* Explicitly start the asset server thread so that unit tests can run single rather than multi-threaded (which may be behind the occasional test freezes)

0.6.5-rc1
Justin Clarke Casey 2009-04-14 17:15:09 +00:00
parent ad2bd74057
commit 1894157dd3
8 changed files with 36 additions and 37 deletions

View File

@ -42,7 +42,7 @@ namespace OpenSim.Framework.Communications.Cache
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected IAssetReceiver m_receiver; protected IAssetReceiver m_receiver;
protected BlockingQueue<AssetRequest> m_assetRequests; protected BlockingQueue<AssetRequest> m_assetRequests = new BlockingQueue<AssetRequest>();
protected Thread m_localAssetServerThread; protected Thread m_localAssetServerThread;
protected IAssetDataPlugin m_assetProvider; protected IAssetDataPlugin m_assetProvider;
@ -109,6 +109,22 @@ namespace OpenSim.Framework.Communications.Cache
// Temporarily hardcoded - should be a plugin // Temporarily hardcoded - should be a plugin
protected IAssetLoader assetLoader = new AssetLoaderFileSystem(); protected IAssetLoader assetLoader = new AssetLoaderFileSystem();
public virtual void Start()
{
m_log.Debug("[ASSET SERVER]: Starting asset server");
m_localAssetServerThread = new Thread(RunRequests);
m_localAssetServerThread.Name = "LocalAssetServerThread";
m_localAssetServerThread.IsBackground = true;
m_localAssetServerThread.Start();
ThreadTracker.Add(m_localAssetServerThread);
}
public virtual void Stop()
{
m_localAssetServerThread.Abort();
}
public abstract void StoreAsset(AssetBase asset); public abstract void StoreAsset(AssetBase asset);
/// <summary> /// <summary>
@ -169,18 +185,6 @@ namespace OpenSim.Framework.Communications.Cache
assetLoader.ForEachDefaultXmlAsset(pAssetSetsXml, StoreAsset); assetLoader.ForEachDefaultXmlAsset(pAssetSetsXml, StoreAsset);
} }
public AssetServerBase()
{
m_log.Info("[ASSET SERVER]: Starting asset storage system");
m_assetRequests = new BlockingQueue<AssetRequest>();
m_localAssetServerThread = new Thread(RunRequests);
m_localAssetServerThread.Name = "LocalAssetServerThread";
m_localAssetServerThread.IsBackground = true;
m_localAssetServerThread.Start();
ThreadTracker.Add(m_localAssetServerThread);
}
private void RunRequests() private void RunRequests()
{ {
while (true) // Since it's a 'blocking queue' while (true) // Since it's a 'blocking queue'
@ -222,11 +226,6 @@ namespace OpenSim.Framework.Communications.Cache
m_assetProvider.UpdateAsset(asset); m_assetProvider.UpdateAsset(asset);
} }
public virtual void Close()
{
m_localAssetServerThread.Abort();
}
public void SetServerInfo(string ServerUrl, string ServerKey) public void SetServerInfo(string ServerUrl, string ServerKey)
{ {
} }

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@ -554,11 +554,6 @@ namespace OpenSim.Framework.Communications.Cache
} }
} }
public override void Close()
{
throw new Exception("The method or operation is not implemented.");
}
#endregion #endregion
} }
} }

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@ -135,11 +135,6 @@ namespace OpenSim.Framework.Communications.Cache
} }
} }
public override void Close()
{
throw new Exception("The method or operation is not implemented.");
}
#endregion #endregion
} }
} }

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@ -100,11 +100,6 @@ namespace OpenSim.Framework.Communications.Cache
} }
} }
public override void Close()
{
base.Close();
}
protected override AssetBase GetAsset(AssetRequest req) protected override AssetBase GetAsset(AssetRequest req)
{ {
return m_assetProvider.FetchAsset(req.AssetID); return m_assetProvider.FetchAsset(req.AssetID);

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@ -62,7 +62,9 @@ namespace OpenSim.Framework.Communications.Tests
TestAssetDataPlugin assetPlugin = new TestAssetDataPlugin(); TestAssetDataPlugin assetPlugin = new TestAssetDataPlugin();
assetPlugin.CreateAsset(asset); assetPlugin.CreateAsset(asset);
IAssetCache assetCache = new AssetCache(new SQLAssetServer(assetPlugin)); IAssetServer assetServer = new SQLAssetServer(assetPlugin);
IAssetCache assetCache = new AssetCache(assetServer);
assetServer.Start();
lock (this) lock (this)
{ {

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@ -37,11 +37,21 @@ namespace OpenSim.Framework
void Initialise(ConfigSettings settings); void Initialise(ConfigSettings settings);
void Initialise(ConfigSettings settings, string url, string dir, bool test); void Initialise(ConfigSettings settings, string url, string dir, bool test);
void Initialise(ConfigSettings settings, string url); void Initialise(ConfigSettings settings, string url);
/// <summary>
/// Start the asset server
/// </summary>
void Start();
/// <summary>
/// Stop the asset server
/// </summary>
void Stop();
void SetReceiver(IAssetReceiver receiver); void SetReceiver(IAssetReceiver receiver);
void RequestAsset(UUID assetID, bool isTexture); void RequestAsset(UUID assetID, bool isTexture);
void StoreAsset(AssetBase asset); void StoreAsset(AssetBase asset);
void UpdateAsset(AssetBase asset); void UpdateAsset(AssetBase asset);
void Close();
} }
/// <summary> /// <summary>

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@ -381,6 +381,8 @@ namespace OpenSim
// Initialize the asset cache, passing a reference to the selected // Initialize the asset cache, passing a reference to the selected
// asset server interface. // asset server interface.
m_assetCache = ResolveAssetCache(assetServer); m_assetCache = ResolveAssetCache(assetServer);
assetServer.Start();
} }
// This method loads the identified asset server, passing an approrpiately // This method loads the identified asset server, passing an approrpiately

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@ -61,6 +61,7 @@ namespace OpenSim.Tests.Common.Mock
SQLAssetServer assetService = new SQLAssetServer(new TestAssetDataPlugin()); SQLAssetServer assetService = new SQLAssetServer(new TestAssetDataPlugin());
m_assetCache = new AssetCache(assetService); m_assetCache = new AssetCache(assetService);
m_assetCache.AssetServer.Start();
LocalInventoryService lis = new LocalInventoryService(); LocalInventoryService lis = new LocalInventoryService();
lis.AddPlugin(m_inventoryDataPlugin); lis.AddPlugin(m_inventoryDataPlugin);