch (Exception ex)
{
m_log.Error("Exception writing config file: " + ex.ToString());
}
}
public new string ToString()
{
StringBuilder ret = new StringBuilder();
Dictionary<string, string> config = new Dictionary<string, string>(Config);
// Add Components key
StringBuilder _Components = new StringBuilder();
foreach (string c in Components.Keys)
{
if (_Components.Length > 0)
_Components.Append(",");
_Components.Append(c + ";" + Components[c].ToString());
}
config["Components"] = _Components.ToString();
// Make return string
foreach (string key in config.Keys)
{
ret.AppendLine(key + "=" + config[key]);
}
// Return it
return ret.ToString();
}
public string this[string Key]
{
get
{
if (Config.ContainsKey(Key))
return Config[Key];
return "";
}
set { Config[Key] = value; }
}
public void ParseCommandArguments(string[] args)
{
string key = null;
foreach (string a in args)
{
if (a.StartsWith("--"))
key = a.Remove(0, 2);
else
{
if (key != null)
Config[key] = a;
key = null;
}
}
}
}
}

View File

@ -1,65 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using log4net.Appender;
using log4net.Core;
namespace OpenSim.GridLaunch
{
internal class log4netAppender : log4net.Appender.AppenderSkeleton
{
public delegate void LogLineDelegate(Color color, string Text);
public static event LogLineDelegate LogLine;
public static readonly Dictionary<string, Color> Level2Color = new Dictionary<string, Color>();
static log4netAppender()
{
Level2Color.Add("INFO", Color.Black);
Level2Color.Add("DEBUG", Color.Gray);
Level2Color.Add("WARN", Color.OrangeRed);
Level2Color.Add("ERROR", Color.Red);
}
protected override void Append(LoggingEvent loggingEvent)
{
// Find appropriate color
Color color = Color.Black;
if (Level2Color.ContainsKey(loggingEvent.Level.Name))
color = Level2Color[loggingEvent.Level.Name];
// Fire event with new log message
if (LogLine != null)
LogLine(color, loggingEvent.RenderedMessage + System.Environment.NewLine);
}
}
}

View File

@ -225,6 +225,12 @@
;WorldMapModule = "WorldMap"
;MapImageModule = "MapImageModule"
; Set to false to not generate any maptiles
;GenerateMaptiles = "true"
; Refreah (in seconds) the map tile periodically
;MaptileRefresh = 0
; If not generating maptiles, use this static texture asset ID
;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
; ##
; ## EMAIL MODULE

View File

@ -414,4 +414,320 @@
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="default_avatar.jp2" />
</Section>
<Section Name="Cypress 1">
<Key Name="assetID" Value="fb2ae204-3fd1-df33-594f-c9f882830e66"/>
<Key Name="name" Value="Cypress 1"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="fb2ae204-3fd1-df33-594f-c9f882830e66.j2c" />
</Section>
<Section Name="Beach Grass 1">
<Key Name="assetID" Value="18fb888b-e8f1-dce7-7da7-321d651ea6b0"/>
<Key Name="name" Value="Beach Grass 1"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="18fb888b-e8f1-dce7-7da7-321d651ea6b0.j2c" />
</Section>
<Section Name="Cypress 1">
<Key Name="assetID" Value="fb2ae204-3fd1-df33-594f-c9f882830e66"/>
<Key Name="name" Value="Cypress 1"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="fb2ae204-3fd1-df33-594f-c9f882830e66.j2c" />
</Section>
<Section Name="Cypress 2">
<Key Name="assetID" Value="30047cec-269d-408e-0c30-b2603b887268"/>
<Key Name="name" Value="Cypress 2"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="30047cec-269d-408e-0c30-b2603b887268.j2c" />
</Section>
<Section Name="Dogwood">
<Key Name="assetID" Value="64367bd1-697e-b3e6-0b65-3f862a577366"/>
<Key Name="name" Value="Dogwood"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="64367bd1-697e-b3e6-0b65-3f862a577366.j2c" />
</Section>
<Section Name="Eelgrass">
<Key Name="assetID" Value="96b4de31-f4fa-337d-ec78-451e3609769e"/>
<Key Name="name" Value="Eelgrass"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="96b4de31-f4fa-337d-ec78-451e3609769e.j2c" />
</Section>
<Section Name="Eucalyptus">
<Key Name="assetID" Value="a6162133-724b-54df-a12f-51cd070ad6f3"/>
<Key Name="name" Value="Eucalyptus"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="a6162133-724b-54df-a12f-51cd070ad6f3.j2c" />
</Section>
<Section Name="Fern">
<Key Name="assetID" Value="8872f2b8-31db-42d8-580a-b3e4a91262de"/>
<Key Name="name" Value="Fern"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="8872f2b8-31db-42d8-580a-b3e4a91262de.j2c" />
</Section>
<Section Name="Kelp 1">
<Key Name="assetID" Value="2caf1179-7861-6ff3-4b7d-46e17780bdfa"/>
<Key Name="name" Value="Kelp 1"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="2caf1179-7861-6ff3-4b7d-46e17780bdfa.j2c" />
</Section>
<Section Name="Kelp 2">
<Key Name="assetID" Value="2a4880b6-b7a3-690a-2049-bfbe38eafb9f"/>
<Key Name="name" Value="Kelp 2"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="2a4880b6-b7a3-690a-2049-bfbe38eafb9f.j2c" />
</Section>
<Section Name="Oak">
<Key Name="assetID" Value="8a515889-eac9-fb55-8eba-d2dc09eb32c8"/>
<Key Name="name" Value="Oak"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="8a515889-eac9-fb55-8eba-d2dc09eb32c8.j2c" />
</Section>
<Section Name="Palm 1">
<Key Name="assetID" Value="ca4e8c27-473c-eb1c-2f5d-50ee3f07d85c"/>
<Key Name="name" Value="Palm 1"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="ca4e8c27-473c-eb1c-2f5d-50ee3f07d85c.j2c" />
</Section>
<Section Name="Palm 2">
<Key Name="assetID" Value="2d784476-d0db-9979-0cff-9408745a7cf3"/>
<Key Name="name" Value="Palm 2"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="2d784476-d0db-9979-0cff-9408745a7cf3.j2c" />
</Section>
<Section Name="Pine 1">
<Key Name="assetID" Value="0187babf-6c0d-5891-ebed-4ecab1426683"/>
<Key Name="name" Value="Pine 1"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="0187babf-6c0d-5891-ebed-4ecab1426683.j2c" />
</Section>
<Section Name="Pine 2">
<Key Name="assetID" Value="d691a01c-13b7-578d-57c0-5caef0b4e7e1"/>
<Key Name="name" Value="Pine 2"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="d691a01c-13b7-578d-57c0-5caef0b4e7e1.j2c" />
</Section>
<Section Name="Plumeria">
<Key Name="assetID" Value="6de37e4e-7029-61f5-54b8-f5e63f983f58"/>
<Key Name="name" Value="Plumeria"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="6de37e4e-7029-61f5-54b8-f5e63f983f58.j2c" />
</Section>
<Section Name="Sea Sword">
<Key Name="assetID" Value="5894e2e7-ab8d-edfa-e61c-18cf16854ba3"/>
<Key Name="name" Value="Sea Sword"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="5894e2e7-ab8d-edfa-e61c-18cf16854ba3.j2c" />
</Section>
<Section Name="Tropical Bush 1">
<Key Name="assetID" Value="5bc11cd6-2f40-071e-a8da-0903394204f9"/>
<Key Name="name" Value="Tropical Bush 1"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="5bc11cd6-2f40-071e-a8da-0903394204f9.j2c" />
</Section>
<Section Name="Tropical Bush 2">
<Key Name="assetID" Value="cdd9a9fc-6d0b-f90d-8416-c72b6019bca8"/>
<Key Name="name" Value="Tropical Bush 2"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="cdd9a9fc-6d0b-f90d-8416-c72b6019bca8.j2c" />
</Section>
<Section Name="Winter Pine 1">
<Key Name="assetID" Value="10d2a01a-0818-84b9-4b96-c2eb63256519"/>
<Key Name="name" Value="Winter Pine 1"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="10d2a01a-0818-84b9-4b96-c2eb63256519.j2c" />
</Section>
<Section Name="Winter Pine 2">
<Key Name="assetID" Value="67931331-0c02-4876-1255-28770896c6a2"/>
<Key Name="name" Value="Winter Pine 2"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="67931331-0c02-4876-1255-28770896c6a2.j2c" />
</Section>
<Section Name="Winter Aspen">
<Key Name="assetID" Value="7c0cf89b-44b1-1ce2-dd74-07102a98ac2a"/>
<Key Name="name" Value="Winter Aspen"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="7c0cf89b-44b1-1ce2-dd74-07102a98ac2a.j2c" />
</Section>
<Section Name="Grass 0">
<Key Name="assetID" Value="6c4727b8-ac79-ba44-3b81-f9aa887b47eb"/>
<Key Name="name" Value="Grass 0"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="6c4727b8-ac79-ba44-3b81-f9aa887b47eb.j2c" />
</Section>
<Section Name="Grass 1">
<Key Name="assetID" Value="79504bf5-c3ec-0763-6563-d843de66d0a1"/>
<Key Name="name" Value="Grass 1"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="79504bf5-c3ec-0763-6563-d843de66d0a1.j2c" />
</Section>
<Section Name="Grass 2">
<Key Name="assetID" Value="6c4727b8-ac79-ba44-3b81-f9aa887b47eb"/>
<Key Name="name" Value="Grass 2"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="6c4727b8-ac79-ba44-3b81-f9aa887b47eb.j2c" />
</Section>
<Section Name="Grass 3">
<Key Name="assetID" Value="99bd60a2-3250-efc9-2e39-2fbcadefbecc"/>
<Key Name="name" Value="Grass 3"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="99bd60a2-3250-efc9-2e39-2fbcadefbecc.j2c" />
</Section>
<Section Name="Grass 4">
<Key Name="assetID" Value="7a2b3a4a-53c2-53ac-5716-aac7d743c020"/>
<Key Name="name" Value="Grass 4"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="7a2b3a4a-53c2-53ac-5716-aac7d743c020.j2c" />
</Section>
<Section Name="undergrowth_1">
<Key Name="assetID" Value="8f458549-173b-23ff-d4ff-bfaa5ea2371b"/>
<Key Name="name" Value="undergrowth_1"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="8f458549-173b-23ff-d4ff-bfaa5ea2371b.j2c" />
</Section>
<Section Name="texture_crosshair">
<Key Name="assetID" Value="a85ac674-cb75-4af6-9499-df7c5aaf7a28"/>
<Key Name="name" Value="texture_crosshair"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="a85ac674-cb75-4af6-9499-df7c5aaf7a28.j2c" />
</Section>
<Section Name="viewer_water">
<Key Name="assetID" Value="822ded49-9a6c-f61c-cb89-6df54f42cdf4"/>
<Key Name="name" Value="viewer_water"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="822ded49-9a6c-f61c-cb89-6df54f42cdf4.j2c" />
</Section>
<Section Name="woodgrain_bumpmap">
<Key Name="assetID" Value="058c75c0-a0d5-f2f8-43f3-e9699a89c2fc"/>
<Key Name="name" Value="woodgrain_bumpmap"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="058c75c0-a0d5-f2f8-43f3-e9699a89c2fc.j2c" />
</Section>
<Section Name="bark_bumpmap">
<Key Name="assetID" Value="6c9fa78a-1c69-2168-325b-3e03ffa348ce"/>
<Key Name="name" Value="bark_bumpmap"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="6c9fa78a-1c69-2168-325b-3e03ffa348ce.j2c" />
</Section>
<Section Name="bricks_bumpmap">
<Key Name="assetID" Value="b8eed5f0-64b7-6e12-b67f-43fa8e773440"/>
<Key Name="name" Value="bricks_bumpmap"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="b8eed5f0-64b7-6e12-b67f-43fa8e773440.j2c" />
</Section>
<Section Name="checker_bumpmap">
<Key Name="assetID" Value="9deab416-9c63-78d6-d558-9a156f12044c"/>
<Key Name="name" Value="checker_bumpmap"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="9deab416-9c63-78d6-d558-9a156f12044c.j2c" />
</Section>
<Section Name="concrete_bumpmap">
<Key Name="assetID" Value="db9d39ec-a896-c287-1ced-64566217021e"/>
<Key Name="name" Value="concrete_bumpmap"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="db9d39ec-a896-c287-1ced-64566217021e.j2c" />
</Section>
<Section Name="crustytile_bumpmap">
<Key Name="assetID" Value="f2d7b6f6-4200-1e9a-fd5b-96459e950f94"/>
<Key Name="name" Value="crustytile_bumpmap"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="f2d7b6f6-4200-1e9a-fd5b-96459e950f94.j2c" />
</Section>
<Section Name="cutstone_bumpmap">
<Key Name="assetID" Value="d9258671-868f-7511-c321-7baef9e948a4"/>
<Key Name="name" Value="cutstone_bumpmap"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="d9258671-868f-7511-c321-7baef9e948a4.j2c" />
</Section>
<Section Name="discs_bumpmap">
<Key Name="assetID" Value="d21e44ca-ff1c-a96e-b2ef-c0753426b7d9"/>
<Key Name="name" Value="discs_bumpmap"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="d21e44ca-ff1c-a96e-b2ef-c0753426b7d9.j2c" />
</Section>
<Section Name="gravel_bumpmap">
<Key Name="assetID" Value="4726f13e-bd07-f2fb-feb0-bfa2ac58ab61"/>
<Key Name="name" Value="gravel_bumpmap"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="4726f13e-bd07-f2fb-feb0-bfa2ac58ab61.j2c" />
</Section>
<Section Name="petridish_bumpmap">
<Key Name="assetID" Value="e569711a-27c2-aad4-9246-0c910239a179"/>
<Key Name="name" Value="petridish_bumpmap"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="e569711a-27c2-aad4-9246-0c910239a179.j2c" />
</Section>
<Section Name="siding_bumpmap">
<Key Name="assetID" Value="073c9723-540c-5449-cdd4-0e87fdc159e3"/>
<Key Name="name" Value="siding_bumpmap"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="073c9723-540c-5449-cdd4-0e87fdc159e3.j2c" />
</Section>
<Section Name="stonetile_bumpmap">
<Key Name="assetID" Value="ae874d1a-93ef-54fb-5fd3-eb0cb156afc0"/>
<Key Name="name" Value="stonetile_bumpmap"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="ae874d1a-93ef-54fb-5fd3-eb0cb156afc0.j2c" />
</Section>
<Section Name="stucco_bumpmap">
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<Key Name="name" Value="stucco_bumpmap"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="92e66e00-f56f-598a-7997-048aa64cde18.j2c" />
</Section>
<Section Name="suction_bumpmap">
<Key Name="assetID" Value="83b77fc6-10b4-63ec-4de7-f40629f238c5"/>
<Key Name="name" Value="suction_bumpmap"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="83b77fc6-10b4-63ec-4de7-f40629f238c5.j2c" />
</Section>
<Section Name="weave_bumpmap">
<Key Name="assetID" Value="735198cf-6ea0-2550-e222-21d3c6a341ae"/>
<Key Name="name" Value="weave_bumpmap"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="735198cf-6ea0-2550-e222-21d3c6a341ae.j2c" />
</Section>
</Nini>

View File

@ -35,3 +35,25 @@ A few of the wood textures were created by me using Wood Workshop. These I donat
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