Fix up QueryAccess to also check parcels
parent
d90b0c53ec
commit
188d86998d
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@ -284,6 +284,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return;
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return;
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}
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}
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if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero))
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{
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sp.ControllingClient.SendTeleportFailed("The destination region has refused access");
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return;
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}
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sp.ControllingClient.SendTeleportStart(teleportFlags);
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sp.ControllingClient.SendTeleportStart(teleportFlags);
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// the avatar.Close below will clear the child region list. We need this below for (possibly)
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// the avatar.Close below will clear the child region list. We need this below for (possibly)
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@ -772,8 +778,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
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GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
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if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId))
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if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos))
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{
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{
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agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
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if (r == null)
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if (r == null)
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{
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{
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r = new ExpiringCache<ulong, DateTime>();
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r = new ExpiringCache<ulong, DateTime>();
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@ -257,18 +257,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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return false;
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return false;
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}
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}
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public bool QueryAccess(GridRegion destination, UUID id)
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public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
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{
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{
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if (destination == null)
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if (destination == null)
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return false;
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return false;
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foreach (Scene s in m_sceneList)
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foreach (Scene s in m_sceneList)
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{
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{
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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if (s.RegionInfo.RegionID == destination.RegionID)
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{
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return s.QueryAccess(id, position);
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//m_log.Debug("[LOCAL COMMS]: Found region to send QueryAccess");
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return s.QueryAccess(id);
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}
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}
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}
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//m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
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//m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
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return false;
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return false;
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@ -239,18 +239,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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}
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}
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public bool QueryAccess(GridRegion destination, UUID id)
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public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
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{
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{
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if (destination == null)
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if (destination == null)
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return false;
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return false;
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// Try local first
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// Try local first
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if (m_localBackend.QueryAccess(destination, id))
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if (m_localBackend.QueryAccess(destination, id, position))
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return true;
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return true;
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// else do the remote thing
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// else do the remote thing
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if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
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if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
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return m_remoteConnector.QueryAccess(destination, id);
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return m_remoteConnector.QueryAccess(destination, id, position);
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return false;
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return false;
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@ -4921,7 +4921,7 @@ namespace OpenSim.Region.Framework.Scenes
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// from logging into the region, teleporting into the region
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// from logging into the region, teleporting into the region
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// or corssing the broder walking, but will NOT prevent
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// or corssing the broder walking, but will NOT prevent
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// child agent creation, thereby emulating the SL behavior.
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// child agent creation, thereby emulating the SL behavior.
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public bool QueryAccess(UUID agentID)
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public bool QueryAccess(UUID agentID, Vector3 position)
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{
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{
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return true;
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return true;
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}
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}
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@ -326,10 +326,17 @@ namespace OpenSim.Server.Handlers.Simulation
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return;
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return;
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}
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}
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// m_log.DebugFormat("[AGENT HANDLER]: Received QUERYACCESS with {0}", (string)request["body"]);
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OSDMap args = Utils.GetOSDMap((string)request["body"]);
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Vector3 position = Vector3.Zero;
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if (args.ContainsKey("position"))
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position = Vector3.Parse(args["position"].AsString());
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GridRegion destination = new GridRegion();
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GridRegion destination = new GridRegion();
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destination.RegionID = regionID;
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destination.RegionID = regionID;
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bool result = m_SimulationService.QueryAccess(destination, id);
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bool result = m_SimulationService.QueryAccess(destination, id, position);
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responsedata["int_response_code"] = HttpStatusCode.OK;
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responsedata["int_response_code"] = HttpStatusCode.OK;
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responsedata["str_response_string"] = result.ToString();
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responsedata["str_response_string"] = result.ToString();
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@ -31,6 +31,7 @@ using System.IO;
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using System.Net;
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using System.Net;
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using System.Reflection;
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using System.Reflection;
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using System.Text;
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using System.Text;
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using System.Collections;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Interfaces;
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@ -206,9 +207,9 @@ namespace OpenSim.Services.Connectors.Simulation
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/// <summary>
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/// <summary>
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/// </summary>
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/// </summary>
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public bool QueryAccess(GridRegion destination, UUID id)
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public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
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{
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{
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// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess start");
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// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess start, position={0}", position);
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IPEndPoint ext = destination.ExternalEndPoint;
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IPEndPoint ext = destination.ExternalEndPoint;
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if (ext == null) return false;
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if (ext == null) return false;
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@ -216,9 +217,12 @@ namespace OpenSim.Services.Connectors.Simulation
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// Eventually, we want to use a caps url instead of the agentID
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// Eventually, we want to use a caps url instead of the agentID
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string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/";
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string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/";
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OSDMap request = new OSDMap();
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request.Add("position", OSD.FromString(position.ToString()));
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try
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try
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{
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{
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OSDMap result = WebUtil.ServiceOSDRequest(uri,null,"QUERYACCESS",10000);
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OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 10000);
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return result["Success"].AsBoolean();
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return result["Success"].AsBoolean();
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}
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}
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catch (Exception e)
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catch (Exception e)
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@ -60,7 +60,7 @@ namespace OpenSim.Services.Interfaces
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bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent);
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bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent);
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bool QueryAccess(GridRegion destination, UUID id);
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bool QueryAccess(GridRegion destination, UUID id, Vector3 position);
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/// <summary>
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/// <summary>
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/// Message from receiving region to departing region, telling it got contacted by the client.
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/// Message from receiving region to departing region, telling it got contacted by the client.
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