* Explicitly start the asset server thread so that unit tests can run single rather than multi-threaded (which may be behind the occasional test freezes)

0.6.5-rc1
Justin Clarke Casey 2009-04-14 17:15:09 +00:00
parent ad2bd74057
commit 1894157dd3
8 changed files with 36 additions and 37 deletions

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@ -42,7 +42,7 @@ namespace OpenSim.Framework.Communications.Cache
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected IAssetReceiver m_receiver;
protected BlockingQueue<AssetRequest> m_assetRequests;
protected BlockingQueue<AssetRequest> m_assetRequests = new BlockingQueue<AssetRequest>();
protected Thread m_localAssetServerThread;
protected IAssetDataPlugin m_assetProvider;
@ -109,6 +109,22 @@ namespace OpenSim.Framework.Communications.Cache
// Temporarily hardcoded - should be a plugin
protected IAssetLoader assetLoader = new AssetLoaderFileSystem();
public virtual void Start()
{
m_log.Debug("[ASSET SERVER]: Starting asset server");
m_localAssetServerThread = new Thread(RunRequests);
m_localAssetServerThread.Name = "LocalAssetServerThread";
m_localAssetServerThread.IsBackground = true;
m_localAssetServerThread.Start();
ThreadTracker.Add(m_localAssetServerThread);
}
public virtual void Stop()
{
m_localAssetServerThread.Abort();
}
public abstract void StoreAsset(AssetBase asset);
/// <summary>
@ -169,18 +185,6 @@ namespace OpenSim.Framework.Communications.Cache
assetLoader.ForEachDefaultXmlAsset(pAssetSetsXml, StoreAsset);
}
public AssetServerBase()
{
m_log.Info("[ASSET SERVER]: Starting asset storage system");
m_assetRequests = new BlockingQueue<AssetRequest>();
m_localAssetServerThread = new Thread(RunRequests);
m_localAssetServerThread.Name = "LocalAssetServerThread";
m_localAssetServerThread.IsBackground = true;
m_localAssetServerThread.Start();
ThreadTracker.Add(m_localAssetServerThread);
}
private void RunRequests()
{
while (true) // Since it's a 'blocking queue'
@ -222,11 +226,6 @@ namespace OpenSim.Framework.Communications.Cache
m_assetProvider.UpdateAsset(asset);
}
public virtual void Close()
{
m_localAssetServerThread.Abort();
}
public void SetServerInfo(string ServerUrl, string ServerKey)
{
}

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@ -554,11 +554,6 @@ namespace OpenSim.Framework.Communications.Cache
}
}
public override void Close()
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
}
}

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@ -135,11 +135,6 @@ namespace OpenSim.Framework.Communications.Cache
}
}
public override void Close()
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
}
}

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@ -100,11 +100,6 @@ namespace OpenSim.Framework.Communications.Cache
}
}
public override void Close()
{
base.Close();
}
protected override AssetBase GetAsset(AssetRequest req)
{
return m_assetProvider.FetchAsset(req.AssetID);

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@ -62,7 +62,9 @@ namespace OpenSim.Framework.Communications.Tests
TestAssetDataPlugin assetPlugin = new TestAssetDataPlugin();
assetPlugin.CreateAsset(asset);
IAssetCache assetCache = new AssetCache(new SQLAssetServer(assetPlugin));
IAssetServer assetServer = new SQLAssetServer(assetPlugin);
IAssetCache assetCache = new AssetCache(assetServer);
assetServer.Start();
lock (this)
{

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@ -37,11 +37,21 @@ namespace OpenSim.Framework
void Initialise(ConfigSettings settings);
void Initialise(ConfigSettings settings, string url, string dir, bool test);
void Initialise(ConfigSettings settings, string url);
/// <summary>
/// Start the asset server
/// </summary>
void Start();
/// <summary>
/// Stop the asset server
/// </summary>
void Stop();
void SetReceiver(IAssetReceiver receiver);
void RequestAsset(UUID assetID, bool isTexture);
void StoreAsset(AssetBase asset);
void UpdateAsset(AssetBase asset);
void Close();
}
/// <summary>

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@ -381,6 +381,8 @@ namespace OpenSim
// Initialize the asset cache, passing a reference to the selected
// asset server interface.
m_assetCache = ResolveAssetCache(assetServer);
assetServer.Start();
}
// This method loads the identified asset server, passing an approrpiately

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@ -61,6 +61,7 @@ namespace OpenSim.Tests.Common.Mock
SQLAssetServer assetService = new SQLAssetServer(new TestAssetDataPlugin());
m_assetCache = new AssetCache(assetService);
m_assetCache.AssetServer.Start();
LocalInventoryService lis = new LocalInventoryService();
lis.AddPlugin(m_inventoryDataPlugin);