Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
18b10fab60
|
@ -265,10 +265,11 @@ namespace OpenSim
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|||
LoadOar);
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m_console.Commands.AddCommand("region", false, "save oar",
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"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]",
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//"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]",
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"save oar [-p|--profile=<url>] [<OAR path>]",
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"Save a region's data to an OAR archive.",
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"-v|--version=<N> generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine
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+ "-p|--profile=<url> adds the url of the profile service to the saved user information" + Environment.NewLine
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// "-v|--version=<N> generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine
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"-p|--profile=<url> adds the url of the profile service to the saved user information" + Environment.NewLine
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+ "The OAR path must be a filesystem path."
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+ " If this is not given then the oar is saved to region.oar in the current directory.",
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SaveOar);
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|
|
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@ -156,7 +156,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// <param name="inventoryFolder">The inventory folder to save</param>
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/// <param name="path">The path to which the folder should be saved</param>
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/// <param name="saveThisFolderItself">If true, save this folder itself. If false, only saves contents</param>
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protected void SaveInvFolder(InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, Dictionary<string, object> options, IUserAccountService userAccountService)
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/// <param name="options"></param>
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/// <param name="userAccountService"></param>
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protected void SaveInvFolder(
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InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
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Dictionary<string, object> options, IUserAccountService userAccountService)
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{
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if (saveThisFolderItself)
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{
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@ -249,7 +253,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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// Write out control file. This has to be done first so that subsequent loaders will see this file first
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// XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
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m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
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// not sure how to fix this though, short of going with a completely different file format.
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m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options));
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive.");
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if (inventoryFolder != null)
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@ -372,12 +377,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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}
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/// <summary>
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/// Create the control file for a 0.1 version archive
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/// Create the control file for the archive
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/// </summary>
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/// <param name="options"></param>
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/// <returns></returns>
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public static string Create0p1ControlFile()
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public static string CreateControlFile(Dictionary<string, object> options)
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{
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int majorVersion = 0, minorVersion = 1;
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int majorVersion, minorVersion;
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if (options.ContainsKey("profile"))
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{
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majorVersion = 1;
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minorVersion = 0;
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}
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else
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{
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majorVersion = 0;
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minorVersion = 1;
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}
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
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@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// <value>
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/// Enable or disable checking whether the iar user is actually logged in
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/// </value>
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public bool DisablePresenceChecks { get; set; }
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// public bool DisablePresenceChecks { get; set; }
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public event InventoryArchiveSaved OnInventoryArchiveSaved;
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@ -95,10 +95,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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public InventoryArchiverModule() {}
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public InventoryArchiverModule(bool disablePresenceChecks)
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{
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DisablePresenceChecks = disablePresenceChecks;
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}
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// public InventoryArchiverModule(bool disablePresenceChecks)
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// {
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// DisablePresenceChecks = disablePresenceChecks;
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// }
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public void Initialise(Scene scene, IConfigSource source)
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{
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@ -172,8 +172,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (userInfo != null)
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{
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if (CheckPresence(userInfo.PrincipalID))
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{
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// if (CheckPresence(userInfo.PrincipalID))
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// {
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try
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{
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new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute(options, UserAccountService);
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@ -189,13 +189,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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}
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return true;
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}
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else
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{
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m_log.ErrorFormat(
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"[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
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userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
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}
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// }
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// else
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// {
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// m_log.ErrorFormat(
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// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
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// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
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// }
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}
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}
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@ -212,8 +212,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (userInfo != null)
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{
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if (CheckPresence(userInfo.PrincipalID))
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{
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// if (CheckPresence(userInfo.PrincipalID))
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// {
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try
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{
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new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute(options, UserAccountService);
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@ -229,13 +229,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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}
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return true;
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}
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else
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{
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m_log.ErrorFormat(
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"[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
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userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
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}
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// }
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// else
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// {
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// m_log.ErrorFormat(
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// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
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// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
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// }
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}
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}
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@ -257,9 +257,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (userInfo != null)
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{
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if (CheckPresence(userInfo.PrincipalID))
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{
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// if (CheckPresence(userInfo.PrincipalID))
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// {
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InventoryArchiveReadRequest request;
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bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
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@ -280,13 +279,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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UpdateClientWithLoadedNodes(userInfo, request.Execute());
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return true;
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}
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else
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{
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m_log.ErrorFormat(
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"[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
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userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
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}
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// }
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// else
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// {
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// m_log.ErrorFormat(
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// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
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// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
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// }
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}
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else
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m_log.ErrorFormat("[INVENTORY ARCHIVER]: User {0} {1} not found",
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|
@ -306,8 +305,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (userInfo != null)
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{
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if (CheckPresence(userInfo.PrincipalID))
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{
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// if (CheckPresence(userInfo.PrincipalID))
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// {
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InventoryArchiveReadRequest request;
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bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
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@ -328,13 +327,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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UpdateClientWithLoadedNodes(userInfo, request.Execute());
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return true;
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}
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else
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{
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m_log.ErrorFormat(
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"[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
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userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
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}
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// }
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// else
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// {
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// m_log.ErrorFormat(
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// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
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// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
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// }
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}
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}
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|
@ -529,28 +528,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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}
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}
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/// <summary>
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/// Check if the given user is present in any of the scenes.
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/// </summary>
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/// <param name="userId">The user to check</param>
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/// <returns>true if the user is in any of the scenes, false otherwise</returns>
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protected bool CheckPresence(UUID userId)
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{
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if (DisablePresenceChecks)
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return true;
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foreach (Scene scene in m_scenes.Values)
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{
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ScenePresence p;
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if ((p = scene.GetScenePresence(userId)) != null)
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{
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p.ControllingClient.SendAgentAlertMessage("Inventory operation has been started", false);
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return true;
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}
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}
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return false;
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}
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// /// <summary>
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// /// Check if the given user is present in any of the scenes.
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// /// </summary>
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// /// <param name="userId">The user to check</param>
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// /// <returns>true if the user is in any of the scenes, false otherwise</returns>
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// protected bool CheckPresence(UUID userId)
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// {
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// if (DisablePresenceChecks)
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// return true;
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//
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// foreach (Scene scene in m_scenes.Values)
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// {
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// ScenePresence p;
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// if ((p = scene.GetScenePresence(userId)) != null)
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// {
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// p.ControllingClient.SendAgentAlertMessage("Inventory operation has been started", false);
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// return true;
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// }
|
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// }
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//
|
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// return false;
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// }
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}
|
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}
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|
|
|
@ -120,7 +120,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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|
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InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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|
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Scene scene = SceneSetupHelpers.SetupScene("Inventory");
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SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
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|
@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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|||
TestHelper.InMethod();
|
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// log4net.Config.XmlConfigurator.Configure();
|
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|
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InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
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|
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Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
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SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
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|
@ -355,7 +355,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
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// log4net.Config.XmlConfigurator.Configure();
|
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|
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SerialiserModule serialiserModule = new SerialiserModule();
|
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InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
|
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
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Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
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SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
|
||||
|
@ -382,7 +382,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
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InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
|
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
|
@ -443,7 +443,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
string humanEscapedItemName = @"You & you are a mean\/man\/";
|
||||
string userPassword = "meowfood";
|
||||
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
|
@ -558,7 +558,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
|
||||
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
|
@ -619,7 +619,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
|
||||
// MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
|
||||
// SerialiserModule serialiserModule = new SerialiserModule();
|
||||
// InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
|
||||
// InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
// // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
|
||||
// Scene scene = SceneSetupHelpers.SetupScene();
|
||||
|
|
|
@ -165,7 +165,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
|||
int width = 256;
|
||||
int height = 256;
|
||||
int alpha = 255; // 0 is transparent
|
||||
Color bgColour = Color.White; // Default background color
|
||||
Color bgColor = Color.White; // Default background color
|
||||
char altDataDelim = ';';
|
||||
|
||||
char[] paramDelimiter = { ',' };
|
||||
|
@ -253,15 +253,16 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
|||
alpha = 256;
|
||||
}
|
||||
break;
|
||||
case "bgcolor":
|
||||
case "bgcolour":
|
||||
int hex = 0;
|
||||
if (Int32.TryParse(value, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex))
|
||||
{
|
||||
bgColour = Color.FromArgb(hex);
|
||||
bgColor = Color.FromArgb(hex);
|
||||
}
|
||||
else
|
||||
{
|
||||
bgColour = Color.FromName(value);
|
||||
bgColor = Color.FromName(value);
|
||||
}
|
||||
break;
|
||||
case "altdatadelim":
|
||||
|
@ -315,7 +316,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
|||
// background color in their scripts, only do when fully opaque
|
||||
if (alpha >= 255)
|
||||
{
|
||||
graph.FillRectangle(new SolidBrush(bgColour), 0, 0, width, height);
|
||||
graph.FillRectangle(new SolidBrush(bgColor), 0, 0, width, height);
|
||||
}
|
||||
|
||||
for (int w = 0; w < bitmap.Width; w++)
|
||||
|
@ -616,25 +617,25 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (nextLine.StartsWith("PenColour"))
|
||||
else if (nextLine.StartsWith("PenColour") || nextLine.StartsWith("PenColor"))
|
||||
{
|
||||
nextLine = nextLine.Remove(0, 9);
|
||||
nextLine = nextLine.Trim();
|
||||
int hex = 0;
|
||||
|
||||
Color newColour;
|
||||
Color newColor;
|
||||
if (Int32.TryParse(nextLine, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex))
|
||||
{
|
||||
newColour = Color.FromArgb(hex);
|
||||
newColor = Color.FromArgb(hex);
|
||||
}
|
||||
else
|
||||
{
|
||||
// this doesn't fail, it just returns black if nothing is found
|
||||
newColour = Color.FromName(nextLine);
|
||||
newColor = Color.FromName(nextLine);
|
||||
}
|
||||
|
||||
myBrush.Color = newColour;
|
||||
drawPen.Color = newColour;
|
||||
myBrush.Color = newColor;
|
||||
drawPen.Color = newColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -137,7 +137,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
m_log.InfoFormat("[ARCHIVER]: Added terrain information to archive.");
|
||||
|
||||
|
||||
// Write out scene object metadata
|
||||
foreach (SceneObjectGroup sceneObject in m_sceneObjects)
|
||||
{
|
||||
|
|
|
@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
/// <summary>
|
||||
/// The maximum major version of OAR that we can write.
|
||||
/// </summary>
|
||||
public static int MAX_MAJOR_VERSION = 1;
|
||||
public static int MAX_MAJOR_VERSION = 0;
|
||||
|
||||
protected Scene m_scene;
|
||||
protected Stream m_saveStream;
|
||||
|
@ -206,37 +206,37 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
/// <returns></returns>
|
||||
public static string CreateControlFile(Dictionary<string, object> options)
|
||||
{
|
||||
int majorVersion = MAX_MAJOR_VERSION, minorVersion = 0;
|
||||
|
||||
if (options.ContainsKey("version"))
|
||||
{
|
||||
string[] parts = options["version"].ToString().Split('.');
|
||||
if (parts.Length >= 1)
|
||||
{
|
||||
majorVersion = Int32.Parse(parts[0]);
|
||||
|
||||
if (parts.Length >= 2)
|
||||
minorVersion = Int32.Parse(parts[1]);
|
||||
}
|
||||
}
|
||||
|
||||
if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION)
|
||||
{
|
||||
throw new Exception(
|
||||
string.Format(
|
||||
"OAR version number for save must be between {0} and {1}",
|
||||
MIN_MAJOR_VERSION, MAX_MAJOR_VERSION));
|
||||
}
|
||||
else if (majorVersion == MAX_MAJOR_VERSION)
|
||||
{
|
||||
// Force 1.0
|
||||
minorVersion = 0;
|
||||
}
|
||||
else if (majorVersion == MIN_MAJOR_VERSION)
|
||||
{
|
||||
// Force 0.4
|
||||
minorVersion = 4;
|
||||
}
|
||||
int majorVersion = MAX_MAJOR_VERSION, minorVersion = 5;
|
||||
//
|
||||
// if (options.ContainsKey("version"))
|
||||
// {
|
||||
// string[] parts = options["version"].ToString().Split('.');
|
||||
// if (parts.Length >= 1)
|
||||
// {
|
||||
// majorVersion = Int32.Parse(parts[0]);
|
||||
//
|
||||
// if (parts.Length >= 2)
|
||||
// minorVersion = Int32.Parse(parts[1]);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION)
|
||||
// {
|
||||
// throw new Exception(
|
||||
// string.Format(
|
||||
// "OAR version number for save must be between {0} and {1}",
|
||||
// MIN_MAJOR_VERSION, MAX_MAJOR_VERSION));
|
||||
// }
|
||||
// else if (majorVersion == MAX_MAJOR_VERSION)
|
||||
// {
|
||||
// // Force 1.0
|
||||
// minorVersion = 0;
|
||||
// }
|
||||
// else if (majorVersion == MIN_MAJOR_VERSION)
|
||||
// {
|
||||
// // Force 0.4
|
||||
// minorVersion = 4;
|
||||
// }
|
||||
|
||||
m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion);
|
||||
//if (majorVersion == 1)
|
||||
|
|
|
@ -125,7 +125,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
Dictionary<string, object> options = new Dictionary<string, object>();
|
||||
|
||||
OptionSet ops = new OptionSet();
|
||||
ops.Add("v|version=", delegate(string v) { options["version"] = v; });
|
||||
// ops.Add("v|version=", delegate(string v) { options["version"] = v; });
|
||||
ops.Add("p|profile=", delegate(string v) { options["profile"] = v; });
|
||||
|
||||
List<string> mainParams = ops.Parse(cmdparams);
|
||||
|
|
|
@ -336,6 +336,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
|
||||
internal void OSSLDeprecated(string function, string replacement)
|
||||
{
|
||||
OSSLShoutError(string.Format("Use of function {0} is deprecated. Use {1} instead.", function, replacement));
|
||||
}
|
||||
|
||||
protected void ScriptSleep(int delay)
|
||||
{
|
||||
delay = (int)((float)delay * m_ScriptDelayFactor);
|
||||
|
@ -347,13 +352,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
//
|
||||
// OpenSim functions
|
||||
//
|
||||
public LSL_Integer osSetTerrainHeight(int x, int y, double val)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.High, "osSetTerrainHeight");
|
||||
return SetTerrainHeight(x, y, val);
|
||||
}
|
||||
public LSL_Integer osTerrainSetHeight(int x, int y, double val)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.High, "osTerrainSetHeight");
|
||||
|
||||
OSSLDeprecated("osTerrainSetHeight", "osSetTerrainHeight");
|
||||
return SetTerrainHeight(x, y, val);
|
||||
}
|
||||
private LSL_Integer SetTerrainHeight(int x, int y, double val)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0)
|
||||
OSSLError("osTerrainSetHeight: Coordinate out of bounds");
|
||||
OSSLError("osSetTerrainHeight: Coordinate out of bounds");
|
||||
|
||||
if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0)))
|
||||
{
|
||||
|
@ -366,13 +380,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
|
||||
public LSL_Float osGetTerrainHeight(int x, int y)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.None, "osGetTerrainHeight");
|
||||
return GetTerrainHeight(x, y);
|
||||
}
|
||||
public LSL_Float osTerrainGetHeight(int x, int y)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.None, "osTerrainGetHeight");
|
||||
|
||||
OSSLDeprecated("osTerrainGetHeight", "osGetTerrainHeight");
|
||||
return GetTerrainHeight(x, y);
|
||||
}
|
||||
private LSL_Float GetTerrainHeight(int x, int y)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0)
|
||||
OSSLError("osTerrainGetHeight: Coordinate out of bounds");
|
||||
OSSLError("osGetTerrainHeight: Coordinate out of bounds");
|
||||
|
||||
return World.Heightmap[x, y];
|
||||
}
|
||||
|
@ -1001,9 +1024,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return drawList;
|
||||
}
|
||||
|
||||
public string osSetPenColor(string drawList, string color)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.None, "osSetPenColor");
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
drawList += "PenColor " + color + "; ";
|
||||
return drawList;
|
||||
}
|
||||
// Deprecated
|
||||
public string osSetPenColour(string drawList, string colour)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.None, "osSetPenColour");
|
||||
OSSLDeprecated("osSetPenColour", "osSetPenColor");
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
drawList += "PenColour " + colour + "; ";
|
||||
|
@ -1012,7 +1045,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
public string osSetPenCap(string drawList, string direction, string type)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.None, "osSetPenColour");
|
||||
CheckThreatLevel(ThreatLevel.None, "osSetPenCap");
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
drawList += "PenCap " + direction + "," + type + "; ";
|
||||
|
@ -1157,6 +1190,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public double osSunGetParam(string param)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.None, "osSunGetParam");
|
||||
OSSLDeprecated("osSunGetParam", "osGetSunParam");
|
||||
return GetSunParam(param);
|
||||
}
|
||||
public double osGetSunParam(string param)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.None, "osGetSunParam");
|
||||
return GetSunParam(param);
|
||||
}
|
||||
private double GetSunParam(string param)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
double value = 0.0;
|
||||
|
@ -1173,6 +1216,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void osSunSetParam(string param, double value)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.None, "osSunSetParam");
|
||||
OSSLDeprecated("osSunSetParam", "osSetSunParam");
|
||||
SetSunParam(param, value);
|
||||
}
|
||||
public void osSetSunParam(string param, double value)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.None, "osSetSunParam");
|
||||
SetSunParam(param, value);
|
||||
}
|
||||
private void SetSunParam(string param, double value)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
ISunModule module = World.RequestModuleInterface<ISunModule>();
|
||||
|
@ -1198,9 +1251,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return String.Empty;
|
||||
}
|
||||
|
||||
public void osWindParamSet(string plugin, string param, float value)
|
||||
public void osSetWindParam(string plugin, string param, float value)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.VeryLow, "osWindParamSet");
|
||||
CheckThreatLevel(ThreatLevel.VeryLow, "osSetWindParam");
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
IWindModule module = World.RequestModuleInterface<IWindModule>();
|
||||
|
@ -1214,9 +1267,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
|
||||
public float osWindParamGet(string plugin, string param)
|
||||
public float osGetWindParam(string plugin, string param)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.VeryLow, "osWindParamGet");
|
||||
CheckThreatLevel(ThreatLevel.VeryLow, "osGetWindParam");
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
IWindModule module = World.RequestModuleInterface<IWindModule>();
|
||||
|
|
|
@ -67,8 +67,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
|
||||
bool blend, int disp, int timer, int alpha, int face);
|
||||
|
||||
LSL_Float osTerrainGetHeight(int x, int y);
|
||||
LSL_Integer osTerrainSetHeight(int x, int y, double val);
|
||||
LSL_Float osGetTerrainHeight(int x, int y);
|
||||
LSL_Float osTerrainGetHeight(int x, int y); // Deprecated
|
||||
LSL_Integer osSetTerrainHeight(int x, int y, double val);
|
||||
LSL_Integer osTerrainSetHeight(int x, int y, double val); //Deprecated
|
||||
void osTerrainFlush();
|
||||
|
||||
int osRegionRestart(double seconds);
|
||||
|
@ -107,7 +109,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
string osSetFontName(string drawList, string fontName);
|
||||
string osSetFontSize(string drawList, int fontSize);
|
||||
string osSetPenSize(string drawList, int penSize);
|
||||
string osSetPenColour(string drawList, string colour);
|
||||
string osSetPenColor(string drawList, string color);
|
||||
string osSetPenColour(string drawList, string colour); // Deprecated
|
||||
string osSetPenCap(string drawList, string direction, string type);
|
||||
string osDrawImage(string drawList, int width, int height, string imageUrl);
|
||||
vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize);
|
||||
|
@ -119,13 +122,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour);
|
||||
void osSetEstateSunSettings(bool sunFixed, double sunHour);
|
||||
double osGetCurrentSunHour();
|
||||
double osSunGetParam(string param);
|
||||
void osSunSetParam(string param, double value);
|
||||
double osGetSunParam(string param);
|
||||
double osSunGetParam(string param); // Deprecated
|
||||
void osSetSunParam(string param, double value);
|
||||
void osSunSetParam(string param, double value); // Deprecated
|
||||
|
||||
// Wind Module Functions
|
||||
string osWindActiveModelPluginName();
|
||||
void osWindParamSet(string plugin, string param, float value);
|
||||
float osWindParamGet(string plugin, string param);
|
||||
void osSetWindParam(string plugin, string param, float value);
|
||||
float osGetWindParam(string plugin, string param);
|
||||
|
||||
// Parcel commands
|
||||
void osParcelJoin(vector pos1, vector pos2);
|
||||
|
|
|
@ -81,11 +81,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return m_OSSL_Functions.osGetCurrentSunHour();
|
||||
}
|
||||
|
||||
public double osGetSunParam(string param)
|
||||
{
|
||||
return m_OSSL_Functions.osGetSunParam(param);
|
||||
}
|
||||
// Deprecated
|
||||
public double osSunGetParam(string param)
|
||||
{
|
||||
return m_OSSL_Functions.osSunGetParam(param);
|
||||
}
|
||||
|
||||
public void osSetSunParam(string param, double value)
|
||||
{
|
||||
m_OSSL_Functions.osSetSunParam(param, value);
|
||||
}
|
||||
// Deprecated
|
||||
public void osSunSetParam(string param, double value)
|
||||
{
|
||||
m_OSSL_Functions.osSunSetParam(param, value);
|
||||
|
@ -97,14 +107,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
}
|
||||
|
||||
// Not yet plugged in as available OSSL functions, so commented out
|
||||
// void osWindParamSet(string plugin, string param, float value)
|
||||
// void osSetWindParam(string plugin, string param, float value)
|
||||
// {
|
||||
// m_OSSL_Functions.osWindParamSet(plugin, param, value);
|
||||
// m_OSSL_Functions.osSetWindParam(plugin, param, value);
|
||||
// }
|
||||
//
|
||||
// float osWindParamGet(string plugin, string param)
|
||||
// float osGetWindParam(string plugin, string param)
|
||||
// {
|
||||
// return m_OSSL_Functions.osWindParamGet(plugin, param);
|
||||
// return m_OSSL_Functions.osGetWindParam(plugin, param);
|
||||
// }
|
||||
|
||||
public void osParcelJoin(vector pos1, vector pos2)
|
||||
|
@ -165,11 +175,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
blend, disp, timer, alpha, face);
|
||||
}
|
||||
|
||||
public LSL_Float osGetTerrainHeight(int x, int y)
|
||||
{
|
||||
return m_OSSL_Functions.osGetTerrainHeight(x, y);
|
||||
}
|
||||
// Deprecated
|
||||
public LSL_Float osTerrainGetHeight(int x, int y)
|
||||
{
|
||||
return m_OSSL_Functions.osTerrainGetHeight(x, y);
|
||||
}
|
||||
|
||||
public LSL_Integer osSetTerrainHeight(int x, int y, double val)
|
||||
{
|
||||
return m_OSSL_Functions.osSetTerrainHeight(x, y, val);
|
||||
}
|
||||
// Deprecated
|
||||
public LSL_Integer osTerrainSetHeight(int x, int y, double val)
|
||||
{
|
||||
return m_OSSL_Functions.osTerrainSetHeight(x, y, val);
|
||||
|
@ -333,6 +353,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return m_OSSL_Functions.osSetPenCap(drawList, direction, type);
|
||||
}
|
||||
|
||||
public string osSetPenColor(string drawList, string color)
|
||||
{
|
||||
return m_OSSL_Functions.osSetPenColor(drawList, color);
|
||||
}
|
||||
// Deprecated
|
||||
public string osSetPenColour(string drawList, string colour)
|
||||
{
|
||||
return m_OSSL_Functions.osSetPenColour(drawList, colour);
|
||||
|
|
Loading…
Reference in New Issue