make more clear some magic numbers on SOP getnumberofsides(), reduce unnecessary calls to it on LSL api
parent
f579fbba0e
commit
18914fae64
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@ -3914,9 +3914,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// removed sides
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int cut = (Shape.ProfileEnd + Shape.ProfileBegin);
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if(cut > 50000)
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if(cut > 50000) // range is 0 to 50000
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cut = 50000;
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cut /= 12500;
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cut /= 12500; // ie 1/4
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ret -= cut;
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ret += 2; // both cut faces
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}
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@ -3927,9 +3927,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// removed faces
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int cut = (Shape.ProfileEnd + Shape.ProfileBegin);
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if(cut >= 16667 )
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if(cut >= 16667 ) // ie 1/3
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ret--;
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if(cut >= 33333 )
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if(cut >= 33333 ) // ie 2/3
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ret--;
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ret += 2; // both cut faces
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}
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@ -3944,7 +3944,7 @@ namespace OpenSim.Region.Framework.Scenes
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// cut faces exist if cut or skew or unequal twist limits
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if (Shape.PathBegin > 0 || Shape.PathEnd > 0 || Shape.PathSkew != 0 || (Shape.PathTwistBegin != Shape.PathTwist))
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ret += 2;
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if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0 || Shape.ProfileHollow > 0) // dimple also if hollow
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if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0 || Shape.ProfileHollow > 0) // dimple faces also if hollow
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ret += 2;
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break;
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case PrimType.TORUS:
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@ -1933,8 +1933,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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Primitive.TextureEntry tex = part.Shape.Textures;
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int nsides = GetNumberOfSides(part);
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Color4 texcolor;
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if (face >= 0 && face < GetNumberOfSides(part))
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if (face >= 0 && face < nsides)
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{
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texcolor = tex.CreateFace((uint)face).RGBA;
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texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
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@ -1945,8 +1947,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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}
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else if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (uint i = 0; i < GetNumberOfSides(part); i++)
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{
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for (uint i = 0; i < nsides; i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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@ -2063,7 +2065,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (style == (int)ScriptBaseClass.PRIM_TEXGEN_PLANAR)
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textype = MappingType.Planar;
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if (face >= 0 && face < GetNumberOfSides(part))
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int nsides = GetNumberOfSides(part);
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if (face >= 0 && face < nsides)
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{
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tex.CreateFace((uint) face);
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tex.FaceTextures[face].TexMapType = textype;
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@ -2072,7 +2076,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (uint i = 0; i < GetNumberOfSides(part); i++)
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for (uint i = 0; i < nsides; i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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@ -2091,7 +2095,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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Primitive.TextureEntry tex = part.Shape.Textures;
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if (face >= 0 && face < GetNumberOfSides(part))
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int nsides = GetNumberOfSides(part);
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if (face >= 0 && face < nsides)
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{
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tex.CreateFace((uint) face);
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tex.FaceTextures[face].Glow = glow;
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@ -2100,7 +2106,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (uint i = 0; i < GetNumberOfSides(part); i++)
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for (uint i = 0; i < nsides; i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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@ -2139,8 +2145,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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break;
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}
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int nsides = GetNumberOfSides(part);
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Primitive.TextureEntry tex = part.Shape.Textures;
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if (face >= 0 && face < GetNumberOfSides(part))
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if (face >= 0 && face < nsides)
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{
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tex.CreateFace((uint) face);
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tex.FaceTextures[face].Shiny = sval;
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@ -2150,7 +2158,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (uint i = 0; i < GetNumberOfSides(part); i++)
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for (uint i = 0; i < nsides; i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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@ -2170,8 +2178,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return;
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int nsides = GetNumberOfSides(part);
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Primitive.TextureEntry tex = part.Shape.Textures;
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if (face >= 0 && face < GetNumberOfSides(part))
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if (face >= 0 && face < nsides)
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{
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tex.CreateFace((uint) face);
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tex.FaceTextures[face].Fullbright = bright;
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@ -2180,7 +2189,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (uint i = 0; i < GetNumberOfSides(part); i++)
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for (uint i = 0; i < nsides; i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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@ -2203,15 +2212,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected LSL_Float GetAlpha(SceneObjectPart part, int face)
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{
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Primitive.TextureEntry tex = part.Shape.Textures;
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int nsides = GetNumberOfSides(part);
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if (face == ScriptBaseClass.ALL_SIDES)
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{
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int i;
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double sum = 0.0;
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for (i = 0 ; i < GetNumberOfSides(part); i++)
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for (i = 0 ; i < nsides; i++)
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sum += (double)tex.GetFace((uint)i).RGBA.A;
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return sum;
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}
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if (face >= 0 && face < GetNumberOfSides(part))
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if (face >= 0 && face < nsides)
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{
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return (double)tex.GetFace((uint)face).RGBA.A;
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}
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@ -2247,8 +2257,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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Primitive.TextureEntry tex = part.Shape.Textures;
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int nsides = GetNumberOfSides(part);
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Color4 texcolor;
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if (face >= 0 && face < GetNumberOfSides(part))
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if (face >= 0 && face < nsides)
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{
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texcolor = tex.CreateFace((uint)face).RGBA;
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texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
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@ -2258,7 +2270,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (int i = 0; i < GetNumberOfSides(part); i++)
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for (int i = 0; i < nsides; i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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@ -2446,9 +2458,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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}
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Primitive.TextureEntry tex = part.Shape.Textures;
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if (face >= 0 && face < GetNumberOfSides(part))
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Primitive.TextureEntry tex = part.Shape.Textures;
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int nsides = GetNumberOfSides(part);
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if (face >= 0 && face < nsides)
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{
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Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
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texface.TextureID = textureID;
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@ -2458,7 +2472,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (uint i = 0; i < GetNumberOfSides(part); i++)
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for (uint i = 0; i < nsides; i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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@ -2485,7 +2499,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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Primitive.TextureEntry tex = part.Shape.Textures;
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if (face >= 0 && face < GetNumberOfSides(part))
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int nsides = GetNumberOfSides(part);
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if (face >= 0 && face < nsides)
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{
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Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
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texface.RepeatU = (float)u;
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@ -2496,7 +2512,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (int i = 0; i < GetNumberOfSides(part); i++)
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for (int i = 0; i < nsides; i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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@ -2524,7 +2540,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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Primitive.TextureEntry tex = part.Shape.Textures;
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if (face >= 0 && face < GetNumberOfSides(part))
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int nsides = GetNumberOfSides(part);
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if (face >= 0 && face < nsides)
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{
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Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
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texface.OffsetU = (float)u;
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@ -2535,7 +2553,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (int i = 0; i < GetNumberOfSides(part); i++)
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for (int i = 0; i < nsides; i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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@ -2563,7 +2581,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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Primitive.TextureEntry tex = part.Shape.Textures;
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if (face >= 0 && face < GetNumberOfSides(part))
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int nsides = GetNumberOfSides(part);
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if (face >= 0 && face < nsides)
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{
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Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
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texface.Rotation = (float)rotation;
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@ -2573,7 +2593,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (int i = 0; i < GetNumberOfSides(part); i++)
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for (int i = 0; i < nsides; i++)
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{
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if (tex.FaceTextures[i] != null)
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{
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@ -2595,12 +2615,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected LSL_String GetTexture(SceneObjectPart part, int face)
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{
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Primitive.TextureEntry tex = part.Shape.Textures;
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int nsides = GetNumberOfSides(part);
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if (face == ScriptBaseClass.ALL_SIDES)
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{
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face = 0;
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}
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if (face >= 0 && face < GetNumberOfSides(part))
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if (face >= 0 && face < nsides)
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{
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Primitive.TextureEntryFace texface;
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texface = tex.GetFace((uint)face);
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@ -5459,7 +5481,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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return GetNumberOfSides(m_host);
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return m_host.GetNumberOfSides();
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}
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protected int GetNumberOfSides(SceneObjectPart part)
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@ -10836,6 +10858,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res)
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{
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int idx = 0;
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int face;
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Primitive.TextureEntry tex;
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int nsides = GetNumberOfSides(part);
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while (idx < rules.Length)
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{
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int code = (int)rules.GetLSLIntegerItem(idx++);
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@ -10976,11 +11002,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (remain < 1)
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return new LSL_List();
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int face = (int)rules.GetLSLIntegerItem(idx++);
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Primitive.TextureEntry tex = part.Shape.Textures;
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face = (int)rules.GetLSLIntegerItem(idx++);
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tex = part.Shape.Textures;
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if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (face = 0; face < GetNumberOfSides(part); face++)
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for (face = 0; face < nsides; face++)
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{
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Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
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@ -10996,7 +11023,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else
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{
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if (face >= 0 && face < GetNumberOfSides(part))
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if (face >= 0 && face < nsides)
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{
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Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
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@ -11017,12 +11044,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return new LSL_List();
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face = (int)rules.GetLSLIntegerItem(idx++);
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tex = part.Shape.Textures;
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Color4 texcolor;
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if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (face = 0; face < GetNumberOfSides(part); face++)
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for (face = 0; face < nsides; face++)
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{
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texcolor = tex.GetFace((uint)face).RGBA;
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res.Add(new LSL_Vector(texcolor.R,
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@ -11042,16 +11069,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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break;
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case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
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{
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if (remain < 1)
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return new LSL_List();
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face = (int)rules.GetLSLIntegerItem(idx++);
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tex = part.Shape.Textures;
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int shiny;
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if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (face = 0; face < GetNumberOfSides(part); face++)
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for (face = 0; face < nsides; face++)
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{
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Shininess shinyness = tex.GetFace((uint)face).Shiny;
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if (shinyness == Shininess.High)
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@ -11097,8 +11124,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
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}
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break;
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}
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case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
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{
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if (remain < 1)
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return new LSL_List();
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@ -11108,7 +11136,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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int fullbright;
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if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (face = 0; face < GetNumberOfSides(part); face++)
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for (face = 0; face < nsides; face++)
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{
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if (tex.GetFace((uint)face).Fullbright == true)
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{
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@ -11134,7 +11162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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res.Add(new LSL_Integer(fullbright));
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}
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break;
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}
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case (int)ScriptBaseClass.PRIM_FLEXIBLE:
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PrimitiveBaseShape shape = part.Shape;
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@ -11162,7 +11190,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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tex = part.Shape.Textures;
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if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (face = 0; face < GetNumberOfSides(part); face++)
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for (face = 0; face < nsides; face++)
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{
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if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
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{
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@ -11212,7 +11240,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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float primglow;
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if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (face = 0; face < GetNumberOfSides(part); face++)
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for (face = 0; face < nsides; face++)
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{
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primglow = tex.GetFace((uint)face).Glow;
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res.Add(new LSL_Float(primglow));
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@ -11306,7 +11334,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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tex = part.Shape.Textures;
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if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (face = 0; face < GetNumberOfSides(part); face++)
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for (face = 0; face < nsides; face++)
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{
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Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
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getLSLFaceMaterial(ref res, code, part, texface);
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@ -11314,7 +11342,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else
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{
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if (face >= 0 && face < GetNumberOfSides(part))
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if (face >= 0 && face < nsides)
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{
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Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
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getLSLFaceMaterial(ref res, code, part, texface);
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