Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork

avinationmerge
UbitUmarov 2012-03-28 17:51:56 +01:00
commit 1888e174cd
28 changed files with 730 additions and 123 deletions

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@ -1,4 +1,4 @@
The following people have contributed to OpenSim (Thank you
<<<>>>>The following people have contributed to OpenSim (Thank you
for your effort!)
= Current OpenSim Developers (in very rough order of appearance) =

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@ -0,0 +1,40 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Framework.Client
{
public interface IClientInventory
{
void SendRemoveInventoryFolders(UUID[] folders);
void SendRemoveInventoryItems(UUID[] folders);
void SendBulkUpdateInventory(InventoryFolderBase[] folders, InventoryItemBase[] items);
}
}

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@ -114,6 +114,7 @@ namespace OpenSim.Region.ClientStack.Linden
private IAssetService m_assetService;
private bool m_dumpAssetsToFile = false;
private string m_regionName;
private int m_levelUpload = 0;
public BunchOfCaps(Scene scene, Caps caps)
{
@ -124,7 +125,10 @@ namespace OpenSim.Region.ClientStack.Linden
{
IConfig sconfig = config.Configs["Startup"];
if (sconfig != null)
{
m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
m_levelUpload = sconfig.GetInt("LevelUpload", 0);
}
}
m_assetService = m_Scene.AssetService;
@ -367,21 +371,37 @@ namespace OpenSim.Region.ClientStack.Linden
llsdRequest.asset_type == "animation" ||
llsdRequest.asset_type == "sound")
{
ScenePresence avatar = null;
IClientAPI client = null;
IScene scene = null;
if (GetClient != null)
{
client = GetClient(m_HostCapsObj.AgentID);
scene = client.Scene;
m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
// check user level
if (avatar != null)
{
client = avatar.ControllingClient;
if (avatar.UserLevel < m_levelUpload)
{
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
errorResponse.uploader = "";
errorResponse.state = "error";
return errorResponse;
}
}
// check funds
if (client != null)
{
IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
if (mm != null)
{
if (!mm.UploadCovered(client.AgentId, mm.UploadCharge))
{
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
errorResponse.uploader = "";

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@ -56,6 +56,7 @@ namespace OpenSim.Region.ClientStack.Linden
// private IAssetService m_assetService;
private bool m_dumpAssetsToFile = false;
private bool m_enabled = true;
private int m_levelUpload = 0;
#region IRegionModuleBase Members
@ -72,6 +73,7 @@ namespace OpenSim.Region.ClientStack.Linden
return;
m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
m_levelUpload = meshConfig.GetInt("LevelUpload", 0);
}
public void AddRegion(Scene pScene)
@ -137,25 +139,41 @@ namespace OpenSim.Region.ClientStack.Linden
// llsdRequest.asset_type == "animation" ||
// llsdRequest.asset_type == "sound")
// {
// check user level
ScenePresence avatar = null;
IClientAPI client = null;
m_scene.TryGetScenePresence(agentID, out avatar);
if (avatar != null)
{
client = avatar.ControllingClient;
if (avatar.UserLevel < m_levelUpload)
{
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
errorResponse.rsvp = "";
errorResponse.state = "error";
return errorResponse;
}
}
// check funds
IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
if (mm != null)
{
if (m_scene.TryGetClient(agentID, out client))
if (!mm.UploadCovered(agentID, mm.UploadCharge))
{
if (!mm.UploadCovered(client.AgentId, mm.UploadCharge))
{
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
errorResponse.rsvp = "";
errorResponse.state = "error";
return errorResponse;
}
LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
errorResponse.rsvp = "";
errorResponse.state = "error";
return errorResponse;
}
}
// }

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@ -59,7 +59,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Handles new client connections
/// Constructor takes a single Packet and authenticates everything
/// </summary>
public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientIPEndpoint, IStatsCollector
public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientInventory, IClientIPEndpoint, IStatsCollector
{
/// <value>
/// Debug packet level. See OpenSim.RegisterConsoleCommands() for more details.
@ -460,6 +460,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// DebugPacketLevel = 1;
RegisterInterface<IClientIM>(this);
RegisterInterface<IClientInventory>(this);
RegisterInterface<IClientChat>(this);
RegisterInterface<IClientIPEndpoint>(this);
@ -12421,5 +12422,129 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (reply != null)
OutPacket(reply, ThrottleOutPacketType.Task);
}
public void SendRemoveInventoryItems(UUID[] items)
{
IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
if (eq == null)
{
m_log.DebugFormat("[LLCLIENT]: Null event queue");
return;
}
OSDMap llsd = new OSDMap(3);
OSDMap AgentDataMap = new OSDMap(1);
AgentDataMap.Add("AgentID", OSD.FromUUID(AgentId));
AgentDataMap.Add("SessionID", OSD.FromUUID(SessionId));
OSDArray AgentData = new OSDArray(1);
AgentData.Add(AgentDataMap);
llsd.Add("AgentData", AgentData);
OSDArray ItemData = new OSDArray();
foreach (UUID item in items)
{
OSDMap ItemDataMap = new OSDMap(2);
ItemDataMap.Add("ItemID", OSD.FromUUID(item));
ItemDataMap.Add("AgentID", OSD.FromUUID(AgentId));
ItemData.Add(ItemDataMap);
}
llsd.Add("ItemData", ItemData);
eq.Enqueue(BuildEvent("RemoveInventoryItem",
llsd), AgentId);
}
public void SendRemoveInventoryFolders(UUID[] folders)
{
IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
if (eq == null)
{
m_log.DebugFormat("[LLCLIENT]: Null event queue");
return;
}
OSDMap llsd = new OSDMap(3);
OSDMap AgentDataMap = new OSDMap(1);
AgentDataMap.Add("AgentID", OSD.FromUUID(AgentId));
AgentDataMap.Add("SessionID", OSD.FromUUID(SessionId));
OSDArray AgentData = new OSDArray(1);
AgentData.Add(AgentDataMap);
llsd.Add("AgentData", AgentData);
OSDArray FolderData = new OSDArray();
foreach (UUID folder in folders)
{
OSDMap FolderDataMap = new OSDMap(2);
FolderDataMap.Add("FolderID", OSD.FromUUID(folder));
FolderDataMap.Add("AgentID", OSD.FromUUID(AgentId));
FolderData.Add(FolderDataMap);
}
llsd.Add("FolderData", FolderData);
eq.Enqueue(BuildEvent("RemoveInventoryFolder",
llsd), AgentId);
}
public void SendBulkUpdateInventory(InventoryFolderBase[] folders, InventoryItemBase[] items)
{
IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
if (eq == null)
{
m_log.DebugFormat("[LLCLIENT]: Null event queue");
return;
}
OSDMap llsd = new OSDMap(3);
OSDMap AgentDataMap = new OSDMap(1);
AgentDataMap.Add("AgentID", OSD.FromUUID(AgentId));
AgentDataMap.Add("SessionID", OSD.FromUUID(SessionId));
OSDArray AgentData = new OSDArray(1);
AgentData.Add(AgentDataMap);
llsd.Add("AgentData", AgentData);
OSDArray FolderData = new OSDArray();
foreach (InventoryFolderBase folder in folders)
{
OSDMap FolderDataMap = new OSDMap(5);
FolderDataMap.Add("FolderID", OSD.FromUUID(folder.ID));
FolderDataMap.Add("AgentID", OSD.FromUUID(AgentId));
FolderDataMap.Add("ParentID", OSD.FromUUID(folder.ParentID));
FolderDataMap.Add("Type", OSD.FromInteger(folder.Type));
FolderDataMap.Add("Name", OSD.FromString(folder.Name));
FolderData.Add(FolderDataMap);
}
llsd.Add("FolderData", FolderData);
OSDArray ItemData = new OSDArray();
foreach (InventoryItemBase item in items)
{
OSDMap ItemDataMap = new OSDMap();
ItemData.Add(ItemDataMap);
}
llsd.Add("ItemData", ItemData);
}
}
}

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@ -47,6 +47,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
protected Scene m_Scene;
private bool m_dumpAssetsToFile = false;
private int m_levelUpload = 0;
/// <summary>
/// Each agent has its own singleton collection of transactions
@ -56,8 +57,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
#region IRegionModule Members
public void Initialise(IConfigSource config)
public void Initialise(IConfigSource source)
{
IConfig sconfig = source.Configs["Startup"];
if (sconfig != null)
{
m_levelUpload = sconfig.GetInt("LevelUpload", 0);
}
}
public void AddRegion(Scene scene)
@ -241,7 +247,21 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
(AssetType)type == AssetType.Animation) &&
tempFile == false)
{
ScenePresence avatar = null;
Scene scene = (Scene)remoteClient.Scene;
scene.TryGetScenePresence(remoteClient.AgentId, out avatar);
// check user level
if (avatar != null)
{
if (avatar.UserLevel < m_levelUpload)
{
remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
return;
}
}
// check funds
IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
if (mm != null)

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@ -214,6 +214,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
public virtual void RegionLoaded(Scene scene)
{
scene.AddCommand(
"Friends", this, "friends show cache",
"friends show cache [<first-name> <last-name>]",
"Show the friends cache for the given user",
HandleFriendsShowCacheCommand);
}
public void RemoveRegion(Scene scene)
@ -903,7 +908,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
/// Get friends from local cache only
/// </summary>
/// <param name="agentID"></param>
/// <returns></returns>
/// <returns>
/// An empty array if the user has no friends or friends have not been cached.
/// </returns>
protected FriendInfo[] GetFriends(UUID agentID)
{
UserFriendData friendsData;
@ -952,6 +959,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
}
/// <summary>
/// Are friends cached on this simulator for a particular user?
/// </summary>
/// <param name="userID"></param>
/// <returns></returns>
protected bool AreFriendsCached(UUID userID)
{
lock (m_Friends)
return m_Friends.ContainsKey(userID);
}
protected virtual bool StoreRights(UUID agentID, UUID friendID, int rights)
{
FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), rights);
@ -977,5 +995,61 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
#endregion
protected void HandleFriendsShowCacheCommand(string module, string[] cmd)
{
if (cmd.Length != 5)
{
MainConsole.Instance.OutputFormat("Usage: friends show cache [<first-name> <last-name>]");
return;
}
string firstName = cmd[3];
string lastName = cmd[4];
IUserManagement umModule = m_Scenes[0].RequestModuleInterface<IUserManagement>();
UUID userId = umModule.GetUserIdByName(firstName, lastName);
// UserAccount ua
// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, firstName, lastName);
if (userId == UUID.Zero)
{
MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName);
return;
}
if (!AreFriendsCached(userId))
{
MainConsole.Instance.OutputFormat("No friends cached on this simulator for {0} {1}", firstName, lastName);
return;
}
MainConsole.Instance.OutputFormat("Cached friends for {0} {1}:", firstName, lastName);
MainConsole.Instance.OutputFormat("UUID\n");
FriendInfo[] friends = GetFriends(userId);
foreach (FriendInfo friend in friends)
{
// MainConsole.Instance.OutputFormat(friend.PrincipalID.ToString());
// string friendFirstName, friendLastName;
//
// UserAccount friendUa
// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friend.PrincipalID);
UUID friendId;
string friendName;
if (UUID.TryParse(friend.Friend, out friendId))
friendName = umModule.GetUserName(friendId);
else
friendName = friend.Friend;
MainConsole.Instance.OutputFormat("{0} {1} {2}", friendName, friend.MyFlags, friend.TheirFlags);
}
}
}
}
}

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@ -60,6 +60,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
set { m_MaxTransferDistance = value; }
}
private int m_levelHGTeleport = 0;
protected bool m_Enabled = false;
protected Scene m_aScene;
protected List<Scene> m_Scenes = new List<Scene>();
@ -101,7 +103,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
IConfig transferConfig = source.Configs["EntityTransfer"];
if (transferConfig != null)
{
MaxTransferDistance = transferConfig.GetInt("max_distance", 4095);
m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0);
}
m_agentsInTransit = new List<UUID>();
m_Enabled = true;
@ -228,6 +233,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return;
}
// check if HyperGrid teleport is allowed, based on user level
int flags = m_aScene.GridService.GetRegionFlags(sp.Scene.RegionInfo.ScopeID, reg.RegionID);
if (((flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) && (sp.UserLevel < m_levelHGTeleport))
{
m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination link is non permitted hypergrid region. Unable to teleport agent.");
sp.ControllingClient.SendTeleportFailed("HyperGrid teleport not permitted");
return;
}
uint curX = 0, curY = 0;
Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY);
int curCellX = (int)(curX / Constants.RegionSize);

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@ -30,6 +30,7 @@ using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Connectors.Hypergrid;
@ -177,9 +178,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
logout = success; // flag for later logout from this grid; this is an HG TP
if (success && m_RestrictInventoryAccessAbroad)
{
// TODO tell the viewer to remove the root folder
}
RemoveRootFolderContents(sp.ControllingClient);
return success;
}
@ -304,13 +303,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
base.Fail(sp, finalDestination, logout);
if (logout && m_RestrictInventoryAccessAbroad)
{
// Restore the user's inventory, because we removed it earlier on
InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(sp.UUID);
if (root != null)
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring");
sp.ControllingClient.SendBulkUpdateInventory(root);
}
RestoreRootFolderContents(sp.ControllingClient);
}
}
@ -368,6 +361,47 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
#endregion
private void RemoveRootFolderContents(IClientAPI client)
{
// TODO tell the viewer to remove the root folder's content
if (client is IClientCore)
{
IClientCore core = (IClientCore)client;
IClientInventory inv;
if (core.TryGet<IClientInventory>(out inv))
{
InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
if (root != null)
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory");
InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
UUID[] ids = new UUID[content.Folders.Count];
int i = 0;
foreach (InventoryFolderBase f in content.Folders)
ids[i++] = f.ID;
inv.SendRemoveInventoryFolders(ids);
ids = new UUID[content.Items.Count];
i = 0;
foreach (InventoryItemBase it in content.Items)
ids[i++] = it.ID;
inv.SendRemoveInventoryItems(ids);
}
}
}
}
private void RestoreRootFolderContents(IClientAPI client)
{
// Restore the user's inventory, because we removed it earlier on
InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
if (root != null)
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory");
client.SendBulkUpdateInventory(root);
}
}
private GridRegion MakeRegion(AgentCircuitData aCircuit)
{
GridRegion region = new GridRegion();

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@ -297,6 +297,35 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
#region IUserManagement
public UUID GetUserIdByName(string name)
{
string[] parts = name.Split(new string[] { " " }, StringSplitOptions.RemoveEmptyEntries);
if (parts.Length < 2)
throw new Exception("Name must have 2 components");
return GetUserIdByName(parts[0], parts[1]);
}
public UUID GetUserIdByName(string firstName, string lastName)
{
// TODO: Optimize for reverse lookup if this gets used by non-console commands.
lock (m_UserCache)
{
foreach (UserData user in m_UserCache.Values)
{
if (user.FirstName == firstName && user.LastName == lastName)
return user.Id;
}
}
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(UUID.Zero, firstName, lastName);
if (account != null)
return account.PrincipalID;
return UUID.Zero;
}
public string GetUserName(UUID uuid)
{
string[] names = GetUserNames(uuid);

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@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
{
return new List<InventoryFolderBase>();
return m_RemoteConnector.GetInventorySkeleton(userId);
}
public InventoryCollection GetUserInventory(UUID userID)

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@ -93,7 +93,9 @@ namespace OpenSim.Region.Framework.Interfaces
void JoinGroupRequest(IClientAPI remoteClient, UUID GroupID);
void LeaveGroupRequest(IClientAPI remoteClient, UUID GroupID);
void EjectGroupMemberRequest(IClientAPI remoteClient, UUID GroupID, UUID EjecteeID);
void EjectGroupMember(IClientAPI remoteClient, UUID agentID, UUID GroupID, UUID EjecteeID);
void InviteGroupRequest(IClientAPI remoteClient, UUID GroupID, UUID InviteeID, UUID RoleID);
void InviteGroup(IClientAPI remoteClient, UUID agentID, UUID GroupID, UUID InviteeID, UUID RoleID);
void NotifyChange(UUID GroupID);
}
}

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@ -15,6 +15,21 @@ namespace OpenSim.Region.Framework.Interfaces
string GetUserUUI(UUID uuid);
string GetUserServerURL(UUID uuid, string serverType);
/// <summary>
/// Get user ID by the given name.
/// </summary>
/// <param name="name"></param>
/// <returns>UUID.Zero if no user with that name is found or if the name is "Unknown User"</returns>
UUID GetUserIdByName(string name);
/// <summary>
/// Get user ID by the given name.
/// </summary>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
/// <returns>UUID.Zero if no user with that name is found or if the name is "Unknown User"</returns>
UUID GetUserIdByName(string firstName, string lastName);
/// <summary>
/// Add a user.
/// </summary>

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@ -72,9 +72,11 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void OnNewClientDelegate(IClientAPI client);
/// <summary>
/// Deprecated in favour of OnClientConnect.
/// Will be marked Obsolete after IClientCore has 100% of IClientAPI interfaces.
/// Triggered when a new client is added to the scene.
/// </summary>
/// <remarks>
/// Triggered before OnClientLogin.
/// </remarks>
public event OnNewClientDelegate OnNewClient;
/// <summary>
@ -192,6 +194,12 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void ClientClosed(UUID clientID, Scene scene);
/// <summary>
/// Fired when a client is removed from a scene.
/// </summary>
/// <remarks>
/// At the point of firing, the scene still contains the client's scene presence.
/// </remarks>
public event ClientClosed OnClientClosed;
public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID);

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@ -1881,8 +1881,8 @@ namespace OpenSim.Region.Framework.Scenes
foreach (SceneObjectGroup group in PrimsFromDB)
{
EventManager.TriggerOnSceneObjectLoaded(group);
AddRestoredSceneObject(group, true, true);
EventManager.TriggerOnSceneObjectLoaded(group);
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
rootPart.Flags &= ~PrimFlags.Scripted;
rootPart.TrimPermissions();
@ -2800,14 +2800,6 @@ namespace OpenSim.Region.Framework.Scenes
// Cache the user's name
CacheUserName(sp, aCircuit);
// Let's send the Suitcase folder for incoming HG agents
if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
{
m_log.DebugFormat("[SCENE]: Sending root folder to viewer...");
InventoryFolderBase suitcase = InventoryService.GetRootFolder(client.AgentId);
client.SendBulkUpdateInventory(suitcase);
}
EventManager.TriggerOnNewClient(client);
if (vialogin)
{

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@ -32,6 +32,7 @@ using System.Reflection;
using System.Timers;
using OpenMetaverse;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
@ -1236,6 +1237,23 @@ namespace OpenSim.Region.Framework.Scenes
friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
}
// HACK HACK -- just seeing how the viewer responds
// Let's send the Suitcase or the real root folder folder for incoming HG agents
// Visiting agents get their suitcase contents; incoming local users get their real root folder's content
AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(UUID);
if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
{
// HACK FOR NOW. JUST TESTING, SO KEEPING EVERYONE ELSE OUT OF THESE TESTS
IConfig config = m_scene.Config.Configs["HGEntityTransferModule"];
if (config != null && config.GetBoolean("RestrictInventoryAccessAbroad", false))
{
m_log.DebugFormat("[SCENE]: Sending root folder to viewer...");
InventoryFolderBase root = m_scene.InventoryService.GetRootFolder(client.AgentId);
//InventoryCollection rootContents = InventoryService.GetFolderContent(client.AgentId, root.ID);
client.SendBulkUpdateInventory(root);
}
}
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);

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@ -221,15 +221,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
}
}
// Called to indicate that the module has been added to the region
public void AddRegion(Scene scene)
{
if (m_pluginEnabled)
{
lock (vlock)
{
string channelId;
string sceneUUID = scene.RegionInfo.RegionID.ToString();
@ -273,23 +270,22 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
}
}
// Create a dictionary entry unconditionally. This eliminates the
// need to check for a parent in the core code. The end result is
// the same, if the parent table entry is an empty string, then
// region channels will be created as first-level channels.
lock (m_parents)
if (m_parents.ContainsKey(sceneUUID))
{
RemoveRegion(scene);
m_parents.Add(sceneUUID, channelId);
}
else
{
m_parents.Add(sceneUUID, channelId);
}
lock (m_parents)
{
if (m_parents.ContainsKey(sceneUUID))
{
RemoveRegion(scene);
m_parents.Add(sceneUUID, channelId);
}
else
{
m_parents.Add(sceneUUID, channelId);
}
}
}
// we need to capture scene in an anonymous method
@ -298,26 +294,20 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
{
OnRegisterCaps(scene, agentID, caps);
};
}
}
// Called to indicate that all loadable modules have now been added
public void RegionLoaded(Scene scene)
{
// Do nothing.
}
// Called to indicate that the region is going away.
public void RemoveRegion(Scene scene)
{
if (m_pluginEnabled)
{
lock (vlock)
{
string channelId;
string sceneUUID = scene.RegionInfo.RegionID.ToString();
@ -328,10 +318,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
// iteration over the set of chidren identified.
// This assumes that there is just one directory per
// region.
if (VivoxTryGetDirectory(sceneUUID + "D", out channelId))
{
m_log.DebugFormat("[VivoxVoice]: region {0}: uuid {1}: located directory id {2}",
sceneName, sceneUUID, channelId);
@ -360,7 +348,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
lock (m_parents)
{
if (m_parents.ContainsKey(sceneUUID))
if (m_parents.ContainsKey(sceneUUID))
{
m_parents.Remove(sceneUUID);
}
@ -459,11 +447,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
{
try
{
ScenePresence avatar = null;
string avatarName = null;
if (scene == null) throw new Exception("[VivoxVoice][PROVISIONVOICE] Invalid scene");
if (scene == null)
throw new Exception("[VivoxVoice][PROVISIONVOICE]: Invalid scene");
avatar = scene.GetScenePresence(agentID);
while (avatar == null)
@ -566,7 +554,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
}
}
}
} while (retry);
}
while (retry);
if (code != "OK")
{
@ -676,7 +665,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
}
}
/// <summary>
/// Callback for a client request for a private chat channel
/// </summary>
@ -698,10 +686,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
return "<llsd>true</llsd>";
}
private string RegionGetOrCreateChannel(Scene scene, LandData land)
{
string channelUri = null;
string channelId = null;
@ -709,11 +695,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
string landName;
string parentId;
lock (m_parents) parentId = m_parents[scene.RegionInfo.RegionID.ToString()];
lock (m_parents)
parentId = m_parents[scene.RegionInfo.RegionID.ToString()];
// Create parcel voice channel. If no parcel exists, then the voice channel ID is the same
// as the directory ID. Otherwise, it reflects the parcel's ID.
if (land.LocalID != 1 && (land.Flags & (uint)ParcelFlags.UseEstateVoiceChan) == 0)
{
landName = String.Format("{0}:{1}", scene.RegionInfo.RegionName, land.Name);
@ -741,8 +727,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
m_log.DebugFormat("[VivoxVoice]: Region:Parcel \"{0}\": parent channel id {1}: retrieved parcel channel_uri {2} ",
landName, parentId, channelUri);
}
return channelUri;
@ -761,7 +745,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
return VivoxCall(requrl, false);
}
private static readonly string m_vivoxLogoutPath = "https://{0}/api2/viv_signout.php?auth_token={1}";
/// <summary>
@ -828,7 +811,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
///
/// In this case the call handles parent and description as optional values.
/// </summary>
private bool VivoxTryCreateChannel(string parent, string channelId, string description, out string channelUri)
{
string requrl = String.Format(m_vivoxChannelPath, m_vivoxServer, "create", channelId, m_authToken);
@ -864,7 +846,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
/// channel name space.
/// The parent and description are optional values.
/// </summary>
private bool VivoxTryCreateDirectory(string dirId, string description, out string channelId)
{
string requrl = String.Format(m_vivoxChannelPath, m_vivoxServer, "create", dirId, m_authToken);
@ -901,7 +882,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
/// are required in a later phase.
/// In this case the call handles parent and description as optional values.
/// </summary>
private bool VivoxTryGetChannel(string channelParent, string channelName,
out string channelId, out string channelUri)
{
@ -1044,6 +1024,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
// return VivoxCall(requrl, true);
// }
private static readonly string m_vivoxChannelDel = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}";
/// <summary>
/// Delete a channel.
/// Once again, there a multitude of options possible. In the simplest case
@ -1056,8 +1038,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
/// In this case the call handles parent and description as optional values.
/// </summary>
private static readonly string m_vivoxChannelDel = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}";
private XmlElement VivoxDeleteChannel(string parent, string channelid)
{
string requrl = String.Format(m_vivoxChannelDel, m_vivoxServer, "delete", channelid, m_authToken);
@ -1068,12 +1048,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
return VivoxCall(requrl, true);
}
private static readonly string m_vivoxChannelSearch = "https://{0}/api2/viv_chan_search.php?&cond_chanparent={1}&auth_token={2}";
/// <summary>
/// Return information on channels in the given directory
/// </summary>
private static readonly string m_vivoxChannelSearch = "https://{0}/api2/viv_chan_search.php?&cond_chanparent={1}&auth_token={2}";
private XmlElement VivoxListChildren(string channelid)
{
string requrl = String.Format(m_vivoxChannelSearch, m_vivoxServer, channelid, m_authToken);
@ -1118,7 +1098,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
/// The outcome of the call can be determined by examining the
/// status value in the hash table.
/// </summary>
private XmlElement VivoxCall(string requrl, bool admin)
{
@ -1164,7 +1143,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
/// <summary>
/// Just say if it worked.
/// </summary>
private bool IsOK(XmlElement resp)
{
string status;

View File

@ -84,6 +84,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
private bool m_groupsEnabled = false;
private bool m_groupNoticesEnabled = true;
private bool m_debugEnabled = false;
private int m_levelGroupCreate = 0;
#region IRegionModuleBase Members
@ -115,6 +116,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
m_groupNoticesEnabled = groupsConfig.GetBoolean("NoticesEnabled", true);
m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", false);
m_levelGroupCreate = groupsConfig.GetInt("LevelGroupCreate", 0);
}
}
@ -708,13 +710,29 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
remoteClient.SendCreateGroupReply(UUID.Zero, false, "A group with the same name already exists.");
return UUID.Zero;
}
// check user level
ScenePresence avatar = null;
Scene scene = (Scene)remoteClient.Scene;
scene.TryGetScenePresence(remoteClient.AgentId, out avatar);
if (avatar != null)
{
if (avatar.UserLevel < m_levelGroupCreate)
{
remoteClient.SendCreateGroupReply(UUID.Zero, false, "You have got insufficient permissions to create a group.");
return UUID.Zero;
}
}
// check funds
// is there is a money module present ?
IMoneyModule money = remoteClient.Scene.RequestModuleInterface<IMoneyModule>();
IMoneyModule money = scene.RequestModuleInterface<IMoneyModule>();
if (money != null)
{
// do the transaction, that is if the agent has got sufficient funds
if (!money.AmountCovered(remoteClient.AgentId, money.GroupCreationCharge)) {
remoteClient.SendCreateGroupReply(UUID.Zero, false, "You have got issuficient funds to create a group.");
remoteClient.SendCreateGroupReply(UUID.Zero, false, "You have got insufficient funds to create a group.");
return UUID.Zero;
}
money.ApplyCharge(GetRequestingAgentID(remoteClient), money.GroupCreationCharge, "Group Creation");
@ -938,18 +956,56 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
}
public void EjectGroupMemberRequest(IClientAPI remoteClient, UUID groupID, UUID ejecteeID)
{
EjectGroupMember(remoteClient, GetRequestingAgentID(remoteClient), groupID, ejecteeID);
}
public void EjectGroupMember(IClientAPI remoteClient, UUID agentID, UUID groupID, UUID ejecteeID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// Todo: Security check?
m_groupData.RemoveAgentFromGroup(GetRequestingAgentID(remoteClient), ejecteeID, groupID);
m_groupData.RemoveAgentFromGroup(agentID, ejecteeID, groupID);
remoteClient.SendEjectGroupMemberReply(GetRequestingAgentID(remoteClient), groupID, true);
string agentName;
RegionInfo regionInfo;
GroupRecord groupInfo = m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), groupID, null);
// remoteClient provided or just agentID?
if (remoteClient != null)
{
agentName = remoteClient.Name;
regionInfo = remoteClient.Scene.RegionInfo;
remoteClient.SendEjectGroupMemberReply(agentID, groupID, true);
}
else
{
IClientAPI client = GetActiveClient(agentID);
UserAccount account = m_sceneList[0].UserAccountService.GetUserAccount(remoteClient.Scene.RegionInfo.ScopeID, ejecteeID);
if (client != null)
{
agentName = client.Name;
regionInfo = client.Scene.RegionInfo;
client.SendEjectGroupMemberReply(agentID, groupID, true);
}
else
{
regionInfo = m_sceneList[0].RegionInfo;
UserAccount acc = m_sceneList[0].UserAccountService.GetUserAccount(regionInfo.ScopeID, agentID);
if (acc != null)
{
agentName = acc.FirstName + " " + acc.LastName;
}
else
{
agentName = "Unknown member";
}
}
}
GroupRecord groupInfo = m_groupData.GetGroupRecord(agentID, groupID, null);
UserAccount account = m_sceneList[0].UserAccountService.GetUserAccount(regionInfo.ScopeID, ejecteeID);
if ((groupInfo == null) || (account == null))
{
return;
@ -959,23 +1015,22 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
GridInstantMessage msg = new GridInstantMessage();
msg.imSessionID = UUID.Zero.Guid;
msg.fromAgentID = GetRequestingAgentID(remoteClient).Guid;
msg.fromAgentID = agentID.Guid;
// msg.fromAgentID = info.GroupID;
msg.toAgentID = ejecteeID.Guid;
//msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
msg.timestamp = 0;
msg.fromAgentName = remoteClient.Name;
msg.message = string.Format("You have been ejected from '{1}' by {0}.", remoteClient.Name, groupInfo.GroupName);
msg.fromAgentName = agentName;
msg.message = string.Format("You have been ejected from '{1}' by {0}.", agentName, groupInfo.GroupName);
msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.MessageFromAgent;
msg.fromGroup = false;
msg.offline = (byte)0;
msg.ParentEstateID = 0;
msg.Position = Vector3.Zero;
msg.RegionID = remoteClient.Scene.RegionInfo.RegionID.Guid;
msg.RegionID = regionInfo.RegionID.Guid;
msg.binaryBucket = new byte[0];
OutgoingInstantMessage(msg, ejecteeID);
// Message to ejector
// Interop, received special 210 code for ejecting a group member
// this only works within the comms servers domain, and won't work hypergrid
@ -985,26 +1040,26 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
msg = new GridInstantMessage();
msg.imSessionID = UUID.Zero.Guid;
msg.fromAgentID = GetRequestingAgentID(remoteClient).Guid;
msg.toAgentID = GetRequestingAgentID(remoteClient).Guid;
msg.fromAgentID = agentID.Guid;
msg.toAgentID = agentID.Guid;
msg.timestamp = 0;
msg.fromAgentName = remoteClient.Name;
msg.fromAgentName = agentName;
if (account != null)
{
msg.message = string.Format("{2} has been ejected from '{1}' by {0}.", remoteClient.Name, groupInfo.GroupName, account.FirstName + " " + account.LastName);
msg.message = string.Format("{2} has been ejected from '{1}' by {0}.", agentName, groupInfo.GroupName, account.FirstName + " " + account.LastName);
}
else
{
msg.message = string.Format("{2} has been ejected from '{1}' by {0}.", remoteClient.Name, groupInfo.GroupName, "Unknown member");
msg.message = string.Format("{2} has been ejected from '{1}' by {0}.", agentName, groupInfo.GroupName, "Unknown member");
}
msg.dialog = (byte)210; //interop
msg.fromGroup = false;
msg.offline = (byte)0;
msg.ParentEstateID = 0;
msg.Position = Vector3.Zero;
msg.RegionID = remoteClient.Scene.RegionInfo.RegionID.Guid;
msg.RegionID = regionInfo.RegionID.Guid;
msg.binaryBucket = new byte[0];
OutgoingInstantMessage(msg, GetRequestingAgentID(remoteClient));
OutgoingInstantMessage(msg, agentID);
// SL sends out messages to everyone in the group
@ -1013,17 +1068,56 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
}
public void InviteGroupRequest(IClientAPI remoteClient, UUID groupID, UUID invitedAgentID, UUID roleID)
{
InviteGroup(remoteClient, GetRequestingAgentID(remoteClient), groupID, invitedAgentID, roleID);
}
public void InviteGroup(IClientAPI remoteClient, UUID agentID, UUID groupID, UUID invitedAgentID, UUID roleID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
string agentName;
RegionInfo regionInfo;
// remoteClient provided or just agentID?
if (remoteClient != null)
{
agentName = remoteClient.Name;
regionInfo = remoteClient.Scene.RegionInfo;
}
else
{
IClientAPI client = GetActiveClient(agentID);
if (client != null)
{
agentName = client.Name;
regionInfo = client.Scene.RegionInfo;
}
else
{
regionInfo = m_sceneList[0].RegionInfo;
UserAccount account = m_sceneList[0].UserAccountService.GetUserAccount(regionInfo.ScopeID, agentID);
if (account != null)
{
agentName = account.FirstName + " " + account.LastName;
}
else
{
agentName = "Unknown member";
}
}
}
// Todo: Security check, probably also want to send some kind of notification
UUID InviteID = UUID.Random();
m_groupData.AddAgentToGroupInvite(GetRequestingAgentID(remoteClient), InviteID, groupID, roleID, invitedAgentID);
m_groupData.AddAgentToGroupInvite(agentID, InviteID, groupID, roleID, invitedAgentID);
// Check to see if the invite went through, if it did not then it's possible
// the remoteClient did not validate or did not have permission to invite.
GroupInviteInfo inviteInfo = m_groupData.GetAgentToGroupInvite(GetRequestingAgentID(remoteClient), InviteID);
GroupInviteInfo inviteInfo = m_groupData.GetAgentToGroupInvite(agentID, InviteID);
if (inviteInfo != null)
{
@ -1035,19 +1129,19 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
msg.imSessionID = inviteUUID;
// msg.fromAgentID = GetRequestingAgentID(remoteClient).Guid;
// msg.fromAgentID = agentID.Guid;
msg.fromAgentID = groupID.Guid;
msg.toAgentID = invitedAgentID.Guid;
//msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
msg.timestamp = 0;
msg.fromAgentName = remoteClient.Name;
msg.message = string.Format("{0} has invited you to join a group. There is no cost to join this group.", remoteClient.Name);
msg.fromAgentName = agentName;
msg.message = string.Format("{0} has invited you to join a group. There is no cost to join this group.", agentName);
msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupInvitation;
msg.fromGroup = true;
msg.offline = (byte)0;
msg.ParentEstateID = 0;
msg.Position = Vector3.Zero;
msg.RegionID = remoteClient.Scene.RegionInfo.RegionID.Guid;
msg.RegionID = regionInfo.RegionID.Guid;
msg.binaryBucket = new byte[20];
OutgoingInstantMessage(msg, invitedAgentID);

View File

@ -3026,5 +3026,74 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return String.Empty;
}
/// <summary>
/// Invite user to the group this object is set to
/// </summary>
/// <param name="agentId"></param>
/// <returns></returns>
public LSL_Integer osInviteToGroup(LSL_Key agentId)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osInviteToGroup");
m_host.AddScriptLPS(1);
UUID agent = new UUID(agentId);
// groups module is required
IGroupsModule groupsModule = m_ScriptEngine.World.RequestModuleInterface<IGroupsModule>();
if (groupsModule == null) return ScriptBaseClass.FALSE;
// object has to be set to a group, but not group owned
if (m_host.GroupID == UUID.Zero || m_host.GroupID == m_host.OwnerID) return ScriptBaseClass.FALSE;
// object owner has to be in that group and required permissions
GroupMembershipData member = groupsModule.GetMembershipData(m_host.GroupID, m_host.OwnerID);
if (member == null || (member.GroupPowers & (ulong)GroupPowers.Invite) == 0) return ScriptBaseClass.FALSE;
// check if agent is in that group already
//member = groupsModule.GetMembershipData(agent, m_host.GroupID, agent);
//if (member != null) return ScriptBaseClass.FALSE;
// invited agent has to be present in this scene
if (World.GetScenePresence(agent) == null) return ScriptBaseClass.FALSE;
groupsModule.InviteGroup(null, m_host.OwnerID, m_host.GroupID, agent, UUID.Zero);
return ScriptBaseClass.TRUE;
}
/// <summary>
/// Eject user from the group this object is set to
/// </summary>
/// <param name="agentId"></param>
/// <returns></returns>
public LSL_Integer osEjectFromGroup(LSL_Key agentId)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osEjectFromGroup");
m_host.AddScriptLPS(1);
UUID agent = new UUID(agentId);
// groups module is required
IGroupsModule groupsModule = m_ScriptEngine.World.RequestModuleInterface<IGroupsModule>();
if (groupsModule == null) return ScriptBaseClass.FALSE;
// object has to be set to a group, but not group owned
if (m_host.GroupID == UUID.Zero || m_host.GroupID == m_host.OwnerID) return ScriptBaseClass.FALSE;
// object owner has to be in that group and required permissions
GroupMembershipData member = groupsModule.GetMembershipData(m_host.GroupID, m_host.OwnerID);
if (member == null || (member.GroupPowers & (ulong)GroupPowers.Eject) == 0) return ScriptBaseClass.FALSE;
// agent has to be in that group
//member = groupsModule.GetMembershipData(agent, m_host.GroupID, agent);
//if (member == null) return ScriptBaseClass.FALSE;
// ejectee can be offline
groupsModule.EjectGroupMember(null, m_host.OwnerID, m_host.GroupID, agent);
return ScriptBaseClass.TRUE;
}
}
}

View File

@ -231,5 +231,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_String osUnixTimeToTimestamp(long time);
LSL_String osGetInventoryDesc(string item);
LSL_Integer osInviteToGroup(LSL_Key agentId);
LSL_Integer osEjectFromGroup(LSL_Key agentId);
}
}

View File

@ -868,5 +868,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
return m_OSSL_Functions.osGetInventoryDesc(item);
}
public LSL_Integer osInviteToGroup(LSL_Key agentId)
{
return m_OSSL_Functions.osInviteToGroup(agentId);
}
public LSL_Integer osEjectFromGroup(LSL_Key agentId)
{
return m_OSSL_Functions.osEjectFromGroup(agentId);
}
}
}

View File

@ -60,6 +60,7 @@ namespace OpenSim.Services.HypergridService
protected string m_AllowedClients = string.Empty;
protected string m_DeniedClients = string.Empty;
private static bool m_ForeignAgentsAllowed = true;
private static UUID m_ScopeID;
private static bool m_AllowTeleportsToAnyRegion;
@ -110,6 +111,7 @@ namespace OpenSim.Services.HypergridService
m_AllowedClients = serverConfig.GetString("AllowedClients", string.Empty);
m_DeniedClients = serverConfig.GetString("DeniedClients", string.Empty);
m_ForeignAgentsAllowed = serverConfig.GetBoolean("ForeignAgentsAllowed", true);
if (m_GridService == null || m_PresenceService == null || m_SimulationService == null)
throw new Exception("Unable to load a required plugin, Gatekeeper Service cannot function.");
@ -257,6 +259,17 @@ namespace OpenSim.Services.HypergridService
}
m_log.DebugFormat("[GATEKEEPER SERVICE]: User is ok");
//
// Foreign agents allowed
//
if (account == null && !m_ForeignAgentsAllowed)
{
reason = "Unauthorized";
m_log.InfoFormat("[GATEKEEPER SERVICE]: Foreign agents are not permitted {0} {1}. Refusing service.",
aCircuit.firstname, aCircuit.lastname);
return false;
}
// May want to authorize
bool isFirstLogin = false;

View File

@ -53,8 +53,6 @@ namespace OpenSim.Services.HypergridService
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
protected new IXInventoryData m_Database;
private string m_HomeURL;
private IUserAccountService m_UserAccountService;

View File

@ -73,6 +73,8 @@ namespace OpenSim.Services.HypergridService
protected static string m_GridName;
protected static int m_LevelOutsideContacts;
protected static bool m_BypassClientVerification;
public UserAgentService(IConfigSource config) : this(config, null)
@ -127,6 +129,8 @@ namespace OpenSim.Services.HypergridService
}
if (!m_GridName.EndsWith("/"))
m_GridName = m_GridName + "/";
m_LevelOutsideContacts = serverConfig.GetInt("LevelOutsideContacts", 0);
}
}
@ -569,10 +573,16 @@ namespace OpenSim.Services.HypergridService
public UUID GetUUID(String first, String last)
{
// Let's see if it's a local user
// Let's see if it's a local user
UserAccount account = m_UserAccountService.GetUserAccount(UUID.Zero, first, last);
if (account != null)
return account.PrincipalID;
{
// check user level
if (account.UserLevel < m_LevelOutsideContacts)
return UUID.Zero;
else
return account.PrincipalID;
}
else
return UUID.Zero;
}

View File

@ -318,7 +318,7 @@ namespace OpenSim.Services.InventoryService
if (check.Type != -1 || xFolder.type != -1)
{
if (xFolder.version > check.Version)
if (xFolder.version < check.Version)
return false;
check.Version = (ushort)xFolder.version;
xFolder = ConvertFromOpenSim(check);

View File

@ -272,6 +272,8 @@
; Disabled by default
; simple_build_permissions = False
; Minimum user level required to upload assets
;LevelUpload = 0
; ##
; ## SCRIPT ENGINE
@ -620,6 +622,10 @@
; This is set to 4095 because current viewers can't handle teleports that are greater than this distance
max_distance = 4095
; Minimum user level required for HyperGrid teleports
LevelHGTeleport = 0
[Messaging]
; Control which region module is used for instant messaging.
; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
@ -657,6 +663,9 @@
; mesh, and use it for collisions.
UseMeshiesPhysicsMesh = true
; Minimum user level required to upload meshes
;LevelUpload = 0
[ODEPhysicsSettings]
;##
@ -1497,6 +1506,9 @@
; System.Net.WebException: The request was aborted: The request was canceled.
; XmlRpcDisableKeepAlive = false
; Minimum user level required to create groups
;LevelGroupCreate = 0
[PacketPool]
; Enables the experimental packet pool. Yes, we've been here before.

View File

@ -373,6 +373,9 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
;; the IP address of the machine where your LoginService is
;LoginServerIP = "127.0.0.1"
; User level required to be contacted from other grids
;LevelOutsideContacts = 0
; * The interface that local users get when they are in other grids.
; * This restricts the inventory operations while in other grids.
; * Still not completely safe, especially if users perform inventory operations

View File

@ -147,6 +147,9 @@
;AllowedClients = ""
;DeniedClients = ""
;; Are foreign visitors allowed
;ForeignAgentsAllowed = true
[FreeswitchService]
;; If FreeSWITCH is not being used then you don't need to set any of these parameters
;;
@ -241,3 +244,7 @@
; DisallowResidents -- only Admins and Managers allowed
; Example:
; Region_Test_1 = "DisallowForeigners"
[UserAgentService]
; User level required to be contacted from other grids
;LevelOutsideContacts = 0