* minor: A few tiny bits of documentation and log message cleanup before starting something different
parent
2cf0be7d58
commit
18ba6c3510
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@ -232,7 +232,6 @@ namespace OpenSim.ApplicationPlugins.Rest
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// Get plugin specific config
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// Get plugin specific config
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_pluginConfig = openSim.ConfigSource.Source.Configs[ConfigName];
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_pluginConfig = openSim.ConfigSource.Source.Configs[ConfigName];
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m_log.InfoFormat("{0} Rest Plugins Enabled", MsgID);
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m_log.InfoFormat("{0} Rest Plugins Enabled", MsgID);
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}
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}
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catch (Exception e)
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catch (Exception e)
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@ -54,12 +54,11 @@ namespace OpenSim.Region.ClientStack
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protected BaseHttpServer m_httpServer;
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protected BaseHttpServer m_httpServer;
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protected uint m_httpServerPort;
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protected uint m_httpServerPort;
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protected CommunicationsManager m_commsManager;
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public CommunicationsManager CommunicationsManager
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public CommunicationsManager CommunicationsManager {
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{
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get { return m_commsManager; }
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get { return m_commsManager; }
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}
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}
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protected CommunicationsManager m_commsManager;
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protected SceneManager m_sceneManager = new SceneManager();
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protected StorageManager m_storageManager;
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protected StorageManager m_storageManager;
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@ -69,6 +68,7 @@ namespace OpenSim.Region.ClientStack
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{
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{
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get { return m_sceneManager; }
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get { return m_sceneManager; }
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}
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}
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protected SceneManager m_sceneManager = new SceneManager();
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protected abstract void Initialize();
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protected abstract void Initialize();
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protected abstract PhysicsScene GetPhysicsScene();
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protected abstract PhysicsScene GetPhysicsScene();
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@ -33,7 +33,7 @@ using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Framework
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namespace OpenSim.Framework
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{
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{
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/// <summary>
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/// <summary>
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/// An interface for accessing and managing agent inventory
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/// An interface for a module that manages inter-agent inventory offers and transfers.
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/// </summary>
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/// </summary>
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public interface IInventoryTransferModule
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public interface IInventoryTransferModule
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{
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{
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@ -38,6 +38,9 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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public delegate void RestartSim(RegionInfo thisregion);
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public delegate void RestartSim(RegionInfo thisregion);
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/// <summary>
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/// Manager for adding, closing and restarting scenes.
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/// </summary>
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public class SceneManager
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public class SceneManager
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -84,7 +84,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
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public void Initialise(OpenSimBase openSim)
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public void Initialise(OpenSimBase openSim)
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{
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{
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m_log.Info("[BALANCER] " + "Entering Initialize()");
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m_log.Info("[BALANCER]: " + "Entering Initialize()");
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proxyURL = openSim.ConfigSource.Source.Configs["Network"].GetString("proxy_url", "");
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proxyURL = openSim.ConfigSource.Source.Configs["Network"].GetString("proxy_url", "");
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if (proxyURL.Length == 0) return;
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if (proxyURL.Length == 0) return;
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